Video Filters:
- Fix off-by-one line bug in HQ4x filter. - Add new HQ4xS filter.
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@ -1,5 +1,5 @@
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/*
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/*
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Copyright (C) 2009-2011 DeSmuME team
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Copyright (C) 2009-2012 DeSmuME team
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This file is free software: you can redistribute it and/or modify
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This file is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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it under the terms of the GNU General Public License as published by
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@ -13,7 +13,7 @@ GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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You should have received a copy of the GNU General Public License
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along with the this software. If not, see <http://www.gnu.org/licenses/>.
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along with the this software. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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typedef struct {
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typedef struct {
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@ -28,6 +28,7 @@ void RenderLQ2X (SSurface Src, SSurface Dst);
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void RenderLQ2XS (SSurface Src, SSurface Dst);
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void RenderLQ2XS (SSurface Src, SSurface Dst);
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void RenderHQ2X (SSurface Src, SSurface Dst);
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void RenderHQ2X (SSurface Src, SSurface Dst);
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void RenderHQ4X (SSurface Src, SSurface Dst);
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void RenderHQ4X (SSurface Src, SSurface Dst);
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void RenderHQ4XS (SSurface Src, SSurface Dst);
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void RenderHQ2XS (SSurface Src, SSurface Dst);
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void RenderHQ2XS (SSurface Src, SSurface Dst);
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void Render2xSaI (SSurface Src, SSurface Dst);
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void Render2xSaI (SSurface Src, SSurface Dst);
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void RenderSuper2xSaI (SSurface Src, SSurface Dst);
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void RenderSuper2xSaI (SSurface Src, SSurface Dst);
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@ -39,7 +39,9 @@
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*/
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*/
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void hq4x_32_def(u32* dst0, u32* dst1, u32* dst2, u32* dst3, const u32* src0, const u32* src1, const u32* src2, unsigned count, unsigned flag)
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void hq4x_32_def(u32* dst0, u32* dst1, u32* dst2, u32* dst3,
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const u32* src0, const u32* src1, const u32* src2,
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unsigned count, unsigned flag)
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{
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{
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unsigned i;
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unsigned i;
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@ -111,25 +113,190 @@ void hq4x_32_def(u32* dst0, u32* dst1, u32* dst2, u32* dst3, const u32* src0, co
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}
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}
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}
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}
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void hq4xS_32_def(u32* dst0, u32* dst1, u32* dst2, u32* dst3,
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const u32* src0, const u32* src1, const u32* src2,
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unsigned count, unsigned flag)
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{
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unsigned i;
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for(i=0;i<count;++i) {
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unsigned char mask;
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u32 c[9];
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c[1] = src0[0];
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c[4] = src1[0];
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c[7] = src2[0];
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c[0] = src0[-1];
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c[3] = src1[-1];
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c[6] = src2[-1];
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c[2] = src0[1];
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c[5] = src1[1];
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c[8] = src2[1];
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mask = 0;
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// hq4xS dynamic edge detection:
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// simply comparing the center color against its surroundings will give bad results in many cases,
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// so, instead, compare the center color relative to the max difference in brightness of this 3x3 block
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int brightArray[9];
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int maxBright = 0, minBright = 999999;
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for(int j = 0 ; j < 9 ; j++)
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{
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const int b = (int)((c[j] & 0xF8));
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const int g = (int)((c[j] & 0xF800)) >> 8;
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const int r = (int)((c[j] & 0xF80000)) >> 16;
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const int bright = r+r+r + g+g+g + b+b;
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if(bright > maxBright) maxBright = bright;
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if(bright < minBright) minBright = bright;
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brightArray[j] = bright;
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}
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unsigned int diffBright = ((maxBright - minBright) * 7) >> 4;
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if(diffBright > 7)
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{
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const int centerBright = brightArray[4];
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if(ABS(brightArray[0] - centerBright) > diffBright)
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mask |= 1 << 0;
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if(ABS(brightArray[1] - centerBright) > diffBright)
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mask |= 1 << 1;
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if(ABS(brightArray[2] - centerBright) > diffBright)
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mask |= 1 << 2;
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if(ABS(brightArray[3] - centerBright) > diffBright)
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mask |= 1 << 3;
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if(ABS(brightArray[5] - centerBright) > diffBright)
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mask |= 1 << 4;
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if(ABS(brightArray[6] - centerBright) > diffBright)
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mask |= 1 << 5;
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if(ABS(brightArray[7] - centerBright) > diffBright)
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mask |= 1 << 6;
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if(ABS(brightArray[8] - centerBright) > diffBright)
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mask |= 1 << 7;
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}
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#define P(a, b) dst##b[a]
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#define MUR false//(ABS(brightArray[1] - brightArray[5]) > diffBright) // top-right
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#define MDR false//(ABS(brightArray[5] - brightArray[7]) > diffBright) // bottom-right
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#define MDL false//(ABS(brightArray[7] - brightArray[3]) > diffBright) // bottom-left
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#define MUL false//(ABS(brightArray[3] - brightArray[1]) > diffBright) // top-left
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#define I1(p0) c[p0]
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#define I2(i0, i1, p0, p1) interp_32_##i0##i1(c[p0], c[p1])
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#define I3(i0, i1, i2, p0, p1, p2) interp_32_##i0##i1##i2(c[p0], c[p1], c[p2])
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switch (mask) {
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#include "hq4x.dat"
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}
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#undef P
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#undef MUR
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#undef MDR
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#undef MDL
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#undef MUL
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#undef I1
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#undef I2
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#undef I3
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src0 += 1;
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src1 += 1;
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src2 += 1;
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dst0 += 4;
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dst1 += 4;
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dst2 += 4;
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dst3 += 4;
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}
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}
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void hq4x32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height)
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{
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u32 *dst0 = (u32 *)dstPtr;
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u32 *dst1 = dst0 + (dstPitch >> 2);
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u32 *dst2 = dst1 + (dstPitch >> 2);
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u32 *dst3 = dst2 + (dstPitch >> 2);
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u32 *src0 = (u32 *)srcPtr;
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u32 *src1 = src0 + (srcPitch >> 2);
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u32 *src2 = src1 + (srcPitch >> 2);
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hq4x_32_def(dst0, dst1, dst2, dst3, src0, src0, src1, width, 0);
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int count = height;
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count -= 2;
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while(count) {
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dst0 += dstPitch;
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dst1 += dstPitch;
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dst2 += dstPitch;
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dst3 += dstPitch;
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hq4x_32_def(dst0, dst1, dst2, dst3, src0, src1, src2, width, 0);
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src0 = src1;
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src1 = src2;
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src2 += srcPitch >> 2;
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--count;
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}
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dst0 += dstPitch;
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dst1 += dstPitch;
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dst2 += dstPitch;
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dst3 += dstPitch;
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hq4x_32_def(dst0, dst1, dst2, dst3, src0, src1, src1, width, 0);
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}
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void hq4x32S(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height)
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{
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u32 *dst0 = (u32 *)dstPtr;
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u32 *dst1 = dst0 + (dstPitch >> 2);
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u32 *dst2 = dst1 + (dstPitch >> 2);
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u32 *dst3 = dst2 + (dstPitch >> 2);
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u32 *src0 = (u32 *)srcPtr;
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u32 *src1 = src0 + (srcPitch >> 2);
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u32 *src2 = src1 + (srcPitch >> 2);
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hq4xS_32_def(dst0, dst1, dst2, dst3, src0, src0, src1, width, 0);
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int count = height;
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count -= 2;
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while(count) {
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dst0 += dstPitch;
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dst1 += dstPitch;
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dst2 += dstPitch;
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dst3 += dstPitch;
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hq4xS_32_def(dst0, dst1, dst2, dst3, src0, src1, src2, width, 0);
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src0 = src1;
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src1 = src2;
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src2 += srcPitch >> 2;
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--count;
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}
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dst0 += dstPitch;
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dst1 += dstPitch;
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dst2 += dstPitch;
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dst3 += dstPitch;
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hq4xS_32_def(dst0, dst1, dst2, dst3, src0, src1, src1, width, 0);
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}
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void RenderHQ4X (SSurface Src, SSurface Dst)
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void RenderHQ4X (SSurface Src, SSurface Dst)
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{
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{
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unsigned char *lpSrc, *lpDst;
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u32 *lpSrc, *lpDst;
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lpSrc = Src.Surface;
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lpSrc = (u32*)Src.Surface;
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lpDst = Dst.Surface;
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lpDst = (u32*)Dst.Surface;
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hq4x32 (lpSrc, Src.Pitch*2,
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int dp = Dst.Pitch/2;
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lpSrc,
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int sp = Src.Pitch/2;
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lpDst, Dst.Pitch*2 , Src.Width, Src.Height);
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for(int i=0;i<Src.Height;i++)
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}
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{
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hq4x_32_def(lpDst,lpDst+dp,lpDst+dp*2,lpDst+dp*3,lpSrc,lpSrc+sp,lpSrc+sp*2,Src.Width,0);
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void RenderHQ4XS (SSurface Src, SSurface Dst)
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lpDst += Dst.Pitch*2;
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{
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lpSrc += Src.Pitch/2;
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unsigned char *lpSrc, *lpDst;
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}
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lpSrc = Src.Surface;
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//hq4x_32_def (lpSrc, Src.Pitch*2,
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lpDst = Dst.Surface;
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// lpSrc,
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// lpDst, Dst.Pitch*2 , Src.Width, Src.Height);
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hq4x32S (lpSrc, Src.Pitch*2,
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lpSrc,
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lpDst, Dst.Pitch*2 , Src.Width, Src.Height);
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}
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}
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