Patch by Magliocchetti Riccardo:
fix may be used uninitialized, while at it add proper error checking in fps limiter code
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@ -559,8 +559,8 @@ int main(int argc, char ** argv) {
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#endif
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int limiter_frame_counter = 0;
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SDL_sem *fps_limiter_semaphore;
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SDL_TimerID limiter_timer;
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SDL_sem *fps_limiter_semaphore = NULL;
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SDL_TimerID limiter_timer = NULL;
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int sdl_quit = 0;
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#ifdef DISPLAY_FPS
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@ -745,11 +745,18 @@ int main(int argc, char ** argv) {
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fps_limiter_semaphore = SDL_CreateSemaphore( 1);
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/* start a SDL timer for every FPS_LIMITER_FRAME_PERIOD frames to keep us at 60 fps */
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if ( fps_limiter_semaphore != NULL) {
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limiter_timer = SDL_AddTimer( 16 * FPS_LIMITER_FRAME_PERIOD,
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fps_limiter_fn, fps_limiter_semaphore);
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}
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if ( limiter_timer == NULL) {
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fprintf( stderr, "Error trying to start FPS limiter timer: %s\n",
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SDL_GetError());
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if ( fps_limiter_semaphore != NULL) {
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SDL_DestroySemaphore( fps_limiter_semaphore);
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fps_limiter_semaphore = NULL;
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}
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return 1;
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}
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}
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