core:
- fix poly sort (zeromus, check it), now fix Harvest Moon, Orc & Elves, but some game broken (from rev 2230 - Lunar Knight, Orc & Elves no sprites);
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@ -1405,21 +1405,21 @@ void gfx3d_glFlush(u32 v)
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gfx3d_doFlush();
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gfx3d_doFlush();
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}
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}
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static bool gfx3d_ysort_compare(int num1, int num2)
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static int gfx3d_ysort_compare(int num1, int num2)
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{
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{
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const POLY &poly1 = polylist->list[num1];
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const POLY &poly1 = polylist->list[num1];
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const POLY &poly2 = polylist->list[num2];
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const POLY &poly2 = polylist->list[num2];
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if(poly1.maxy > poly2.maxy)
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if(poly1.maxy > poly2.maxy)
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return true;
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return 1;
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else if(poly1.maxy < poly2.maxy)
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else if(poly1.maxy < poly2.maxy)
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return false;
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return -1;
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else if(poly1.miny < poly2.miny)
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else if(poly1.miny < poly2.miny)
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return true;
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return 1;
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else if(poly1.miny > poly2.miny)
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else if(poly1.miny > poly2.miny)
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return false;
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return -1;
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else
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else
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return false; //equal should always return false "strict weak ordering"
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return 0; //equal should always return false "strict weak ordering"
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}
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}
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static void gfx3d_doFlush()
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static void gfx3d_doFlush()
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