try to fix GTK port compilation after gbagame configuration changes. i havent tried compiling this yet
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@ -53,6 +53,8 @@
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#include "slot2.h"
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#include "slot2.h"
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#include "utils/xstring.h"
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#include "filter/videofilter.h"
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#include "filter/videofilter.h"
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#ifdef GDB_STUB
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#ifdef GDB_STUB
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@ -2172,9 +2174,17 @@ common_gtk_main( class configured_features *my_config)
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slot2_device_type = NDS_SLOT2_CFLASH;
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slot2_device_type = NDS_SLOT2_CFLASH;
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if(my_config->gbaslot_rom != "") {
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if(my_config->gbaslot_rom != "") {
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strncpy(GBAgameName, my_config->gbaslot_rom.c_str(), MAX_PATH);
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//set the GBA rom and sav paths
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GBACartridge_RomPath = my_config->gbaslot_rom.c_str();
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if(toupper(strright(GBACartridge_RomPath,4)) == ".GBA")
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GBACartridge_SRAMPath = strright(GBACartridge_RomPath,4) + ".sav";
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else
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//what to do? lets just do the same thing for now
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GBACartridge_SRAMPath = strright(GBACartridge_RomPath,4) + ".sav";
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// Check if the file exists and can be opened
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// Check if the file exists and can be opened
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FILE * test = fopen(GBAgameName, "rb");
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FILE * test = fopen(GBACartridge_RomPath.c_str(), "rb");
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if (test) {
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if (test) {
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slot2_device_type = NDS_SLOT2_GBACART;
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slot2_device_type = NDS_SLOT2_GBACART;
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fclose(test);
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fclose(test);
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