From c7b9ecfc529ddbe40719b86d59473878fdd67d71 Mon Sep 17 00:00:00 2001 From: rogerman Date: Tue, 22 Aug 2017 13:57:12 -0700 Subject: [PATCH] Cocoa Port: Tiny code consistency change. --- desmume/src/frontend/cocoa/OGLDisplayOutput.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/desmume/src/frontend/cocoa/OGLDisplayOutput.cpp b/desmume/src/frontend/cocoa/OGLDisplayOutput.cpp index e2f14dfa0..5e07b3289 100644 --- a/desmume/src/frontend/cocoa/OGLDisplayOutput.cpp +++ b/desmume/src/frontend/cocoa/OGLDisplayOutput.cpp @@ -5046,10 +5046,10 @@ void OGLVideoOutput::_ResizeCPUPixelScaler(const VideoFilterTypeID filterID) glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); glBindTexture(GL_TEXTURE_RECTANGLE_ARB, this->_texCPUFilterDstID[NDSDisplayID_Main]); - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, this->_vf[NDSDisplayID_Main]->GetSrcWidth() * newFilterAttr.scaleMultiply / newFilterAttr.scaleDivide, this->_vf[NDSDisplayID_Main]->GetSrcWidth() * newFilterAttr.scaleMultiply / newFilterAttr.scaleDivide, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, this->_vf[NDSDisplayID_Main]->GetDstBufferPtr()); + glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, this->_vf[NDSDisplayID_Main]->GetSrcWidth() * newFilterAttr.scaleMultiply / newFilterAttr.scaleDivide, this->_vf[NDSDisplayID_Main]->GetSrcWidth() * newFilterAttr.scaleMultiply / newFilterAttr.scaleDivide, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, this->_vf[NDSDisplayID_Main]->GetDstBufferPtr()); glBindTexture(GL_TEXTURE_RECTANGLE_ARB, this->_texCPUFilterDstID[NDSDisplayID_Touch]); - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, this->_vf[NDSDisplayID_Touch]->GetSrcWidth() * newFilterAttr.scaleMultiply / newFilterAttr.scaleDivide, this->_vf[NDSDisplayID_Touch]->GetSrcWidth() * newFilterAttr.scaleMultiply / newFilterAttr.scaleDivide, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, this->_vf[NDSDisplayID_Touch]->GetDstBufferPtr()); + glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, this->_vf[NDSDisplayID_Touch]->GetSrcWidth() * newFilterAttr.scaleMultiply / newFilterAttr.scaleDivide, this->_vf[NDSDisplayID_Touch]->GetSrcWidth() * newFilterAttr.scaleMultiply / newFilterAttr.scaleDivide, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, this->_vf[NDSDisplayID_Touch]->GetDstBufferPtr()); glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);