diff --git a/desmume/src/frontend/windows/main.cpp b/desmume/src/frontend/windows/main.cpp index 89c7f9f26..0cadf11ce 100755 --- a/desmume/src/frontend/windows/main.cpp +++ b/desmume/src/frontend/windows/main.cpp @@ -7107,9 +7107,9 @@ static LRESULT CALLBACK SoundSettingsDlgProc(HWND hDlg, UINT uMsg, WPARAM wParam //setup interpolation combobox SendDlgItemMessage(hDlg, IDC_SPU_INTERPOLATION_CB, CB_RESETCONTENT, 0, 0); - SendDlgItemMessage(hDlg, IDC_SPU_INTERPOLATION_CB, CB_ADDSTRING, 0, (LPARAM)"None (fastest, sounds bad)"); - SendDlgItemMessage(hDlg, IDC_SPU_INTERPOLATION_CB, CB_ADDSTRING, 0, (LPARAM)"Linear (typical, sounds good)"); - SendDlgItemMessage(hDlg, IDC_SPU_INTERPOLATION_CB, CB_ADDSTRING, 0, (LPARAM)"Cosine (slowest, sounds best)"); + SendDlgItemMessage(hDlg, IDC_SPU_INTERPOLATION_CB, CB_ADDSTRING, 0, (LPARAM)"None (harsh, most accurate to NDS)"); + SendDlgItemMessage(hDlg, IDC_SPU_INTERPOLATION_CB, CB_ADDSTRING, 0, (LPARAM)"Linear (smooth, most sound detail loss)"); + SendDlgItemMessage(hDlg, IDC_SPU_INTERPOLATION_CB, CB_ADDSTRING, 0, (LPARAM)"Cosine (balanced, smooth and accurate)"); SendDlgItemMessage(hDlg, IDC_SPU_INTERPOLATION_CB, CB_SETCURSEL, (int)CommonSettings.spuInterpolationMode, 0); // Setup Sound Buffer Size Edit Text