movies - add romname to movie when movie is created. Win32 - Replay dialog - added some fields such as length, frames, etc. Fields are not yet hooked up however.
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@ -476,7 +476,7 @@ static void openRecordingMovie(const char* fname)
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if(author != L"") currMovieData.comments.push_back(L"author " + author);
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//currMovieData.romChecksum = GameInfo->MD5;
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//currMovieData.romFilename = FileBase;
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currMovieData.romFilename = GetRomName();
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extern bool _HACK_DONT_STOPMOVIE;
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_HACK_DONT_STOPMOVIE = true;
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@ -37,6 +37,12 @@ BOOL CALLBACK ReplayDialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lP
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{
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case WM_INITDIALOG:
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SendDlgItemMessage(hwndDlg, IDC_CHECK_READONLY, BM_SETCHECK, replayreadonly?BST_CHECKED:BST_UNCHECKED, 0);
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//Clear fields
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SetWindowText(GetDlgItem(hwndDlg, IDC_MLENGTH), "");
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SetWindowText(GetDlgItem(hwndDlg, IDC_MFRAMES), "");
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SetWindowText(GetDlgItem(hwndDlg, IDC_MRERECORDCOUNT), "");
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SetWindowText(GetDlgItem(hwndDlg, IDC_MROM), "");
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return FALSE;
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case WM_COMMAND:
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@ -233,18 +233,22 @@
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#define PM_FILENAME 1001
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#define IDC_ARM9BIOS 1002
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#define IDC_EDIT05 1002
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#define IDC_MLENGTH 1002
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#define IDC_SLVOLUME 1002
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#define IDC_BGMAP_TYPE 1003
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#define IDC_EDIT08 1003
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#define IDC_GI_GAMETITLE 1003
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#define IDC_MFRAMES 1003
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#define IDC_ROTATE0 1003
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#define IDC_ARM9BIOSBROWSE 1004
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#define IDC_EDIT11 1004
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#define IDC_GI_GAMECODE 1004
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#define IDC_MRERECORDCOUNT 1004
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#define IDC_ROTATE90 1004
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#define IDC_SPU_INTERPOLATION_CB 1004
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#define IDC_ARM7BIOS 1005
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#define IDC_EDIT07 1005
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#define IDC_MROM 1005
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#define IDC_ROTATE180 1005
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#define IDC_EDIT12 1006
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#define IDC_ROTATE270 1006
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