diff --git a/desmume/src/GPU.cpp b/desmume/src/GPU.cpp index 1ab6819c7..c207fa601 100644 --- a/desmume/src/GPU.cpp +++ b/desmume/src/GPU.cpp @@ -607,7 +607,7 @@ FORCEINLINE FASTCALL void GPU::_master_setFinal3dColor(int dstX, int srcX) switch(FUNC) { case Increase: final = currentFadeInColors[final&0x7FFF]; break; case Decrease: final = currentFadeOutColors[final&0x7FFF]; break; - case None: + case NoBlend: case Blend: break; } @@ -622,7 +622,7 @@ template FORCEINLINE FASTCALL bool GPU::_master_setFinalBGColor(u16 &color, const u32 x) { //no further analysis for no special effects. on backdrops. just draw it. - if(FUNC==None && BACKDROP) return true; + if(FUNC==NoBlend && BACKDROP) return true; //blend backdrop with what?? this doesn't make sense if(FUNC==Blend && BACKDROP) return true; @@ -652,7 +652,7 @@ FORCEINLINE FASTCALL bool GPU::_master_setFinalBGColor(u16 &color, const u32 x) case Blend: if(blend2[bg_under]) color = blend(color,HostReadWord(currDst, x<<1)); break; case Increase: color = currentFadeInColors[color]; break; case Decrease: color = currentFadeOutColors[color]; break; - case None: break; + case NoBlend: break; } return true; } @@ -685,7 +685,7 @@ static FORCEINLINE void _master_setFinalOBJColor(GPU *gpu, u8 *dst, u16 color, u //only when blend color effect is selected, ordinarily opaque sprites are blended with the color effect params case Blend: forceBlendingForNormal = true; break; - case None: break; + case NoBlend: break; } //this inspects the layer beneath the sprite to see if the current blend flags make it a candidate for blending @@ -722,11 +722,11 @@ FORCEINLINE void GPU::setFinalColorBG(u16 color, const u32 x) const int test = BACKDROP?FUNCNUM:setFinalColorBck_funcNum; switch(test) { - case 0: draw = _master_setFinalBGColor(color,x); break; + case 0: draw = _master_setFinalBGColor(color,x); break; case 1: draw = _master_setFinalBGColor(color,x); break; case 2: draw = _master_setFinalBGColor(color,x); break; case 3: draw = _master_setFinalBGColor(color,x); break; - case 4: draw = _master_setFinalBGColor(color,x); break; + case 4: draw = _master_setFinalBGColor(color,x); break; case 5: draw = _master_setFinalBGColor(color,x); break; case 6: draw = _master_setFinalBGColor(color,x); break; case 7: draw = _master_setFinalBGColor(color,x); break; @@ -745,11 +745,11 @@ FORCEINLINE void GPU::setFinalColor3d(int dstX, int srcX) { switch(setFinalColor3d_funcNum) { - case 0x0: _master_setFinal3dColor(dstX,srcX); break; + case 0x0: _master_setFinal3dColor(dstX,srcX); break; case 0x1: _master_setFinal3dColor(dstX,srcX); break; case 0x2: _master_setFinal3dColor(dstX,srcX); break; case 0x3: _master_setFinal3dColor(dstX,srcX); break; - case 0x4: _master_setFinal3dColor(dstX,srcX); break; + case 0x4: _master_setFinal3dColor(dstX,srcX); break; case 0x5: _master_setFinal3dColor(dstX,srcX); break; case 0x6: _master_setFinal3dColor(dstX,srcX); break; case 0x7: _master_setFinal3dColor(dstX,srcX); break; @@ -760,11 +760,11 @@ FORCEINLINE void setFinalColorSpr(GPU* gpu, u8 *dst, u16 color, u8 alpha, u8 typ { switch(gpu->setFinalColorSpr_funcNum) { - case 0x0: _master_setFinalOBJColor(gpu, dst, color, alpha, type, x); break; + case 0x0: _master_setFinalOBJColor(gpu, dst, color, alpha, type, x); break; case 0x1: _master_setFinalOBJColor(gpu, dst, color, alpha, type, x); break; case 0x2: _master_setFinalOBJColor(gpu, dst, color, alpha, type, x); break; case 0x3: _master_setFinalOBJColor(gpu, dst, color, alpha, type, x); break; - case 0x4: _master_setFinalOBJColor(gpu, dst, color, alpha, type, x); break; + case 0x4: _master_setFinalOBJColor(gpu, dst, color, alpha, type, x); break; case 0x5: _master_setFinalOBJColor(gpu, dst, color, alpha, type, x); break; case 0x6: _master_setFinalOBJColor(gpu, dst, color, alpha, type, x); break; case 0x7: _master_setFinalOBJColor(gpu, dst, color, alpha, type, x); break; diff --git a/desmume/src/GPU.h b/desmume/src/GPU.h index cdd338573..a00c22488 100644 --- a/desmume/src/GPU.h +++ b/desmume/src/GPU.h @@ -120,7 +120,7 @@ typedef union enum BlendFunc { - None, Blend, Increase, Decrease + NoBlend, Blend, Increase, Decrease };