From 660248816e367efffd15b37a63983756a6227c90 Mon Sep 17 00:00:00 2001 From: zeromus Date: Tue, 29 Mar 2016 07:11:33 +0000 Subject: [PATCH] winport: add note to sound config gui that advanced spu logic is a sync setting --- desmume/src/windows/resources.rc | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/desmume/src/windows/resources.rc b/desmume/src/windows/resources.rc index 19d3b9422..4077a18f0 100644 --- a/desmume/src/windows/resources.rc +++ b/desmume/src/windows/resources.rc @@ -1020,8 +1020,9 @@ BEGIN LTEXT "in synch mode. Hopefully these will improve.",IDC_STATIC,24,146,139,8 LTEXT "Synchronous is more 'accurate' but you may prefer the sound of dual mode if you are running far from 60fps. Beware that dual mode can clip the ends of sound effects and one-shot instruments.",IDC_STATIC,18,39,158,34 CONTROL "Advanced SPU Logic (reboot game after changing)",IDC_SPU_ADVANCED, - "Button",BS_AUTOCHECKBOX | WS_TABSTOP,197,79,177,10 - LTEXT "This will be necessary to emulate sound capture (reverb and music visualization). This is costly, few games use it, and the effect is unnecessary. Enable it if your system has power to spare; check the Sound Viewer to see if the game is using capture.",IDC_STATIC,196,91,170,44 + "Button",BS_AUTOCHECKBOX | WS_TABSTOP,197,74,177,10 + LTEXT "This will be necessary to emulate sound capture (reverb and music visualization). This is costly, few games use it, and the effect is unnecessary. Enable it if your system has power to spare; check the Sound Viewer to see if the game is using capture.",IDC_STATIC,196,86,177,41 + LTEXT "Can cause deterministically visible changes to emulation in principle!!!",IDC_STATIC,196,127,177,17 END IDD_SOUND_VIEW DIALOGEX 0, 0, 568, 269