winport - make 3d settings organization match cocoa UI's, and expose choice of 24/18 bpp GPU
This commit is contained in:
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a7ec7c9581
commit
46c28635ef
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@ -328,6 +328,8 @@ bool start_paused;
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extern bool killStylusTopScreen;
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extern bool killStylusTopScreen;
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extern bool killStylusOffScreen;
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extern bool killStylusOffScreen;
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static int gpu_bpp = 24;
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extern LRESULT CALLBACK RamSearchProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
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extern LRESULT CALLBACK RamSearchProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
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void InitRamSearch();
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void InitRamSearch();
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void FilterUpdate(HWND hwnd, bool user=true);
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void FilterUpdate(HWND hwnd, bool user=true);
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@ -2872,6 +2874,18 @@ static void RefreshMicSettings()
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}
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}
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}
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}
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static void SyncGpuBpp()
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{
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//either of these works. 666 must be packed as 888
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if(gpu_bpp == 18)
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GPU->SetColorFormat(NDSColorFormat_BGR666_Rev);
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else
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GPU->SetColorFormat(NDSColorFormat_BGR888_Rev);
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//555 doesnt work (packed to u16, needs widespread support)
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//GPU->SetColorFormat(NDSColorFormat_BGR555_Rev);
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}
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#define GPU3D_NULL_SAVED -1
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#define GPU3D_NULL_SAVED -1
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#define GPU3D_DEFAULT GPU3D_SWRAST
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#define GPU3D_DEFAULT GPU3D_SWRAST
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@ -2999,6 +3013,7 @@ int _main()
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CommonSettings.GFX3D_Renderer_TextureScalingFactor = GetPrivateProfileInt("3D", "TextureScalingFactor ", 1, IniName);
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CommonSettings.GFX3D_Renderer_TextureScalingFactor = GetPrivateProfileInt("3D", "TextureScalingFactor ", 1, IniName);
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CommonSettings.GFX3D_Renderer_TextureDeposterize = GetPrivateProfileBool("3D", "TextureDeposterize ", 0, IniName);
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CommonSettings.GFX3D_Renderer_TextureDeposterize = GetPrivateProfileBool("3D", "TextureDeposterize ", 0, IniName);
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CommonSettings.GFX3D_Renderer_TextureSmoothing = GetPrivateProfileBool("3D", "TextureSmooth ", 0, IniName);
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CommonSettings.GFX3D_Renderer_TextureSmoothing = GetPrivateProfileBool("3D", "TextureSmooth ", 0, IniName);
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gpu_bpp = GetPrivateProfileInt("3D", "GpuBpp ", 24, IniName);
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lostFocusPause = GetPrivateProfileBool("Focus", "BackgroundPause", false, IniName);
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lostFocusPause = GetPrivateProfileBool("Focus", "BackgroundPause", false, IniName);
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@ -3239,8 +3254,8 @@ int _main()
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video.SetPrescale(CommonSettings.GFX3D_PrescaleHD, 1);
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video.SetPrescale(CommonSettings.GFX3D_PrescaleHD, 1);
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GPU->SetCustomFramebufferSize(256*video.prescaleHD,192*video.prescaleHD);
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GPU->SetCustomFramebufferSize(256*video.prescaleHD,192*video.prescaleHD);
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GPU->SetColorFormat(NDSColorFormat_BGR888_Rev);
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SyncGpuBpp();
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GPU->ClearWithColor(0xFFFF);
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GPU->ClearWithColor(0xFFFFFF);
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SetMinWindowSize();
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SetMinWindowSize();
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ScaleScreen(windowSize, false);
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ScaleScreen(windowSize, false);
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@ -6350,9 +6365,13 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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CheckDlgButton(hw,IDC_3DSETTINGS_ANTIALIASING, CommonSettings.GFX3D_Renderer_Multisample);
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CheckDlgButton(hw,IDC_3DSETTINGS_ANTIALIASING, CommonSettings.GFX3D_Renderer_Multisample);
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CheckDlgButton(hw,IDC_TXTHACK, CommonSettings.GFX3D_TXTHack);
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CheckDlgButton(hw,IDC_TXTHACK, CommonSettings.GFX3D_TXTHack);
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if(CommonSettings.GFX3D_Renderer_TextureScalingFactor == 1) CheckDlgButton(hw,IDC_TEXSCALE_1,CommonSettings.GFX3D_Texture);
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CheckDlgButton(hw,IDC_TEXSCALE_1, CommonSettings.GFX3D_Renderer_TextureScalingFactor == 1);
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if(CommonSettings.GFX3D_Renderer_TextureScalingFactor == 2) CheckDlgButton(hw,IDC_TEXSCALE_2,CommonSettings.GFX3D_Texture);
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CheckDlgButton(hw,IDC_TEXSCALE_2, CommonSettings.GFX3D_Renderer_TextureScalingFactor == 2);
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if(CommonSettings.GFX3D_Renderer_TextureScalingFactor == 4) CheckDlgButton(hw,IDC_TEXSCALE_4,CommonSettings.GFX3D_Texture);
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CheckDlgButton(hw,IDC_TEXSCALE_4, CommonSettings.GFX3D_Renderer_TextureScalingFactor == 4);
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CheckDlgButton(hw, IDC_GPU_24BPP, gpu_bpp == 24);
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CheckDlgButton(hw, IDC_GPU_18BPP, gpu_bpp == 18);
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CheckDlgButton(hw,IDC_TEX_DEPOSTERIZE, CommonSettings.GFX3D_Renderer_TextureDeposterize);
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CheckDlgButton(hw,IDC_TEX_DEPOSTERIZE, CommonSettings.GFX3D_Renderer_TextureDeposterize);
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CheckDlgButton(hw,IDC_TEX_SMOOTH, CommonSettings.GFX3D_Renderer_TextureSmoothing);
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CheckDlgButton(hw,IDC_TEX_SMOOTH, CommonSettings.GFX3D_Renderer_TextureSmoothing);
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@ -6384,6 +6403,8 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_1)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 1;
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if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_1)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 1;
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if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_2)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 2;
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if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_2)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 2;
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if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_4)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 4;
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if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_4)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 4;
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if(IsDlgCheckboxChecked(hw,IDC_GPU_18BPP)) gpu_bpp = 18;
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if(IsDlgCheckboxChecked(hw, IDC_GPU_24BPP)) gpu_bpp = 24;
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CommonSettings.GFX3D_Renderer_TextureDeposterize = IsDlgCheckboxChecked(hw,IDC_TEX_DEPOSTERIZE);
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CommonSettings.GFX3D_Renderer_TextureDeposterize = IsDlgCheckboxChecked(hw,IDC_TEX_DEPOSTERIZE);
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CommonSettings.GFX3D_Renderer_TextureSmoothing = IsDlgCheckboxChecked(hw,IDC_TEX_SMOOTH);
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CommonSettings.GFX3D_Renderer_TextureSmoothing = IsDlgCheckboxChecked(hw,IDC_TEX_SMOOTH);
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@ -6393,6 +6414,7 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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Change3DCoreWithFallbackAndSave(ComboBox_GetCurSel(GetDlgItem(hw, IDC_3DCORE)));
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Change3DCoreWithFallbackAndSave(ComboBox_GetCurSel(GetDlgItem(hw, IDC_3DCORE)));
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video.SetPrescale(CommonSettings.GFX3D_PrescaleHD,1);
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video.SetPrescale(CommonSettings.GFX3D_PrescaleHD,1);
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GPU->SetCustomFramebufferSize(256*video.prescaleHD,192*video.prescaleHD);
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GPU->SetCustomFramebufferSize(256*video.prescaleHD,192*video.prescaleHD);
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SyncGpuBpp();
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ScaleScreen(windowSize, false);
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ScaleScreen(windowSize, false);
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UpdateScreenRects();
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UpdateScreenRects();
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if(display_mutex) slock_unlock(display_mutex);
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if(display_mutex) slock_unlock(display_mutex);
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@ -6409,6 +6431,7 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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WritePrivateProfileInt ("3D", "TextureScalingFactor", CommonSettings.GFX3D_Renderer_TextureScalingFactor, IniName);
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WritePrivateProfileInt ("3D", "TextureScalingFactor", CommonSettings.GFX3D_Renderer_TextureScalingFactor, IniName);
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WritePrivateProfileBool("3D", "TextureDeposterize", CommonSettings.GFX3D_Renderer_TextureDeposterize, IniName);
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WritePrivateProfileBool("3D", "TextureDeposterize", CommonSettings.GFX3D_Renderer_TextureDeposterize, IniName);
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WritePrivateProfileBool("3D", "TextureSmooth", CommonSettings.GFX3D_Renderer_TextureSmoothing, IniName);
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WritePrivateProfileBool("3D", "TextureSmooth", CommonSettings.GFX3D_Renderer_TextureSmoothing, IniName);
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WritePrivateProfileInt ("3D", "GpuBpp", gpu_bpp, IniName);
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}
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}
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case IDCANCEL:
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case IDCANCEL:
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{
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{
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@ -473,6 +473,9 @@
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#define IDC_LIST 1069
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#define IDC_LIST 1069
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#define IDC_TEXSCALE_4 1070
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#define IDC_TEXSCALE_4 1070
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#define IDC_SNUMBER 1071
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#define IDC_SNUMBER 1071
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#define IDC_TEXSCALE_5 1071
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#define IDC_GPU_24BPP 1071
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#define IDC_GPU_18BPP 1072
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#define IDC_CHECK1 1074
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#define IDC_CHECK1 1074
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#define IDC_CHECK2 1075
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#define IDC_CHECK2 1075
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#define IDC_CAP0_SRC 1075
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#define IDC_CAP0_SRC 1075
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@ -110,7 +110,7 @@ BEGIN
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PUSHBUTTON "&Cancel",IDCANCEL,127,94,50,16
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PUSHBUTTON "&Cancel",IDCANCEL,127,94,50,16
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END
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END
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IDD_3DSETTINGS DIALOGEX 0, 0, 390, 205
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IDD_3DSETTINGS DIALOGEX 0, 0, 315, 206
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STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
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STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "3D settings"
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CAPTION "3D settings"
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FONT 8, "MS Sans Serif", 0, 0, 0x0
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FONT 8, "MS Sans Serif", 0, 0, 0x0
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@ -118,31 +118,33 @@ BEGIN
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COMBOBOX IDC_3DCORE,15,23,153,138,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX IDC_3DCORE,15,23,153,138,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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CONTROL "Unrealistically High-Precision Color Interpolation",IDC_INTERPOLATECOLOR,
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CONTROL "Unrealistically High-Precision Color Interpolation",IDC_INTERPOLATECOLOR,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,62,165,10
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,62,165,10
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CONTROL "Enable Edge Marking",IDC_3DSETTINGS_EDGEMARK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,74,84,10
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CONTROL "Enable Edge Marking",IDC_3DSETTINGS_EDGEMARK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,196,109,84,10
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CONTROL "Enable Fog",IDC_3DSETTINGS_FOG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,86,52,10
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CONTROL "Enable Fog",IDC_3DSETTINGS_FOG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,196,122,52,10
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CONTROL "Enable Textures",IDC_3DSETTINGS_TEXTURE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,98,67,10
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CONTROL "Enable Textures",IDC_3DSETTINGS_TEXTURE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,196,133,67,10
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CONTROL "Enable Multisample Antialiasing",IDC_3DSETTINGS_ANTIALIASING,
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CONTROL "Enable Multisample Antialiasing",IDC_3DSETTINGS_ANTIALIASING,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,178,114,10
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,157,114,10
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EDITTEXT IDC_TEXT_PRESCALEHD,245,61,20,14,ES_AUTOHSCROLL
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EDITTEXT IDC_TEXT_PRESCALEHD,262,16,20,14,ES_AUTOHSCROLL
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CONTROL "",IDC_NUD_PRESCALEHD,"msctls_updown32",UDS_SETBUDDYINT | UDS_AUTOBUDDY | UDS_ARROWKEYS,264,61,11,14
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CONTROL "",IDC_NUD_PRESCALEHD,"msctls_updown32",UDS_SETBUDDYINT | UDS_AUTOBUDDY | UDS_ARROWKEYS,281,16,11,14
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PUSHBUTTON "Default",IDC_DEFAULT,204,187,50,14
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PUSHBUTTON "Default",IDC_DEFAULT,136,185,50,14
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DEFPUSHBUTTON "OK",IDOK,284,187,50,14
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DEFPUSHBUTTON "OK",IDOK,201,185,50,14
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PUSHBUTTON "Cancel",IDCANCEL,340,187,50,14
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PUSHBUTTON "Cancel",IDCANCEL,257,185,50,14
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GROUPBOX "Renderer:",IDC_STATIC,7,7,174,39
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GROUPBOX "Renderer:",IDC_STATIC,7,7,174,39
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GROUPBOX "SoftRasterizer Options",IDC_STATIC,7,50,176,114
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GROUPBOX "SoftRasterizer Options",IDC_STATIC,7,50,176,91
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LTEXT "Fixes some graphical bugs involving lines, but causes some other bugs. Not many games use lines.",ID_LABEL_ZELDA_SHADOW_DEPTH_HACK2,197,31,160,24
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LTEXT "Fixes some graphical bugs involving lines, but causes some other bugs. Not many games use lines.",ID_LABEL_ZELDA_SHADOW_DEPTH_HACK2,15,112,160,24
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CONTROL "Enable Line Hack",IDC_3DSETTINGS_LINEHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,193,19,73,10
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CONTROL "Enable Line Hack",IDC_3DSETTINGS_LINEHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,102,73,10
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LTEXT "Fixes text bugs in some games.(e.g. Etrian Odyssey)",ID_LABEL_TXTHACK1,15,119,165,11
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LTEXT "Fixes text bugs in some games.(e.g. Etrian Odyssey)",ID_LABEL_TXTHACK1,15,83,165,11
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CONTROL "Enable TXT Hack",IDC_TXTHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,109,73,10
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CONTROL "Enable TXT Hack",IDC_TXTHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,73,73,10
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GROUPBOX "OpenGL Renderer Options",IDC_STATIC,7,166,176,33
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GROUPBOX "OpenGL Renderer Options",IDC_STATIC,7,145,176,34
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GROUPBOX "General Options",IDC_STATIC,189,6,176,146
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GROUPBOX "General Options",IDC_STATIC,189,6,118,175
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LTEXT "HD Prescaling:",IDC_STATIC,195,64,48,8
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LTEXT "GPU Scaling Factor",IDC_STATIC,195,19,64,8
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CONTROL "TexScale 1x",IDC_TEXSCALE_1,"Button",BS_AUTORADIOBUTTON,193,80,67,10
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CONTROL "Texture Scaling 1x",IDC_TEXSCALE_1,"Button",BS_AUTORADIOBUTTON,195,71,77,10
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CONTROL "TexScale 2x",IDC_TEXSCALE_2,"Button",BS_AUTORADIOBUTTON,193,90,67,10
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CONTROL "Texture Scaling 2x",IDC_TEXSCALE_2,"Button",BS_AUTORADIOBUTTON,195,81,79,10
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CONTROL "TexScale 4x",IDC_TEXSCALE_4,"Button",BS_AUTORADIOBUTTON,193,100,67,10
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CONTROL "Texture Scaling 4x",IDC_TEXSCALE_4,"Button",BS_AUTORADIOBUTTON,195,92,72,10
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CONTROL "Tex Deposterize",IDC_TEX_DEPOSTERIZE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,261,81,79,10
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CONTROL "Deposterize Textures",IDC_TEX_DEPOSTERIZE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,196,60,79,10
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CONTROL "Tex Smoothing",IDC_TEX_SMOOTH,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,261,91,75,10
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CONTROL "Smooth Textures",IDC_TEX_SMOOTH,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,167,75,10
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LTEXT "You may need to toggle off && on by scene.",ID_LABEL_TXTHACK2,16,127,165,11
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LTEXT "You may need to toggle off && on by scene.",ID_LABEL_TXTHACK2,16,91,165,11
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CONTROL "GPU Color Depth 24 bit",IDC_GPU_24BPP,"Button",BS_AUTORADIOBUTTON,195,33,98,10
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CONTROL "GPU Color Depth 18 bit",IDC_GPU_18BPP,"Button",BS_AUTORADIOBUTTON,195,43,98,10
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END
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END
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IDD_ABOUT_BOX DIALOGEX 0, 0, 268, 198
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IDD_ABOUT_BOX DIALOGEX 0, 0, 268, 198
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@ -1842,7 +1844,6 @@ BEGIN
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IDD_3DSETTINGS, DIALOG
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IDD_3DSETTINGS, DIALOG
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BEGIN
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BEGIN
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BOTTOMMARGIN, 201
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END
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END
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IDD_CHEAT_ADD, DIALOG
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IDD_CHEAT_ADD, DIALOG
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@ -2058,14 +2059,22 @@ END
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//
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//
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IDB_FRAMEADVANCE BITMAP "bitmaps\\IDB_FRAMEADVANCE.bmp"
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IDB_FRAMEADVANCE BITMAP "bitmaps\\IDB_FRAMEADVANCE.bmp"
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IDB_OPEN BITMAP "bitmaps\\IDB_OPEN.bmp"
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IDB_OPEN BITMAP "bitmaps\\IDB_OPEN.bmp"
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IDB_PAUSE BITMAP "bitmaps\\IDB_PAUSE.bmp"
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IDB_PAUSE BITMAP "bitmaps\\IDB_PAUSE.bmp"
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IDB_PLAY BITMAP "bitmaps\\IDB_PLAY.bmp"
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IDB_PLAY BITMAP "bitmaps\\IDB_PLAY.bmp"
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IDB_RESET BITMAP "bitmaps\\IDB_RESET.bmp"
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IDB_RESET BITMAP "bitmaps\\IDB_RESET.bmp"
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IDB_STOP BITMAP "bitmaps\\IDB_STOP.bmp"
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IDB_STOP BITMAP "bitmaps\\IDB_STOP.bmp"
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IDB_ROTATECCW BITMAP "bitmaps\\IDB_ROTATECCW.bmp"
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IDB_ROTATECCW BITMAP "bitmaps\\IDB_ROTATECCW.bmp"
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IDB_ROTATECW BITMAP "bitmaps\\IDB_ROTATECW.bmp"
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IDB_ROTATECW BITMAP "bitmaps\\IDB_ROTATECW.bmp"
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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//
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//
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// Icon
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// Icon
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@ -2074,10 +2083,14 @@ IDB_ROTATECW BITMAP "bitmaps\\IDB_ROTATECW.bmp"
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// Icon with lowest ID value placed first to ensure application icon
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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// remains consistent on all systems.
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ICONDESMUME ICON "DeSmuME.ico"
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ICONDESMUME ICON "DeSmuME.ico"
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IDI_FOLDER_OPEN ICON "bitmaps\\FolderClosed.ico"
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IDI_FOLDER_OPEN ICON "bitmaps\\FolderClosed.ico"
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IDI_FOLDER_CLOSED ICON "bitmaps\\FolderOpen.ico"
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IDI_FOLDER_CLOSED ICON "bitmaps\\FolderOpen.ico"
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IDI_FILE_BINARY ICON "bitmaps\\FileBinary.ico"
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IDI_FILE_BINARY ICON "bitmaps\\FileBinary.ico"
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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//
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//
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// String Table
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// String Table
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