Added support for viewport.
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@ -960,8 +960,10 @@ static void SoftRastRender()
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vert.fcolor[2] /= vert.coord[3];
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//viewport transformation
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vert.coord[0] *= 256;
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vert.coord[1] *= 192;
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vert.coord[0] *= gfx3d.viewport.width;
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vert.coord[0] += gfx3d.viewport.x;
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vert.coord[1] *= gfx3d.viewport.height;
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vert.coord[1] += gfx3d.viewport.y;
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}
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}
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