From 1b1d4acdd38c2c5e823338028ba565c49ad86343 Mon Sep 17 00:00:00 2001 From: riccardom Date: Sun, 15 May 2011 17:32:29 +0000 Subject: [PATCH] NDSSystem: fixup indendation in NDS_LoadROM for windows --- desmume/src/NDSSystem.cpp | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/desmume/src/NDSSystem.cpp b/desmume/src/NDSSystem.cpp index 028aa8680..06bdf2e51 100644 --- a/desmume/src/NDSSystem.cpp +++ b/desmume/src/NDSSystem.cpp @@ -436,7 +436,7 @@ int NDS_LoadROM(const char *filename, const char *logicalFilename) if (filename == NULL) return -1; - path.init(logicalFilename); + path.init(logicalFilename); if ( path.isdsgba(path.path)) { type = ROM_DSGBA; @@ -493,29 +493,29 @@ int NDS_LoadROM(const char *filename, const char *logicalFilename) INFO("ROM game code: %c%c%c%c\n\n", gameInfo.header.gameCode[0], gameInfo.header.gameCode[1], gameInfo.header.gameCode[2], gameInfo.header.gameCode[3]); //for homebrew, try auto-patching DLDI. should be benign if there is no DLDI or if it fails - bool isHomebrew = !memcmp(gameInfo.header.gameCode,"####",4); + bool isHomebrew = !memcmp(gameInfo.header.gameCode,"####",4); if(isHomebrew) DLDI::tryPatch((void*)gameInfo.romdata, gameInfo.romsize); NDS_Reset(); - //put garbage in vram for homebrew games, to help mimic the situation where libnds does not clear out junk - //which the card's launcher may or may not have left behind - if(isHomebrew) - { - u32 w=100000,x=99,y=117,z=19382173; - for(int i=0;i>19))^(t^(t>>8))); - MMU.ARM9_LCD[i] = t; - if(i>19))^(t^(t>>8))); + MMU.ARM9_LCD[i] = t; + if (i