2008-12-25 20:43:59 +00:00
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0.8 -> 0.9
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There have been so many changes that this list can hardly be considered complete.
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The savestate system is totally changed and incompatible with old savestates.
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General/Core:
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- Convert to c++!
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- Added "high-level" check for DMAs and Timer for minor (really minor) speed up [shash]
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- Changed instruction execution to 16 at a time blocks (tested and stable) [shash]
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- Really minor memory access speed up (mainly added for clarity) [shash]
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- Fixes in IPC FIFO [CrazyMax]
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- Add Geometry FIFO simulation (New SMB and others games not freeze now) [CrazyMax]
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- Add cosine interpolation in the SPU (conditionally compiled) [zeromus,luigi__]
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- Experiment: always one silent SPU core at 44.1khz synched with emu for more precision.
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The audible core runs with the host, causing music to slow down but not tear or pitch bend. [zeromus]
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- Change savestate code to support loosely bound chunks and more easily other parts of the emu (GE, GPU).
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The savestate format is changed, but from now on it is in principle more resilient
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(though it will continue to break as we tinker with the internals) [zeromus]
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- Remove 16MB of WRAM at 0x01****** from arm9. Mapped to unused instead. What was this? [zeromus]
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- Add RTC implementations (not fully) [CrazyMax]
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- Add a GUI hud system; start adding some HUD elements
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- Add functions for a lid open/close. Holding key (default "Backspace" in Windows port) while game is freeze/non freeze. [CrazyMax]
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- Added a bunch of crazy templates to the cpu and mmu for minor speed boosts [zeromus]
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- Add secure area decryption from ndstool [zeromus]
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2008-12-26 08:24:26 +00:00
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- change backupmem autodetection to catch more cases of unusual usage patterns [zeromus]
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2008-12-26 21:38:43 +00:00
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- Fixed Thumb LDMIA (fixes ingame Dead'n'Furious) [shash]
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2008-12-27 08:10:45 +00:00
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- Fix repeating DMA (fixes NSMB parallax BG) [zeromus]
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2008-12-25 20:43:59 +00:00
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Graphics:
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- Added gfx3d module which emulates the whole GE as part of the core emu. [zeromus]
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- Moved the windows/cocoa OGLRender to the emu core and replace ogl_collector.
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Now every platform shares the same 3d code. [zeromus]
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- Reorganize 3d code to defer rendering to after 3d vblank. eliminates tearing, and texturing artifacts. [zeromus]
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- Add optional fragment shading pipeline for more precision [luigi__]
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- Many tweaks and improvements to 3d precision [zeromus, CrazyMax, luigi__]
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- Rewrite VRAM mapping control and rendering [CrazyMax, luigi__]
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- Improvements to 2d/3d compositing aiming at better NSMB rendering; still imperfect [zeromus]
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- Fix in capture display (many games with both 3D screen not blinking now) [CrazyMax]
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- Fix in master brightness (this is fix games with black screens) [CrazyMax]
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- Added SSE2 version for some matrix routines [CrazyMax]
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2008-09-07 20:35:30 +00:00
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- Make matrix 4x4 multiply routines use W-coordinate. [zeromus]
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2008-12-08 06:32:29 +00:00
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- Add many matrix and vector functions to matrix.cpp [zeromus]
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2008-12-25 20:43:59 +00:00
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- Added transparency and fixed material alpha support and alpha testing on the 3D core [shash]
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- Changed how depth initial values are calculated (fixes SM64DS skybox) [shash]
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- Some fixes in 3D core OGL (fixed textures) [CrazyMax]
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- Added texture caching (speedup 3D core) [CrazyMax]
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- Render shadow volumes [zeromus, luigi__]
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- Toon shading system [luigi__]
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2008-12-29 07:26:15 +00:00
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- Carry w=1 from vertex() through pipeline (this will be necessary for software 3d rendering) [zeromus]
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2008-12-25 20:43:59 +00:00
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- Fix clear depth (ex. Castlevania now doesnt flip) [lugi__]
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- Make GE matrix mult and load commands clear out unused rows and cols to identity correctly [zeromus]
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- Fix errors in matrix operations regarding projection mode and pos-vector mode [zeromus]
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- Fix error in command unpacking which caused some display lists to totally blow up [zeromus]
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- Convert alpha and material values from [0,31], [0,7] etc ranges to opengl [0,maxint] ranges in a more precise way [zeromus]
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- Add opengl state caching. This is of dubious performance assistance, but it is easy to take out so I am leaving it for now. [zeromus]
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- Add MMU->GPU signal for when vram mappings change, which allows it to assume textures are unchanged unless vram has changed [zeromus]
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- Move lighting model to software instead of using opengl for more precision [zeromus]
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- Fix a bug in texture transformation mode 1 [zeromus]
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2008-12-27 06:47:18 +00:00
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- Add 3d layer h-scrolling [zeromus]
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2008-12-29 07:26:15 +00:00
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- Removed some serious inefficiencies from sprite window code [zeromus]
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2008-12-25 20:43:59 +00:00
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Mac OS X port:
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- Fixed: Filenames and paths with unicode characters now work. [Jeff]
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- Fixed: Load state from file button works again. [Jeff]
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- Save State panel now pauses emulation while the file selection box is open. [Jeff]
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- Fixed: Frozen video output (and/or messed 3d emulation) after loading a state. [Jeff]
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- Added option to load the most recent file upon launching the program. [Jeff]
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- Added French translation (thanks to Pierre Rudloff). [Jeff]
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- Added basic key mapping configuration to application preferences (thanks to Julio Gorg<72>). [Jeff]
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- Added keyboard shortcuts for Execute, Pause and Reset command (thanks to Julio Gorg<72>). [Jeff]
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- Default key mappings are no longer case sensitive. [Jeff]
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- Added ability to limit speed. [Jeff]
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- Fixed: Video output should work on software-only 3D renderers. [Jeff]
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Windows port:
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- Removed the bug report link with a define, to avoid reports from betas/external builds [shash]
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- Added the version on window bar to recognize versions from screenshots [shash]
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- Changed graphics render core to DirectDraw (work faster) [CrazyMax]
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- Fix a race condition in NDS_3D_Reset and NDS_glInit [zeromus]
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- Tweak optimization flags and change entire source code to use fastcall [zeromus]
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- Add an arm9 cpu load average calculator similar to no$ [zeromus]
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- Fix the buggy auto frameskip logic which made the emu slow to a crawl. Now it runs fast! [zeromus]
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- Fix resizing, rotate & aspect ration of main window. Add save window position and parameters [CrazyMax]
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- Rewrite all debug tools (autoupdate works now) [CrazyMax]
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- Add AVI output [zeromus]
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- Remove multithreading from user interface after finding several synchronization issues [zeromus]
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- Rewrite input core & replace config input dialog [CrazyMax]
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0.7.3 -> 0.8
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Cocoa:
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- Save State As function now works. [Jeff B]
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- Recent Items menu now works. [Jeff B]
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- Opening NDS files from Finder now works. [Jeff B]
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- Added screenshot feature. [Jeff B]
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- Added preferences. [Jeff B]
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- Many more strings are translatable now. [Jeff B]
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- Default screen color is black (better represents being "off" and easier on eyes at night). [Jeff B]
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- Added sound. [Jeff B]
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- Now is a universal binary. [Jeff B]
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- Leopard resolution icon added. [Jeff B]
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- Added a Japanese translation. [Jeff B]
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- Added an optional status bar (resize handle no longer overlaps screen). [Jeff B]
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- New ROM Info and About DeSmuME windows have been added. [Jeff B]
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- Fixed several bugs in window resizing. [Jeff B]
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- Added FAT image support for homebrew games (thanks to TypeError). [Jeff B]
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- Key config can be changed on the command line. Save/load hotkeys changed (so expose doesn't override). [Jeff B]
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- Key bindings may work better on non-US keyboards now (needs testing). [Jeff B]
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general:
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- Encapsulate GDB debug stub to avoid certain problems [shash]
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- Fixed CPU LD*/ST* bugs [shash]
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- Fixed New SMB mini-games freeze [shash]
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- Fixed possible segfault in ROMReader on ia64 and amd64. [evilynux]
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- Fixed a crash bug with 2D background corrupting memory [shash]
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- Flag check optimization [carlo_bramini]
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- Applied some endian fixes in GPU (thanks to Phazz) [Jeff B]
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gtk-glade:
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- Added DeSmuME version in about dialog. [evilynux]
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- Updated website url in about dialog. [evilynux]
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- Added Brazilian Portuguese translation by Dreampeppers99. [evilynux]
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- Better desktop menu entry following FreeDesktop specifications. [evilynux]
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gtk:
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- Updated website url in about dialog. [evilynux]
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- Better desktop menu entry following FreeDesktop specifications. [evilynux]
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windows port:
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- Added an "about" box [shash]
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- DirectInput control interface with joystick support [CrazyMax]
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- Matrix and Light viewer [Acid Burn]
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0.7.2 -> 0.7.3
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gtk-glade:
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- Full localization using intltool/gettext. [evilynux]
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general:
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- Added a README.TRANSLATION documenting the localization process. [evilynux]
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MacOS X:
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- Initial version of the Mac interface added. [Jeff B]
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0.7.1 -> 0.7.2
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spu:
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- big endian fixes. [cyberwarriorx]
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gpu:
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- big endian fixes. [marcus_c]
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gtk-glade:
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- opengl improvements. [masscat]
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general:
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- Added support for setting NDS firmware language value. [masscat]
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- Function added for setting firmware language. [masscat]
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- Mac/msys compilation fixes. [cyberwarriorx]
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- Fix compilation when pkg-config macros are not available [evilynux]
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0.7.0 -> 0.7.1
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general:
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- Added GDB debugger stub [masscat]
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- Added new/different GBAMP CFlash image reader/writer [masscat]
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gpu:
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- Major speedup to the 2D core [shash]
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gtk-glade:
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- Added command line options. [masscat]
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- Added FPS limiter [masscat]
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cli:
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- Added command line options. [masscat]
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- Added FPS limiter [masscat]
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- Added option to use OpenGl to render window (allows resizing). [masscat]
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windows port:
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- Added command line options. [masscat]
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- Added multiple language support [cyberwarriorx]
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- Added Danish language translation [thomas-2007]
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0.6.0 -> 0.7.0
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general:
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- Added support for *.duc files [cyberwarriorx]
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gpu:
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- Added support for sprite rotation/scaling [shash]
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- Added support for the 3D core (openGL and null plugins) [shash]
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windows port:
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- A bunch of fixes [Dmitry Krutskih]
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- Fixed a bug in sound that was causing it to still not work for some
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people [cyberwarriorx]
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gtk:
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- Added 3D emulation
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- Added command line options.
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- Added option to use OpenGL to render window (allows resizing).
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gtk-glade:
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- Added 3D emulation
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0.5.0 -> 0.6.0
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general:
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- Added zipped (based on zziplib) and gzipped (based on zlib) rom support.
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arm:
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- Added relocation interrupt vector.
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- Added region access right checks.
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- Enabled LDC/STC instructions.
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- Fixed powersave (cp15) IRQ wait.
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- Fixed MOV instructions
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gpu:
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- Added special color effects.
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- Added windowing feature.
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- Fixed transparent direct color backgrounds.
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- Fixed disabled sprites showing.
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- Fixed 8/32 bit access to gpu registers.
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- Fixed missing backgrounds
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- Support for master brightness
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wifi:
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- Added RF chip interface.
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- Added BB chip interface.
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windows port:
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- Fixed address calculation in disassembler.
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- Added Force Maintain Ratio option for window stretching
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linux port (cli, gtk and gtk-glade):
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all:
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- Added joystick support.
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- Fixed X and Y buttons.
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gtk-glade:
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- Added joystick configuration.
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- Improved I/O registers viewer tool.
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- Added save and load states support.
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0.3.3 -> 0.5.0
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arm:
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- Fixed MSR with immediate value opcode.
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- Fixed LSR_0 thumb opcode (C flag is correctly set now).
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- Fixed LDR*/STR* opcodes.
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- Fixed unaligned memory access on THUMB Core.
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- Added relocating SWI routines.
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bios:
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- Added decompression functions.
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- Added GetPitchTable function.
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- Added GetVolumeTable function.
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- Added GetCRC16 function.
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- Added experimental SoundBias function.
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- Added GetSineTable function.
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cart:
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- Added CompactFlash/FAT emulation.
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- Added Get ROM chip ID Cartridge command.
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gpu:
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- Added framebuffer emulation.
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- Fixed a bug in GPU (xfin could be greater than LG causing a segfault).
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- Added support for Display Mode 0(Display Off).
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- Added the basic framework for Display Mode 3(Display from Main RAM).
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spu:
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- Added sound emulation.
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- Added sound core system.
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- Added WAV write core.
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- Added dummy core.
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- Added Direct Sound core.
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linux port:
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- Added GTK+ GUI.
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- Added command line interface.
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- Added stylus and arm9 keypad support in CLI version.
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- Added FPS display.
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- Added basic frameskip.
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windows port:
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|
- Fixed a bug when displaying a ROM's information.
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- Added key configuration.
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- Removed the debug key.
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- Added new experimental auto frameskip/frame limit code.
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- Added sound settings dialog.
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- Added a few menu options for accessing the website, forums, and for
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submitting bugs.
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general:
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- Rewrote code in C.
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- Fixed warnings.
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|
|
- Used defines and typedef's to make things more portable and easier to
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read.
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- Added autotools stuff.
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- Changes to logging system.
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- Added screenshot function.
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|
|
- Translated most french to english.
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|
|
- Added savestate support.
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|
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|
|
- Added firmware reading support(needs work).
|
|
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|
|
- Added Backup Memory support with autodetection.
|
|
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|
|
- Fixed some endianess issues.
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|
|
- Fixed things so Visual C++ can compile code.
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|
- Added bsd support.
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|
- Reworked ROM loading so you can load a different rom without any problems.
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|
|
- Finished NDS_Reset. Now the emulation can be reset even while running.
|