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<h1 class="firstHeading">Faq</h1>
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<p><b>DesMuMe Faq</b>
</p><p>If the FAQ is unable to answer your question(s), then please make sure that you also consult the <a href="/index.php?title=Manual" title="Manual">manual</a>.
</p>
<table id="toc" class="toc" summary="Contents"><tr><td><div id="toctitle"><h2>Contents</h2></div>
<ul>
<li class="toclevel-1"><a href="#General_Questions"><span class="tocnumber">1</span> <span class="toctext">General Questions</span></a>
<ul>
<li class="toclevel-2"><a href="#What_does_desmume_emulate_and_on_what_systems.3F"><span class="tocnumber">1.1</span> <span class="toctext">What does desmume emulate and on what systems?</span></a></li>
<li class="toclevel-2"><a href="#What_does_DeSmuME_mean.3F"><span class="tocnumber">1.2</span> <span class="toctext">What does DeSmuME mean?</span></a></li>
<li class="toclevel-2"><a href="#Why_doesn.27t_my_desmume_play_this_game.3F"><span class="tocnumber">1.3</span> <span class="toctext">Why doesn't my desmume play this game?</span></a></li>
<li class="toclevel-2"><a href="#Why_does_this_game_fail_to_save.3F"><span class="tocnumber">1.4</span> <span class="toctext">Why does this game fail to save?</span></a></li>
<li class="toclevel-2"><a href="#Can_I_use_my_savefile.27s_acrosss_versions_.3F"><span class="tocnumber">1.5</span> <span class="toctext">Can I use my savefile's acrosss versions&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#Why_can.27t_I_find_a_mac_binary.3F"><span class="tocnumber">1.6</span> <span class="toctext">Why can't I find a mac binary?</span></a></li>
<li class="toclevel-2"><a href="#Why_does_my_mac_binary_say_something_about_being_unsupported.3F"><span class="tocnumber">1.7</span> <span class="toctext">Why does my mac binary say something about being unsupported?</span></a></li>
<li class="toclevel-2"><a href="#Where_can_I_report_bugs.3F"><span class="tocnumber">1.8</span> <span class="toctext">Where can I report bugs?</span></a></li>
<li class="toclevel-2"><a href="#Can_I_attach_files_to_bug_reports_I_did_not_create_myself_.3F"><span class="tocnumber">1.9</span> <span class="toctext">Can I attach files to bug reports I did not create myself&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#How_do_I_get_the_latest_svn_code_and_build_desmume_myself.3F"><span class="tocnumber">1.10</span> <span class="toctext">How do I get the latest svn code and build desmume myself?</span></a></li>
<li class="toclevel-2"><a href="#Whats_.27svn.27_.3F"><span class="tocnumber">1.11</span> <span class="toctext">Whats 'svn'&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#What_compilers_are_supported_for_building_desmume_from_source_.3F"><span class="tocnumber">1.12</span> <span class="toctext">What compilers are supported for building desmume from source&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#Im_a_developer.2C_and_would_like_to_contribute_to_the_codebase._What_can_I_do_.3F"><span class="tocnumber">1.13</span> <span class="toctext">Im a developer, and would like to contribute to the codebase. What can I do&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#Im_not_a_developer.2C_but_would_like_to_help_out_anyway._What_can_I_do_.3F"><span class="tocnumber">1.14</span> <span class="toctext">Im not a developer, but would like to help out anyway. What can I do&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#It_is_hard_to_zoom_in_on_a_widescreen_display_due_to_the_weird_aspect_ratio_of_the_DS."><span class="tocnumber">1.15</span> <span class="toctext">It is hard to zoom in on a widescreen display due to the weird aspect ratio of the DS.</span></a></li>
<li class="toclevel-2"><a href="#Why_doesn.27t_my_openGL_3d_work_in_linux.3F"><span class="tocnumber">1.16</span> <span class="toctext">Why doesn't my openGL 3d work in linux?</span></a></li>
<li class="toclevel-2"><a href="#Why_doesn.27t_my_openGL_3d_work_in_windows.3F"><span class="tocnumber">1.17</span> <span class="toctext">Why doesn't my openGL 3d work in windows?</span></a></li>
<li class="toclevel-2"><a href="#Why_doesn.27t_a_menu_option_or_tool_exist_in_my_linux_or_mac_build.3F"><span class="tocnumber">1.18</span> <span class="toctext">Why doesn't a menu option or tool exist in my linux or mac build?</span></a></li>
<li class="toclevel-2"><a href="#Why_does_music_sound_bad_sometimes.3F"><span class="tocnumber">1.19</span> <span class="toctext">Why does music sound bad sometimes?</span></a></li>
<li class="toclevel-2"><a href="#Why_doesn.27t_my_game_boot_or_progress_into_the_main_game_engine.3F"><span class="tocnumber">1.20</span> <span class="toctext">Why doesn't my game boot or progress into the main game engine?</span></a></li>
<li class="toclevel-2"><a href="#What_hardware_features_are_emulated.3F"><span class="tocnumber">1.21</span> <span class="toctext">What hardware features are emulated?</span></a></li>
<li class="toclevel-2"><a href="#Does_the_GDB_stub_still_work.3F"><span class="tocnumber">1.22</span> <span class="toctext">Does the GDB stub still work?</span></a></li>
<li class="toclevel-2"><a href="#Where.2Fwhat_is_IRC.3F"><span class="tocnumber">1.23</span> <span class="toctext">Where/what is IRC?</span></a></li>
<li class="toclevel-2"><a href="#Where_is_the_manual.3F"><span class="tocnumber">1.24</span> <span class="toctext">Where is the manual?</span></a></li>
<li class="toclevel-2"><a href="#How_do_I_enter_.27cheat_codes.27_in_desmume_.3F"><span class="tocnumber">1.25</span> <span class="toctext">How do I enter 'cheat codes' in desmume&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#Why_is_the_emulator_slow.3F"><span class="tocnumber">1.26</span> <span class="toctext">Why is the emulator slow?</span></a></li>
<li class="toclevel-2"><a href="#What_are_the_minimum_hardware_requirements_for_desmume_.3F"><span class="tocnumber">1.27</span> <span class="toctext">What are the minimum hardware requirements for desmume&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#What_are_the_recommended_hardware_requirements_for_desmume_.3F"><span class="tocnumber">1.28</span> <span class="toctext">What are the recommended hardware requirements for desmume&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#Does_desmume_support_wifi_.3F"><span class="tocnumber">1.29</span> <span class="toctext">Does desmume support wifi&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#Why_do_I_get_an_assert_in_wifi.cpp_which_keeps_me_from_playing_a_game.3F"><span class="tocnumber">1.30</span> <span class="toctext">Why do I get an assert in wifi.cpp which keeps me from playing a game?</span></a></li>
<li class="toclevel-2"><a href="#OK.2C_then_why_does_it_make_my_firewall_alert_since_0.9.2_.3F"><span class="tocnumber">1.31</span> <span class="toctext">OK, then why does it make my firewall alert since 0.9.2&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#Does_desmume_support_the_microphone_.3F"><span class="tocnumber">1.32</span> <span class="toctext">Does desmume support the microphone&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#Where_can_I_find_technical_details_on_the_Nintendo_DS_and_GBA_.3F"><span class="tocnumber">1.33</span> <span class="toctext">Where can I find technical details on the Nintendo DS and GBA&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#Does_the_.27GBA_slot.27_option_let_me_play_GBA_games_.3F"><span class="tocnumber">1.34</span> <span class="toctext">Does the 'GBA slot' option let me play GBA games&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#What_is_DLDI_.3F"><span class="tocnumber">1.35</span> <span class="toctext">What is DLDI&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#I_get_the_error:_Data_could_not_be_accessed._Turn_off_the_power_and_reinsert_the_DS_card."><span class="tocnumber">1.36</span> <span class="toctext">I get the error: Data could not be accessed. Turn off the power and reinsert the DS card.</span></a></li>
<li class="toclevel-2"><a href="#How_can_I_post_a_screenshot_file_on_the_desmume_forum_.3F"><span class="tocnumber">1.37</span> <span class="toctext">How can I post a screenshot file on the desmume forum&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#How_can_I_post_a_savefile_or_avi_capture_on_the_desmume_forum_.3F"><span class="tocnumber">1.38</span> <span class="toctext">How can I post a savefile or avi capture on the desmume forum&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#How_can_I_post_a_large_log_or_other_text_file_on_the_desmume_IRC_chat_room_.3F"><span class="tocnumber">1.39</span> <span class="toctext">How can I post a large log or other text file on the desmume IRC chat room&nbsp;?</span></a></li>
<li class="toclevel-2"><a href="#My_display_is_incorrect_or_corrupted"><span class="tocnumber">1.40</span> <span class="toctext">My display is incorrect or corrupted</span></a></li>
<li class="toclevel-2"><a href="#What_are_the_origins_of_DeSmuME_.3F"><span class="tocnumber">1.41</span> <span class="toctext">What are the origins of DeSmuME&nbsp;?</span></a></li>
</ul>
</li>
</ul>
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<a name="General_Questions"></a><h2><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=1" title="Edit section: General Questions">edit</a>]</span> <span class="mw-headline"> General Questions </span></h2>
<a name="What_does_desmume_emulate_and_on_what_systems.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=2" title="Edit section: What does desmume emulate and on what systems?">edit</a>]</span> <span class="mw-headline"> What does desmume emulate and on what systems? </span></h3>
<p>Desmume attempts to emulate, as faithfully as possible, the Nintendo DS and Nintendo DS Lite handheld game consoles (nds). It currently runs on Windows, Linux, and mac OSX. DSi is not supported.
</p>
<a name="What_does_DeSmuME_mean.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=3" title="Edit section: What does DeSmuME mean?">edit</a>]</span> <span class="mw-headline"> What does DeSmuME mean? </span></h3>
<p>DeSmuME is a Nintendo DS emulator and the name is a play of words - DS Emu + ME (like FlashMe - firmware hack and PassMe mod-chip for DS)
The name DeSmuME derives from the popular use of ME in Nintendo DS products by homebrew developers. So DeSmuME would equal DSemuMe. Other popular uses of ME include:
</p>
<ul><li> LoadMe - a generic patcher for commercial DS roms that works with any GBA Flash Card
</li><li> PassMe - "mod-chip" using which takes authentication from an original DS card an allows execution of unauthenticated DS rom code - from the GBA cartridge slot / GBA flash card.
</li><li> FlashMe - a hacked firmware for DS that allows you to start code in DS mode from a flash card in the GBA slot.
</li><li> WifiMe - are a set of a custom drivers and software by FireFly for RALink based wireless network cards enabling to boot homebrew code on DS via Nintendo Wireless Multiboot method.
</li></ul>
<a name="Why_doesn.27t_my_desmume_play_this_game.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=4" title="Edit section: Why doesn't my desmume play this game?">edit</a>]</span> <span class="mw-headline"> Why doesn't my desmume play this game? </span></h3>
<ul><li> Go to desmume.org and make sure you are using the latest version. Hint: desmume 0.8 and 0.3.4 are very old. Older versions will not be supported, under any circumstances.
</li></ul>
<a name="Why_does_this_game_fail_to_save.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=5" title="Edit section: Why does this game fail to save?">edit</a>]</span> <span class="mw-headline"> Why does this game fail to save? </span></h3>
<ul><li> Desmume's autodetection for save types is not very good. For now, you need to manually specify the correct save type for your game. Consult the manual for details on how to do this for your platform. We want to fix this, but there are no specific plans so far. You may also consult <a href="http://www.advanscene.com/" class="external free" title="http://www.advanscene.com/" rel="nofollow">http://www.advanscene.com/</a> to easily identify the save type for your game.
</li></ul>
<a name="Can_I_use_my_savefile.27s_acrosss_versions_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=6" title="Edit section: Can I use my savefile's acrosss versions&nbsp;?">edit</a>]</span> <span class="mw-headline"> Can I use my savefile's acrosss versions&nbsp;? </span></h3>
<ul><li> Probably not. Due to the constant internal changes sin desmume, it is unlikely that a savefile created with one version will work with another version of desmume
</li></ul>
<a name="Why_can.27t_I_find_a_mac_binary.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=7" title="Edit section: Why can't I find a mac binary?">edit</a>]</span> <span class="mw-headline"> Why can't I find a mac binary? </span></h3>
<ul><li> We have an 0.9.2 mac binary which might not be linked to from the downloads page yet. Go to <a href="https://sourceforge.net/project/showfiles.php?group_id=164579&amp;package_id=186413" class="external free" title="https://sourceforge.net/project/showfiles.php?group_id=164579&amp;package_id=186413" rel="nofollow">https://sourceforge.net/project/showfiles.php?group_id=164579&amp;package_id=186413</a>
</li></ul>
<a name="Why_does_my_mac_binary_say_something_about_being_unsupported.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=8" title="Edit section: Why does my mac binary say something about being unsupported?">edit</a>]</span> <span class="mw-headline"> Why does my mac binary say something about being unsupported? </span></h3>
<ul><li> There is no universal mac binary. Only i386 is supported. I blame the big endians. If you don't like this, better volunteer yourself to fix endian issues in the code (every day, I see something new that makes me say 'hmmmm that doesnt look endian safe')
</li></ul>
<a name="Where_can_I_report_bugs.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=9" title="Edit section: Where can I report bugs?">edit</a>]</span> <span class="mw-headline"> Where can I report bugs? </span></h3>
<ul><li> In the <a href="http://sourceforge.net/tracker/?group_id=164579&amp;atid=832291" class="external text" title="http://sourceforge.net/tracker/?group_id=164579&amp;atid=832291" rel="nofollow">official bug tracker</a>; you may also request features around the same location, too, but in the other trackers.
</li></ul>
<a name="Can_I_attach_files_to_bug_reports_I_did_not_create_myself_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=10" title="Edit section: Can I attach files to bug reports I did not create myself&nbsp;?">edit</a>]</span> <span class="mw-headline"> Can I attach files to bug reports I did not create myself&nbsp;? </span></h3>
<ul><li> SourceForge likes for folks to only respond on items they submit. If you see a ticket that represents something you are encountering, SourceForge doesn't necessarily want you commenting on that. The reasoning for this given by SourceForge is that they feel it is best to open your own ticket, which helps appreciate the extent of issues in many cases. The authors of desmume may or may not agree with this point of view from SourceForge.
</li></ul>
<a name="How_do_I_get_the_latest_svn_code_and_build_desmume_myself.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=11" title="Edit section: How do I get the latest svn code and build desmume myself?">edit</a>]</span> <span class="mw-headline"> How do I get the latest svn code and build desmume myself? </span></h3>
<ul><li> Please check out the instructions related to your platform, over at <a href="/index.php?title=Installing_DeSmuME_from_source" title="Installing DeSmuME from source">Installing DeSmuME from source</a>
</li></ul>
<a name="Whats_.27svn.27_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=12" title="Edit section: Whats 'svn'&nbsp;?">edit</a>]</span> <span class="mw-headline"> Whats 'svn'&nbsp;? </span></h3>
<p><a href="http://subversion.tigris.org/" class="external text" title="http://subversion.tigris.org/" rel="nofollow">svn</a> is a developers tool. It's used to let multiple developers work on the same codebase without conflicts. If youre an end-user, don't worry about it. And if you're a developer, see the question on how to get the latest svn code and build desmume yourself. See <a href="http://en.wikipedia.org/wiki/Subversion_(software)" class="external text" title="http://en.wikipedia.org/wiki/Subversion_(software)" rel="nofollow">wikipedia</a> for more info
</p>
<a name="What_compilers_are_supported_for_building_desmume_from_source_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=13" title="Edit section: What compilers are supported for building desmume from source&nbsp;?">edit</a>]</span> <span class="mw-headline"> What compilers are supported for building desmume from source&nbsp;? </span></h3>
<ul><li> At the moment, for Windows Microsoft Visual C++ 2005 and 2008 are the only supported compilers. Dev-c++ is not supported. Why won't you just download visual c++ express?
</li><li> For Linux, any recent version of GCC and toolchain should work.
</li></ul>
<a name="Im_a_developer.2C_and_would_like_to_contribute_to_the_codebase._What_can_I_do_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=14" title="Edit section: Im a developer, and would like to contribute to the codebase. What can I do&nbsp;?">edit</a>]</span> <span class="mw-headline"> Im a developer, and would like to contribute to the codebase. What can I do&nbsp;? </span></h3>
<p>To start you off in the right direction, the best thing you can do is join the developer team on IRC and discuss your intentions with the developers.
</p>
<a name="Im_not_a_developer.2C_but_would_like_to_help_out_anyway._What_can_I_do_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=15" title="Edit section: Im not a developer, but would like to help out anyway. What can I do&nbsp;?">edit</a>]</span> <span class="mw-headline"> Im not a developer, but would like to help out anyway. What can I do&nbsp;? </span></h3>
<p>The most helpful thing you can do is use it, learn its ins and outs, and learn how to compile svn builds. Then monitor it for regressions and report bugs. You can patrol the bug tracker for bugs which could use elucidation or which, based on your awareness of how the emulator is changing, might be fixed without us having specifically addressed the bug. Basically, be a super user. And hang out on irc. Also, adding to or perfecting the documentation in the wiki is usefull. You could also watch for and answer questions placed on the desmume forum.
</p>
<a name="It_is_hard_to_zoom_in_on_a_widescreen_display_due_to_the_weird_aspect_ratio_of_the_DS."></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=16" title="Edit section: It is hard to zoom in on a widescreen display due to the weird aspect ratio of the DS.">edit</a>]</span> <span class="mw-headline"> It is hard to zoom in on a widescreen display due to the weird aspect ratio of the DS. </span></h3>
<p>In fact it is hard to zoom in on a 4:3 screen, too. Proposals involve tearing apart windows and floating them side by side or separately or something. This may happen one day, in the form of side by side windows.
</p>
<a name="Why_doesn.27t_my_openGL_3d_work_in_linux.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=17" title="Edit section: Why doesn't my openGL 3d work in linux?">edit</a>]</span> <span class="mw-headline"> Why doesn't my openGL 3d work in linux? </span></h3>
<p>Blame nvidia and ati for putting out shoddy drivers. Then switch to software rasterizer.
</p>
<a name="Why_doesn.27t_my_openGL_3d_work_in_windows.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=18" title="Edit section: Why doesn't my openGL 3d work in windows?">edit</a>]</span> <span class="mw-headline"> Why doesn't my openGL 3d work in windows? </span></h3>
<p>You are probably using an ATI video card. ATI driver support of OpenGL is known to be poor. Get an nvidia. Do not argue with that, we are professional programmers and know what we're talking about. Or, switch to software rasterizer
</p>
<a name="Why_doesn.27t_a_menu_option_or_tool_exist_in_my_linux_or_mac_build.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=19" title="Edit section: Why doesn't a menu option or tool exist in my linux or mac build?">edit</a>]</span> <span class="mw-headline"> Why doesn't a menu option or tool exist in my linux or mac build? </span></h3>
<p>Because making portable tools and platform harnesses are not our cup of tea and so a developer puts a feature into whichever ports he cares about. This policy is never going to change, although some features might migrate to other platforms over time. Better check the <a href="http://wiki.desmume.org/index.php?title=Manual" class="external text" title="http://wiki.desmume.org/index.php?title=Manual" rel="nofollow">manual</a>.
</p>
<a name="Why_does_music_sound_bad_sometimes.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=20" title="Edit section: Why does music sound bad sometimes?">edit</a>]</span> <span class="mw-headline"> Why does music sound bad sometimes? </span></h3>
<p>Most DS music is sequenced music, loaded from the cart to the ARM7 entirely when the level loads. This works fine. Your music that doesn't work is probably streaming music, which loads from the cart on the fly and goes straight to the speakers. This is much harder to emulate as it requires correct timing, which is not one of desmume's strengths right now. This may not be fixed for a while.
</p>
<a name="Why_doesn.27t_my_game_boot_or_progress_into_the_main_game_engine.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=21" title="Edit section: Why doesn't my game boot or progress into the main game engine?">edit</a>]</span> <span class="mw-headline"> Why doesn't my game boot or progress into the main game engine? </span></h3>
<p>Desmume is not perfect yet. Some games may fail due to wifi emulation. Apparently if you search the web correctly you can find ways to patch games to work better on emulators.
</p>
<a name="What_hardware_features_are_emulated.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=22" title="Edit section: What hardware features are emulated?">edit</a>]</span> <span class="mw-headline"> What hardware features are emulated? </span></h3>
<ul><li> All known 2d graphics features are correct. Mosaics work but are imperfect. There may be small issues with colors as the correct color bit depths are not used at all points in the pipeline.
</li></ul>
<ul><li> All 3d features are emulated, except for: tests, wireframes, edge marking, fog, and antialising. The opengl engine is near its limit and renders some things incorrectly. Eventually the software rasterizer (will support more features and be far more precise in the basic features. Both engines have trouble with some shadows, but software rasterizer is better. Software rasterizer has some noticeable texturing issues right now, especially in 2d games. Software rasterizer supports more correct lighting interpolation than opengl ever will (e.g. glitches at the edge of the screen while scrolling.) In software rasterizer, there are issues similar to 2d with incorrect bit depth being used in the pipeline. There are inaccurate edge conditions in each renderer; in opengl, textures tend to get overdrawn; in software rasterizer, edges of textures tend to be jittery.
</li></ul>
<p>One last thing -- if buttons and labels and menus rendering on the 3d screen are obscured (for example, a button but no label is on it) then you may need to use the software rasterizer.
</p>
<ul><li> All sound features are emulated. The microphone support is new and the manual should be consulted, where you will find out, among other things, that it is only supported in windows right now.
</li></ul>
<ul><li> Wifi is not supported. It is currently under slow and incomplete development. Therefore, you may find this option missing, or simply 'greyed-out' for now. Also, since WIFI support does not work yet, don't ask any questions about it's functioning because it still is unfinished and does not work yet.
</li></ul>
<ul><li> We are unaware of any outstanding issues in the core system hardware (cpu, dma, mmu) but there are certainly still some. The instruction and memory timings are quite incorrect; however, this seems not to hurt most softwares.
</li></ul>
<ul><li> DLDI does anybody know if this still works?
</li></ul>
<dl><dd> Dynamically Linked Driver Interface, commonly known as DLDI, is a driver framework that allows NDS and GBA homebrew to easily read and write to any number of different devices, just by substituting a driver file.
</dd></dl>
<ul><li> RTC (real-time clock) works; This is what makes the time in your games stay at 00:00:00, and what makes your random number values always come up the same.
</li></ul>
<a name="Does_the_GDB_stub_still_work.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=23" title="Edit section: Does the GDB stub still work?">edit</a>]</span> <span class="mw-headline"> Does the GDB stub still work? </span></h3>
<p>This has not been built into the public releases, nor has the feature been tested in a while. If you want to be a test user, please hop on IRC and coordinate with us.
</p>
<a name="Where.2Fwhat_is_IRC.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=24" title="Edit section: Where/what is IRC?">edit</a>]</span> <span class="mw-headline"> Where/what is IRC? </span></h3>
<p><a href="http://en.wikipedia.org/wiki/IRC" class="external text" title="http://en.wikipedia.org/wiki/IRC" rel="nofollow">IRC</a> is an on-line communication system.
</p><p>data you need:
</p>
<ul><li> server: irc.freenode.net
</li><li> port: 6667
</li><li> channel: #desmume
</li></ul>
<p>what to use:
</p>
<ul><li> mIRC - windows
</li><li> ChatZilla - FireFox add-on
</li><li> xchat - X
</li><li> plenty other, see <a href="http://en.wikipedia.org/wiki/Comparison_of_Internet_Relay_Chat_clients" class="external text" title="http://en.wikipedia.org/wiki/Comparison_of_Internet_Relay_Chat_clients" rel="nofollow">wikipedia</a>
</li></ul>
<a name="Where_is_the_manual.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=25" title="Edit section: Where is the manual?">edit</a>]</span> <span class="mw-headline"> Where is the manual? </span></h3>
<p>A manual for desmume is over at <a href="http://wiki.desmume.org/index.php?title=Manual" class="external free" title="http://wiki.desmume.org/index.php?title=Manual" rel="nofollow">http://wiki.desmume.org/index.php?title=Manual</a>. It may not have the information that other entries in this FAQ promised that it would.
</p>
<a name="How_do_I_enter_.27cheat_codes.27_in_desmume_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=26" title="Edit section: How do I enter 'cheat codes' in desmume&nbsp;?">edit</a>]</span> <span class="mw-headline"> How do I enter 'cheat codes' in desmume&nbsp;? </span></h3>
<p>It is impossible yet to use "commercial" codes, such as Action Replay and Codebreaker, so what you'll have to do is manually search for, and alter the memory positions to your advantage. There's an excellent article in the wiki on <a href="/index.php?title=Using_Cheats_in_DeSmuMe" title="Using Cheats in DeSmuMe">Using Cheats in DeSmuMe </a>
</p>
<a name="Why_is_the_emulator_slow.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=27" title="Edit section: Why is the emulator slow?">edit</a>]</span> <span class="mw-headline"> Why is the emulator slow? </span></h3>
<p>Because nobody pays us to work on it full time and it runs fast enough for us to be happy. Well, almost. The cheapest way to get 60fps is to buy the cart. Buying a newer, faster computer is somewhat more expensive, and it has other side benefits. Also, if you are in Windows, make sure you have tried the SSE build which helps a little bit. Additionally, if you are using someone else's interim build it might not be fully optimized since we make our Windows releases using some profiler-guided optimization which helps by several FPS. You could try turning off the sound. And one last thing: try a new video card. But only as long as it is an nvidia. Also, a faster CPU is more helpfull than a bleeding edge graphics card. desmume is more CPU intensive than it is GPU intensive. It just needs a graphics card that is glitch-free, and currently the nvidia cards have a better track record.
</p>
<a name="What_are_the_minimum_hardware_requirements_for_desmume_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=28" title="Edit section: What are the minimum hardware requirements for desmume&nbsp;?">edit</a>]</span> <span class="mw-headline"> What are the minimum hardware requirements for desmume&nbsp;? </span></h3>
<p>From a purely technical viewpoint, there are no minimum requirements. However, for 'real-world' playable speeds, you would need at least the following&nbsp;:
</p>
<ul><li> Windows OS: Windows XP or Vista
</li><li> Linux OS: Any recent Linux distribution with a 2.6 kernel.
</li><li> 2 GHz Processor
</li><li> 512 MB Available System Memory
</li><li> Available Hard Drive Space: A few MB for desmume, and several GB for the nds files.
</li><li> 128 MB 3D Video Card (Nvidia GeForce 6800 or better), ATI cards are not recommended.
</li><li> Optional: Sound Card, if you want sound support
</li><li> Optional: Microphone, if you wish to make use the Windows Microphone feature
</li></ul>
<a name="What_are_the_recommended_hardware_requirements_for_desmume_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=29" title="Edit section: What are the recommended hardware requirements for desmume&nbsp;?">edit</a>]</span> <span class="mw-headline"> What are the recommended hardware requirements for desmume&nbsp;? </span></h3>
<p>From a purely technical viewpoint, there are no recommended requirements. However, for 'real-world' playable speeds, the following gives you good performance:
</p>
<ul><li> Windows OS: Windows XP or Vista
</li><li> Linux OS: Any recent Linux distribution with a 2.6 kernel.
</li><li> 3 GHz Processor
</li><li> 1 GB Available System Memory
</li><li> Available Hard Drive Space: A few MB for desmume, and lots of GB's for the nds files.
</li><li> 512 MB 3D Video Card (Nvidia GeForce), ATI cards are not recommended.
</li><li> Sound Card.
</li><li> Microphone.
</li></ul>
<a name="Does_desmume_support_wifi_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=30" title="Edit section: Does desmume support wifi&nbsp;?">edit</a>]</span> <span class="mw-headline"> Does desmume support wifi&nbsp;? </span></h3>
<p>Wifi is not supported. It is currently under slow and incomplete development. Therefore, you may find this option missing, or simply 'greyed-out' for now. Also, since WIFI support does not work yet, don't ask any questions about it's functioning because it still is unfinished and does not work yet. Furthermore, current development activities focus mainly on the Windows build.
</p>
<a name="Why_do_I_get_an_assert_in_wifi.cpp_which_keeps_me_from_playing_a_game.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=31" title="Edit section: Why do I get an assert in wifi.cpp which keeps me from playing a game?">edit</a>]</span> <span class="mw-headline"> Why do I get an assert in wifi.cpp which keeps me from playing a game? </span></h3>
<p>This was a glitch in 0.9.2 release. The download package has been replaced. Download it again and check the changelog to see if you have the fixed version.
</p>
<a name="OK.2C_then_why_does_it_make_my_firewall_alert_since_0.9.2_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=32" title="Edit section: OK, then why does it make my firewall alert since 0.9.2&nbsp;?">edit</a>]</span> <span class="mw-headline"> OK, then why does it make my firewall alert since 0.9.2&nbsp;? </span></h3>
<p>Your firewall is stupid, or winsock is stupid, (I am not sure which yet) for alerting just when winsock gets initialized. The emulator hasnt actually tried to connect to the internet yet. How could it? There isn't any wifi. All we are doing is some network initialization code. For those of you who are still not satisfied, then I will admit that there is actually some wifi code--but it doesnt actually do anything yet! Except alert your firewall. Sorry. Also, maybe that is actually a good, unobtrusive time for firewalls to alert. But I am not sorry for calling them stupid. They are hyperactive crybabies.
</p>
<a name="Does_desmume_support_the_microphone_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=33" title="Edit section: Does desmume support the microphone&nbsp;?">edit</a>]</span> <span class="mw-headline"> Does desmume support the microphone&nbsp;? </span></h3>
<p>Yes, but only on the Windows port. You do have to have an actual microphone attached to your PC, though. And perhaps somewhat confusing, the Linux ports do report 'Microphone successfully initialized' on startup of the emulator - but currently this is just a piece of stub (dummy) code used only to correctly start the emulator.
</p>
<a name="Where_can_I_find_technical_details_on_the_Nintendo_DS_and_GBA_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=34" title="Edit section: Where can I find technical details on the Nintendo DS and GBA&nbsp;?">edit</a>]</span> <span class="mw-headline"> Where can I find technical details on the Nintendo DS and GBA&nbsp;? </span></h3>
<p><a href="http://nocash.emubase.de/gbatek.htm" class="external free" title="http://nocash.emubase.de/gbatek.htm" rel="nofollow">http://nocash.emubase.de/gbatek.htm</a>
</p>
<a name="Does_the_.27GBA_slot.27_option_let_me_play_GBA_games_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=35" title="Edit section: Does the 'GBA slot' option let me play GBA games&nbsp;?">edit</a>]</span> <span class="mw-headline"> Does the 'GBA slot' option let me play GBA games&nbsp;? </span></h3>
<p>No. A 'real' Nintendo DS can use the gba slot to play gba games, but desmume does not emulate this. But a 'real' Nintnedo DS can also use the gba slot to access gba roms and sram so that ds games can import savefiles, and that part is emulated by desmume. If you are looking for a Game Boy Advance (GBA) emulator, perhaps you can try mednafen or visualboy advance.
</p>
<a name="What_is_DLDI_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=36" title="Edit section: What is DLDI&nbsp;?">edit</a>]</span> <span class="mw-headline"> What is DLDI&nbsp;? </span></h3>
<p>let me give you an overview on DLDI. You should know that there are many various flash cartridges for DS. They use different file allocation systems, different storages, etc. They are used for launching homebrew. So to make one proram run on all cards. Youd have to write support for each and every card so that it worked for everyone. But none needs support for other cards than their
And then genial solution was found. There was an universal IO unit made thats just interface to IO operations. If you don't have a DS, why do you bother with desmume&nbsp;? You surely don't have bought any game to run on it. And compiled program does not know how to handle file system etc. And then user can append IO routines for his own card. “DLDI patch”. So, now when I have an M3 cart. I download rom, patch it with m3 DLDI patch. And it works on my cart. Say you had Supercard instead. Youd have to download very same rom and apply Supercart DLDI patch to it. DLDI patch is the same for all roms. So its easy for both developper and end user.
</p>
<a name="I_get_the_error:_Data_could_not_be_accessed._Turn_off_the_power_and_reinsert_the_DS_card."></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=37" title="Edit section: I get the error: Data could not be accessed. Turn off the power and reinsert the DS card.">edit</a>]</span> <span class="mw-headline"> I get the error: Data could not be accessed. Turn off the power and reinsert the DS card. </span></h3>
<p>The automatic savetype detection probably failed to detect the correct savetype, and you have to set it manually to the correct type. If you are lucky, information about your game (and the corresponding savetype) can be found on a website such as <a href="http://www.advanscene.com/" class="external free" title="http://www.advanscene.com/" rel="nofollow">http://www.advanscene.com/</a>. And if you're not as lucky, you'll just have to try them all out until you find the correct type.
</p>
<a name="How_can_I_post_a_screenshot_file_on_the_desmume_forum_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=38" title="Edit section: How can I post a screenshot file on the desmume forum&nbsp;?">edit</a>]</span> <span class="mw-headline"> How can I post a screenshot file on the desmume forum&nbsp;? </span></h3>
<p>You can create a screenshot, and then upload it to a free external service provider like ImageShack (<a href="http://imageshack.us/" class="external free" title="http://imageshack.us/" rel="nofollow">http://imageshack.us/</a>), and then put the provided links to the page in the message you post on the forum.
</p>
<a name="How_can_I_post_a_savefile_or_avi_capture_on_the_desmume_forum_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=39" title="Edit section: How can I post a savefile or avi capture on the desmume forum&nbsp;?">edit</a>]</span> <span class="mw-headline"> How can I post a savefile or avi capture on the desmume forum&nbsp;? </span></h3>
<p>After you created it, yo can upload it to a free external service provider like MediaFire (<a href="http://www.mediafire.com/" class="external free" title="http://www.mediafire.com/" rel="nofollow">http://www.mediafire.com/</a>), and then put the provided links to the page in the message you post on the forum.
</p>
<a name="How_can_I_post_a_large_log_or_other_text_file_on_the_desmume_IRC_chat_room_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=40" title="Edit section: How can I post a large log or other text file on the desmume IRC chat room&nbsp;?">edit</a>]</span> <span class="mw-headline"> How can I post a large log or other text file on the desmume IRC chat room&nbsp;? </span></h3>
<p>Make use of the external service provider 'pastebin' (<a href="http://pastebin.com/" class="external free" title="http://pastebin.com/" rel="nofollow">http://pastebin.com/</a>), and post the url to it on the IRC channel.
</p>
<a name="My_display_is_incorrect_or_corrupted"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=41" title="Edit section: My display is incorrect or corrupted">edit</a>]</span> <span class="mw-headline"> My display is incorrect or corrupted </span></h3>
<p>Try switching the 3D Renderer from opengl or SoftRasterizer, or vice versa, to see if that resolves the bug. In windows, the default hotkey to do this quickly is numpad minus.
</p>
<a name="What_are_the_origins_of_DeSmuME_.3F"></a><h3><span class="editsection">[<a href="/index.php?title=Faq&amp;action=edit&amp;section=42" title="Edit section: What are the origins of DeSmuME&nbsp;?">edit</a>]</span> <span class="mw-headline"> What are the origins of DeSmuME&nbsp;? </span></h3>
<p>DeSmuME is a freeware emulator for the Nintendo DS created by YopYop156.
</p><p>Due to change in French laws regarding emulation YopYop has decided to stop development of DeSmuME Nintendo DS emulator but that doesn't mean that DeSmuME is obsolete - programmers in this project have picked up where Yopyop left off. The original website was <a href="http://yopyop156.ifrance.com/" class="external free" title="http://yopyop156.ifrance.com/" rel="nofollow">http://yopyop156.ifrance.com/</a>.
</p><p>Yopyop said:
</p>
<dl><dd>Its release under GPL. I have just removed the new 3D engine because its too much bugged. Hopefully it will be helpful for some of you.
</dd></dl>
<p><br />
The latest statement heard from yopyop was&nbsp;:
</p>
<dl><dd>DeSmuMe project is over.
</dd><dd>You may dont know but there are a new law in France that could put me in big trouble.
</dd><dd>With DeSmuMe, I have closed the doors of game company but I can not offer to pay for it.
</dd></dl>
<dl><dd>The worst thing is that I have found the bad coded instructions.
</dd><dd>For those how have download the sources you have to look in sbc, rsbc instructions the Carry flag updating is wrong.
</dd><dd>Sorry for the home brew programmers.
</dd></dl>
<dl><dd>For the illegality the demonstration seemed to me convincing thus without proof clarify I prefer to stick to this decision.
</dd></dl>
<dl><dd>It is also the fact that few people seem interested by the project. Put besides some people who sent demonstrations to me which did not go, I received only malls to wonder to make function such or such plays or to ask me why moved is in French .
</dd><dd>Thus I will not do something of useless and illegal.
</dd></dl>
<dl><dd>For the site it would not obstruct me if there were not the bond on the left which does nothing but add to confusion on the goal of the project.
</dd></dl>
<dl><dd>And for the sources it is the same problem as for the project.
</dd></dl>
<dl><dd>good week end
</dd></dl>
<dl><dd>yopyop
</dd></dl>
<dl><dd>edit the law relates to the royalties and the rights close, not?
</dd></dl>
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