desmume/src/OGLRender.h

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/*
Copyright (C) 2006 yopyop
Copyright (C) 2006-2007 shash
This file is part of DeSmuME
DeSmuME is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
DeSmuME is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DeSmuME; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef OGLRENDER_H
#define OGLRENDER_H
#include "common.h"
#include <algorithm>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "debug.h"
#include "render3D.h"
extern GPU3DInterface gpu3Dgl;
//This is called by OGLRender whenever it initializes.
//Platforms, please be sure to set this up.
//return true if you successfully init.
extern bool (*oglrender_init)();
//This is called by OGLRender before it uses opengl.
//return true if youre OK with using opengl
extern bool (*oglrender_beginOpenGL)();
//This is called by OGLRender after it is done using opengl.
extern void (*oglrender_endOpenGL)();
#endif