
/* Class = "NSMenuItem"; title = "Bring All to Front"; ObjectID = "5"; */
"5.title" = "Bring All to Front";

/* Class = "NSMenuItem"; title = "Window"; ObjectID = "19"; */
"19.title" = "Window";

/* Class = "NSMenuItem"; title = "Minimize"; ObjectID = "23"; */
"23.title" = "Minimize";

/* Class = "NSMenu"; title = "Window"; ObjectID = "24"; */
"24.title" = "Window";

/* Class = "NSMenu"; title = "MainMenu"; ObjectID = "29"; */
"29.title" = "MainMenu";

/* Class = "NSMenuItem"; title = "DeSmuME"; ObjectID = "56"; */
"56.title" = "DeSmuME";

/* Class = "NSMenu"; title = "DeSmuME"; ObjectID = "57"; */
"57.title" = "DeSmuME";

/* Class = "NSMenuItem"; title = "About DeSmuME"; ObjectID = "58"; */
"58.title" = "About DeSmuME";

/* Class = "NSMenuItem"; title = "Load ROM…"; ObjectID = "72"; */
"72.title" = "Load ROM…";

/* Class = "NSMenuItem"; title = "Save State File"; ObjectID = "75"; */
"75.title" = "Save State File";

/* Class = "NSMenuItem"; title = "Save State File As…"; ObjectID = "80"; */
"80.title" = "Save State File As…";

/* Class = "NSMenu"; title = "File"; ObjectID = "81"; */
"81.title" = "File";

/* Class = "NSMenuItem"; title = "File"; ObjectID = "83"; */
"83.title" = "File";

/* Class = "NSMenuItem"; title = "Revert State File to Saved"; ObjectID = "112"; */
"112.title" = "Revert State File to Saved";

/* Class = "NSMenuItem"; title = "Load Recent ROM"; ObjectID = "124"; */
"124.title" = "Load Recent ROM";

/* Class = "NSMenu"; title = "Load Recent ROM"; ObjectID = "125"; */
"125.title" = "Load Recent ROM";

/* Class = "NSMenuItem"; title = "Clear Menu"; ObjectID = "126"; */
"126.title" = "Clear Menu";

/* Class = "NSMenuItem"; title = "Preferences…"; ObjectID = "129"; */
"129.title" = "Preferences…";

/* Class = "NSMenu"; title = "Services"; ObjectID = "130"; */
"130.title" = "Services";

/* Class = "NSMenuItem"; title = "Services"; ObjectID = "131"; */
"131.title" = "Services";

/* Class = "NSMenuItem"; title = "Hide DeSmuME"; ObjectID = "134"; */
"134.title" = "Hide DeSmuME";

/* Class = "NSMenuItem"; title = "Quit DeSmuME"; ObjectID = "136"; */
"136.title" = "Quit DeSmuME";

/* Class = "NSMenuItem"; title = "Hide Others"; ObjectID = "145"; */
"145.title" = "Hide Others";

/* Class = "NSMenuItem"; title = "Show All"; ObjectID = "150"; */
"150.title" = "Show All";

/* Class = "NSMenuItem"; title = "Zoom"; ObjectID = "239"; */
"239.title" = "Zoom";

/* Class = "NSMenuItem"; title = "View"; ObjectID = "295"; */
"295.title" = "View";

/* Class = "NSMenu"; title = "View"; ObjectID = "296"; */
"296.title" = "View";

/* Class = "NSMenuItem"; title = "Show Toolbar"; ObjectID = "297"; */
"297.title" = "Show Toolbar";

/* Class = "NSMenuItem"; title = "Customize Toolbar…"; ObjectID = "298"; */
"298.title" = "Customize Toolbar…";

/* Class = "NSMenuItem"; title = "Help"; ObjectID = "490"; */
"490.title" = "Help";

/* Class = "NSMenu"; title = "Help"; ObjectID = "491"; */
"491.title" = "Help";

/* Class = "NSMenuItem"; title = "DeSmuME Help"; ObjectID = "492"; */
"492.title" = "DeSmuME Help";

/* Class = "NSMenuItem"; title = "Unload ROM"; ObjectID = "534"; */
"534.title" = "Unload ROM";

/* Class = "NSMenuItem"; title = "Open State File..."; ObjectID = "535"; */
"535.title" = "Open State File...";

/* Class = "NSMenuItem"; title = "Load State Slot"; ObjectID = "538"; */
"538.title" = "Load State Slot";

/* Class = "NSMenu"; title = "Load State Slot"; ObjectID = "539"; */
"539.title" = "Load State Slot";

/* Class = "NSMenuItem"; title = "Save State Slot"; ObjectID = "541"; */
"541.title" = "Save State Slot";

/* Class = "NSMenu"; title = "Save State Slot"; ObjectID = "542"; */
"542.title" = "Save State Slot";

/* Class = "NSMenuItem"; title = "Emulation"; ObjectID = "575"; */
"575.title" = "Emulation";

/* Class = "NSMenu"; title = "Emulation"; ObjectID = "576"; */
"576.title" = "Emulation";

/* Class = "NSMenuItem"; title = "Execute"; ObjectID = "594"; */
"594.title" = "Execute";

/* Class = "NSMenuItem"; title = "Reset"; ObjectID = "596"; */
"596.title" = "Reset";

/* Class = "NSMenuItem"; title = "Tools"; ObjectID = "607"; */
"607.title" = "Tools";

/* Class = "NSMenu"; title = "Tools"; ObjectID = "608"; */
"608.title" = "Tools";

/* Class = "NSWindow"; title = "DeSmuME Preferences"; ObjectID = "627"; */
"627.title" = "DeSmuME Preferences";

/* Class = "NSMenuItem"; title = "Display Rotation"; ObjectID = "783"; */
"783.title" = "Display Rotation";

/* Class = "NSMenu"; title = "Display Rotation"; ObjectID = "784"; */
"784.title" = "Display Rotation";

/* Class = "NSMenuItem"; title = "0º"; ObjectID = "785"; */
"785.title" = "0º";

/* Class = "NSMenuItem"; title = "Display Size"; ObjectID = "787"; */
"787.title" = "Display Size";

/* Class = "NSMenu"; title = "Display Size"; ObjectID = "788"; */
"788.title" = "Display Size";

/* Class = "NSMenuItem"; title = "1x"; ObjectID = "789"; */
"789.title" = "1x";

/* Class = "NSPanel"; title = "HUD Settings"; ObjectID = "794"; */
"794.title" = "HUD Settings";

/* Class = "NSPanel"; title = "Video Settings"; ObjectID = "796"; */
"796.title" = "Video Settings";

/* Class = "NSButtonCell"; title = "Frame Index"; ObjectID = "824"; */
"824.title" = "Frame Index";

/* Class = "NSButtonCell"; title = "Video FPS"; ObjectID = "826"; */
"826.title" = "Video FPS";

/* Class = "NSButtonCell"; title = "Input"; ObjectID = "828"; */
"828.title" = "Input";

/* Class = "NSButtonCell"; title = "3D Renderer FPS"; ObjectID = "830"; */
"830.title" = "3D Renderer FPS";

/* Class = "NSButtonCell"; title = "Lag Counter"; ObjectID = "832"; */
"832.title" = "Lag Counter";

/* Class = "NSButtonCell"; title = "Real Time Clock"; ObjectID = "836"; */
"836.title" = "Real Time Clock";

/* Class = "NSButtonCell"; title = "Save Settings as Default"; ObjectID = "844"; */
"844.title" = "Save Settings as Default";

/* Class = "NSButtonCell"; title = "Save Settings as Default"; ObjectID = "846"; */
"846.title" = "Save Settings as Default";

/* Class = "RomInfoPanel"; title = "ROM Info"; ObjectID = "861"; */
"861.title" = "ROM Info";

/* Class = "NSTextFieldCell"; title = "Name: "; ObjectID = "880"; */
"880.title" = "Name: ";

/* Class = "NSTextFieldCell"; title = "Serial: "; ObjectID = "884"; */
"884.title" = "Serial: ";

/* Class = "NSTextFieldCell"; title = "Developer: "; ObjectID = "886"; */
"886.title" = "Developer: ";

/* Class = "NSTextFieldCell"; title = "Capacity: "; ObjectID = "888"; */
"888.title" = "Capacity: ";

/* Class = "NSTextFieldCell"; title = "Japanese:"; ObjectID = "890"; */
"890.title" = "Japanese:";

/* Class = "NSTextFieldCell"; title = "ARM9 Binary ROM Offset:"; ObjectID = "898"; */
"898.title" = "ARM9 Binary ROM Offset:";

/* Class = "NSTextFieldCell"; title = "ARM9 Binary Entry Address:"; ObjectID = "900"; */
"900.title" = "ARM9 Binary Entry Address:";

/* Class = "NSTextFieldCell"; title = "ARM9 Binary Start Address:"; ObjectID = "902"; */
"902.title" = "ARM9 Binary Start Address:";

/* Class = "NSTextFieldCell"; title = "ARM9 Binary Size:"; ObjectID = "904"; */
"904.title" = "ARM9 Binary Size:";

/* Class = "NSTextFieldCell"; title = "ARM7 Binary ROM Offset:"; ObjectID = "906"; */
"906.title" = "ARM7 Binary ROM Offset:";

/* Class = "NSTextFieldCell"; title = "ARM7 Binary Entry Address:"; ObjectID = "908"; */
"908.title" = "ARM7 Binary Entry Address:";

/* Class = "NSTextFieldCell"; title = "ARM7 Binary Start Address:"; ObjectID = "910"; */
"910.title" = "ARM7 Binary Start Address:";

/* Class = "NSTextFieldCell"; title = "ARM7 Binary Size:"; ObjectID = "912"; */
"912.title" = "ARM7 Binary Size:";

/* Class = "NSTextFieldCell"; placeholderString = "0xXXXXXXXX"; ObjectID = "914"; */
"914.placeholderString" = "0xXXXXXXXX";

/* Class = "NSTextFieldCell"; title = "English:"; ObjectID = "925"; */
"925.title" = "English:";

/* Class = "NSTextFieldCell"; title = "French:"; ObjectID = "927"; */
"927.title" = "French:";

/* Class = "NSTextFieldCell"; placeholderString = "0xXXXXXXXX"; ObjectID = "929"; */
"929.placeholderString" = "0xXXXXXXXX";

/* Class = "NSTextFieldCell"; placeholderString = "0xXXXXXXXX"; ObjectID = "931"; */
"931.placeholderString" = "0xXXXXXXXX";

/* Class = "NSTextFieldCell"; placeholderString = "? bytes"; ObjectID = "933"; */
"933.placeholderString" = "? bytes";

/* Class = "NSTextFieldCell"; placeholderString = "0xXXXXXXXX"; ObjectID = "935"; */
"935.placeholderString" = "0xXXXXXXXX";

/* Class = "NSTextFieldCell"; placeholderString = "0xXXXXXXXX"; ObjectID = "937"; */
"937.placeholderString" = "0xXXXXXXXX";

/* Class = "NSTextFieldCell"; placeholderString = "0xXXXXXXXX"; ObjectID = "939"; */
"939.placeholderString" = "0xXXXXXXXX";

/* Class = "NSTextFieldCell"; placeholderString = "? bytes"; ObjectID = "941"; */
"941.placeholderString" = "? bytes";

/* Class = "NSTextFieldCell"; title = "German:"; ObjectID = "943"; */
"943.title" = "German:";

/* Class = "NSTextFieldCell"; title = "Italian:"; ObjectID = "945"; */
"945.title" = "Italian:";

/* Class = "NSTextFieldCell"; title = "Spanish:"; ObjectID = "947"; */
"947.title" = "Spanish:";

/* Class = "NSTextFieldCell"; placeholderString = "0xXXXXXXXX"; ObjectID = "950"; */
"950.placeholderString" = "0xXXXXXXXX";

/* Class = "NSTextFieldCell"; title = "FNT ROM Offset:"; ObjectID = "951"; */
"951.title" = "FNT ROM Offset:";

/* Class = "NSTextFieldCell"; placeholderString = "? bytes"; ObjectID = "954"; */
"954.placeholderString" = "? bytes";

/* Class = "NSTextFieldCell"; title = "FNT Size:"; ObjectID = "955"; */
"955.title" = "FNT Size:";

/* Class = "NSTextFieldCell"; placeholderString = "0xXXXXXXXX"; ObjectID = "958"; */
"958.placeholderString" = "0xXXXXXXXX";

/* Class = "NSTextFieldCell"; title = "FAT ROM Offset:"; ObjectID = "959"; */
"959.title" = "FAT ROM Offset:";

/* Class = "NSTextFieldCell"; placeholderString = "? bytes"; ObjectID = "962"; */
"962.placeholderString" = "? bytes";

/* Class = "NSTextFieldCell"; title = "FAT Size:"; ObjectID = "963"; */
"963.title" = "FAT Size:";

/* Class = "NSTextFieldCell"; placeholderString = "0xXXXXXXXX"; ObjectID = "966"; */
"966.placeholderString" = "0xXXXXXXXX";

/* Class = "NSTextFieldCell"; title = "Icon/Title Offset:"; ObjectID = "967"; */
"967.title" = "Icon/Title Offset:";

/* Class = "NSTextFieldCell"; placeholderString = "? bytes"; ObjectID = "970"; */
"970.placeholderString" = "? bytes";

/* Class = "NSTextFieldCell"; title = "Used:"; ObjectID = "971"; */
"971.title" = "Used:";

/* Class = "NSMenuItem"; title = "Go to Website..."; ObjectID = "977"; */
"977.title" = "Go to Website...";

/* Class = "NSMenuItem"; title = "Go to Forums..."; ObjectID = "978"; */
"978.title" = "Go to Forums...";

/* Class = "NSMenuItem"; title = "Submit a Bug Report..."; ObjectID = "979"; */
"979.title" = "Submit a Bug Report...";

/* Class = "NSTextFieldCell"; placeholderString = "romInternalName"; ObjectID = "1035"; */
"1035.placeholderString" = "romInternalName";

/* Class = "NSTextFieldCell"; placeholderString = "romSerial"; ObjectID = "1037"; */
"1037.placeholderString" = "romSerial";

/* Class = "NSTextFieldCell"; placeholderString = "gameDeveloperWithCode"; ObjectID = "1039"; */
"1039.placeholderString" = "gameDeveloperWithCode";

/* Class = "NSTextFieldCell"; placeholderString = "? bytes"; ObjectID = "1041"; */
"1041.placeholderString" = "? bytes";

/* Class = "NSMenuItem"; title = "90º"; ObjectID = "1113"; */
"1113.title" = "90º";

/* Class = "NSMenuItem"; title = "180º"; ObjectID = "1114"; */
"1114.title" = "180º";

/* Class = "NSMenuItem"; title = "270º"; ObjectID = "1115"; */
"1115.title" = "270º";

/* Class = "NSMenuItem"; title = "2x"; ObjectID = "1118"; */
"1118.title" = "2x";

/* Class = "NSMenuItem"; title = "3x"; ObjectID = "1119"; */
"1119.title" = "3x";

/* Class = "NSMenuItem"; title = "4x"; ObjectID = "1120"; */
"1120.title" = "4x";

/* Class = "NSButtonCell"; title = "Automatically execute emulation when loading a ROM"; ObjectID = "1300"; */
"1300.title" = "Automatically execute emulation when loading a ROM";

/* Class = "NSPopUpButton"; gToolTip = "Sets the default size for new NDS display views."; ObjectID = "1507"; */
"1507.gToolTip" = "Sets the default size for new NDS display views.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "1509"; */
"1509.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "1x"; ObjectID = "1510"; */
"1510.title" = "1x";

/* Class = "NSMenuItem"; title = "2x"; ObjectID = "1511"; */
"1511.title" = "2x";

/* Class = "NSMenuItem"; title = "3x"; ObjectID = "1512"; */
"1512.title" = "3x";

/* Class = "NSPopUpButton"; gToolTip = "Sets the default rotation for new NDS display views."; ObjectID = "1525"; */
"1525.gToolTip" = "Sets the default rotation for new NDS display views.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "1527"; */
"1527.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "0º"; ObjectID = "1528"; */
"1528.title" = "0º";

/* Class = "NSMenuItem"; title = "90º"; ObjectID = "1529"; */
"1529.title" = "90º";

/* Class = "NSMenuItem"; title = "180º"; ObjectID = "1530"; */
"1530.title" = "180º";

/* Class = "NSMenuItem"; title = "270º"; ObjectID = "1531"; */
"1531.title" = "270º";

/* Class = "NSMenuItem"; title = "4x"; ObjectID = "1532"; */
"1532.title" = "4x";

/* Class = "NSBox"; title = "General Behavior"; ObjectID = "1538"; */
"1538.title" = "General Behavior";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "1543"; */
"1543.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "Last Loaded ROM"; ObjectID = "1544"; */
"1544.title" = "Last Loaded ROM";

/* Class = "NSMenuItem"; title = "Choose ROM..."; ObjectID = "1545"; */
"1545.title" = "Choose ROM...";

/* Class = "NSTextField"; gToolTip = "The default rotation for new NDS display views. A custom rotation angle may be entered here. (The angle must be between 0º and 360º.)"; ObjectID = "1577"; */
"1577.gToolTip" = "The default rotation for new NDS display views. A custom rotation angle may be entered here. (The angle must be between 0º and 360º.)";

/* Class = "NSTextFieldCell"; title = "0º"; ObjectID = "1578"; */
"1578.title" = "0º";

/* Class = "NSMenuItem"; title = "Custom"; ObjectID = "1581"; */
"1581.title" = "Custom";

/* Class = "NSTabViewItem"; label = "Display Views"; ObjectID = "1616"; */
"1616.label" = "Display Views";

/* Class = "NSTabViewItem"; label = "Video Settings"; ObjectID = "1620"; */
"1620.label" = "Video Settings";

/* Class = "NSPopUpButton"; gToolTip = "Sets the default pixel scaler for new NDS display views, producing a variety of visual effects. CPU (or GPU) usage is dependent on which scaler is used."; ObjectID = "1626"; */
"1626.gToolTip" = "Sets the default pixel scaler for new NDS display views, producing a variety of visual effects. CPU (or GPU) usage is dependent on which scaler is used.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "1628"; */
"1628.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "None"; ObjectID = "1629"; */
"1629.title" = "None";

/* Class = "NSMenuItem"; title = "LQ2x"; ObjectID = "1630"; */
"1630.title" = "LQ2x";

/* Class = "NSMenuItem"; title = "LQ2xS"; ObjectID = "1631"; */
"1631.title" = "LQ2xS";

/* Class = "NSTextFieldCell"; title = "Preview:"; ObjectID = "1635"; */
"1635.title" = "Preview:";

/* Class = "NSMenuItem"; title = "HQ2x"; ObjectID = "1636"; */
"1636.title" = "HQ2x";

/* Class = "NSMenuItem"; title = "2xSaI"; ObjectID = "1637"; */
"1637.title" = "2xSaI";

/* Class = "NSMenuItem"; title = "HQ2xS"; ObjectID = "1638"; */
"1638.title" = "HQ2xS";

/* Class = "NSMenuItem"; title = "Super 2xSaI"; ObjectID = "1639"; */
"1639.title" = "Super 2xSaI";

/* Class = "NSMenuItem"; title = "Scanline"; ObjectID = "1640"; */
"1640.title" = "Scanline";

/* Class = "NSMenuItem"; title = "Super Eagle"; ObjectID = "1641"; */
"1641.title" = "Super Eagle";

/* Class = "NSMenuItem"; title = "Nearest 2x"; ObjectID = "1643"; */
"1643.title" = "Nearest 2x";

/* Class = "NSMenuItem"; title = "EPX"; ObjectID = "1646"; */
"1646.title" = "EPX";

/* Class = "NSMenuItem"; title = "EPX+"; ObjectID = "1647"; */
"1647.title" = "EPX+";

/* Class = "NSTextFieldCell"; title = "Pixel Scaler:"; ObjectID = "1651"; */
"1651.title" = "Pixel Scaler:";

/* Class = "NSToolbarItem"; label = "Input"; ObjectID = "1679"; */
"1679.label" = "Input";

/* Class = "NSToolbarItem"; paletteLabel = "Input"; ObjectID = "1679"; */
"1679.paletteLabel" = "Input";

/* Class = "NSToolbarItem"; label = "General"; ObjectID = "1680"; */
"1680.label" = "General";

/* Class = "NSToolbarItem"; paletteLabel = "General"; ObjectID = "1680"; */
"1680.paletteLabel" = "General";

/* Class = "NSToolbarItem"; label = "Display"; ObjectID = "1681"; */
"1681.label" = "Display";

/* Class = "NSToolbarItem"; paletteLabel = "Display"; ObjectID = "1681"; */
"1681.paletteLabel" = "Display";

/* Class = "NSMenuItem"; title = "Custom..."; ObjectID = "1855"; */
"1855.title" = "Custom...";

/* Class = "NSPanel"; title = "Set Rotation"; ObjectID = "1856"; */
"1856.title" = "Set Rotation";

/* Class = "NSTextFieldCell"; title = "0º"; ObjectID = "1977"; */
"1977.title" = "0º";

/* Class = "NSTextFieldCell"; title = "90º"; ObjectID = "1979"; */
"1979.title" = "90º";

/* Class = "NSTextFieldCell"; title = "180º"; ObjectID = "1981"; */
"1981.title" = "180º";

/* Class = "NSTextFieldCell"; title = "270º"; ObjectID = "1983"; */
"1983.title" = "270º";

/* Class = "NSTextFieldCell"; placeholderString = "rotX"; ObjectID = "1988"; */
"1988.placeholderString" = "rotX";

/* Class = "NSTextFieldCell"; title = "Rotation set to:"; ObjectID = "1999"; */
"1999.title" = "Rotation set to:";

/* Class = "NSMenuItem"; title = "5x"; ObjectID = "2095"; */
"2095.title" = "5x";

/* Class = "NSButtonCell"; title = "Set to 0º"; ObjectID = "2155"; */
"2155.title" = "Set to 0º";

/* Class = "NSToolbarItem"; label = "Sound"; ObjectID = "2246"; */
"2246.label" = "Sound";

/* Class = "NSToolbarItem"; paletteLabel = "Sound"; ObjectID = "2246"; */
"2246.paletteLabel" = "Sound";

/* Class = "NSBox"; title = "General Settings"; ObjectID = "2250"; */
"2250.title" = "General Settings";

/* Class = "NSSlider"; gToolTip = "Sets the default sound volume."; ObjectID = "2253"; */
"2253.gToolTip" = "Sets the default sound volume.";

/* Class = "NSTextFieldCell"; placeholderString = "%1.1f%"; ObjectID = "2258"; */
"2258.placeholderString" = "%1.1f%";

/* Class = "NSTextFieldCell"; title = "Display Size:"; ObjectID = "2288"; */
"2288.title" = "Display Size:";

/* Class = "NSTextFieldCell"; title = "Display Rotation:"; ObjectID = "2290"; */
"2290.title" = "Display Rotation:";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "2294"; */
"2294.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = "New display views will show both NDS screens by default."; ObjectID = "2297"; */
"2297.gToolTip" = "New display views will show both NDS screens by default.";

/* Class = "NSMenuItem"; title = "Dual Screen"; ObjectID = "2297"; */
"2297.title" = "Dual Screen";

/* Class = "NSMenuItem"; gToolTip = "New display views will show only the NDS touch screen by default."; ObjectID = "2298"; */
"2298.gToolTip" = "New display views will show only the NDS touch screen by default.";

/* Class = "NSMenuItem"; title = "Touch"; ObjectID = "2298"; */
"2298.title" = "Touch";

/* Class = "NSTextFieldCell"; title = "Display Mode:"; ObjectID = "2299"; */
"2299.title" = "Display Mode:";

/* Class = "NSBox"; title = "SPU Interpolation Method"; ObjectID = "2327"; */
"2327.title" = "SPU Interpolation Method";

/* Class = "NSButtonCell"; gToolTip = "Performs no interpolation. This method produces the most accurate sound compared to the real hardware. All sound detail is preserved, but some sounds may sound harsh due to the presence of high-end harmonics. No CPU usage."; ObjectID = "2329"; */
"2329.gToolTip" = "Performs no interpolation. This method produces the most accurate sound compared to the real hardware. All sound detail is preserved, but some sounds may sound harsh due to the presence of high-end harmonics. No CPU usage.";

/* Class = "NSButtonCell"; title = "None"; ObjectID = "2329"; */
"2329.title" = "None";

/* Class = "NSButtonCell"; gToolTip = "Smooths the sound and eliminates the harsh sounding harmonics, but also causes a significant loss of sound detail, especially in the high-end. Negligible CPU usage."; ObjectID = "2330"; */
"2330.gToolTip" = "Smooths the sound and eliminates the harsh sounding harmonics, but also causes a significant loss of sound detail, especially in the high-end. Negligible CPU usage.";

/* Class = "NSButtonCell"; title = "Linear"; ObjectID = "2330"; */
"2330.title" = "Linear";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "2331"; */
"2331.title" = "Radio";

/* Class = "NSButtonCell"; gToolTip = "Excellent sound quality, producing the best balance between smoothness and sound detail. Neglible CPU usage. Recommended setting."; ObjectID = "2332"; */
"2332.gToolTip" = "Excellent sound quality, producing the best balance between smoothness and sound detail. Neglible CPU usage. Recommended setting.";

/* Class = "NSButtonCell"; title = "Cosine"; ObjectID = "2332"; */
"2332.title" = "Cosine";

/* Class = "NSToolbarItem"; label = "Emulation"; ObjectID = "2340"; */
"2340.label" = "Emulation";

/* Class = "NSToolbarItem"; paletteLabel = "Emulation"; ObjectID = "2340"; */
"2340.paletteLabel" = "Emulation";

/* Class = "NSBox"; title = "Emulation Timing"; ObjectID = "2341"; */
"2341.title" = "Emulation Timing";

/* Class = "NSBox"; title = "BIOS Configuration"; ObjectID = "2342"; */
"2342.title" = "BIOS Configuration";

/* Class = "NSBox"; title = "Firmware Configuration"; ObjectID = "2343"; */
"2343.title" = "Firmware Configuration";

/* Class = "NSBox"; title = "Debugger Configuration"; ObjectID = "2344"; */
"2344.title" = "Debugger Configuration";

/* Class = "NSButton"; gToolTip = "Greatly increases emulation accuracy, which improves the compatibility for most ROMs. This setting has a very high impact on overall emulation performance. Disabling this setting may dramatically improve performance, but may also cause some ROMs to stop working and cause other ROMs to show erratic behavior."; ObjectID = "2345"; */
"2345.gToolTip" = "Greatly increases emulation accuracy, which improves the compatibility for most ROMs. This setting has a very high impact on overall emulation performance. Disabling this setting may dramatically improve performance, but may also cause some ROMs to stop working and cause other ROMs to show erratic behavior.";

/* Class = "NSButtonCell"; title = "Advanced Bus-Level Timing"; ObjectID = "2346"; */
"2346.title" = "Advanced Bus-Level Timing";

/* Class = "NSButton"; gToolTip = "Makes more features available to the emulated hardware, but may affect ROM compatibility. May incur CPU usage, depending on which BIOS options are used."; ObjectID = "2347"; */
"2347.gToolTip" = "Makes more features available to the emulated hardware, but may affect ROM compatibility. May incur CPU usage, depending on which BIOS options are used.";

/* Class = "NSButtonCell"; title = "Use External BIOS Images"; ObjectID = "2348"; */
"2348.title" = "Use External BIOS Images";

/* Class = "NSTextFieldCell"; placeholderString = "Set BIOS Image..."; ObjectID = "2350"; */
"2350.placeholderString" = "Set BIOS Image...";

/* Class = "NSTextFieldCell"; title = "ARM9 BIOS Image:"; ObjectID = "2354"; */
"2354.title" = "ARM9 BIOS Image:";

/* Class = "NSButtonCell"; title = "Choose..."; ObjectID = "2356"; */
"2356.title" = "Choose...";

/* Class = "NSButtonCell"; title = "Choose..."; ObjectID = "2360"; */
"2360.title" = "Choose...";

/* Class = "NSTextFieldCell"; title = "ARM7 BIOS Image:"; ObjectID = "2361"; */
"2361.title" = "ARM7 BIOS Image:";

/* Class = "NSTextFieldCell"; placeholderString = "Set BIOS Image..."; ObjectID = "2362"; */
"2362.placeholderString" = "Set BIOS Image...";

/* Class = "NSButton"; gToolTip = "Enables the BIOS to use the ARM processor SWI routines. This is required for some ROMs to work properly. May CPU usage, depending on if the ROM uses the ARM SWIs."; ObjectID = "2363"; */
"2363.gToolTip" = "Enables the BIOS to use the ARM processor SWI routines. This is required for some ROMs to work properly. May CPU usage, depending on if the ROM uses the ARM SWIs.";

/* Class = "NSButtonCell"; title = "Emulate BIOS Software Interrupts"; ObjectID = "2364"; */
"2364.title" = "Emulate BIOS Software Interrupts";

/* Class = "NSButton"; gToolTip = "Prevents the Delay SWI from running. This may reduce the SWI-related CPU usage for some ROMs, but may also affect ROM compatibility."; ObjectID = "2365"; */
"2365.gToolTip" = "Prevents the Delay SWI from running. This may reduce the SWI-related CPU usage for some ROMs, but may also affect ROM compatibility.";

/* Class = "NSButtonCell"; title = "Patch DelayLoop SWI (speed hack)"; ObjectID = "2366"; */
"2366.title" = "Patch DelayLoop SWI (speed hack)";

/* Class = "NSButton"; gToolTip = "For developer usage only."; ObjectID = "2367"; */
"2367.gToolTip" = "For developer usage only.";

/* Class = "NSButtonCell"; title = "Use Debug Console"; ObjectID = "2368"; */
"2368.title" = "Use Debug Console";

/* Class = "NSButton"; gToolTip = "For developer usage only."; ObjectID = "2369"; */
"2369.gToolTip" = "For developer usage only.";

/* Class = "NSButtonCell"; title = "Emulate Ensata"; ObjectID = "2370"; */
"2370.title" = "Emulate Ensata";

/* Class = "NSButton"; gToolTip = "Uses an external firmware image, overriding the internally emulated firmware. To change your firmware settings, you must do so through the emulated environment."; ObjectID = "2371"; */
"2371.gToolTip" = "Uses an external firmware image, overriding the internally emulated firmware. To change your firmware settings, you must do so through the emulated environment.";

/* Class = "NSButtonCell"; title = "Choose..."; ObjectID = "2375"; */
"2375.title" = "Choose...";

/* Class = "NSTextFieldCell"; title = "Firmware Image:"; ObjectID = "2376"; */
"2376.title" = "Firmware Image:";

/* Class = "NSTextFieldCell"; placeholderString = "Set Firmware Image..."; ObjectID = "2377"; */
"2377.placeholderString" = "Set Firmware Image...";

/* Class = "NSButtonCell"; title = "Use External Firmware Image"; ObjectID = "2378"; */
"2378.title" = "Use External Firmware Image";

/* Class = "NSMenuItem"; title = "ROM Save Type"; ObjectID = "2382"; */
"2382.title" = "ROM Save Type";

/* Class = "NSMenu"; title = "ROM Save Type"; ObjectID = "2383"; */
"2383.title" = "ROM Save Type";

/* Class = "NSMenuItem"; title = "Automatic"; ObjectID = "2384"; */
"2384.title" = "Automatic";

/* Class = "NSMenuItem"; title = "EEPROM 4Kb"; ObjectID = "2386"; */
"2386.title" = "EEPROM 4Kb";

/* Class = "NSMenuItem"; title = "EEPROM 64Kb"; ObjectID = "2388"; */
"2388.title" = "EEPROM 64Kb";

/* Class = "NSMenuItem"; title = "EEPROM 512Kb"; ObjectID = "2389"; */
"2389.title" = "EEPROM 512Kb";

/* Class = "NSMenuItem"; title = "FRAM 256Kb"; ObjectID = "2390"; */
"2390.title" = "FRAM 256Kb";

/* Class = "NSMenuItem"; title = "FLASH 2Mb"; ObjectID = "2391"; */
"2391.title" = "FLASH 2Mb";

/* Class = "NSMenuItem"; title = "FLASH 4Mb"; ObjectID = "2392"; */
"2392.title" = "FLASH 4Mb";

/* Class = "NSMenuItem"; title = "FLASH 8Mb"; ObjectID = "2393"; */
"2393.title" = "FLASH 8Mb";

/* Class = "NSMenuItem"; title = "FLASH 16Mb"; ObjectID = "2394"; */
"2394.title" = "FLASH 16Mb";

/* Class = "NSMenuItem"; title = "FLASH 32Mb"; ObjectID = "2395"; */
"2395.title" = "FLASH 32Mb";

/* Class = "NSMenuItem"; title = "FLASH 64Mb"; ObjectID = "2396"; */
"2396.title" = "FLASH 64Mb";

/* Class = "NSMenuItem"; title = "FLASH 256Mb"; ObjectID = "2397"; */
"2397.title" = "FLASH 256Mb";

/* Class = "NSMenuItem"; title = "FLASH 128Mb"; ObjectID = "2398"; */
"2398.title" = "FLASH 128Mb";

/* Class = "NSMenuItem"; title = "FLASH 512Mb"; ObjectID = "2399"; */
"2399.title" = "FLASH 512Mb";

/* Class = "NSBox"; gToolTip = "Performs no sound interpolation. This method produces the most accurate sound compared to the real hardware. All sound detail is preserved, but some sounds may sound harsh due to the presence of high-end harmonics. No CPU usage."; ObjectID = "2427"; */
"2427.gToolTip" = "Performs no sound interpolation. This method produces the most accurate sound compared to the real hardware. All sound detail is preserved, but some sounds may sound harsh due to the presence of high-end harmonics. No CPU usage.";

/* Class = "NSBox"; title = "SPU Sound Synchronization Method"; ObjectID = "2427"; */
"2427.title" = "SPU Sound Synchronization Method";

/* Class = "NSBox"; title = "SPU Configuration"; ObjectID = "2428"; */
"2428.title" = "SPU Configuration";

/* Class = "NSButton"; gToolTip = "Enables the advanced SPU emulation engine, which improves the accuracy of the emulated sound. This option provides a richer audio experience. Medium CPU usage."; ObjectID = "2429"; */
"2429.gToolTip" = "Enables the advanced SPU emulation engine, which improves the accuracy of the emulated sound. This option provides a richer audio experience. Medium CPU usage.";

/* Class = "NSButtonCell"; title = "Advanced SPU Logic"; ObjectID = "2430"; */
"2430.title" = "Advanced SPU Logic";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "2433"; */
"2433.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = "Lowest latency and lowest CPU usage sound synchronization method that is compatible with the advanced SPU emulation engine. However, this method causes sound distortion as emulation speed decreases below normal, and causes sound detail loss as emulation speed increases above normal. Very low latency. Very low CPU usage. Recommended setting."; ObjectID = "2434"; */
"2434.gToolTip" = "Lowest latency and lowest CPU usage sound synchronization method that is compatible with the advanced SPU emulation engine. However, this method causes sound distortion as emulation speed decreases below normal, and causes sound detail loss as emulation speed increases above normal. Very low latency. Very low CPU usage. Recommended setting.";

/* Class = "NSMenuItem"; title = "\"N\" Method"; ObjectID = "2434"; */
"2434.title" = "\"N\" Method";

/* Class = "NSMenuItem"; gToolTip = "Pitch bends the sound depending on the emulation speed. Provides extremely smooth sound, but only when emulation speed is faster than normal. Medium latency. Low CPU usage."; ObjectID = "2435"; */
"2435.gToolTip" = "Pitch bends the sound depending on the emulation speed. Provides extremely smooth sound, but only when emulation speed is faster than normal. Medium latency. Low CPU usage.";

/* Class = "NSMenuItem"; title = "\"Z\" Method"; ObjectID = "2435"; */
"2435.title" = "\"Z\" Method";

/* Class = "NSMenuItem"; gToolTip = "Provides smooth sound at all emulation speeds, but with some added latency. High latency. Low CPU usage."; ObjectID = "2436"; */
"2436.gToolTip" = "Provides smooth sound at all emulation speeds, but with some added latency. High latency. Low CPU usage.";

/* Class = "NSMenuItem"; title = "\"P\" Method"; ObjectID = "2436"; */
"2436.title" = "\"P\" Method";

/* Class = "NSButtonCell"; gToolTip = "Has the lowest latency of all the sound synchronization methods, but is not compatible with the advanced SPU emulation engine. Neglible latency. Negligible CPU usage."; ObjectID = "2438"; */
"2438.gToolTip" = "Has the lowest latency of all the sound synchronization methods, but is not compatible with the advanced SPU emulation engine. Neglible latency. Negligible CPU usage.";

/* Class = "NSButtonCell"; title = "Dual SPU Synch/Asynch"; ObjectID = "2438"; */
"2438.title" = "Dual SPU Synch/Asynch";

/* Class = "NSButtonCell"; gToolTip = "Enables the use of more complex sound synchronization methods."; ObjectID = "2439"; */
"2439.gToolTip" = "Enables the use of more complex sound synchronization methods.";

/* Class = "NSButtonCell"; title = "Synchronous"; ObjectID = "2439"; */
"2439.title" = "Synchronous";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "2440"; */
"2440.title" = "Radio";

/* Class = "NSMenuItem"; title = "Disable Cheats"; ObjectID = "2482"; */
"2482.title" = "Disable Cheats";

/* Class = "NSMenuItem"; title = "Show Cheat Manager..."; ObjectID = "2483"; */
"2483.title" = "Show Cheat Manager...";

/* Class = "NSButtonCell"; title = "Save Settings as Default"; ObjectID = "2519"; */
"2519.title" = "Save Settings as Default";

/* Class = "NSMenuItem"; title = "Save Screenshot As..."; ObjectID = "2553"; */
"2553.title" = "Save Screenshot As...";

/* Class = "NSButton"; gToolTip = "Upon emulator execution, starts the firmware instead of the ROM. This will allow you access to some of the emulated hardware features. To boot from firmware, an external firmware image and both BIOS images must be loaded."; ObjectID = "2565"; */
"2565.gToolTip" = "Upon emulator execution, starts the firmware instead of the ROM. This will allow you access to some of the emulated hardware features. To boot from firmware, an external firmware image and both BIOS images must be loaded.";

/* Class = "NSButtonCell"; title = "Boot From Firmware"; ObjectID = "2566"; */
"2566.title" = "Boot From Firmware";

/* Class = "NSMenuItem"; title = "Reveal Game Data Folder in Finder"; ObjectID = "2604"; */
"2604.title" = "Reveal Game Data Folder in Finder";

/* Class = "NSMenuItem"; title = "ROM Info"; ObjectID = "2609"; */
"2609.title" = "ROM Info";

/* Class = "NSTextFieldCell"; placeholderString = "?"; ObjectID = "2810"; */
"2810.placeholderString" = "?";

/* Class = "NSTextFieldCell"; placeholderString = "?"; ObjectID = "2812"; */
"2812.placeholderString" = "?";

/* Class = "NSTextFieldCell"; placeholderString = "?"; ObjectID = "2814"; */
"2814.placeholderString" = "?";

/* Class = "NSTextFieldCell"; placeholderString = "?"; ObjectID = "2818"; */
"2818.placeholderString" = "?";

/* Class = "NSTextFieldCell"; placeholderString = "?"; ObjectID = "2819"; */
"2819.placeholderString" = "?";

/* Class = "NSTextFieldCell"; placeholderString = "?"; ObjectID = "2820"; */
"2820.placeholderString" = "?";

/* Class = "NSWindow"; title = "ROM Save File Migration"; ObjectID = "2847"; */
"2847.title" = "ROM Save File Migration";

/* Class = "NSTextFieldCell"; title = "Migrating the ROM save file will move it to DeSmuME's game data folder. If you do not migrate the save file now, a new file will be created instead. This will be like starting the ROM for the first time."; ObjectID = "2900"; */
"2900.title" = "Migrating the ROM save file will move it to DeSmuME's game data folder. If you do not migrate the save file now, a new file will be created instead. This will be like starting the ROM for the first time.";

/* Class = "NSButtonCell"; title = "Don't Migrate"; ObjectID = "2901"; */
"2901.title" = "Don't Migrate";

/* Class = "NSButtonCell"; title = "Migrate"; ObjectID = "2902"; */
"2902.title" = "Migrate";

/* Class = "NSTextFieldCell"; title = "This ROM's save file has not been created yet, but there is a save file with this ROM that has the same file name. Would you like to migrate it to work with DeSmuME?"; ObjectID = "2903"; */
"2903.title" = "This ROM's save file has not been created yet, but there is a save file with this ROM that has the same file name. Would you like to migrate it to work with DeSmuME?";

/* Class = "NSButtonCell"; title = "Do not show Game Data Migration Assistant on startup"; ObjectID = "3060"; */
"3060.title" = "Do not show Game Data Migration Assistant on startup";

/* Class = "NSButtonCell"; title = "Show Game Data Migration Assistant"; ObjectID = "3062"; */
"3062.title" = "Show Game Data Migration Assistant";

/* Class = "NSBox"; title = "User File Migration"; ObjectID = "3063"; */
"3063.title" = "User File Migration";

/* Class = "NSMenuItem"; title = "Edit"; ObjectID = "3204"; */
"3204.title" = "Edit";

/* Class = "NSMenu"; title = "Edit"; ObjectID = "3205"; */
"3205.title" = "Edit";

/* Class = "NSMenuItem"; title = "Undo"; ObjectID = "3206"; */
"3206.title" = "Undo";

/* Class = "NSMenuItem"; title = "Redo"; ObjectID = "3207"; */
"3207.title" = "Redo";

/* Class = "NSMenuItem"; title = "Cut"; ObjectID = "3209"; */
"3209.title" = "Cut";

/* Class = "NSMenuItem"; title = "Copy"; ObjectID = "3210"; */
"3210.title" = "Copy";

/* Class = "NSMenuItem"; title = "Paste"; ObjectID = "3211"; */
"3211.title" = "Paste";

/* Class = "NSMenuItem"; title = "Delete"; ObjectID = "3213"; */
"3213.title" = "Delete";

/* Class = "NSMenuItem"; title = "Select All"; ObjectID = "3214"; */
"3214.title" = "Select All";

/* Class = "NSWindow"; title = "Save State"; ObjectID = "3456"; */
"3456.title" = "Save State";

/* Class = "NSTextFieldCell"; title = "Would you like to save the emulation state before closing?"; ObjectID = "3462"; */
"3462.title" = "Would you like to save the emulation state before closing?";

/* Class = "NSTextFieldCell"; title = "If you haven't already saved using this ROM's save, then not saving the emulation state now will cause any unsaved changes to be lost."; ObjectID = "3463"; */
"3463.title" = "If you haven't already saved using this ROM's save, then not saving the emulation state now will cause any unsaved changes to be lost.";

/* Class = "NSButtonCell"; title = "Save"; ObjectID = "3464"; */
"3464.title" = "Save";

/* Class = "NSButtonCell"; title = "Don't Save"; ObjectID = "3465"; */
"3465.title" = "Don't Save";

/* Class = "NSButtonCell"; title = "Cancel"; ObjectID = "3472"; */
"3472.title" = "Cancel";

/* Class = "NSButtonCell"; title = "Enable Heads-Up Display"; ObjectID = "3481"; */
"3481.title" = "Enable Heads-Up Display";

/* Class = "NSBox"; title = "Box"; ObjectID = "3482"; */
"3482.title" = "Box";

/* Class = "NSWindow"; title = "Cheat Manager"; ObjectID = "3488"; */
"3488.title" = "Cheat Manager";

/* Class = "NSTableColumn"; headerCell.title = "Description"; ObjectID = "3507"; */
"3507.headerCell.title" = "Description";

/* Class = "NSTextFieldCell"; title = "Text Cell"; ObjectID = "3508"; */
"3508.title" = "Text Cell";

/* Class = "NSButtonCell"; title = "View Cheat Database..."; ObjectID = "3517"; */
"3517.title" = "View Cheat Database...";

/* Class = "NSMenuItem"; title = "Export ROM Save File..."; ObjectID = "3522"; */
"3522.title" = "Export ROM Save File...";

/* Class = "NSMenuItem"; title = "Import ROM Save File..."; ObjectID = "3523"; */
"3523.title" = "Import ROM Save File...";

/* Class = "NSMenuItem"; title = "HQ4x"; ObjectID = "3644"; */
"3644.title" = "HQ4x";

/* Class = "NSButtonCell"; title = "3xBRZ"; ObjectID = "3649"; */
"3649.title" = "3xBRZ";

/* Class = "NSButtonCell"; title = "2xBRZ"; ObjectID = "3650"; */
"3650.title" = "2xBRZ";

/* Class = "NSButtonCell"; title = "HQ4xS"; ObjectID = "3651"; */
"3651.title" = "HQ4xS";

/* Class = "NSButtonCell"; title = "HQ4x"; ObjectID = "3652"; */
"3652.title" = "HQ4x";

/* Class = "NSButtonCell"; title = "HQ3xS"; ObjectID = "3653"; */
"3653.title" = "HQ3xS";

/* Class = "NSButtonCell"; title = "HQ3x"; ObjectID = "3654"; */
"3654.title" = "HQ3x";

/* Class = "NSButtonCell"; title = "HQ2xS"; ObjectID = "3655"; */
"3655.title" = "HQ2xS";

/* Class = "NSButtonCell"; title = "HQ2x"; ObjectID = "3656"; */
"3656.title" = "HQ2x";

/* Class = "NSButtonCell"; title = "LQ2xS"; ObjectID = "3657"; */
"3657.title" = "LQ2xS";

/* Class = "NSButtonCell"; title = "LQ2x"; ObjectID = "3658"; */
"3658.title" = "LQ2x";

/* Class = "NSButtonCell"; title = "Super 2xSaI"; ObjectID = "3659"; */
"3659.title" = "Super 2xSaI";

/* Class = "NSButtonCell"; title = "2xSaI"; ObjectID = "3660"; */
"3660.title" = "2xSaI";

/* Class = "NSButtonCell"; title = "Super Eagle"; ObjectID = "3661"; */
"3661.title" = "Super Eagle";

/* Class = "NSButtonCell"; title = "EPX+"; ObjectID = "3662"; */
"3662.title" = "EPX+";

/* Class = "NSButtonCell"; title = "EPX"; ObjectID = "3663"; */
"3663.title" = "EPX";

/* Class = "NSButtonCell"; title = "Scanline"; ObjectID = "3664"; */
"3664.title" = "Scanline";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "3665"; */
"3665.title" = "Radio";

/* Class = "NSButtonCell"; title = "Nearest 2x"; ObjectID = "3666"; */
"3666.title" = "Nearest 2x";

/* Class = "NSButtonCell"; title = "None"; ObjectID = "3667"; */
"3667.title" = "None";

/* Class = "NSMenuItem"; title = "Show Sound Settings..."; ObjectID = "3709"; */
"3709.title" = "Show Sound Settings...";

/* Class = "NSPanel"; title = "Sound Settings"; ObjectID = "3712"; */
"3712.title" = "Sound Settings";

/* Class = "NSButton"; gToolTip = "Enables the advanced SPU emulation engine, which improves the accuracy of the emulated sound. This option provides a richer audio experience. Medium CPU usage."; ObjectID = "3714"; */
"3714.gToolTip" = "Enables the advanced SPU emulation engine, which improves the accuracy of the emulated sound. This option provides a richer audio experience. Medium CPU usage.";

/* Class = "NSButtonCell"; title = "Advanced SPU Logic"; ObjectID = "3715"; */
"3715.title" = "Advanced SPU Logic";

/* Class = "NSBox"; title = "SPU Interpolation Method"; ObjectID = "3716"; */
"3716.title" = "SPU Interpolation Method";

/* Class = "NSBox"; title = "SPU Sound Synchronization Method"; ObjectID = "3717"; */
"3717.title" = "SPU Sound Synchronization Method";

/* Class = "NSButtonCell"; gToolTip = "Performs no interpolation. This method produces the most accurate sound compared to the real hardware. All sound detail is preserved, but some sounds may sound harsh due to the presence of high-end harmonics. No CPU usage."; ObjectID = "3719"; */
"3719.gToolTip" = "Performs no interpolation. This method produces the most accurate sound compared to the real hardware. All sound detail is preserved, but some sounds may sound harsh due to the presence of high-end harmonics. No CPU usage.";

/* Class = "NSButtonCell"; title = "None"; ObjectID = "3719"; */
"3719.title" = "None";

/* Class = "NSButtonCell"; gToolTip = "Smooths the sound and eliminates the harsh sounding harmonics, but also causes a significant loss of sound detail, especially in the high-end. Negligible CPU usage."; ObjectID = "3720"; */
"3720.gToolTip" = "Smooths the sound and eliminates the harsh sounding harmonics, but also causes a significant loss of sound detail, especially in the high-end. Negligible CPU usage.";

/* Class = "NSButtonCell"; title = "Linear"; ObjectID = "3720"; */
"3720.title" = "Linear";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "3721"; */
"3721.title" = "Radio";

/* Class = "NSButtonCell"; gToolTip = "Has the lowest latency of all the sound synchronization methods, but is not compatible with the advanced SPU emulation engine. Neglible latency. Negligible CPU usage."; ObjectID = "3723"; */
"3723.gToolTip" = "Has the lowest latency of all the sound synchronization methods, but is not compatible with the advanced SPU emulation engine. Neglible latency. Negligible CPU usage.";

/* Class = "NSButtonCell"; title = "Dual SPU Synch/Asynch"; ObjectID = "3723"; */
"3723.title" = "Dual SPU Synch/Asynch";

/* Class = "NSButtonCell"; gToolTip = "Enables the use of more complex sound synchronization methods."; ObjectID = "3724"; */
"3724.gToolTip" = "Enables the use of more complex sound synchronization methods.";

/* Class = "NSButtonCell"; title = "Synchronous"; ObjectID = "3724"; */
"3724.title" = "Synchronous";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "3725"; */
"3725.title" = "Radio";

/* Class = "NSButtonCell"; gToolTip = "Excellent sound quality, producing the best balance between smoothness and sound detail. Neglible CPU usage. Recommended setting."; ObjectID = "3732"; */
"3732.gToolTip" = "Excellent sound quality, producing the best balance between smoothness and sound detail. Neglible CPU usage. Recommended setting.";

/* Class = "NSButtonCell"; title = "Cosine"; ObjectID = "3732"; */
"3732.title" = "Cosine";

/* Class = "NSBox"; title = "SPU Configuration"; ObjectID = "3733"; */
"3733.title" = "SPU Configuration";

/* Class = "NSSlider"; gToolTip = "Sets the current sound volume."; ObjectID = "3736"; */
"3736.gToolTip" = "Sets the current sound volume.";

/* Class = "NSTextFieldCell"; placeholderString = "%1.1f%"; ObjectID = "3740"; */
"3740.placeholderString" = "%1.1f%";

/* Class = "NSBox"; title = "General Settings"; ObjectID = "3747"; */
"3747.title" = "General Settings";

/* Class = "NSButtonCell"; title = "Save Settings as Default"; ObjectID = "3749"; */
"3749.title" = "Save Settings as Default";

/* Class = "NSMenuItem"; title = "Disable Auto Frame Skip"; ObjectID = "3751"; */
"3751.title" = "Disable Auto Frame Skip";

/* Class = "NSButton"; gToolTip = "When set, SoftRasterizer will produce smoother color transitions than a standard NDS. No CPU usage."; ObjectID = "3771"; */
"3771.gToolTip" = "When set, SoftRasterizer will produce smoother color transitions than a standard NDS. No CPU usage.";

/* Class = "NSButtonCell"; title = "High-Precision Color Interpolation"; ObjectID = "3772"; */
"3772.title" = "High-Precision Color Interpolation";

/* Class = "NSButton"; gToolTip = "When set, the 3D renderer will emulate the NDS toon edge marking."; ObjectID = "3773"; */
"3773.gToolTip" = "When set, the 3D renderer will emulate the NDS toon edge marking.";

/* Class = "NSButtonCell"; title = "Enable Edge Marking"; ObjectID = "3774"; */
"3774.title" = "Enable Edge Marking";

/* Class = "NSButton"; gToolTip = "When set, the 3D renderer will render fog effects. This may affect the atmospheric look of some 3D scenes."; ObjectID = "3775"; */
"3775.gToolTip" = "When set, the 3D renderer will render fog effects. This may affect the atmospheric look of some 3D scenes.";

/* Class = "NSButtonCell"; title = "Enable Fog"; ObjectID = "3776"; */
"3776.title" = "Enable Fog";

/* Class = "NSButton"; gToolTip = "When set, the 3D renderer will render textures onto 3D surfaces. When not set, all 3D surfaces will be solid colored (usually white)."; ObjectID = "3777"; */
"3777.gToolTip" = "When set, the 3D renderer will render textures onto 3D surfaces. When not set, all 3D surfaces will be solid colored (usually white).";

/* Class = "NSButtonCell"; title = "Enable Textures"; ObjectID = "3778"; */
"3778.title" = "Enable Textures";

/* Class = "NSTextField"; gToolTip = "This value affects SoftRasterizer's fragment processing. Larger values will allow more fragments to pass the Depth-Equals test, making it more likely for certain fragments to draw. This may improve the look of some games, such as the appearance of shadows in \"The Legend of Zelda: Spirit Tracks.\" No CPU usage."; ObjectID = "3779"; */
"3779.gToolTip" = "This value affects SoftRasterizer's fragment processing. Larger values will allow more fragments to pass the Depth-Equals test, making it more likely for certain fragments to draw. This may improve the look of some games, such as the appearance of shadows in \"The Legend of Zelda: Spirit Tracks.\" No CPU usage.";

/* Class = "NSTextFieldCell"; title = "0"; ObjectID = "3780"; */
"3780.title" = "0";

/* Class = "NSTextFieldCell"; title = "Depth-Equals Test Tolerance:"; ObjectID = "3783"; */
"3783.title" = "Depth-Equals Test Tolerance:";

/* Class = "NSBox"; title = "Pixel Scaler"; ObjectID = "3784"; */
"3784.title" = "Pixel Scaler";

/* Class = "NSBox"; title = "SoftRasterizer Options"; ObjectID = "3786"; */
"3786.title" = "SoftRasterizer Options";

/* Class = "NSTabViewItem"; label = "3D Rendering"; ObjectID = "3787"; */
"3787.label" = "3D Rendering";

/* Class = "NSMenuItem"; title = "Show 3D Rendering Settings..."; ObjectID = "3789"; */
"3789.title" = "Show 3D Rendering Settings...";

/* Class = "NSPanel"; title = "3D Rendering Settings"; ObjectID = "3790"; */
"3790.title" = "3D Rendering Settings";

/* Class = "NSButtonCell"; title = "Save Settings as Default"; ObjectID = "3794"; */
"3794.title" = "Save Settings as Default";

/* Class = "NSBox"; title = "SoftRasterizer Options"; ObjectID = "3798"; */
"3798.title" = "SoftRasterizer Options";

/* Class = "NSTextField"; gToolTip = "[DISABLED FOR TESTING. THIS SETTING CURRENTLY DOES NOTHING.] This value affects SoftRasterizer's fragment processing. Larger values will allow more fragments to pass the Depth-Equals test, making it more likely for certain fragments to draw. This may improve the look of some games, such as the appearance of shadows in \"The Legend of Zelda: Spirit Tracks.\" No CPU usage."; ObjectID = "3800"; */
"3800.gToolTip" = "[DISABLED FOR TESTING. THIS SETTING CURRENTLY DOES NOTHING.] This value affects SoftRasterizer's fragment processing. Larger values will allow more fragments to pass the Depth-Equals test, making it more likely for certain fragments to draw. This may improve the look of some games, such as the appearance of shadows in \"The Legend of Zelda: Spirit Tracks.\" No CPU usage.";

/* Class = "NSButton"; gToolTip = "When set, SoftRasterizer will produce smoother color transitions than a standard NDS. No CPU usage."; ObjectID = "3801"; */
"3801.gToolTip" = "When set, SoftRasterizer will produce smoother color transitions than a standard NDS. No CPU usage.";

/* Class = "NSButton"; gToolTip = "When set, the 3D renderer will emulate the NDS toon edge marking by default."; ObjectID = "3802"; */
"3802.gToolTip" = "When set, the 3D renderer will emulate the NDS toon edge marking by default.";

/* Class = "NSButton"; gToolTip = "When set, the 3D renderer will render fog effects by default. This may affect the atmospheric look of some 3D scenes."; ObjectID = "3803"; */
"3803.gToolTip" = "When set, the 3D renderer will render fog effects by default. This may affect the atmospheric look of some 3D scenes.";

/* Class = "NSButton"; gToolTip = "When set, the 3D renderer will render textures onto 3D surfaces by default. When not set, all 3D surfaces will be solid colored (usually white)."; ObjectID = "3804"; */
"3804.gToolTip" = "When set, the 3D renderer will render textures onto 3D surfaces by default. When not set, all 3D surfaces will be solid colored (usually white).";

/* Class = "NSButtonCell"; title = "Enable Textures"; ObjectID = "3805"; */
"3805.title" = "Enable Textures";

/* Class = "NSButtonCell"; title = "Enable Fog"; ObjectID = "3806"; */
"3806.title" = "Enable Fog";

/* Class = "NSButtonCell"; title = "Enable Edge Marking"; ObjectID = "3807"; */
"3807.title" = "Enable Edge Marking";

/* Class = "NSButtonCell"; title = "High-Precision Color Interpolation"; ObjectID = "3808"; */
"3808.title" = "High-Precision Color Interpolation";

/* Class = "NSTextFieldCell"; title = "Depth-Equals Test Tolerance:"; ObjectID = "3811"; */
"3811.title" = "Depth-Equals Test Tolerance:";

/* Class = "NSBox"; title = "3D Rendering Engine"; ObjectID = "3837"; */
"3837.title" = "3D Rendering Engine";

/* Class = "NSButtonCell"; gToolTip = "Disables 3D rendering. No CPU usage."; ObjectID = "3839"; */
"3839.gToolTip" = "Disables 3D rendering. No CPU usage.";

/* Class = "NSButtonCell"; title = "None"; ObjectID = "3839"; */
"3839.title" = "None";

/* Class = "NSButtonCell"; gToolTip = "DeSmuME's internal software 3D rendering engine. Has the best 3D emulation accuracy. Very high CPU usage. Recommended setting."; ObjectID = "3840"; */
"3840.gToolTip" = "DeSmuME's internal software 3D rendering engine. Has the best 3D emulation accuracy. Very high CPU usage. Recommended setting.";

/* Class = "NSButtonCell"; title = "SoftRasterizer"; ObjectID = "3840"; */
"3840.title" = "SoftRasterizer";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "3841"; */
"3841.title" = "Radio";

/* Class = "NSPopUpButton"; gToolTip = "Sets the default 3D rendering engine for rendering the NDS 3D layer."; ObjectID = "3843"; */
"3843.gToolTip" = "Sets the default 3D rendering engine for rendering the NDS 3D layer.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "3845"; */
"3845.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = "Disables 3D rendering. No CPU usage."; ObjectID = "3846"; */
"3846.gToolTip" = "Disables 3D rendering. No CPU usage.";

/* Class = "NSMenuItem"; title = "None"; ObjectID = "3846"; */
"3846.title" = "None";

/* Class = "NSMenuItem"; gToolTip = "DeSmuME's internal software 3D rendering engine. Has the best 3D emulation accuracy. Very high CPU usage. Recommended setting."; ObjectID = "3847"; */
"3847.gToolTip" = "DeSmuME's internal software 3D rendering engine. Has the best 3D emulation accuracy. Very high CPU usage. Recommended setting.";

/* Class = "NSMenuItem"; title = "SoftRasterizer"; ObjectID = "3847"; */
"3847.title" = "SoftRasterizer";

/* Class = "NSTextFieldCell"; title = "3D Rendering Engine:"; ObjectID = "3850"; */
"3850.title" = "3D Rendering Engine:";

/* Class = "NSBox"; title = "General Settings"; ObjectID = "3885"; */
"3885.title" = "General Settings";

/* Class = "NSButton"; gToolTip = "Fixes some graphical bugs involving lines, but causes some other bugs. Not many games use lines."; ObjectID = "3886"; */
"3886.gToolTip" = "Fixes some graphical bugs involving lines, but causes some other bugs. Not many games use lines.";

/* Class = "NSButtonCell"; title = "Enable Line Hack"; ObjectID = "3887"; */
"3887.title" = "Enable Line Hack";

/* Class = "NSPopUpButton"; gToolTip = "Sets the default number of processing threads that DeSmuME will use for 3D rendering. This is an option for advanced users. For most cases, it's best to keep this set to Automatic."; ObjectID = "3888"; */
"3888.gToolTip" = "Sets the default number of processing threads that DeSmuME will use for 3D rendering. This is an option for advanced users. For most cases, it's best to keep this set to Automatic.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "3890"; */
"3890.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = "DeSmuME automatically chooses the best number of rendering threads based on your hardware."; ObjectID = "3891"; */
"3891.gToolTip" = "DeSmuME automatically chooses the best number of rendering threads based on your hardware.";

/* Class = "NSMenuItem"; title = "Automatic"; ObjectID = "3891"; */
"3891.title" = "Automatic";

/* Class = "NSMenuItem"; gToolTip = "Renders 3D on the same thread as the core emulation thread by default. Best performance option for single processor machines."; ObjectID = "3892"; */
"3892.gToolTip" = "Renders 3D on the same thread as the core emulation thread by default. Best performance option for single processor machines.";

/* Class = "NSMenuItem"; title = "Single-Threaded"; ObjectID = "3892"; */
"3892.title" = "Single-Threaded";

/* Class = "NSMenuItem"; gToolTip = "Renders 3D on two separate threads by default. May improve 3D performance on multiprocessor machines, but slightly reduces performance on single processor machines."; ObjectID = "3893"; */
"3893.gToolTip" = "Renders 3D on two separate threads by default. May improve 3D performance on multiprocessor machines, but slightly reduces performance on single processor machines.";

/* Class = "NSMenuItem"; title = "2 Threads"; ObjectID = "3893"; */
"3893.title" = "2 Threads";

/* Class = "NSMenuItem"; gToolTip = "Renders 3D on four separate threads by default. May improve 3D performance on multiprocessor machines, but significantly reduces performance on single processor machines."; ObjectID = "3894"; */
"3894.gToolTip" = "Renders 3D on four separate threads by default. May improve 3D performance on multiprocessor machines, but significantly reduces performance on single processor machines.";

/* Class = "NSMenuItem"; title = "4 Threads"; ObjectID = "3894"; */
"3894.title" = "4 Threads";

/* Class = "NSTextFieldCell"; title = "Rendering Threads:"; ObjectID = "3897"; */
"3897.title" = "Rendering Threads:";

/* Class = "NSBox"; title = "General Settings"; ObjectID = "3899"; */
"3899.title" = "General Settings";

/* Class = "NSButton"; gToolTip = "Fixes some graphical bugs involving lines, but causes some other bugs. Not many games use lines."; ObjectID = "3900"; */
"3900.gToolTip" = "Fixes some graphical bugs involving lines, but causes some other bugs. Not many games use lines.";

/* Class = "NSButtonCell"; title = "Enable Line Hack"; ObjectID = "3901"; */
"3901.title" = "Enable Line Hack";

/* Class = "NSMenuItem"; title = "Display Mode"; ObjectID = "3935"; */
"3935.title" = "Display Mode";

/* Class = "NSMenu"; title = "Display Mode"; ObjectID = "3936"; */
"3936.title" = "Display Mode";

/* Class = "NSMenuItem"; title = "Main"; ObjectID = "3937"; */
"3937.title" = "Main";

/* Class = "NSMenuItem"; title = "Touch"; ObjectID = "3938"; */
"3938.title" = "Touch";

/* Class = "NSMenuItem"; title = "Dual Screen"; ObjectID = "3939"; */
"3939.title" = "Dual Screen";

/* Class = "NSButtonCell"; gToolTip = "Lowest latency and lowest CPU usage sound synchronization method that is compatible with the advanced SPU emulation engine. However, this method causes sound distortion as emulation speed decreases below normal, and causes sound detail loss as emulation speed increases above normal. Very low latency. Very low CPU usage. Recommended setting."; ObjectID = "3966"; */
"3966.gToolTip" = "Lowest latency and lowest CPU usage sound synchronization method that is compatible with the advanced SPU emulation engine. However, this method causes sound distortion as emulation speed decreases below normal, and causes sound detail loss as emulation speed increases above normal. Very low latency. Very low CPU usage. Recommended setting.";

/* Class = "NSButtonCell"; title = "\"N\" Method"; ObjectID = "3966"; */
"3966.title" = "\"N\" Method";

/* Class = "NSButtonCell"; gToolTip = "Pitch bends the sound depending on the emulation speed. Provides extremely smooth sound, but only when emulation speed is faster than normal. Medium latency. Low CPU usage."; ObjectID = "3967"; */
"3967.gToolTip" = "Pitch bends the sound depending on the emulation speed. Provides extremely smooth sound, but only when emulation speed is faster than normal. Medium latency. Low CPU usage.";

/* Class = "NSButtonCell"; title = "\"Z\" Method"; ObjectID = "3967"; */
"3967.title" = "\"Z\" Method";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "3968"; */
"3968.title" = "Radio";

/* Class = "NSButtonCell"; gToolTip = "Provides smooth sound at all emulation speeds, but with some added latency. High latency. Low CPU usage."; ObjectID = "3969"; */
"3969.gToolTip" = "Provides smooth sound at all emulation speeds, but with some added latency. High latency. Low CPU usage.";

/* Class = "NSButtonCell"; title = "\"P\" Method"; ObjectID = "3969"; */
"3969.title" = "\"P\" Method";

/* Class = "NSTextFieldCell"; title = "Audio Output Engine: "; ObjectID = "3993"; */
"3993.title" = "Audio Output Engine: ";

/* Class = "NSPopUpButton"; gToolTip = "Sets the default audio output engine."; ObjectID = "3994"; */
"3994.gToolTip" = "Sets the default audio output engine.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "3996"; */
"3996.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = "Disables audio output. No CPU usage."; ObjectID = "3997"; */
"3997.gToolTip" = "Disables audio output. No CPU usage.";

/* Class = "NSMenuItem"; title = "None"; ObjectID = "3997"; */
"3997.title" = "None";

/* Class = "NSMenuItem"; gToolTip = "Native audio output engine for Mac OS X. Low CPU usage."; ObjectID = "3998"; */
"3998.gToolTip" = "Native audio output engine for Mac OS X. Low CPU usage.";

/* Class = "NSMenuItem"; title = "OS X Core Audio"; ObjectID = "3998"; */
"3998.title" = "OS X Core Audio";

/* Class = "NSButtonCell"; gToolTip = "Disables audio output. No CPU usage."; ObjectID = "4002"; */
"4002.gToolTip" = "Disables audio output. No CPU usage.";

/* Class = "NSButtonCell"; title = "None"; ObjectID = "4002"; */
"4002.title" = "None";

/* Class = "NSButtonCell"; gToolTip = "Native audio output engine for Mac OS X. Low CPU usage."; ObjectID = "4003"; */
"4003.gToolTip" = "Native audio output engine for Mac OS X. Low CPU usage.";

/* Class = "NSButtonCell"; title = "OS X Core Audio"; ObjectID = "4003"; */
"4003.title" = "OS X Core Audio";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "4004"; */
"4004.title" = "Radio";

/* Class = "NSBox"; title = "Audio Output Engine"; ObjectID = "4024"; */
"4024.title" = "Audio Output Engine";

/* Class = "NSPanel"; title = "Emulation Settings"; ObjectID = "4027"; */
"4027.title" = "Emulation Settings";

/* Class = "NSBox"; title = "Emulation Timing"; ObjectID = "4029"; */
"4029.title" = "Emulation Timing";

/* Class = "NSButton"; gToolTip = "Greatly increases emulation accuracy, which improves the compatibility for most ROMs. This setting has a very high impact on overall emulation performance. Disabling this setting may dramatically improve performance, but may also cause some ROMs to stop working and cause other ROMs to show erratic behavior."; ObjectID = "4030"; */
"4030.gToolTip" = "Greatly increases emulation accuracy, which improves the compatibility for most ROMs. This setting has a very high impact on overall emulation performance. Disabling this setting may dramatically improve performance, but may also cause some ROMs to stop working and cause other ROMs to show erratic behavior.";

/* Class = "NSButtonCell"; title = "Advanced Bus-Level Timing"; ObjectID = "4031"; */
"4031.title" = "Advanced Bus-Level Timing";

/* Class = "NSBox"; title = "BIOS Configuration"; ObjectID = "4032"; */
"4032.title" = "BIOS Configuration";

/* Class = "NSButton"; gToolTip = "Makes more features available to the emulated hardware, but may affect ROM compatibility. May incur CPU usage, depending on which BIOS options are used."; ObjectID = "4033"; */
"4033.gToolTip" = "Makes more features available to the emulated hardware, but may affect ROM compatibility. May incur CPU usage, depending on which BIOS options are used.";

/* Class = "NSButtonCell"; title = "Use External BIOS Images"; ObjectID = "4034"; */
"4034.title" = "Use External BIOS Images";

/* Class = "NSButton"; gToolTip = "Enables the BIOS to use the ARM processor SWI routines. This is required for some ROMs to work properly. May incur CPU usage, depending on if the ROM uses the ARM SWIs."; ObjectID = "4035"; */
"4035.gToolTip" = "Enables the BIOS to use the ARM processor SWI routines. This is required for some ROMs to work properly. May incur CPU usage, depending on if the ROM uses the ARM SWIs.";

/* Class = "NSButtonCell"; title = "Emulate BIOS SWIs"; ObjectID = "4036"; */
"4036.title" = "Emulate BIOS SWIs";

/* Class = "NSButton"; gToolTip = "Prevents the Delay SWI from running. This may reduce the SWI-related CPU usage for some ROMs, but may also affect ROM compatibility."; ObjectID = "4037"; */
"4037.gToolTip" = "Prevents the Delay SWI from running. This may reduce the SWI-related CPU usage for some ROMs, but may also affect ROM compatibility.";

/* Class = "NSButtonCell"; title = "Patch DelayLoop SWI"; ObjectID = "4038"; */
"4038.title" = "Patch DelayLoop SWI";

/* Class = "NSBox"; title = "Firmware Configuration"; ObjectID = "4039"; */
"4039.title" = "Firmware Configuration";

/* Class = "NSButtonCell"; title = "Save Settings as Default"; ObjectID = "4041"; */
"4041.title" = "Save Settings as Default";

/* Class = "NSButton"; gToolTip = "Uses an external firmware image, overriding the internally emulated firmware. To change your firmware settings, you must do so through the emulated environment."; ObjectID = "4043"; */
"4043.gToolTip" = "Uses an external firmware image, overriding the internally emulated firmware. To change your firmware settings, you must do so through the emulated environment.";

/* Class = "NSButtonCell"; title = "Use External Firmware Image"; ObjectID = "4044"; */
"4044.title" = "Use External Firmware Image";

/* Class = "NSButton"; gToolTip = "Upon emulator execution, starts the firmware instead of the ROM. This will allow you access to some of the emulated hardware features. To boot from firmware, an external firmware image and both BIOS images must be loaded."; ObjectID = "4045"; */
"4045.gToolTip" = "Upon emulator execution, starts the firmware instead of the ROM. This will allow you access to some of the emulated hardware features. To boot from firmware, an external firmware image and both BIOS images must be loaded.";

/* Class = "NSButtonCell"; title = "Boot From Firmware"; ObjectID = "4046"; */
"4046.title" = "Boot From Firmware";

/* Class = "NSBox"; title = "Debugger Configuration"; ObjectID = "4047"; */
"4047.title" = "Debugger Configuration";

/* Class = "NSButton"; gToolTip = "For developer usage only."; ObjectID = "4048"; */
"4048.gToolTip" = "For developer usage only.";

/* Class = "NSButtonCell"; title = "Use Debug Console"; ObjectID = "4049"; */
"4049.title" = "Use Debug Console";

/* Class = "NSButton"; gToolTip = "For developer usage only."; ObjectID = "4050"; */
"4050.gToolTip" = "For developer usage only.";

/* Class = "NSButtonCell"; title = "Emulate Ensata"; ObjectID = "4051"; */
"4051.title" = "Emulate Ensata";

/* Class = "NSMenuItem"; title = "Show Emulation Settings..."; ObjectID = "4062"; */
"4062.title" = "Show Emulation Settings...";

/* Class = "NSTextFieldCell"; title = "Configure Internal Firmware:"; ObjectID = "4067"; */
"4067.title" = "Configure Internal Firmware:";

/* Class = "NSTextField"; gToolTip = "Nicknames should be a maximum of 10 characters. Any additional characters will be truncated."; ObjectID = "4069"; */
"4069.gToolTip" = "Nicknames should be a maximum of 10 characters. Any additional characters will be truncated.";

/* Class = "NSTextField"; gToolTip = "Messages should be a maximum of 26 characters. Any additional characters will be truncated."; ObjectID = "4070"; */
"4070.gToolTip" = "Messages should be a maximum of 26 characters. Any additional characters will be truncated.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "4082"; */
"4082.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "Turquoise"; ObjectID = "4083"; */
"4083.title" = "Turquoise";

/* Class = "NSMenuItem"; title = "Blue"; ObjectID = "4084"; */
"4084.title" = "Blue";

/* Class = "NSMenuItem"; title = "Sea Green"; ObjectID = "4085"; */
"4085.title" = "Sea Green";

/* Class = "NSMenuItem"; title = "Dark Purple"; ObjectID = "4086"; */
"4086.title" = "Dark Purple";

/* Class = "NSMenuItem"; title = "Dark Green"; ObjectID = "4087"; */
"4087.title" = "Dark Green";

/* Class = "NSMenuItem"; title = "Violet"; ObjectID = "4088"; */
"4088.title" = "Violet";

/* Class = "NSMenuItem"; title = "Magenta"; ObjectID = "4089"; */
"4089.title" = "Magenta";

/* Class = "NSMenuItem"; title = "Green"; ObjectID = "4090"; */
"4090.title" = "Green";

/* Class = "NSMenuItem"; title = "Dark Blue"; ObjectID = "4091"; */
"4091.title" = "Dark Blue";

/* Class = "NSMenuItem"; title = "Lime Green"; ObjectID = "4092"; */
"4092.title" = "Lime Green";

/* Class = "NSMenuItem"; title = "Yellow"; ObjectID = "4093"; */
"4093.title" = "Yellow";

/* Class = "NSMenuItem"; title = "Orange"; ObjectID = "4094"; */
"4094.title" = "Orange";

/* Class = "NSMenuItem"; title = "Red"; ObjectID = "4095"; */
"4095.title" = "Red";

/* Class = "NSMenuItem"; title = "Pink"; ObjectID = "4096"; */
"4096.title" = "Pink";

/* Class = "NSMenuItem"; title = "Brown"; ObjectID = "4097"; */
"4097.title" = "Brown";

/* Class = "NSMenuItem"; title = "Gray"; ObjectID = "4098"; */
"4098.title" = "Gray";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "4100"; */
"4100.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "Italian"; ObjectID = "4101"; */
"4101.title" = "Italian";

/* Class = "NSMenuItem"; title = "Spanish"; ObjectID = "4102"; */
"4102.title" = "Spanish";

/* Class = "NSMenuItem"; title = "German"; ObjectID = "4103"; */
"4103.title" = "German";

/* Class = "NSMenuItem"; title = "French"; ObjectID = "4104"; */
"4104.title" = "French";

/* Class = "NSMenuItem"; title = "English"; ObjectID = "4105"; */
"4105.title" = "English";

/* Class = "NSMenuItem"; title = "Japanese"; ObjectID = "4106"; */
"4106.title" = "Japanese";

/* Class = "NSTextFieldCell"; title = "Note: To use this configuration, click Apply, and then reset the emulator. Also, these settings will be overridden if you are using an external firmware image. If you want to use this configuration, ensure that the Use External Firmware Image setting is disabled."; ObjectID = "4107"; */
"4107.title" = "Note: To use this configuration, click Apply, and then reset the emulator. Also, these settings will be overridden if you are using an external firmware image. If you want to use this configuration, ensure that the Use External Firmware Image setting is disabled.";

/* Class = "NSTextFieldCell"; title = "Language:"; ObjectID = "4110"; */
"4110.title" = "Language:";

/* Class = "NSTextFieldCell"; title = "Birthday:"; ObjectID = "4111"; */
"4111.title" = "Birthday:";

/* Class = "NSTextFieldCell"; title = "Favorite Color:"; ObjectID = "4112"; */
"4112.title" = "Favorite Color:";

/* Class = "NSTextFieldCell"; title = "Message:"; ObjectID = "4113"; */
"4113.title" = "Message:";

/* Class = "NSTextFieldCell"; title = "Nickname:"; ObjectID = "4114"; */
"4114.title" = "Nickname:";

/* Class = "NSTextFieldCell"; placeholderString = "Enter a message..."; ObjectID = "4115"; */
"4115.placeholderString" = "Enter a message...";

/* Class = "NSTextFieldCell"; placeholderString = "Enter a nickname..."; ObjectID = "4116"; */
"4116.placeholderString" = "Enter a nickname...";

/* Class = "NSButtonCell"; title = "Apply"; ObjectID = "4180"; */
"4180.title" = "Apply";

/* Class = "NSWindow"; title = "Internal Firmware Preferences"; ObjectID = "4181"; */
"4181.title" = "Internal Firmware Preferences";

/* Class = "NSTextField"; gToolTip = "Nicknames should be a maximum of 10 characters. Any additional characters will be truncated."; ObjectID = "4191"; */
"4191.gToolTip" = "Nicknames should be a maximum of 10 characters. Any additional characters will be truncated.";

/* Class = "NSTextField"; gToolTip = "Messages should be a maximum of 26 characters. Any additional characters will be truncated."; ObjectID = "4192"; */
"4192.gToolTip" = "Messages should be a maximum of 26 characters. Any additional characters will be truncated.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "4202"; */
"4202.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "Gray"; ObjectID = "4203"; */
"4203.title" = "Gray";

/* Class = "NSMenuItem"; title = "Brown"; ObjectID = "4204"; */
"4204.title" = "Brown";

/* Class = "NSMenuItem"; title = "Pink"; ObjectID = "4205"; */
"4205.title" = "Pink";

/* Class = "NSMenuItem"; title = "Red"; ObjectID = "4206"; */
"4206.title" = "Red";

/* Class = "NSMenuItem"; title = "Orange"; ObjectID = "4207"; */
"4207.title" = "Orange";

/* Class = "NSMenuItem"; title = "Yellow"; ObjectID = "4208"; */
"4208.title" = "Yellow";

/* Class = "NSMenuItem"; title = "Lime Green"; ObjectID = "4209"; */
"4209.title" = "Lime Green";

/* Class = "NSMenuItem"; title = "Dark Blue"; ObjectID = "4210"; */
"4210.title" = "Dark Blue";

/* Class = "NSMenuItem"; title = "Green"; ObjectID = "4211"; */
"4211.title" = "Green";

/* Class = "NSMenuItem"; title = "Magenta"; ObjectID = "4212"; */
"4212.title" = "Magenta";

/* Class = "NSMenuItem"; title = "Violet"; ObjectID = "4213"; */
"4213.title" = "Violet";

/* Class = "NSMenuItem"; title = "Dark Green"; ObjectID = "4214"; */
"4214.title" = "Dark Green";

/* Class = "NSMenuItem"; title = "Dark Purple"; ObjectID = "4215"; */
"4215.title" = "Dark Purple";

/* Class = "NSMenuItem"; title = "Sea Green"; ObjectID = "4216"; */
"4216.title" = "Sea Green";

/* Class = "NSMenuItem"; title = "Blue"; ObjectID = "4217"; */
"4217.title" = "Blue";

/* Class = "NSMenuItem"; title = "Turquoise"; ObjectID = "4218"; */
"4218.title" = "Turquoise";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "4220"; */
"4220.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "Japanese"; ObjectID = "4221"; */
"4221.title" = "Japanese";

/* Class = "NSMenuItem"; title = "English"; ObjectID = "4222"; */
"4222.title" = "English";

/* Class = "NSMenuItem"; title = "French"; ObjectID = "4223"; */
"4223.title" = "French";

/* Class = "NSMenuItem"; title = "German"; ObjectID = "4224"; */
"4224.title" = "German";

/* Class = "NSMenuItem"; title = "Spanish"; ObjectID = "4225"; */
"4225.title" = "Spanish";

/* Class = "NSMenuItem"; title = "Italian"; ObjectID = "4226"; */
"4226.title" = "Italian";

/* Class = "NSTextFieldCell"; title = "Language:"; ObjectID = "4228"; */
"4228.title" = "Language:";

/* Class = "NSTextFieldCell"; title = "Birthday:"; ObjectID = "4229"; */
"4229.title" = "Birthday:";

/* Class = "NSTextFieldCell"; title = "Favorite Color:"; ObjectID = "4230"; */
"4230.title" = "Favorite Color:";

/* Class = "NSTextFieldCell"; title = "Message:"; ObjectID = "4231"; */
"4231.title" = "Message:";

/* Class = "NSTextFieldCell"; title = "Nickname:"; ObjectID = "4232"; */
"4232.title" = "Nickname:";

/* Class = "NSTextFieldCell"; placeholderString = "Enter a message..."; ObjectID = "4233"; */
"4233.placeholderString" = "Enter a message...";

/* Class = "NSTextFieldCell"; placeholderString = "Enter a nickname..."; ObjectID = "4234"; */
"4234.placeholderString" = "Enter a nickname...";

/* Class = "NSTextFieldCell"; title = "Note: These settings will be overridden if you are using an external firmware image. If you want to use this configuration, ensure that the Use External Firmware Image setting is disabled."; ObjectID = "4241"; */
"4241.title" = "Note: These settings will be overridden if you are using an external firmware image. If you want to use this configuration, ensure that the Use External Firmware Image setting is disabled.";

/* Class = "NSButtonCell"; title = "Configure Internal Firmware..."; ObjectID = "4276"; */
"4276.title" = "Configure Internal Firmware...";

/* Class = "NSButtonCell"; title = "OK"; ObjectID = "4278"; */
"4278.title" = "OK";

/* Class = "NSBox"; title = "Cheat Settings"; ObjectID = "4565"; */
"4565.title" = "Cheat Settings";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "4576"; */
"4576.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "Internal Cheat"; ObjectID = "4577"; */
"4577.title" = "Internal Cheat";

/* Class = "NSMenuItem"; title = "Action Replay"; ObjectID = "4578"; */
"4578.title" = "Action Replay";

/* Class = "NSButtonCell"; title = "Enable this cheat"; ObjectID = "4582"; */
"4582.title" = "Enable this cheat";

/* Class = "NSButtonCell"; title = "Enable Cheats"; ObjectID = "4584"; */
"4584.title" = "Enable Cheats";

/* Class = "NSBox"; title = "Select Memory Size"; ObjectID = "4586"; */
"4586.title" = "Select Memory Size";

/* Class = "NSTextField"; gToolTip = "All addresses start with 0x02. Enter the last 6 digits of the address here in hexadecimal format."; ObjectID = "4588"; */
"4588.gToolTip" = "All addresses start with 0x02. Enter the last 6 digits of the address here in hexadecimal format.";

/* Class = "NSTextField"; gToolTip = "Enter the numeric value to write to the target address."; ObjectID = "4590"; */
"4590.gToolTip" = "Enter the numeric value to write to the target address.";

/* Class = "NSTextFieldCell"; title = "0x02"; ObjectID = "4594"; */
"4594.title" = "0x02";

/* Class = "NSTextFieldCell"; title = "Value:"; ObjectID = "4598"; */
"4598.title" = "Value:";

/* Class = "NSTextFieldCell"; title = "Address:"; ObjectID = "4600"; */
"4600.title" = "Address:";

/* Class = "NSMatrix"; gToolTip = "Select the memory size of the target address in bytes."; ObjectID = "4601"; */
"4601.gToolTip" = "Select the memory size of the target address in bytes.";

/* Class = "NSButtonCell"; title = "3 Bytes [0 - 16777215]"; ObjectID = "4602"; */
"4602.title" = "3 Bytes [0 - 16777215]";

/* Class = "NSButtonCell"; title = "4 Bytes [0 - 4294967295]"; ObjectID = "4603"; */
"4603.title" = "4 Bytes [0 - 4294967295]";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "4604"; */
"4604.title" = "Radio";

/* Class = "NSButtonCell"; title = "2 Bytes [0 - 65536]"; ObjectID = "4605"; */
"4605.title" = "2 Bytes [0 - 65536]";

/* Class = "NSButtonCell"; title = "1 Byte [0 - 255]"; ObjectID = "4606"; */
"4606.title" = "1 Byte [0 - 255]";

/* Class = "NSTableColumn"; headerCell.title = "Type"; ObjectID = "4607"; */
"4607.headerCell.title" = "Type";

/* Class = "NSTextFieldCell"; title = "Action Replay Code:"; ObjectID = "4637"; */
"4637.title" = "Action Replay Code:";

/* Class = "NSTextFieldCell"; title = "Type:"; ObjectID = "4640"; */
"4640.title" = "Type:";

/* Class = "NSBox"; title = "Box"; ObjectID = "4647"; */
"4647.title" = "Box";

/* Class = "NSTextFieldCell"; title = "Description:"; ObjectID = "4662"; */
"4662.title" = "Description:";

/* Class = "NSButtonCell"; title = "Apply"; ObjectID = "4665"; */
"4665.title" = "Apply";

/* Class = "NSTextFieldCell"; title = "Code Breaker cheats have not been implemented in this version of DeSmuME."; ObjectID = "4694"; */
"4694.title" = "Code Breaker cheats have not been implemented in this version of DeSmuME.";

/* Class = "NSTableColumn"; headerCell.title = "Address"; ObjectID = "4799"; */
"4799.headerCell.title" = "Address";

/* Class = "NSTableColumn"; headerCell.title = "Value"; ObjectID = "4800"; */
"4800.headerCell.title" = "Value";

/* Class = "NSTextFieldCell"; title = "Text Cell"; ObjectID = "4801"; */
"4801.title" = "Text Cell";

/* Class = "NSTextFieldCell"; title = "Text Cell"; ObjectID = "4802"; */
"4802.title" = "Text Cell";

/* Class = "NSTextFieldCell"; title = "Found: "; ObjectID = "4810"; */
"4810.title" = "Found: ";

/* Class = "NSTextFieldCell"; placeholderString = "Search not started."; ObjectID = "4812"; */
"4812.placeholderString" = "Search not started.";

/* Class = "NSButton"; gToolTip = "Shows/hides the address search drawer."; ObjectID = "4814"; */
"4814.gToolTip" = "Shows/hides the address search drawer.";

/* Class = "NSTextFieldCell"; title = "Search for Address:"; ObjectID = "4818"; */
"4818.title" = "Search for Address:";

/* Class = "NSButton"; gToolTip = "Resets the memory address search."; ObjectID = "4822"; */
"4822.gToolTip" = "Resets the memory address search.";

/* Class = "NSButtonCell"; title = "Reset"; ObjectID = "4823"; */
"4823.title" = "Reset";

/* Class = "NSTextFieldCell"; title = "Click the appropriate button based on how the target value is changing."; ObjectID = "4864"; */
"4864.title" = "Click the appropriate button based on how the target value is changing.";

/* Class = "NSTextFieldCell"; title = "How is the value changing?"; ObjectID = "4865"; */
"4865.title" = "How is the value changing?";

/* Class = "NSButtonCell"; title = "Value is now lower"; ObjectID = "4866"; */
"4866.title" = "Value is now lower";

/* Class = "NSButtonCell"; title = "Value is now higher"; ObjectID = "4867"; */
"4867.title" = "Value is now higher";

/* Class = "NSButtonCell"; title = "Value did change"; ObjectID = "4868"; */
"4868.title" = "Value did change";

/* Class = "NSButtonCell"; title = "Value is unchanged"; ObjectID = "4869"; */
"4869.title" = "Value is unchanged";

/* Class = "NSTextFieldCell"; title = "Enter a search value, and then click Search."; ObjectID = "4873"; */
"4873.title" = "Enter a search value, and then click Search.";

/* Class = "NSTextFieldCell"; title = "Search for an exact value."; ObjectID = "4874"; */
"4874.title" = "Search for an exact value.";

/* Class = "NSButtonCell"; title = "Search"; ObjectID = "4878"; */
"4878.title" = "Search";

/* Class = "NSSearchFieldCell"; placeholderString = "Search value"; ObjectID = "4879"; */
"4879.placeholderString" = "Search value";

/* Class = "NSTextFieldCell"; title = "Start a comparative search."; ObjectID = "4890"; */
"4890.title" = "Start a comparative search.";

/* Class = "NSTextFieldCell"; title = "Click Start Search to begin a comparative search."; ObjectID = "4891"; */
"4891.title" = "Click Start Search to begin a comparative search.";

/* Class = "NSButtonCell"; title = "Start Search"; ObjectID = "4892"; */
"4892.title" = "Start Search";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "4902"; */
"4902.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = "Searches the NDS memory for all addresses that currently carry the search value."; ObjectID = "4903"; */
"4903.gToolTip" = "Searches the NDS memory for all addresses that currently carry the search value.";

/* Class = "NSMenuItem"; title = "Exact Value"; ObjectID = "4903"; */
"4903.title" = "Exact Value";

/* Class = "NSMenuItem"; gToolTip = "Searches the NDS memory for any addresses which match the comparative search criteria."; ObjectID = "4904"; */
"4904.gToolTip" = "Searches the NDS memory for any addresses which match the comparative search criteria.";

/* Class = "NSMenuItem"; title = "Comparative"; ObjectID = "4904"; */
"4904.title" = "Comparative";

/* Class = "NSTextFieldCell"; title = "Search Style:"; ObjectID = "4907"; */
"4907.title" = "Search Style:";

/* Class = "NSTextFieldCell"; title = "Sign Type:"; ObjectID = "4909"; */
"4909.title" = "Sign Type:";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "4912"; */
"4912.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "Unsigned"; ObjectID = "4913"; */
"4913.title" = "Unsigned";

/* Class = "NSMenuItem"; title = "Signed (NOT IMPLEMENTED)"; ObjectID = "4914"; */
"4914.title" = "Signed (NOT IMPLEMENTED)";

/* Class = "NSBox"; title = "Cheat Configuration"; ObjectID = "5003"; */
"5003.title" = "Cheat Configuration";

/* Class = "NSTextFieldCell"; title = "R4 Cheat Database:"; ObjectID = "5007"; */
"5007.title" = "R4 Cheat Database:";

/* Class = "NSButtonCell"; title = "Choose..."; ObjectID = "5008"; */
"5008.title" = "Choose...";

/* Class = "NSTextFieldCell"; placeholderString = "File Name"; ObjectID = "5009"; */
"5009.placeholderString" = "File Name";

/* Class = "NSTextFieldCell"; title = "Note: Enabling this cheat freezes the value in memory. If you only want to change a value without actually freezing it in memory, click Write Once."; ObjectID = "5067"; */
"5067.title" = "Note: Enabling this cheat freezes the value in memory. If you only want to change a value without actually freezing it in memory, click Write Once.";

/* Class = "NSButton"; gToolTip = "Immediately writes the value once to the target address."; ObjectID = "5068"; */
"5068.gToolTip" = "Immediately writes the value once to the target address.";

/* Class = "NSButtonCell"; title = "Write Once"; ObjectID = "5069"; */
"5069.title" = "Write Once";

/* Class = "NSWindow"; title = "Cheat Database"; ObjectID = "5080"; */
"5080.title" = "Cheat Database";

/* Class = "NSTableColumn"; headerCell.title = "Description"; ObjectID = "5088"; */
"5088.headerCell.title" = "Description";

/* Class = "NSTextFieldCell"; title = "Text Cell"; ObjectID = "5089"; */
"5089.title" = "Text Cell";

/* Class = "NSTextFieldCell"; title = "R4 Cheats Database:"; ObjectID = "5099"; */
"5099.title" = "R4 Cheats Database:";

/* Class = "NSButtonCell"; title = "Select All"; ObjectID = "5101"; */
"5101.title" = "Select All";

/* Class = "NSButtonCell"; title = "Select None"; ObjectID = "5103"; */
"5103.title" = "Select None";

/* Class = "NSButtonCell"; title = "Add"; ObjectID = "5105"; */
"5105.title" = "Add";

/* Class = "NSButtonCell"; title = "Cancel"; ObjectID = "5107"; */
"5107.title" = "Cancel";

/* Class = "NSTextFieldCell"; title = "Found:"; ObjectID = "5112"; */
"5112.title" = "Found:";

/* Class = "NSTextFieldCell"; title = "ROM Title:"; ObjectID = "5128"; */
"5128.title" = "ROM Title:";

/* Class = "NSTextFieldCell"; placeholderString = "Database file"; ObjectID = "5134"; */
"5134.placeholderString" = "Database file";

/* Class = "NSTextFieldCell"; placeholderString = "Count"; ObjectID = "5136"; */
"5136.placeholderString" = "Count";

/* Class = "NSTextFieldCell"; placeholderString = "ROM title"; ObjectID = "5141"; */
"5141.placeholderString" = "ROM title";

/* Class = "NSTextFieldCell"; title = "This list only shows the first 100 search results."; ObjectID = "5169"; */
"5169.title" = "This list only shows the first 100 search results.";

/* Class = "NSBox"; title = "ADVANsCEne Database"; ObjectID = "5171"; */
"5171.title" = "ADVANsCEne Database";

/* Class = "NSTextFieldCell"; placeholderString = "File Name"; ObjectID = "5176"; */
"5176.placeholderString" = "File Name";

/* Class = "NSButtonCell"; title = "Choose..."; ObjectID = "5177"; */
"5177.title" = "Choose...";

/* Class = "NSTextFieldCell"; title = "ADVANsCEne Database:"; ObjectID = "5178"; */
"5178.title" = "ADVANsCEne Database:";

/* Class = "NSTextFieldCell"; title = "You can download the latest ADVANsCEne Database from:\nhttp://www.advanscene.com/offline/datas/ADVANsCEne_RToolDS.zip"; ObjectID = "5179"; */
"5179.title" = "You can download the latest ADVANsCEne Database from:\nhttp://www.advanscene.com/offline/datas/ADVANsCEne_RToolDS.zip";

/* Class = "NSBox"; title = "ROM Save Configuration"; ObjectID = "5186"; */
"5186.title" = "ROM Save Configuration";

/* Class = "NSButton"; gToolTip = "Whenever DeSmuME needs to determine a ROM's save type, use the ADVANsCEne database to determine the save type before using the internal autodetect algorithm."; ObjectID = "5188"; */
"5188.gToolTip" = "Whenever DeSmuME needs to determine a ROM's save type, use the ADVANsCEne database to determine the save type before using the internal autodetect algorithm.";

/* Class = "NSButtonCell"; title = "Use ADVANsCEne Database when auto-detecting the ROM save type"; ObjectID = "5189"; */
"5189.title" = "Use ADVANsCEne Database when auto-detecting the ROM save type";

/* Class = "NSMenuItem"; title = "Close State File"; ObjectID = "5329"; */
"5329.title" = "Close State File";

/* Class = "NSMenuItem"; title = "Rotate Right"; ObjectID = "5419"; */
"5419.title" = "Rotate Right";

/* Class = "NSMenuItem"; title = "Rotate Left"; ObjectID = "5421"; */
"5421.title" = "Rotate Left";

/* Class = "NSMenuItem"; gToolTip = "New display views will show only the main NDS screen by default."; ObjectID = "5427"; */
"5427.gToolTip" = "New display views will show only the main NDS screen by default.";

/* Class = "NSMenuItem"; title = "Main"; ObjectID = "5427"; */
"5427.title" = "Main";

/* Class = "NSBox"; title = "General Settings"; ObjectID = "5450"; */
"5450.title" = "General Settings";

/* Class = "NSMenuItem"; title = "Show Status Bar"; ObjectID = "5648"; */
"5648.title" = "Show Status Bar";

/* Class = "NSWindow"; title = "About DeSmuME"; ObjectID = "5651"; */
"5651.title" = "About DeSmuME";

/* Class = "NSTextFieldCell"; placeholderString = "App Description"; ObjectID = "5661"; */
"5661.placeholderString" = "App Description";

/* Class = "NSTabViewItem"; label = "Change Log"; ObjectID = "5665"; */
"5665.label" = "Change Log";

/* Class = "NSTabViewItem"; label = "Authors"; ObjectID = "5666"; */
"5666.label" = "Authors";

/* Class = "NSTabViewItem"; label = "License"; ObjectID = "5667"; */
"5667.label" = "License";

/* Class = "NSTabViewItem"; label = "Read Me"; ObjectID = "5668"; */
"5668.label" = "Read Me";

/* Class = "NSTextFieldCell"; placeholderString = "Build Info"; ObjectID = "5689"; */
"5689.placeholderString" = "Build Info";

/* Class = "NSMenuItem"; title = "Keep Minimum Display Size at 1x"; ObjectID = "5702"; */
"5702.title" = "Keep Minimum Display Size at 1x";

/* Class = "NSTextFieldCell"; title = "Select ROM Save Format:"; ObjectID = "5936"; */
"5936.title" = "Select ROM Save Format:";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "5938"; */
"5938.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "No$GBA ROM Save (.sav)"; ObjectID = "5939"; */
"5939.title" = "No$GBA ROM Save (.sav)";

/* Class = "NSMenuItem"; title = "DeSmuME ROM Save (.dsv)"; ObjectID = "5942"; */
"5942.title" = "DeSmuME ROM Save (.dsv)";

/* Class = "NSMenuItem"; title = "Raw Save File (.sav)"; ObjectID = "5963"; */
"5963.title" = "Raw Save File (.sav)";

/* Class = "NSBox"; title = "CPU Emulation Engine"; ObjectID = "6126"; */
"6126.title" = "CPU Emulation Engine";

/* Class = "NSButtonCell"; gToolTip = "Sets the classic interpreter engine to emulate the ARM7 and ARM9 CPUs by default. It features very high compatibility with most configurations, as well as high accuracy with most ROMs."; ObjectID = "6128"; */
"6128.gToolTip" = "Sets the classic interpreter engine to emulate the ARM7 and ARM9 CPUs by default. It features very high compatibility with most configurations, as well as high accuracy with most ROMs.";

/* Class = "NSButtonCell"; title = "Interpreter"; ObjectID = "6128"; */
"6128.title" = "Interpreter";

/* Class = "NSButtonCell"; gToolTip = "Sets the dynarec engine to emulate the ARM7 and ARM9 CPUs by default. It features far superior performance to the Interpreter engine, but is not compatible with all configurations. Also, some ROMs may not work or may show erratic behavior when using this engine. (This feature is not available on a PowerPC-based Mac.)"; ObjectID = "6129"; */
"6129.gToolTip" = "Sets the dynarec engine to emulate the ARM7 and ARM9 CPUs by default. It features far superior performance to the Interpreter engine, but is not compatible with all configurations. Also, some ROMs may not work or may show erratic behavior when using this engine. (This feature is not available on a PowerPC-based Mac.)";

/* Class = "NSButtonCell"; title = "Dynamic Recompiler"; ObjectID = "6129"; */
"6129.title" = "Dynamic Recompiler";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "6130"; */
"6130.title" = "Radio";

/* Class = "NSBox"; title = "CPU Emulation Engine"; ObjectID = "6131"; */
"6131.title" = "CPU Emulation Engine";

/* Class = "NSButtonCell"; gToolTip = "Uses the classic interpreter engine to emulate the ARM7 and ARM9 CPUs. It features very high compatibility with most configurations, as well as high accuracy with most ROMs. [Changes to the CPU emulation engine will only take effect after a ROM is loaded or after the emulator is reset.]"; ObjectID = "6133"; */
"6133.gToolTip" = "Uses the classic interpreter engine to emulate the ARM7 and ARM9 CPUs. It features very high compatibility with most configurations, as well as high accuracy with most ROMs. [Changes to the CPU emulation engine will only take effect after a ROM is loaded or after the emulator is reset.]";

/* Class = "NSButtonCell"; title = "Interpreter"; ObjectID = "6133"; */
"6133.title" = "Interpreter";

/* Class = "NSButtonCell"; gToolTip = "Uses the dynarec engine to emulate the ARM7 and ARM9 CPUs. It features far superior performance to the interpreter engine, but is not compatible with all configurations. Also, some ROMs may not work or may show erratic behavior when using this engine. (This feature is not available on a PowerPC-based Mac.) [Changes to the CPU emulation engine will only take effect after a ROM is loaded or after the emulator is reset.]"; ObjectID = "6134"; */
"6134.gToolTip" = "Uses the dynarec engine to emulate the ARM7 and ARM9 CPUs. It features far superior performance to the interpreter engine, but is not compatible with all configurations. Also, some ROMs may not work or may show erratic behavior when using this engine. (This feature is not available on a PowerPC-based Mac.) [Changes to the CPU emulation engine will only take effect after a ROM is loaded or after the emulator is reset.]";

/* Class = "NSButtonCell"; title = "Dynamic Recompiler"; ObjectID = "6134"; */
"6134.title" = "Dynamic Recompiler";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "6135"; */
"6135.title" = "Radio";

/* Class = "NSButton"; gToolTip = "Enable to use vertical sync on the video output. This setting eliminates screen tearing, but may also reduce the video frame rate."; ObjectID = "6159"; */
"6159.gToolTip" = "Enable to use vertical sync on the video output. This setting eliminates screen tearing, but may also reduce the video frame rate.";

/* Class = "NSButtonCell"; title = "Use Vertical Sync"; ObjectID = "6160"; */
"6160.title" = "Use Vertical Sync";

/* Class = "NSButton"; gToolTip = "Enable to use vertical sync on the video output by default. This setting eliminates screen tearing, but may also reduce the video frame rate."; ObjectID = "6161"; */
"6161.gToolTip" = "Enable to use vertical sync on the video output by default. This setting eliminates screen tearing, but may also reduce the video frame rate.";

/* Class = "NSButtonCell"; title = "Use Vertical Sync"; ObjectID = "6162"; */
"6162.title" = "Use Vertical Sync";

/* Class = "NSMenuItem"; title = "Display Layout"; ObjectID = "6168"; */
"6168.title" = "Display Layout";

/* Class = "NSMenu"; title = "Display Layout"; ObjectID = "6169"; */
"6169.title" = "Display Layout";

/* Class = "NSMenuItem"; title = "Vertical"; ObjectID = "6170"; */
"6170.title" = "Vertical";

/* Class = "NSMenuItem"; title = "Display Order"; ObjectID = "6171"; */
"6171.title" = "Display Order";

/* Class = "NSMenu"; title = "Display Order"; ObjectID = "6172"; */
"6172.title" = "Display Order";

/* Class = "NSMenuItem"; title = "Main Screen First"; ObjectID = "6173"; */
"6173.title" = "Main Screen First";

/* Class = "NSMenuItem"; title = "Horizontal"; ObjectID = "6174"; */
"6174.title" = "Horizontal";

/* Class = "NSMenuItem"; title = "Touch Screen First"; ObjectID = "6177"; */
"6177.title" = "Touch Screen First";

/* Class = "NSBox"; title = "Dual Screen Display Layout"; ObjectID = "6180"; */
"6180.title" = "Dual Screen Display Layout";

/* Class = "NSBox"; title = "Layout"; ObjectID = "6182"; */
"6182.title" = "Layout";

/* Class = "NSBox"; title = "Order"; ObjectID = "6183"; */
"6183.title" = "Order";

/* Class = "NSButtonCell"; gToolTip = "If the display orientation is Vertical, then the main screen will be arranged above the touch screen by default. If the display orientation is Horizontal, then the main screen will be arranged left of the touch screen by default. If the display orientation is Hybrid, then the main screen will be the major display by default."; ObjectID = "6185"; */
"6185.gToolTip" = "If the display orientation is Vertical, then the main screen will be arranged above the touch screen by default. If the display orientation is Horizontal, then the main screen will be arranged left of the touch screen by default. If the display orientation is Hybrid, then the main screen will be the major display by default.";

/* Class = "NSButtonCell"; title = "Main Screen First"; ObjectID = "6185"; */
"6185.title" = "Main Screen First";

/* Class = "NSButtonCell"; gToolTip = "If the display orientation is Vertical, then the touch screen will be arranged above the main screen by default. If the display orientation is Horizontal, then the touch screen will be arranged left of the main screen by default. If the display orientation is Hybrid, then the touch screen will be the major display by default."; ObjectID = "6186"; */
"6186.gToolTip" = "If the display orientation is Vertical, then the touch screen will be arranged above the main screen by default. If the display orientation is Horizontal, then the touch screen will be arranged left of the main screen by default. If the display orientation is Hybrid, then the touch screen will be the major display by default.";

/* Class = "NSButtonCell"; title = "Touch Screen First"; ObjectID = "6186"; */
"6186.title" = "Touch Screen First";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "6187"; */
"6187.title" = "Radio";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "6189"; */
"6189.title" = "Radio";

/* Class = "NSButtonCell"; gToolTip = "By default, arranges the NDS screens where one screen is to the left of the other screen. This display layout does not use the display separation setting."; ObjectID = "6190"; */
"6190.gToolTip" = "By default, arranges the NDS screens where one screen is to the left of the other screen. This display layout does not use the display separation setting.";

/* Class = "NSButtonCell"; title = "Horizontal"; ObjectID = "6190"; */
"6190.title" = "Horizontal";

/* Class = "NSButtonCell"; gToolTip = "By default, arranges the NDS screens where one screen is above the other screen, just like a hardware NDS. This display layout uses the display separation setting."; ObjectID = "6191"; */
"6191.gToolTip" = "By default, arranges the NDS screens where one screen is above the other screen, just like a hardware NDS. This display layout uses the display separation setting.";

/* Class = "NSButtonCell"; title = "Vertical"; ObjectID = "6191"; */
"6191.title" = "Vertical";

/* Class = "NSMenuItem"; gToolTip = "OpenGL-based 3D rendering engine. Some 3D objects may have better looking texturing, but 3D emulation is less accurate overall. Low CPU usage. However, it requires the usage of your GPU."; ObjectID = "6233"; */
"6233.gToolTip" = "OpenGL-based 3D rendering engine. Some 3D objects may have better looking texturing, but 3D emulation is less accurate overall. Low CPU usage. However, it requires the usage of your GPU.";

/* Class = "NSMenuItem"; title = "OpenGL"; ObjectID = "6233"; */
"6233.title" = "OpenGL";

/* Class = "NSButtonCell"; gToolTip = "OpenGL-based 3D rendering engine. Some 3D objects may have better looking texturing, but 3D emulation is less accurate overall. Low CPU usage. However, it requires the usage of your GPU."; ObjectID = "6234"; */
"6234.gToolTip" = "OpenGL-based 3D rendering engine. Some 3D objects may have better looking texturing, but 3D emulation is less accurate overall. Low CPU usage. However, it requires the usage of your GPU.";

/* Class = "NSButtonCell"; title = "OpenGL"; ObjectID = "6234"; */
"6234.title" = "OpenGL";

/* Class = "NSMenuItem"; title = "HQ4xS"; ObjectID = "6238"; */
"6238.title" = "HQ4xS";

/* Class = "NSWindow"; title = "Troubleshooting Form"; ObjectID = "6295"; */
"6295.title" = "Troubleshooting Form";

/* Class = "NSBox"; title = "Box"; ObjectID = "6361"; */
"6361.title" = "Box";

/* Class = "NSBox"; title = "Box"; ObjectID = "6364"; */
"6364.title" = "Box";

/* Class = "NSBox"; title = "Box"; ObjectID = "6368"; */
"6368.title" = "Box";

/* Class = "NSTextFieldCell"; title = "And that's it! Click Continue to review your information before submitting it to the DeSmuME team."; ObjectID = "6374"; */
"6374.title" = "And that's it! Click Continue to review your information before submitting it to the DeSmuME team.";

/* Class = "NSTextFieldCell"; title = "In the field below, briefly describe your situation and what you need help with. (Please be as specific as possible! It will help us to understand your situation better.)"; ObjectID = "6376"; */
"6376.title" = "In the field below, briefly describe your situation and what you need help with. (Please be as specific as possible! It will help us to understand your situation better.)";

/* Class = "NSTextFieldCell"; title = "Tell us what you need help with."; ObjectID = "6377"; */
"6377.title" = "Tell us what you need help with.";

/* Class = "NSTextFieldCell"; title = "Do you need help with using DeSmuME? If so, it never hurts to ask! Just fill out this form and DeSmuME will prepare all the troubleshooting information for you to send to the DeSmuME team. This information will help us respond to your issue quicker and easier."; ObjectID = "6378"; */
"6378.title" = "Do you need help with using DeSmuME? If so, it never hurts to ask! Just fill out this form and DeSmuME will prepare all the troubleshooting information for you to send to the DeSmuME team. This information will help us respond to your issue quicker and easier.";

/* Class = "NSTextFieldCell"; title = "DeSmuME Technical Support Request Form"; ObjectID = "6379"; */
"6379.title" = "DeSmuME Technical Support Request Form";

/* Class = "NSTextFieldCell"; title = "Tell us about the ROM."; ObjectID = "6380"; */
"6380.title" = "Tell us about the ROM.";

/* Class = "NSTextFieldCell"; title = "If your issue is related to a specific ROM, enter its name and serial in the fields below. Otherwise, you may leave these fields blank. (It may be easier to load the ROM first, then click Use Currently Loaded ROM to let DeSmuME fill in this information for you.)"; ObjectID = "6381"; */
"6381.title" = "If your issue is related to a specific ROM, enter its name and serial in the fields below. Otherwise, you may leave these fields blank. (It may be easier to load the ROM first, then click Use Currently Loaded ROM to let DeSmuME fill in this information for you.)";

/* Class = "NSTextFieldCell"; title = "ROM Serial:"; ObjectID = "6382"; */
"6382.title" = "ROM Serial:";

/* Class = "NSTextFieldCell"; title = "ROM Name:"; ObjectID = "6383"; */
"6383.title" = "ROM Name:";

/* Class = "NSButtonCell"; title = "Use Currently Loaded ROM"; ObjectID = "6386"; */
"6386.title" = "Use Currently Loaded ROM";

/* Class = "NSButtonCell"; title = "Continue"; ObjectID = "6387"; */
"6387.title" = "Continue";

/* Class = "NSBox"; title = "Box"; ObjectID = "6397"; */
"6397.title" = "Box";

/* Class = "NSBox"; title = "Box"; ObjectID = "6400"; */
"6400.title" = "Box";

/* Class = "NSBox"; title = "Box"; ObjectID = "6407"; */
"6407.title" = "Box";

/* Class = "NSTextFieldCell"; title = "And that's it! Click Continue to review your information before submitting it to the DeSmuME team."; ObjectID = "6413"; */
"6413.title" = "And that's it! Click Continue to review your information before submitting it to the DeSmuME team.";

/* Class = "NSTextFieldCell"; title = "Expected Behavior:"; ObjectID = "6414"; */
"6414.title" = "Expected Behavior:";

/* Class = "NSTextFieldCell"; title = "Observed Behavior:"; ObjectID = "6415"; */
"6415.title" = "Observed Behavior:";

/* Class = "NSTextFieldCell"; title = "In the fields below, give us specific details on what you OBSERVED happened, and then what you EXPECTED to happen."; ObjectID = "6418"; */
"6418.title" = "In the fields below, give us specific details on what you OBSERVED happened, and then what you EXPECTED to happen.";

/* Class = "NSTextFieldCell"; title = "Tell us what is happening."; ObjectID = "6419"; */
"6419.title" = "Tell us what is happening.";

/* Class = "NSTextFieldCell"; title = "Think you just spotted a bug with DeSmuME? Be sure to let us know! Just fill out this form and DeSmuME will prepare all the troubleshooting information for you to send to the DeSmuME team. This information will help us respond to your bug report quicker and easier."; ObjectID = "6420"; */
"6420.title" = "Think you just spotted a bug with DeSmuME? Be sure to let us know! Just fill out this form and DeSmuME will prepare all the troubleshooting information for you to send to the DeSmuME team. This information will help us respond to your bug report quicker and easier.";

/* Class = "NSTextFieldCell"; title = "DeSmuME Bug Report Form"; ObjectID = "6421"; */
"6421.title" = "DeSmuME Bug Report Form";

/* Class = "NSTextFieldCell"; title = "Tell us about the ROM."; ObjectID = "6422"; */
"6422.title" = "Tell us about the ROM.";

/* Class = "NSTextFieldCell"; title = "If your bug is related to a specific ROM, enter its name and serial in the fields below. Otherwise, you may leave these fields blank. (It may be easier to load the ROM first, then click Use Currently Loaded ROM to let DeSmuME fill in this information for you.)"; ObjectID = "6423"; */
"6423.title" = "If your bug is related to a specific ROM, enter its name and serial in the fields below. Otherwise, you may leave these fields blank. (It may be easier to load the ROM first, then click Use Currently Loaded ROM to let DeSmuME fill in this information for you.)";

/* Class = "NSTextFieldCell"; title = "ROM Serial:"; ObjectID = "6424"; */
"6424.title" = "ROM Serial:";

/* Class = "NSTextFieldCell"; title = "ROM Name:"; ObjectID = "6425"; */
"6425.title" = "ROM Name:";

/* Class = "NSButtonCell"; title = "Use Currently Loaded ROM"; ObjectID = "6428"; */
"6428.title" = "Use Currently Loaded ROM";

/* Class = "NSButtonCell"; title = "Continue"; ObjectID = "6429"; */
"6429.title" = "Continue";

/* Class = "NSButtonCell"; title = "Go to Tech Support Webpage"; ObjectID = "6434"; */
"6434.title" = "Go to Tech Support Webpage";

/* Class = "NSButtonCell"; title = "Back"; ObjectID = "6435"; */
"6435.title" = "Back";

/* Class = "NSMenuItem"; title = "Submit a Support Request..."; ObjectID = "6451"; */
"6451.title" = "Submit a Support Request...";

/* Class = "NSTextFieldCell"; title = "Please copy-paste the above information into our tech support webpage. This will ensure the fastest response time from us."; ObjectID = "6485"; */
"6485.title" = "Please copy-paste the above information into our tech support webpage. This will ensure the fastest response time from us.";

/* Class = "NSButtonCell"; title = "Copy Info to Clipboard"; ObjectID = "6612"; */
"6612.title" = "Copy Info to Clipboard";

/* Class = "NSBox"; title = "OpenGL Options"; ObjectID = "6617"; */
"6617.title" = "OpenGL Options";

/* Class = "NSButton"; gToolTip = "Smooths the edges of 3D objects using multisample antialiasing (MSAA). No CPU usage. However, it requires additional VRAM from your GPU."; ObjectID = "6618"; */
"6618.gToolTip" = "Smooths the edges of 3D objects using multisample antialiasing (MSAA). No CPU usage. However, it requires additional VRAM from your GPU.";

/* Class = "NSButtonCell"; title = "Enable Multisample Antialiasing"; ObjectID = "6619"; */
"6619.title" = "Enable Multisample Antialiasing";

/* Class = "NSBox"; title = "OpenGL Options"; ObjectID = "6622"; */
"6622.title" = "OpenGL Options";

/* Class = "NSButton"; gToolTip = "Smooths the edges of 3D objects using multisample antialiasing (MSAA) by default. No CPU usage. However, it requires additional VRAM from your GPU."; ObjectID = "6623"; */
"6623.gToolTip" = "Smooths the edges of 3D objects using multisample antialiasing (MSAA) by default. No CPU usage. However, it requires additional VRAM from your GPU.";

/* Class = "NSButtonCell"; title = "Enable Multisample Antialiasing"; ObjectID = "6624"; */
"6624.title" = "Enable Multisample Antialiasing";

/* Class = "NSButton"; gToolTip = "Makes emulation timing more accurate, but may reduce ROM compatibility. Enabling this setting may improve 3D rendering performance."; ObjectID = "6627"; */
"6627.gToolTip" = "Makes emulation timing more accurate, but may reduce ROM compatibility. Enabling this setting may improve 3D rendering performance.";

/* Class = "NSButtonCell"; title = "Rigorous 3D Rendering Timing"; ObjectID = "6628"; */
"6628.title" = "Rigorous 3D Rendering Timing";

/* Class = "NSButton"; gToolTip = "Makes emulation timing more accurate, but may reduce ROM compatibility. Enabling this setting may improve 3D rendering performance."; ObjectID = "6630"; */
"6630.gToolTip" = "Makes emulation timing more accurate, but may reduce ROM compatibility. Enabling this setting may improve 3D rendering performance.";

/* Class = "NSButtonCell"; title = "Rigorous 3D Rendering Timing"; ObjectID = "6631"; */
"6631.title" = "Rigorous 3D Rendering Timing";

/* Class = "NSMenuItem"; gToolTip = "Renders 3D on eight separate threads by default. May improve 3D performance on multiprocessor machines, but greatly reduces performance on single processor machines."; ObjectID = "6634"; */
"6634.gToolTip" = "Renders 3D on eight separate threads by default. May improve 3D performance on multiprocessor machines, but greatly reduces performance on single processor machines.";

/* Class = "NSMenuItem"; title = "8 Threads"; ObjectID = "6634"; */
"6634.title" = "8 Threads";

/* Class = "NSMenuItem"; title = "New Display Window"; ObjectID = "6931"; */
"6931.title" = "New Display Window";

/* Class = "NSMenuItem"; title = "Close Window"; ObjectID = "6998"; */
"6998.title" = "Close Window";

/* Class = "NSTableColumn"; headerCell.title = "Input Settings Summary"; ObjectID = "7133"; */
"7133.headerCell.title" = "Input Settings Summary";

/* Class = "NSTableColumn"; headerCell.title = "Input Device"; ObjectID = "7136"; */
"7136.headerCell.title" = "Input Device";

/* Class = "NSTableColumn"; headerCell.title = "Set Command"; ObjectID = "7137"; */
"7137.headerCell.title" = "Set Command";

/* Class = "NSButtonCell"; title = "Command"; ObjectID = "7138"; */
"7138.title" = "Command";

/* Class = "NSTextFieldCell"; title = "Text Cell"; ObjectID = "7139"; */
"7139.title" = "Text Cell";

/* Class = "NSButtonCell"; title = "Remove"; ObjectID = "7140"; */
"7140.title" = "Remove";

/* Class = "NSButtonCell"; title = "Settings"; ObjectID = "7141"; */
"7141.title" = "Settings";

/* Class = "NSTextFieldCell"; title = "Text Cell"; ObjectID = "7142"; */
"7142.title" = "Text Cell";

/* Class = "NSTextFieldCell"; title = "Click this area to map mouse input."; ObjectID = "7169"; */
"7169.title" = "Click this area to map mouse input.";

/* Class = "NSWindow"; title = "InputSettingsTouch"; ObjectID = "7171"; */
"7171.title" = "InputSettingsTouch";

/* Class = "NSWindow"; title = "InputSettingsLoadStateSlot"; ObjectID = "7173"; */
"7173.title" = "InputSettingsLoadStateSlot";

/* Class = "NSWindow"; title = "InputSettingsMicrophone"; ObjectID = "7175"; */
"7175.title" = "InputSettingsMicrophone";

/* Class = "NSWindow"; title = "InputSettingsGPUState"; ObjectID = "7179"; */
"7179.title" = "InputSettingsGPUState";

/* Class = "NSBox"; title = "Audio Sample Generators"; ObjectID = "7182"; */
"7182.title" = "Audio Sample Generators";

/* Class = "NSButtonCell"; gToolTip = "Generates a predefined buzzing sound."; ObjectID = "7186"; */
"7186.gToolTip" = "Generates a predefined buzzing sound.";

/* Class = "NSButtonCell"; title = "Internal Noise Samples"; ObjectID = "7186"; */
"7186.title" = "Internal Noise Samples";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "7187"; */
"7187.title" = "Radio";

/* Class = "NSButtonCell"; gToolTip = "Generates randomly generated white noise."; ObjectID = "7188"; */
"7188.gToolTip" = "Generates randomly generated white noise.";

/* Class = "NSButtonCell"; title = "White Noise"; ObjectID = "7188"; */
"7188.title" = "White Noise";

/* Class = "NSButtonCell"; gToolTip = "Generates a pure sine wave tone. Can be adjusted for frequency. (Some games, such as \"The Legend of Zelda: Spirit Tracks,\" work especially well at 40 Hz.)"; ObjectID = "7189"; */
"7189.gToolTip" = "Generates a pure sine wave tone. Can be adjusted for frequency. (Some games, such as \"The Legend of Zelda: Spirit Tracks,\" work especially well at 40 Hz.)";

/* Class = "NSButtonCell"; title = "Sine Wave"; ObjectID = "7189"; */
"7189.title" = "Sine Wave";

/* Class = "NSButtonCell"; gToolTip = "Generates predefined samples taken from an audio file. (Whenever the Microphone command is deactivated, sample reading will be reset to the beginning of the file.)"; ObjectID = "7190"; */
"7190.gToolTip" = "Generates predefined samples taken from an audio file. (Whenever the Microphone command is deactivated, sample reading will be reset to the beginning of the file.)";

/* Class = "NSButtonCell"; title = "Audio File"; ObjectID = "7190"; */
"7190.title" = "Audio File";

/* Class = "NSTextFieldCell"; placeholderString = "File Name"; ObjectID = "7191"; */
"7191.placeholderString" = "File Name";

/* Class = "NSButtonCell"; title = "Choose..."; ObjectID = "7192"; */
"7192.title" = "Choose...";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "7212"; */
"7212.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "Slot 1"; ObjectID = "7213"; */
"7213.title" = "Slot 1";

/* Class = "NSMenuItem"; title = "Slot 2"; ObjectID = "7214"; */
"7214.title" = "Slot 2";

/* Class = "NSMenuItem"; title = "Slot 3"; ObjectID = "7215"; */
"7215.title" = "Slot 3";

/* Class = "NSTextFieldCell"; title = "Load State Slot:"; ObjectID = "7217"; */
"7217.title" = "Load State Slot:";

/* Class = "NSMenuItem"; title = "Slot 4"; ObjectID = "7218"; */
"7218.title" = "Slot 4";

/* Class = "NSMenuItem"; title = "Slot 5"; ObjectID = "7219"; */
"7219.title" = "Slot 5";

/* Class = "NSMenuItem"; title = "Slot 6"; ObjectID = "7220"; */
"7220.title" = "Slot 6";

/* Class = "NSMenuItem"; title = "Slot 7"; ObjectID = "7221"; */
"7221.title" = "Slot 7";

/* Class = "NSMenuItem"; title = "Slot 8"; ObjectID = "7222"; */
"7222.title" = "Slot 8";

/* Class = "NSMenuItem"; title = "Slot 9"; ObjectID = "7223"; */
"7223.title" = "Slot 9";

/* Class = "NSMenuItem"; title = "Slot 10"; ObjectID = "7224"; */
"7224.title" = "Slot 10";

/* Class = "NSWindow"; title = "InputSettingsSaveStateSlot"; ObjectID = "7225"; */
"7225.title" = "InputSettingsSaveStateSlot";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "7230"; */
"7230.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "Slot 10"; ObjectID = "7231"; */
"7231.title" = "Slot 10";

/* Class = "NSMenuItem"; title = "Slot 9"; ObjectID = "7232"; */
"7232.title" = "Slot 9";

/* Class = "NSMenuItem"; title = "Slot 8"; ObjectID = "7233"; */
"7233.title" = "Slot 8";

/* Class = "NSMenuItem"; title = "Slot 7"; ObjectID = "7234"; */
"7234.title" = "Slot 7";

/* Class = "NSMenuItem"; title = "Slot 6"; ObjectID = "7235"; */
"7235.title" = "Slot 6";

/* Class = "NSMenuItem"; title = "Slot 5"; ObjectID = "7236"; */
"7236.title" = "Slot 5";

/* Class = "NSMenuItem"; title = "Slot 4"; ObjectID = "7237"; */
"7237.title" = "Slot 4";

/* Class = "NSMenuItem"; title = "Slot 3"; ObjectID = "7238"; */
"7238.title" = "Slot 3";

/* Class = "NSMenuItem"; title = "Slot 2"; ObjectID = "7239"; */
"7239.title" = "Slot 2";

/* Class = "NSMenuItem"; title = "Slot 1"; ObjectID = "7240"; */
"7240.title" = "Slot 1";

/* Class = "NSTextFieldCell"; title = "Save State Slot:"; ObjectID = "7241"; */
"7241.title" = "Save State Slot:";

/* Class = "NSBox"; title = "GPU Layers"; ObjectID = "7266"; */
"7266.title" = "GPU Layers";

/* Class = "NSButtonCell"; title = "Main GPU (All Layers)"; ObjectID = "7268"; */
"7268.title" = "Main GPU (All Layers)";

/* Class = "NSButtonCell"; title = "Main BG0"; ObjectID = "7269"; */
"7269.title" = "Main BG0";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "7270"; */
"7270.title" = "Radio";

/* Class = "NSButtonCell"; title = "Sub GPU (All Layers)"; ObjectID = "7271"; */
"7271.title" = "Sub GPU (All Layers)";

/* Class = "NSButtonCell"; title = "Sub BG0"; ObjectID = "7272"; */
"7272.title" = "Sub BG0";

/* Class = "NSButtonCell"; title = "Main BG1"; ObjectID = "7273"; */
"7273.title" = "Main BG1";

/* Class = "NSButtonCell"; title = "Sub BG1"; ObjectID = "7274"; */
"7274.title" = "Sub BG1";

/* Class = "NSButtonCell"; title = "Sub BG2"; ObjectID = "7275"; */
"7275.title" = "Sub BG2";

/* Class = "NSButtonCell"; title = "Main BG2"; ObjectID = "7276"; */
"7276.title" = "Main BG2";

/* Class = "NSButtonCell"; title = "Main BG3"; ObjectID = "7277"; */
"7277.title" = "Main BG3";

/* Class = "NSButtonCell"; title = "Sub BG3"; ObjectID = "7278"; */
"7278.title" = "Sub BG3";

/* Class = "NSButtonCell"; title = "Main OBJ"; ObjectID = "7279"; */
"7279.title" = "Main OBJ";

/* Class = "NSButtonCell"; title = "Sub OBJ"; ObjectID = "7280"; */
"7280.title" = "Sub OBJ";

/* Class = "NSTextFieldCell"; title = "X:"; ObjectID = "7286"; */
"7286.title" = "X:";

/* Class = "NSTextFieldCell"; title = "Y:"; ObjectID = "7292"; */
"7292.title" = "Y:";

/* Class = "NSBox"; title = "User Defined Coordinates"; ObjectID = "7293"; */
"7293.title" = "User Defined Coordinates";

/* Class = "NSButtonCell"; title = "OK"; ObjectID = "7302"; */
"7302.title" = "OK";

/* Class = "NSButtonCell"; title = "OK"; ObjectID = "7308"; */
"7308.title" = "OK";

/* Class = "NSButtonCell"; title = "OK"; ObjectID = "7312"; */
"7312.title" = "OK";

/* Class = "NSButtonCell"; title = "OK"; ObjectID = "7316"; */
"7316.title" = "OK";

/* Class = "NSButtonCell"; title = "OK"; ObjectID = "7320"; */
"7320.title" = "OK";

/* Class = "NSButtonCell"; title = "Use user defined coordinates"; ObjectID = "7355"; */
"7355.title" = "Use user defined coordinates";

/* Class = "NSTextFieldCell"; title = "If this setting is disabled, then the Touch command will read the coordinates from the input device instead."; ObjectID = "7359"; */
"7359.title" = "If this setting is disabled, then the Touch command will read the coordinates from the input device instead.";

/* Class = "NSButtonCell"; title = "Cancel"; ObjectID = "7393"; */
"7393.title" = "Cancel";

/* Class = "NSButtonCell"; title = "Cancel"; ObjectID = "7396"; */
"7396.title" = "Cancel";

/* Class = "NSButtonCell"; title = "Cancel"; ObjectID = "7399"; */
"7399.title" = "Cancel";

/* Class = "NSButtonCell"; title = "Cancel"; ObjectID = "7402"; */
"7402.title" = "Cancel";

/* Class = "NSButtonCell"; title = "Cancel"; ObjectID = "7405"; */
"7405.title" = "Cancel";

/* Class = "NSTextFieldCell"; placeholderString = "Device Info Summary"; ObjectID = "7434"; */
"7434.placeholderString" = "Device Info Summary";

/* Class = "NSTextFieldCell"; placeholderString = "Device Info Summary"; ObjectID = "7437"; */
"7437.placeholderString" = "Device Info Summary";

/* Class = "NSTextFieldCell"; placeholderString = "Device Info Summary"; ObjectID = "7440"; */
"7440.placeholderString" = "Device Info Summary";

/* Class = "NSTextFieldCell"; placeholderString = "Device Info Summary"; ObjectID = "7443"; */
"7443.placeholderString" = "Device Info Summary";

/* Class = "NSTextFieldCell"; placeholderString = "Device Info Summary"; ObjectID = "7446"; */
"7446.placeholderString" = "Device Info Summary";

/* Class = "NSWindow"; title = "InputSettingsSpeedLimit"; ObjectID = "7449"; */
"7449.title" = "InputSettingsSpeedLimit";

/* Class = "NSTextFieldCell"; placeholderString = "Device Info Summary"; ObjectID = "7452"; */
"7452.placeholderString" = "Device Info Summary";

/* Class = "NSTextFieldCell"; placeholderString = "%1.2fx"; ObjectID = "7464"; */
"7464.placeholderString" = "%1.2fx";

/* Class = "NSTextFieldCell"; title = "Speed limit set to: "; ObjectID = "7466"; */
"7466.title" = "Speed limit set to: ";

/* Class = "NSButtonCell"; title = "Set to Normal Speed"; ObjectID = "7467"; */
"7467.title" = "Set to Normal Speed";

/* Class = "NSTextFieldCell"; title = "8x"; ObjectID = "7468"; */
"7468.title" = "8x";

/* Class = "NSTextFieldCell"; title = "6x"; ObjectID = "7469"; */
"7469.title" = "6x";

/* Class = "NSTextFieldCell"; title = "4x"; ObjectID = "7470"; */
"7470.title" = "4x";

/* Class = "NSTextFieldCell"; title = "2x"; ObjectID = "7471"; */
"7471.title" = "2x";

/* Class = "NSTextFieldCell"; title = "10x"; ObjectID = "7472"; */
"7472.title" = "10x";

/* Class = "NSTextFieldCell"; title = "0x"; ObjectID = "7473"; */
"7473.title" = "0x";

/* Class = "NSButtonCell"; title = "Cancel"; ObjectID = "7488"; */
"7488.title" = "Cancel";

/* Class = "NSButtonCell"; title = "OK"; ObjectID = "7489"; */
"7489.title" = "OK";

/* Class = "NSWindow"; title = "Input Profile"; ObjectID = "7515"; */
"7515.title" = "Input Profile";

/* Class = "NSTableColumn"; headerCell.title = "Input Settings Summary"; ObjectID = "7522"; */
"7522.headerCell.title" = "Input Settings Summary";

/* Class = "NSTableColumn"; headerCell.title = "Input Device"; ObjectID = "7525"; */
"7525.headerCell.title" = "Input Device";

/* Class = "NSTableColumn"; headerCell.title = "Command"; ObjectID = "7526"; */
"7526.headerCell.title" = "Command";

/* Class = "NSTextFieldCell"; title = "Text Cell"; ObjectID = "7528"; */
"7528.title" = "Text Cell";

/* Class = "NSTextFieldCell"; title = "Text Cell"; ObjectID = "7531"; */
"7531.title" = "Text Cell";

/* Class = "NSTextFieldCell"; title = "Text"; ObjectID = "7540"; */
"7540.title" = "Text";

/* Class = "NSTextFieldCell"; title = "Profile Name"; ObjectID = "7542"; */
"7542.title" = "Profile Name";

/* Class = "NSButtonCell"; title = "Close"; ObjectID = "7544"; */
"7544.title" = "Close";

/* Class = "NSButtonCell"; title = "Apply to Current Configuration"; ObjectID = "7552"; */
"7552.title" = "Apply to Current Configuration";

/* Class = "NSButtonCell"; title = "Next"; ObjectID = "7554"; */
"7554.title" = "Next";

/* Class = "NSButtonCell"; title = "Previous"; ObjectID = "7556"; */
"7556.title" = "Previous";

/* Class = "NSButtonCell"; title = "Delete"; ObjectID = "7584"; */
"7584.title" = "Delete";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "7596"; */
"7596.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "Actions"; ObjectID = "7597"; */
"7597.title" = "Actions";

/* Class = "NSMenuItem"; gToolTip = "Saves the current configuration to the selected profile."; ObjectID = "7598"; */
"7598.gToolTip" = "Saves the current configuration to the selected profile.";

/* Class = "NSMenuItem"; title = "Save"; ObjectID = "7598"; */
"7598.title" = "Save";

/* Class = "NSMenuItem"; gToolTip = "Deletes the selected profile."; ObjectID = "7599"; */
"7599.gToolTip" = "Deletes the selected profile.";

/* Class = "NSMenuItem"; title = "Delete"; ObjectID = "7599"; */
"7599.title" = "Delete";

/* Class = "NSMenuItem"; gToolTip = "Replaces the current configuration with the selected profile."; ObjectID = "7600"; */
"7600.gToolTip" = "Replaces the current configuration with the selected profile.";

/* Class = "NSMenuItem"; title = "Apply"; ObjectID = "7600"; */
"7600.title" = "Apply";

/* Class = "NSMenuItem"; gToolTip = "Renames the selected profile."; ObjectID = "7601"; */
"7601.gToolTip" = "Renames the selected profile.";

/* Class = "NSMenuItem"; title = "Rename"; ObjectID = "7601"; */
"7601.title" = "Rename";

/* Class = "NSMenuItem"; gToolTip = "Shows the selected profile."; ObjectID = "7604"; */
"7604.gToolTip" = "Shows the selected profile.";

/* Class = "NSMenuItem"; title = "View"; ObjectID = "7604"; */
"7604.title" = "View";

/* Class = "NSMenu"; title = "InputConfigurationMenu"; ObjectID = "7607"; */
"7607.title" = "InputConfigurationMenu";

/* Class = "NSMenuItem"; gToolTip = "Creates a new profile using the current configuration."; ObjectID = "7610"; */
"7610.gToolTip" = "Creates a new profile using the current configuration.";

/* Class = "NSMenuItem"; title = "New..."; ObjectID = "7610"; */
"7610.title" = "New...";

/* Class = "NSTextFieldCell"; title = "Saved Profiles:"; ObjectID = "7625"; */
"7625.title" = "Saved Profiles:";

/* Class = "NSWindow"; title = "Input Profile Rename"; ObjectID = "7707"; */
"7707.title" = "Input Profile Rename";

/* Class = "NSButtonCell"; title = "OK"; ObjectID = "7726"; */
"7726.title" = "OK";

/* Class = "NSTextFieldCell"; title = "Enter a new name for this profile:"; ObjectID = "7730"; */
"7730.title" = "Enter a new name for this profile:";

/* Class = "NSTextFieldCell"; placeholderString = "%1.1f Hz"; ObjectID = "7762"; */
"7762.placeholderString" = "%1.1f Hz";

/* Class = "NSButtonCell"; title = "Choose None"; ObjectID = "7767"; */
"7767.title" = "Choose None";

/* Class = "NSMenuItem"; title = "Display Separation"; ObjectID = "7771"; */
"7771.title" = "Display Separation";

/* Class = "NSMenu"; title = "Display Separation"; ObjectID = "7772"; */
"7772.title" = "Display Separation";

/* Class = "NSMenuItem"; title = "0%"; ObjectID = "7773"; */
"7773.title" = "0%";

/* Class = "NSMenuItem"; title = "50%"; ObjectID = "7774"; */
"7774.title" = "50%";

/* Class = "NSMenuItem"; title = "100%"; ObjectID = "7775"; */
"7775.title" = "100%";

/* Class = "NSMenuItem"; title = "150%"; ObjectID = "7776"; */
"7776.title" = "150%";

/* Class = "NSMenuItem"; title = "200%"; ObjectID = "7777"; */
"7777.title" = "200%";

/* Class = "NSMenuItem"; title = "Custom..."; ObjectID = "7779"; */
"7779.title" = "Custom...";

/* Class = "NSTextFieldCell"; title = "Display Separation:"; ObjectID = "7781"; */
"7781.title" = "Display Separation:";

/* Class = "NSTextField"; gToolTip = "The default separation for new NDS display views. A custom gap percentage may be entered here. (The gap percentage must be between 0% and 200%.)"; ObjectID = "7792"; */
"7792.gToolTip" = "The default separation for new NDS display views. A custom gap percentage may be entered here. (The gap percentage must be between 0% and 200%.)";

/* Class = "NSTextFieldCell"; title = "0%"; ObjectID = "7793"; */
"7793.title" = "0%";

/* Class = "NSSlider"; gToolTip = "Sets the default screen separation for new NDS display views. (A value of 100% will create a gap between the screens that has the same relative distance as a hardware NDS.)"; ObjectID = "7802"; */
"7802.gToolTip" = "Sets the default screen separation for new NDS display views. (A value of 100% will create a gap between the screens that has the same relative distance as a hardware NDS.)";

/* Class = "NSTextFieldCell"; title = "200%"; ObjectID = "7805"; */
"7805.title" = "200%";

/* Class = "NSTextFieldCell"; title = "150%"; ObjectID = "7807"; */
"7807.title" = "150%";

/* Class = "NSTextFieldCell"; title = "100%"; ObjectID = "7809"; */
"7809.title" = "100%";

/* Class = "NSTextFieldCell"; title = "50%"; ObjectID = "7811"; */
"7811.title" = "50%";

/* Class = "NSTextFieldCell"; title = "0%"; ObjectID = "7813"; */
"7813.title" = "0%";

/* Class = "NSPanel"; title = "Set Separation"; ObjectID = "7817"; */
"7817.title" = "Set Separation";

/* Class = "NSTextFieldCell"; title = "0%"; ObjectID = "7826"; */
"7826.title" = "0%";

/* Class = "NSTextFieldCell"; title = "50%"; ObjectID = "7827"; */
"7827.title" = "50%";

/* Class = "NSTextFieldCell"; title = "100%"; ObjectID = "7828"; */
"7828.title" = "100%";

/* Class = "NSTextFieldCell"; title = "150%"; ObjectID = "7829"; */
"7829.title" = "150%";

/* Class = "NSTextFieldCell"; title = "200%"; ObjectID = "7830"; */
"7830.title" = "200%";

/* Class = "NSTextFieldCell"; title = "Gap Percentage:"; ObjectID = "7837"; */
"7837.title" = "Gap Percentage:";

/* Class = "NSTextFieldCell"; placeholderString = "1.1f%"; ObjectID = "7839"; */
"7839.placeholderString" = "1.1f%";

/* Class = "NSButton"; gToolTip = "Sets the screen separation to 0%, which removes any gap between the screens."; ObjectID = "7843"; */
"7843.gToolTip" = "Sets the screen separation to 0%, which removes any gap between the screens.";

/* Class = "NSButtonCell"; title = "Set to 0%"; ObjectID = "7844"; */
"7844.title" = "Set to 0%";

/* Class = "NSButton"; gToolTip = "Sets the screen separation to 100%, which creates a gap between the screens that has the same relative distance as a hardware NDS."; ObjectID = "7845"; */
"7845.gToolTip" = "Sets the screen separation to 100%, which creates a gap between the screens that has the same relative distance as a hardware NDS.";

/* Class = "NSButtonCell"; title = "Set to 100%"; ObjectID = "7846"; */
"7846.title" = "Set to 100%";

/* Class = "NSButtonCell"; title = "Save Settings as Default"; ObjectID = "7848"; */
"7848.title" = "Save Settings as Default";

/* Class = "NSWindow"; title = "SLOT-1 (NDS Slot) Manager"; ObjectID = "7855"; */
"7855.title" = "SLOT-1 (NDS Slot) Manager";

/* Class = "NSButtonCell"; title = "None"; ObjectID = "7858"; */
"7858.title" = "None";

/* Class = "NSButtonCell"; title = "Retail (Auto-detect)"; ObjectID = "7859"; */
"7859.title" = "Retail (Auto-detect)";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "7860"; */
"7860.title" = "Radio";

/* Class = "NSButtonCell"; title = "Retail with NAND Flash"; ObjectID = "7861"; */
"7861.title" = "Retail with NAND Flash";

/* Class = "NSButtonCell"; gToolTip = "Standard Retail Memory Card + ROM"; ObjectID = "7862"; */
"7862.gToolTip" = "Standard Retail Memory Card + ROM";

/* Class = "NSButtonCell"; title = "Standard Retail MC + ROM"; ObjectID = "7862"; */
"7862.title" = "Standard Retail MC + ROM";

/* Class = "NSTextFieldCell"; placeholderString = "Directory Path"; ObjectID = "7864"; */
"7864.placeholderString" = "Directory Path";

/* Class = "NSButton"; gToolTip = "Choose a directory where the R4 device stores its data."; ObjectID = "7866"; */
"7866.gToolTip" = "Choose a directory where the R4 device stores its data.";

/* Class = "NSButtonCell"; title = "Choose..."; ObjectID = "7867"; */
"7867.title" = "Choose...";

/* Class = "NSButton"; gToolTip = "Sends a SLOT-1 eject IRQ. The emulator will then detect that no device is inserted into SLOT-1."; ObjectID = "7871"; */
"7871.gToolTip" = "Sends a SLOT-1 eject IRQ. The emulator will then detect that no device is inserted into SLOT-1.";

/* Class = "NSButtonCell"; title = "Eject SLOT-1 Device"; ObjectID = "7872"; */
"7872.title" = "Eject SLOT-1 Device";

/* Class = "NSButton"; gToolTip = "Resets the emulation."; ObjectID = "7873"; */
"7873.gToolTip" = "Resets the emulation.";

/* Class = "NSButtonCell"; title = "Reset NDS"; ObjectID = "7874"; */
"7874.title" = "Reset NDS";

/* Class = "NSTextFieldCell"; title = "Note: Changes to the SLOT-1 device will only take effect after a ROM is loaded or after the emulator is reset."; ObjectID = "7876"; */
"7876.title" = "Note: Changes to the SLOT-1 device will only take effect after a ROM is loaded or after the emulator is reset.";

/* Class = "NSBox"; title = "Box"; ObjectID = "7879"; */
"7879.title" = "Box";

/* Class = "NSTextFieldCell"; placeholderString = "slot1StatusText"; ObjectID = "7881"; */
"7881.placeholderString" = "slot1StatusText";

/* Class = "NSMenuItem"; title = "Show SLOT-1 Manager..."; ObjectID = "7886"; */
"7886.title" = "Show SLOT-1 Manager...";

/* Class = "NSBox"; title = "SLOT-1 Device Type"; ObjectID = "7899"; */
"7899.title" = "SLOT-1 Device Type";

/* Class = "NSTextFieldCell"; title = "Name:\nSerial:"; ObjectID = "7973"; */
"7973.title" = "Name:\nSerial:";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "7989"; */
"7989.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "Actions"; ObjectID = "7993"; */
"7993.title" = "Actions";

/* Class = "NSMenuItem"; title = "Load ROM…"; ObjectID = "7994"; */
"7994.title" = "Load ROM…";

/* Class = "NSMenuItem"; title = "Load Recent ROM"; ObjectID = "7995"; */
"7995.title" = "Load Recent ROM";

/* Class = "NSMenuItem"; title = "Unload ROM"; ObjectID = "7996"; */
"7996.title" = "Unload ROM";

/* Class = "NSMenu"; title = "Load Recent ROM"; ObjectID = "7997"; */
"7997.title" = "Load Recent ROM";

/* Class = "NSMenuItem"; title = "Clear Menu"; ObjectID = "7998"; */
"7998.title" = "Clear Menu";

/* Class = "NSBox"; title = "Loaded ROM"; ObjectID = "8009"; */
"8009.title" = "Loaded ROM";

/* Class = "NSTextFieldCell"; title = "Name:\nSerial:"; ObjectID = "8015"; */
"8015.title" = "Name:\nSerial:";

/* Class = "NSTextFieldCell"; title = "Name:\nSerial:"; ObjectID = "8024"; */
"8024.title" = "Name:\nSerial:";

/* Class = "NSTextFieldCell"; title = "Name:\nSerial:"; ObjectID = "8033"; */
"8033.title" = "Name:\nSerial:";

/* Class = "NSTextField"; gToolTip = "Changes the maximum instruction block size for the dynamic recompiler. Larger values improve performance, but may reduce emulation accuracy. (The block size must be between 1 and 100.)"; ObjectID = "8045"; */
"8045.gToolTip" = "Changes the maximum instruction block size for the dynamic recompiler. Larger values improve performance, but may reduce emulation accuracy. (The block size must be between 1 and 100.)";

/* Class = "NSTextFieldCell"; title = "12"; ObjectID = "8046"; */
"8046.title" = "12";

/* Class = "NSTextFieldCell"; title = "Block Size:"; ObjectID = "8049"; */
"8049.title" = "Block Size:";

/* Class = "NSTextFieldCell"; title = "Block Size:"; ObjectID = "8057"; */
"8057.title" = "Block Size:";

/* Class = "NSTextField"; gToolTip = "Changes the default maximum instruction block size for the dynamic recompiler. Larger values improve performance, but may reduce emulation accuracy. (The block size must be between 1 and 100.)"; ObjectID = "8058"; */
"8058.gToolTip" = "Changes the default maximum instruction block size for the dynamic recompiler. Larger values improve performance, but may reduce emulation accuracy. (The block size must be between 1 and 100.)";

/* Class = "NSTextFieldCell"; title = "12"; ObjectID = "8059"; */
"8059.title" = "12";

/* Class = "NSPanel"; title = "GPU Layers"; ObjectID = "8134"; */
"8134.title" = "GPU Layers";

/* Class = "NSButtonCell"; title = "GPU (All Layers)"; ObjectID = "8137"; */
"8137.title" = "GPU (All Layers)";

/* Class = "NSButtonCell"; title = "BG0"; ObjectID = "8139"; */
"8139.title" = "BG0";

/* Class = "NSButtonCell"; title = "BG1"; ObjectID = "8141"; */
"8141.title" = "BG1";

/* Class = "NSButtonCell"; title = "BG2"; ObjectID = "8143"; */
"8143.title" = "BG2";

/* Class = "NSButtonCell"; title = "BG3"; ObjectID = "8145"; */
"8145.title" = "BG3";

/* Class = "NSButtonCell"; title = "OBJ"; ObjectID = "8147"; */
"8147.title" = "OBJ";

/* Class = "NSButtonCell"; title = "GPU (All Layers)"; ObjectID = "8149"; */
"8149.title" = "GPU (All Layers)";

/* Class = "NSButtonCell"; title = "BG0"; ObjectID = "8151"; */
"8151.title" = "BG0";

/* Class = "NSButtonCell"; title = "BG1"; ObjectID = "8153"; */
"8153.title" = "BG1";

/* Class = "NSButtonCell"; title = "BG2"; ObjectID = "8155"; */
"8155.title" = "BG2";

/* Class = "NSButtonCell"; title = "BG3"; ObjectID = "8157"; */
"8157.title" = "BG3";

/* Class = "NSButtonCell"; title = "OBJ"; ObjectID = "8159"; */
"8159.title" = "OBJ";

/* Class = "NSBox"; title = "Main"; ObjectID = "8160"; */
"8160.title" = "Main";

/* Class = "NSBox"; title = "Sub"; ObjectID = "8161"; */
"8161.title" = "Sub";

/* Class = "NSMenuItem"; title = "Show GPU Layers..."; ObjectID = "8162"; */
"8162.title" = "Show GPU Layers...";

/* Class = "NSMenuItem"; title = "Reveal ROM in Finder"; ObjectID = "8164"; */
"8164.title" = "Reveal ROM in Finder";

/* Class = "NSTabViewItem"; label = "General Settings"; ObjectID = "8182"; */
"8182.label" = "General Settings";

/* Class = "NSTabViewItem"; label = "BIOS and Firmware"; ObjectID = "8183"; */
"8183.label" = "BIOS and Firmware";

/* Class = "NSMenuItem"; title = "5x"; ObjectID = "8186"; */
"8186.title" = "5x";

/* Class = "NSMenuItem"; title = "Video Pixel Scaler"; ObjectID = "8245"; */
"8245.title" = "Video Pixel Scaler";

/* Class = "NSMenu"; title = "Video Pixel Scaler"; ObjectID = "8246"; */
"8246.title" = "Video Pixel Scaler";

/* Class = "NSMenuItem"; title = "None"; ObjectID = "8253"; */
"8253.title" = "None";

/* Class = "NSMenuItem"; title = "LQ2x"; ObjectID = "8254"; */
"8254.title" = "LQ2x";

/* Class = "NSMenuItem"; title = "LQ2xS"; ObjectID = "8255"; */
"8255.title" = "LQ2xS";

/* Class = "NSMenuItem"; title = "HQ2x"; ObjectID = "8256"; */
"8256.title" = "HQ2x";

/* Class = "NSMenuItem"; title = "HQ2xS"; ObjectID = "8257"; */
"8257.title" = "HQ2xS";

/* Class = "NSMenuItem"; title = "HQ4x"; ObjectID = "8258"; */
"8258.title" = "HQ4x";

/* Class = "NSMenuItem"; title = "HQ4xS"; ObjectID = "8259"; */
"8259.title" = "HQ4xS";

/* Class = "NSMenuItem"; title = "2xSaI"; ObjectID = "8260"; */
"8260.title" = "2xSaI";

/* Class = "NSMenuItem"; title = "Super 2xSaI"; ObjectID = "8261"; */
"8261.title" = "Super 2xSaI";

/* Class = "NSMenuItem"; title = "Super Eagle"; ObjectID = "8262"; */
"8262.title" = "Super Eagle";

/* Class = "NSMenuItem"; title = "Scanline"; ObjectID = "8263"; */
"8263.title" = "Scanline";

/* Class = "NSMenuItem"; title = "Nearest 2x"; ObjectID = "8265"; */
"8265.title" = "Nearest 2x";

/* Class = "NSMenuItem"; title = "EPX"; ObjectID = "8268"; */
"8268.title" = "EPX";

/* Class = "NSMenuItem"; title = "EPX+"; ObjectID = "8269"; */
"8269.title" = "EPX+";

/* Class = "NSMenuItem"; title = "Enter Full Screen"; ObjectID = "8295"; */
"8295.title" = "Enter Full Screen";

/* Class = "NSButtonCell"; title = "R4"; ObjectID = "8301"; */
"8301.title" = "R4";

/* Class = "NSButtonCell"; title = "Restore display windows on startup"; ObjectID = "8303"; */
"8303.title" = "Restore display windows on startup";

/* Class = "NSTextFieldCell"; title = "Automatically load this ROM on startup:"; ObjectID = "8309"; */
"8309.title" = "Automatically load this ROM on startup:";

/* Class = "NSMenuItem"; title = "No ROM chosen."; ObjectID = "8310"; */
"8310.title" = "No ROM chosen.";

/* Class = "NSMenuItem"; title = "None"; ObjectID = "8316"; */
"8316.title" = "None";

/* Class = "NSButton"; gToolTip = "When checked, the ROM data is only loaded as needed. When unchecked, all of the ROM data is completely preloaded into RAM before use."; ObjectID = "8322"; */
"8322.gToolTip" = "When checked, the ROM data is only loaded as needed. When unchecked, all of the ROM data is completely preloaded into RAM before use.";

/* Class = "NSButtonCell"; title = "Only load ROM data as needed"; ObjectID = "8323"; */
"8323.title" = "Only load ROM data as needed";

/* Class = "NSWindow"; title = "SLOT-2 (GBA Slot) Manager"; ObjectID = "8331"; */
"8331.title" = "SLOT-2 (GBA Slot) Manager";

/* Class = "NSTableColumn"; headerCell.title = "SLOT-2 Device Type"; ObjectID = "8338"; */
"8338.headerCell.title" = "SLOT-2 Device Type";

/* Class = "NSTextFieldCell"; title = "Text Cell"; ObjectID = "8341"; */
"8341.title" = "Text Cell";

/* Class = "NSBox"; title = "Device Settings"; ObjectID = "8343"; */
"8343.title" = "Device Settings";

/* Class = "NSButton"; gToolTip = "Applies the selected SLOT-2 device's settings."; ObjectID = "8345"; */
"8345.gToolTip" = "Applies the selected SLOT-2 device's settings.";

/* Class = "NSButtonCell"; title = "Apply"; ObjectID = "8346"; */
"8346.title" = "Apply";

/* Class = "NSMenuItem"; title = "Show SLOT-2 Manager..."; ObjectID = "8352"; */
"8352.title" = "Show SLOT-2 Manager...";

/* Class = "NSTextFieldCell"; placeholderString = "slot2StatusText"; ObjectID = "8364"; */
"8364.placeholderString" = "slot2StatusText";

/* Class = "NSBox"; title = "GBA Slot Status"; ObjectID = "8365"; */
"8365.title" = "GBA Slot Status";

/* Class = "NSTextFieldCell"; title = "No additional configuration required."; ObjectID = "8368"; */
"8368.title" = "No additional configuration required.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "8379"; */
"8379.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "Same folder as the loaded ROM"; ObjectID = "8380"; */
"8380.title" = "Same folder as the loaded ROM";

/* Class = "NSMenuItem"; title = "Custom folder"; ObjectID = "8381"; */
"8381.title" = "Custom folder";

/* Class = "NSMenuItem"; title = "Choose a folder..."; ObjectID = "8382"; */
"8382.title" = "Choose a folder...";

/* Class = "NSMenuItem"; title = "Custom disk image"; ObjectID = "8384"; */
"8384.title" = "Custom disk image";

/* Class = "NSMenuItem"; title = "Choose a disk image..."; ObjectID = "8386"; */
"8386.title" = "Choose a disk image...";

/* Class = "NSTextFieldCell"; title = "Search for files at this location:"; ObjectID = "8388"; */
"8388.title" = "Search for files at this location:";

/* Class = "NSTextFieldCell"; title = "No additional configuration required."; ObjectID = "8410"; */
"8410.title" = "No additional configuration required.";

/* Class = "NSTextFieldCell"; title = "GBA ROM Cartridge File:"; ObjectID = "8412"; */
"8412.title" = "GBA ROM Cartridge File:";

/* Class = "NSTextFieldCell"; placeholderString = "File Path"; ObjectID = "8414"; */
"8414.placeholderString" = "File Path";

/* Class = "NSButtonCell"; title = "Choose..."; ObjectID = "8416"; */
"8416.title" = "Choose...";

/* Class = "NSBox"; title = "Box"; ObjectID = "8427"; */
"8427.title" = "Box";

/* Class = "NSTextFieldCell"; title = "No additional configuration required."; ObjectID = "8447"; */
"8447.title" = "No additional configuration required.";

/* Class = "NSTextFieldCell"; title = "No additional configuration required."; ObjectID = "8456"; */
"8456.title" = "No additional configuration required.";

/* Class = "NSTextFieldCell"; title = "Note: Rumble will only work for supported games. In addition, you must have a supported input device. To check if the selected input devices support rumble, click Test Rumble."; ObjectID = "8500"; */
"8500.title" = "Note: Rumble will only work for supported games. In addition, you must have a supported input device. To check if the selected input devices support rumble, click Test Rumble.";

/* Class = "NSButtonCell"; title = "Test Rumble"; ObjectID = "8502"; */
"8502.title" = "Test Rumble";

/* Class = "NSTableColumn"; headerCell.title = "Input Device"; ObjectID = "8518"; */
"8518.headerCell.title" = "Input Device";

/* Class = "NSTextFieldCell"; title = "Text Cell"; ObjectID = "8519"; */
"8519.title" = "Text Cell";

/* Class = "NSTextFieldCell"; title = "Enable rumble for the selected input devices:"; ObjectID = "8526"; */
"8526.title" = "Enable rumble for the selected input devices:";

/* Class = "NSTextFieldCell"; title = "This device is unsupported at this time."; ObjectID = "8554"; */
"8554.title" = "This device is unsupported at this time.";

/* Class = "NSTextFieldCell"; title = "Name:\nSerial:"; ObjectID = "8560"; */
"8560.title" = "Name:\nSerial:";

/* Class = "NSBox"; title = "Box"; ObjectID = "8568"; */
"8568.title" = "Box";

/* Class = "NSTextFieldCell"; title = "Currently Loaded ROM"; ObjectID = "8570"; */
"8570.title" = "Currently Loaded ROM";

/* Class = "NSTextFieldCell"; title = "Selected SLOT-2 Device:"; ObjectID = "8572"; */
"8572.title" = "Selected SLOT-2 Device:";

/* Class = "NSTextFieldCell"; placeholderString = "SLOT-2 Device Name"; ObjectID = "8576"; */
"8576.placeholderString" = "SLOT-2 Device Name";

/* Class = "NSWindow"; title = "InputSettingsPaddleController"; ObjectID = "8596"; */
"8596.title" = "InputSettingsPaddleController";

/* Class = "NSTextFieldCell"; placeholderString = "Device Info Summary"; ObjectID = "8599"; */
"8599.placeholderString" = "Device Info Summary";

/* Class = "NSTextFieldCell"; placeholderString = "%d"; ObjectID = "8609"; */
"8609.placeholderString" = "%d";

/* Class = "NSBox"; title = "Digital Input Settings"; ObjectID = "8612"; */
"8612.title" = "Digital Input Settings";

/* Class = "NSButtonCell"; title = "Cancel"; ObjectID = "8640"; */
"8640.title" = "Cancel";

/* Class = "NSButtonCell"; title = "OK"; ObjectID = "8641"; */
"8641.title" = "OK";

/* Class = "NSTextFieldCell"; title = "This is an input device. You can set up this device through your Input Preferences."; ObjectID = "8654"; */
"8654.title" = "This is an input device. You can set up this device through your Input Preferences.";

/* Class = "NSButtonCell"; title = "Input Preferences"; ObjectID = "8661"; */
"8661.title" = "Input Preferences";

/* Class = "NSButtonCell"; title = "Input Preferences"; ObjectID = "8664"; */
"8664.title" = "Input Preferences";

/* Class = "NSTextFieldCell"; title = "This is an input device. You can set up this device through your Input Preferences."; ObjectID = "8668"; */
"8668.title" = "This is an input device. You can set up this device through your Input Preferences.";

/* Class = "NSTextFieldCell"; title = "When a ROM is loading, this setting prevents any SLOT-2 device from being loaded into the GBA slot. If a ROM is already loaded, this setting removes any previously loaded SLOT-2 device."; ObjectID = "8678"; */
"8678.title" = "When a ROM is loading, this setting prevents any SLOT-2 device from being loaded into the GBA slot. If a ROM is already loaded, this setting removes any previously loaded SLOT-2 device.";

/* Class = "NSTextFieldCell"; title = "Note: If a game is dependent on having a particular SLOT-2 device loaded, then removing the device while the game is running may cause the game to fail."; ObjectID = "8680"; */
"8680.title" = "Note: If a game is dependent on having a particular SLOT-2 device loaded, then removing the device while the game is running may cause the game to fail.";

/* Class = "NSTextFieldCell"; title = "Note: This is not an actual device. Rather, this setting will automatically select a SLOT-2 device depending on the loaded ROM, and then load the device as the ROM loads."; ObjectID = "8682"; */
"8682.title" = "Note: This is not an actual device. Rather, this setting will automatically select a SLOT-2 device depending on the loaded ROM, and then load the device as the ROM loads.";

/* Class = "NSButtonCell"; title = "Choose..."; ObjectID = "8690"; */
"8690.title" = "Choose...";

/* Class = "NSTextFieldCell"; placeholderString = "File Path"; ObjectID = "8691"; */
"8691.placeholderString" = "File Path";

/* Class = "NSTextFieldCell"; title = "GBA SRAM File:"; ObjectID = "8692"; */
"8692.title" = "GBA SRAM File:";

/* Class = "NSButtonCell"; title = "Clear SRAM Path"; ObjectID = "8707"; */
"8707.title" = "Clear SRAM Path";

/* Class = "NSTextFieldCell"; title = "Less Sensitive"; ObjectID = "8723"; */
"8723.title" = "Less Sensitive";

/* Class = "NSTextFieldCell"; title = "More Sensitive"; ObjectID = "8725"; */
"8725.title" = "More Sensitive";

/* Class = "NSBox"; title = "Analog Input Settings"; ObjectID = "8727"; */
"8727.title" = "Analog Input Settings";

/* Class = "NSTextFieldCell"; title = "• This is an analog input."; ObjectID = "8731"; */
"8731.title" = "• This is an analog input.";

/* Class = "NSTextFieldCell"; title = "• This is a digital input."; ObjectID = "8736"; */
"8736.title" = "• This is a digital input.";

/* Class = "NSTextFieldCell"; title = "Paddle Adjustment:"; ObjectID = "8740"; */
"8740.title" = "Paddle Adjustment:";

/* Class = "NSButtonCell"; title = "Input Preferences"; ObjectID = "8743"; */
"8743.title" = "Input Preferences";

/* Class = "NSTextFieldCell"; title = "This is an input device. You can set up this device through your Input Preferences."; ObjectID = "8744"; */
"8744.title" = "This is an input device. You can set up this device through your Input Preferences.";

/* Class = "NSMenuItem"; title = "Toggle All Displays"; ObjectID = "8975"; */
"8975.title" = "Toggle All Displays";

/* Class = "NSMenuItem"; title = "Frame Advance"; ObjectID = "8978"; */
"8978.title" = "Frame Advance";

/* Class = "NSMenuItem"; title = "Frame Jump"; ObjectID = "8979"; */
"8979.title" = "Frame Jump";

/* Class = "NSPanel"; title = "Execution Control"; ObjectID = "8991"; */
"8991.title" = "Execution Control";

/* Class = "NSButton"; gToolTip = "Execute"; ObjectID = "8993"; */
"8993.gToolTip" = "Execute";

/* Class = "NSButton"; gToolTip = "Frame Advance"; ObjectID = "8995"; */
"8995.gToolTip" = "Frame Advance";

/* Class = "NSButton"; gToolTip = "Reset"; ObjectID = "8997"; */
"8997.gToolTip" = "Reset";

/* Class = "NSButton"; gToolTip = "Frame Jump"; ObjectID = "9001"; */
"9001.gToolTip" = "Frame Jump";

/* Class = "NSMenuItem"; title = "Show Execution Control..."; ObjectID = "9007"; */
"9007.title" = "Show Execution Control...";

/* Class = "NSButton"; gToolTip = "Pause"; ObjectID = "9019"; */
"9019.gToolTip" = "Pause";

/* Class = "NSButtonCell"; title = "Jump forward frames:"; ObjectID = "9035"; */
"9035.title" = "Jump forward frames:";

/* Class = "NSButtonCell"; title = "Jump to frame number:"; ObjectID = "9036"; */
"9036.title" = "Jump to frame number:";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "9037"; */
"9037.title" = "Radio";

/* Class = "NSButtonCell"; title = "Jump to next marker"; ObjectID = "9038"; */
"9038.title" = "Jump to next marker";

/* Class = "NSButtonCell"; title = "Enable Limiter"; ObjectID = "9052"; */
"9052.title" = "Enable Limiter";

/* Class = "NSTextFieldCell"; placeholderString = "statusText"; ObjectID = "9053"; */
"9053.placeholderString" = "statusText";

/* Class = "NSTextFieldCell"; title = "Execution speed set to: "; ObjectID = "9055"; */
"9055.title" = "Execution speed set to: ";

/* Class = "NSTextFieldCell"; title = "8x"; ObjectID = "9057"; */
"9057.title" = "8x";

/* Class = "NSTextFieldCell"; title = "6x"; ObjectID = "9058"; */
"9058.title" = "6x";

/* Class = "NSTextFieldCell"; title = "4x"; ObjectID = "9059"; */
"9059.title" = "4x";

/* Class = "NSTextFieldCell"; title = "2x"; ObjectID = "9060"; */
"9060.title" = "2x";

/* Class = "NSTextFieldCell"; title = "10x"; ObjectID = "9061"; */
"9061.title" = "10x";

/* Class = "NSTextFieldCell"; title = "0x"; ObjectID = "9062"; */
"9062.title" = "0x";

/* Class = "NSBox"; title = "Frame Jump Properties"; ObjectID = "9071"; */
"9071.title" = "Frame Jump Properties";

/* Class = "NSBox"; title = "Execution Speed Properties"; ObjectID = "9072"; */
"9072.title" = "Execution Speed Properties";

/* Class = "NSButtonCell"; title = "Normal Speed"; ObjectID = "9076"; */
"9076.title" = "Normal Speed";

/* Class = "NSMenuItem"; title = "Pause"; ObjectID = "9084"; */
"9084.title" = "Pause";

/* Class = "NSTextFieldCell"; title = "Frame:"; ObjectID = "9088"; */
"9088.title" = "Frame:";

/* Class = "NSTextFieldCell"; placeholderString = "statusText"; ObjectID = "9090"; */
"9090.placeholderString" = "statusText";

/* Class = "NSWindow"; title = "InputSettingsNDSInput"; ObjectID = "9104"; */
"9104.title" = "InputSettingsNDSInput";

/* Class = "NSTextFieldCell"; placeholderString = "Device Info Summary"; ObjectID = "9107"; */
"9107.placeholderString" = "Device Info Summary";

/* Class = "NSButtonCell"; title = "Turbo"; ObjectID = "9110"; */
"9110.title" = "Turbo";

/* Class = "NSButtonCell"; title = "Cancel"; ObjectID = "9114"; */
"9114.title" = "Cancel";

/* Class = "NSButtonCell"; title = "OK"; ObjectID = "9115"; */
"9115.title" = "OK";

/* Class = "NSMenuItem"; title = "2xBRZ"; ObjectID = "9129"; */
"9129.title" = "2xBRZ";

/* Class = "NSMenuItem"; title = "3xBRZ"; ObjectID = "9131"; */
"9131.title" = "3xBRZ";

/* Class = "NSMenuItem"; title = "4xBRZ"; ObjectID = "9133"; */
"9133.title" = "4xBRZ";

/* Class = "NSMenuItem"; title = "5xBRZ"; ObjectID = "9135"; */
"9135.title" = "5xBRZ";

/* Class = "NSMenuItem"; title = "Open Replay..."; ObjectID = "9137"; */
"9137.title" = "Open Replay...";

/* Class = "NSMenuItem"; title = "Start Replay Recording..."; ObjectID = "9139"; */
"9139.title" = "Start Replay Recording...";

/* Class = "NSMenuItem"; title = "Stop Replay"; ObjectID = "9140"; */
"9140.title" = "Stop Replay";

/* Class = "NSMenuItem"; title = "2xBRZ"; ObjectID = "9144"; */
"9144.title" = "2xBRZ";

/* Class = "NSMenuItem"; title = "3xBRZ"; ObjectID = "9146"; */
"9146.title" = "3xBRZ";

/* Class = "NSMenuItem"; title = "4xBRZ"; ObjectID = "9148"; */
"9148.title" = "4xBRZ";

/* Class = "NSMenuItem"; title = "5xBRZ"; ObjectID = "9150"; */
"9150.title" = "5xBRZ";

/* Class = "NSButton"; gToolTip = "When set, fragment colors will be sampled using an alternate algorithm. This may fix certain graphical glitches, such as the text in some Atlus games like Etrian Odyssey III."; ObjectID = "9152"; */
"9152.gToolTip" = "When set, fragment colors will be sampled using an alternate algorithm. This may fix certain graphical glitches, such as the text in some Atlus games like Etrian Odyssey III.";

/* Class = "NSButtonCell"; title = "Enable Fragment Sampling Hack"; ObjectID = "9153"; */
"9153.title" = "Enable Fragment Sampling Hack";

/* Class = "NSButton"; gToolTip = "When set, fragment colors will be sampled using an alternate algorithm. This may fix certain graphical glitches, such as the text in some Atlus games like Etrian Odyssey III."; ObjectID = "9156"; */
"9156.gToolTip" = "When set, fragment colors will be sampled using an alternate algorithm. This may fix certain graphical glitches, such as the text in some Atlus games like Etrian Odyssey III.";

/* Class = "NSButtonCell"; title = "Enable Fragment Sampling Hack"; ObjectID = "9157"; */
"9157.title" = "Enable Fragment Sampling Hack";

/* Class = "NSPopUpButton"; gToolTip = "Sets the default output filter for new NDS display views. No CPU usage. The use of any output filter (other than Nearest Neighbor and Bilinear) requires the use of your GPU."; ObjectID = "9184"; */
"9184.gToolTip" = "Sets the default output filter for new NDS display views. No CPU usage. The use of any output filter (other than Nearest Neighbor and Bilinear) requires the use of your GPU.";

/* Class = "NSTextFieldCell"; title = "Output Filter:"; ObjectID = "9186"; */
"9186.title" = "Output Filter:";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "9188"; */
"9188.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "Lanczos3"; ObjectID = "9195"; */
"9195.title" = "Lanczos3";

/* Class = "NSMenuItem"; title = "Lanczos2"; ObjectID = "9206"; */
"9206.title" = "Lanczos2";

/* Class = "NSMenuItem"; title = "Bicubic (Mitchell-Netravali)"; ObjectID = "9208"; */
"9208.title" = "Bicubic (Mitchell-Netravali)";

/* Class = "NSMenuItem"; title = "Bicubic (B-Spline)"; ObjectID = "9209"; */
"9209.title" = "Bicubic (B-Spline)";

/* Class = "NSMenuItem"; title = "Bilinear"; ObjectID = "9210"; */
"9210.title" = "Bilinear";

/* Class = "NSMenuItem"; title = "Nearest Neighbor"; ObjectID = "9211"; */
"9211.title" = "Nearest Neighbor";

/* Class = "NSBox"; title = "Source Filters"; ObjectID = "9236"; */
"9236.title" = "Source Filters";

/* Class = "NSButton"; gToolTip = "When set, helps to preserve the color gradations of the video. This can compensate for poor color blending from the original 16-bit NDS color palette, or for posterization caused by certain filters. No CPU usage, but requires the use of your GPU."; ObjectID = "9237"; */
"9237.gToolTip" = "When set, helps to preserve the color gradations of the video. This can compensate for poor color blending from the original 16-bit NDS color palette, or for posterization caused by certain filters. No CPU usage, but requires the use of your GPU.";

/* Class = "NSButtonCell"; title = "Deposterize"; ObjectID = "9238"; */
"9238.title" = "Deposterize";

/* Class = "NSButton"; gToolTip = "When set, filters will prefer to run on the GPU if possible. Otherwise, filters will prefer to run on the CPU if possible."; ObjectID = "9257"; */
"9257.gToolTip" = "When set, filters will prefer to run on the GPU if possible. Otherwise, filters will prefer to run on the CPU if possible.";

/* Class = "NSButtonCell"; title = "Run Filters on GPU"; ObjectID = "9258"; */
"9258.title" = "Run Filters on GPU";

/* Class = "NSMenuItem"; gToolTip = "Renders 3D on 16 separate threads by default. May improve 3D performance on multiprocessor machines, but greatly reduces performance on single processor machines."; ObjectID = "9259"; */
"9259.gToolTip" = "Renders 3D on 16 separate threads by default. May improve 3D performance on multiprocessor machines, but greatly reduces performance on single processor machines.";

/* Class = "NSMenuItem"; title = "16 Threads"; ObjectID = "9259"; */
"9259.title" = "16 Threads";

/* Class = "NSMenuItem"; gToolTip = "Renders 3D on 32 separate threads by default. May improve 3D performance on multiprocessor machines, but greatly reduces performance on single processor machines."; ObjectID = "9260"; */
"9260.gToolTip" = "Renders 3D on 32 separate threads by default. May improve 3D performance on multiprocessor machines, but greatly reduces performance on single processor machines.";

/* Class = "NSMenuItem"; title = "32 Threads"; ObjectID = "9260"; */
"9260.title" = "32 Threads";

/* Class = "NSMenuItem"; title = "Video Source Filters"; ObjectID = "9262"; */
"9262.title" = "Video Source Filters";

/* Class = "NSMenu"; title = "Video Source Filters"; ObjectID = "9263"; */
"9263.title" = "Video Source Filters";

/* Class = "NSMenuItem"; title = "Deposterize"; ObjectID = "9264"; */
"9264.title" = "Deposterize";

/* Class = "NSMenuItem"; title = "Video Output Filter"; ObjectID = "9265"; */
"9265.title" = "Video Output Filter";

/* Class = "NSMenu"; title = "Video Output Filter"; ObjectID = "9266"; */
"9266.title" = "Video Output Filter";

/* Class = "NSMenuItem"; title = "Nearest Neighbor"; ObjectID = "9267"; */
"9267.title" = "Nearest Neighbor";

/* Class = "NSMenuItem"; title = "Show Video Settings…"; ObjectID = "9269"; */
"9269.title" = "Show Video Settings…";

/* Class = "NSMenuItem"; title = "Bilinear"; ObjectID = "9270"; */
"9270.title" = "Bilinear";

/* Class = "NSMenuItem"; title = "Bicubic (B-Spline)"; ObjectID = "9271"; */
"9271.title" = "Bicubic (B-Spline)";

/* Class = "NSMenuItem"; title = "Bicubic (Mitchell-Netravali)"; ObjectID = "9272"; */
"9272.title" = "Bicubic (Mitchell-Netravali)";

/* Class = "NSMenuItem"; title = "Lanczos2"; ObjectID = "9273"; */
"9273.title" = "Lanczos2";

/* Class = "NSMenuItem"; title = "Lanczos3"; ObjectID = "9274"; */
"9274.title" = "Lanczos3";

/* Class = "NSButton"; gToolTip = "When set, filters will prefer to run on the GPU if possible. Otherwise, filters will prefer to run on the CPU if possible."; ObjectID = "9276"; */
"9276.gToolTip" = "When set, filters will prefer to run on the GPU if possible. Otherwise, filters will prefer to run on the CPU if possible.";

/* Class = "NSButtonCell"; title = "Run Filters on GPU"; ObjectID = "9277"; */
"9277.title" = "Run Filters on GPU";

/* Class = "NSBox"; title = "Source Filters"; ObjectID = "9278"; */
"9278.title" = "Source Filters";

/* Class = "NSBox"; title = "Output Filter"; ObjectID = "9279"; */
"9279.title" = "Output Filter";

/* Class = "NSButton"; gToolTip = "When set, helps to preserve the color gradations of the video. This can compensate for poor color blending from the original 16-bit NDS color palette, or for posterization caused by certain filters. No CPU usage, but requires the use of your GPU."; ObjectID = "9280"; */
"9280.gToolTip" = "When set, helps to preserve the color gradations of the video. This can compensate for poor color blending from the original 16-bit NDS color palette, or for posterization caused by certain filters. No CPU usage, but requires the use of your GPU.";

/* Class = "NSButtonCell"; title = "Deposterize"; ObjectID = "9281"; */
"9281.title" = "Deposterize";

/* Class = "NSButtonCell"; title = "Nearest Neighbor"; ObjectID = "9283"; */
"9283.title" = "Nearest Neighbor";

/* Class = "NSButtonCell"; title = "Bilinear"; ObjectID = "9284"; */
"9284.title" = "Bilinear";

/* Class = "NSButtonCell"; title = "Radio"; ObjectID = "9285"; */
"9285.title" = "Radio";

/* Class = "NSButtonCell"; title = "Bicubic (B-Spline)"; ObjectID = "9286"; */
"9286.title" = "Bicubic (B-Spline)";

/* Class = "NSButtonCell"; title = "Bicubic (Mitchell)"; ObjectID = "9287"; */
"9287.title" = "Bicubic (Mitchell)";

/* Class = "NSButtonCell"; title = "Lanczos2"; ObjectID = "9288"; */
"9288.title" = "Lanczos2";

/* Class = "NSButtonCell"; title = "Lanczos3"; ObjectID = "9289"; */
"9289.title" = "Lanczos3";

/* Class = "NSTextFieldCell"; title = "Rendering Threads:"; ObjectID = "9291"; */
"9291.title" = "Rendering Threads:";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "9294"; */
"9294.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "Automatic"; ObjectID = "9295"; */
"9295.title" = "Automatic";

/* Class = "NSMenuItem"; title = "Single-Threaded"; ObjectID = "9296"; */
"9296.title" = "Single-Threaded";

/* Class = "NSMenuItem"; title = "2 Threads"; ObjectID = "9297"; */
"9297.title" = "2 Threads";

/* Class = "NSMenuItem"; title = "4 Threads"; ObjectID = "9299"; */
"9299.title" = "4 Threads";

/* Class = "NSMenuItem"; title = "8 Threads"; ObjectID = "9300"; */
"9300.title" = "8 Threads";

/* Class = "NSMenuItem"; title = "16 Threads"; ObjectID = "9301"; */
"9301.title" = "16 Threads";

/* Class = "NSMenuItem"; title = "32 Threads"; ObjectID = "9302"; */
"9302.title" = "32 Threads";

/* Class = "NSPanel"; title = "GDB Stub Control"; ObjectID = "9389"; */
"9389.title" = "GDB Stub Control";

/* Class = "NSButtonCell"; title = "Enable for ARM9"; ObjectID = "9400"; */
"9400.title" = "Enable for ARM9";

/* Class = "NSButtonCell"; title = "Enable for ARM7"; ObjectID = "9401"; */
"9401.title" = "Enable for ARM7";

/* Class = "NSTextFieldCell"; title = "Port:"; ObjectID = "9402"; */
"9402.title" = "Port:";

/* Class = "NSTextFieldCell"; title = "Port:"; ObjectID = "9403"; */
"9403.title" = "Port:";

/* Class = "NSMenuItem"; title = "Show GDB Stub Control..."; ObjectID = "9409"; */
"9409.title" = "Show GDB Stub Control...";

/* Class = "NSButtonCell"; alternateTitle = "Stop"; ObjectID = "9425"; */
"9425.alternateTitle" = "Stop";

/* Class = "NSButtonCell"; title = "Start"; ObjectID = "9425"; */
"9425.title" = "Start";

/* Class = "NSTextFieldCell"; title = "Storage Directory Path:"; ObjectID = "9526"; */
"9526.title" = "Storage Directory Path:";

/* Class = "NSBox"; title = "NDS Slot Status"; ObjectID = "9633"; */
"9633.title" = "NDS Slot Status";

/* Class = "NSBox"; title = "R4 Device Setup"; ObjectID = "9634"; */
"9634.title" = "R4 Device Setup";

/* Class = "NSMenuItem"; title = "ROM Info"; ObjectID = "9636"; */
"9636.title" = "ROM Info";

/* Class = "NSMenuItem"; title = "Reveal ROM in Finder"; ObjectID = "9637"; */
"9637.title" = "Reveal ROM in Finder";

/* Class = "NSMenuItem"; title = "Import ROM Save File..."; ObjectID = "9639"; */
"9639.title" = "Import ROM Save File...";

/* Class = "NSMenuItem"; title = "Export ROM Save File..."; ObjectID = "9640"; */
"9640.title" = "Export ROM Save File...";

/* Class = "NSMenuItem"; title = "ROM Save Type"; ObjectID = "9642"; */
"9642.title" = "ROM Save Type";

/* Class = "NSMenu"; title = "ROM Save Type"; ObjectID = "9643"; */
"9643.title" = "ROM Save Type";

/* Class = "NSMenuItem"; title = "FLASH 512Mb"; ObjectID = "9644"; */
"9644.title" = "FLASH 512Mb";

/* Class = "NSMenuItem"; title = "FLASH 256Mb"; ObjectID = "9645"; */
"9645.title" = "FLASH 256Mb";

/* Class = "NSMenuItem"; title = "FLASH 128Mb"; ObjectID = "9646"; */
"9646.title" = "FLASH 128Mb";

/* Class = "NSMenuItem"; title = "FLASH 64Mb"; ObjectID = "9647"; */
"9647.title" = "FLASH 64Mb";

/* Class = "NSMenuItem"; title = "FLASH 32Mb"; ObjectID = "9648"; */
"9648.title" = "FLASH 32Mb";

/* Class = "NSMenuItem"; title = "FLASH 16Mb"; ObjectID = "9649"; */
"9649.title" = "FLASH 16Mb";

/* Class = "NSMenuItem"; title = "FLASH 8Mb"; ObjectID = "9650"; */
"9650.title" = "FLASH 8Mb";

/* Class = "NSMenuItem"; title = "FLASH 4Mb"; ObjectID = "9651"; */
"9651.title" = "FLASH 4Mb";

/* Class = "NSMenuItem"; title = "FLASH 2Mb"; ObjectID = "9652"; */
"9652.title" = "FLASH 2Mb";

/* Class = "NSMenuItem"; title = "FRAM 256Kb"; ObjectID = "9653"; */
"9653.title" = "FRAM 256Kb";

/* Class = "NSMenuItem"; title = "EEPROM 512Kb"; ObjectID = "9654"; */
"9654.title" = "EEPROM 512Kb";

/* Class = "NSMenuItem"; title = "EEPROM 64Kb"; ObjectID = "9655"; */
"9655.title" = "EEPROM 64Kb";

/* Class = "NSMenuItem"; title = "EEPROM 4Kb"; ObjectID = "9656"; */
"9656.title" = "EEPROM 4Kb";

/* Class = "NSMenuItem"; title = "Automatic"; ObjectID = "9658"; */
"9658.title" = "Automatic";

/* Class = "NSWindow"; title = "Game Data Migration Assistant"; ObjectID = "9705"; */
"9705.title" = "Game Data Migration Assistant";

/* Class = "NSTextFieldCell"; title = "Game data from previous versions of DeSmuME were found. Would you like to migrate your previous game data to work with this version?"; ObjectID = "9716"; */
"9716.title" = "Game data from previous versions of DeSmuME were found. Would you like to migrate your previous game data to work with this version?";

/* Class = "NSTextFieldCell"; title = "Game data from previous versions may not be fully compatible with the current version, especially Save States. Game data migration cannot guarantee that all your old game data will continue to work."; ObjectID = "9717"; */
"9717.title" = "Game data from previous versions may not be fully compatible with the current version, especially Save States. Game data migration cannot guarantee that all your old game data will continue to work.";

/* Class = "NSButtonCell"; title = "Migrate By Moving"; ObjectID = "9732"; */
"9732.title" = "Migrate By Moving";

/* Class = "NSButtonCell"; title = "Don't Migrate"; ObjectID = "9733"; */
"9733.title" = "Don't Migrate";

/* Class = "NSButtonCell"; title = "Do not ask on startup"; ObjectID = "9734"; */
"9734.title" = "Do not ask on startup";

/* Class = "NSButtonCell"; title = "Migrate By Copying"; ObjectID = "9735"; */
"9735.title" = "Migrate By Copying";

/* Class = "NSTableColumn"; headerCell.title = "File Name"; ObjectID = "9757"; */
"9757.headerCell.title" = "File Name";

/* Class = "NSTableColumn"; headerCell.title = "Kind"; ObjectID = "9758"; */
"9758.headerCell.title" = "Kind";

/* Class = "NSTextFieldCell"; title = "Text Cell"; ObjectID = "9759"; */
"9759.title" = "Text Cell";

/* Class = "NSTableColumn"; headerCell.title = "Date Modified"; ObjectID = "9763"; */
"9763.headerCell.title" = "Date Modified";

/* Class = "NSTextFieldCell"; title = "Text Cell"; ObjectID = "9764"; */
"9764.title" = "Text Cell";

/* Class = "NSButtonCell"; title = "File Name"; ObjectID = "9776"; */
"9776.title" = "File Name";

/* Class = "NSTextFieldCell"; title = "All of your game data is up to date."; ObjectID = "9778"; */
"9778.title" = "All of your game data is up to date.";

/* Class = "NSTextFieldCell"; title = "All of your previous game data already exists in this version of DeSmuME. No migration is needed."; ObjectID = "9780"; */
"9780.title" = "All of your previous game data already exists in this version of DeSmuME. No migration is needed.";

/* Class = "NSBox"; title = "Box"; ObjectID = "9796"; */
"9796.title" = "Box";

/* Class = "NSTextFieldCell"; title = "Titles"; ObjectID = "9798"; */
"9798.title" = "Titles";

/* Class = "NSBox"; title = "Box"; ObjectID = "9806"; */
"9806.title" = "Box";

/* Class = "NSTextFieldCell"; title = "ARM9 & ARM7 Binaries"; ObjectID = "9810"; */
"9810.title" = "ARM9 & ARM7 Binaries";

/* Class = "NSBox"; title = "Box"; ObjectID = "9812"; */
"9812.title" = "Box";

/* Class = "NSTextFieldCell"; title = "File System"; ObjectID = "9817"; */
"9817.title" = "File System";

/* Class = "NSBox"; title = "Box"; ObjectID = "9818"; */
"9818.title" = "Box";

/* Class = "NSTextFieldCell"; title = "Miscellaneous"; ObjectID = "9823"; */
"9823.title" = "Miscellaneous";

/* Class = "NSBox"; title = "Box"; ObjectID = "9829"; */
"9829.title" = "Box";

/* Class = "NSTextFieldCell"; title = "General"; ObjectID = "9858"; */
"9858.title" = "General";

/* Class = "NSTextFieldCell"; placeholderString = "? bytes"; ObjectID = "9867"; */
"9867.placeholderString" = "? bytes";

/* Class = "NSTextFieldCell"; title = "Remaining:"; ObjectID = "9868"; */
"9868.title" = "Remaining:";

/* Class = "NSTextFieldCell"; placeholderString = "unitCode"; ObjectID = "9872"; */
"9872.placeholderString" = "unitCode";

/* Class = "NSTextFieldCell"; title = "Kind: "; ObjectID = "9873"; */
"9873.title" = "Kind: ";

/* Class = "NSPanel"; title = "Microphone Settings"; ObjectID = "9946"; */
"9946.title" = "Microphone Settings";

/* Class = "NSMenuItem"; title = "Show Microphone Settings..."; ObjectID = "9959"; */
"9959.title" = "Show Microphone Settings...";

/* Class = "NSTextFieldCell"; title = "Name:"; ObjectID = "9962"; */
"9962.title" = "Name:";

/* Class = "NSTextFieldCell"; title = "Manufacturer:"; ObjectID = "9964"; */
"9964.title" = "Manufacturer:";

/* Class = "NSTextFieldCell"; title = "Sample Rate:"; ObjectID = "9966"; */
"9966.title" = "Sample Rate:";

/* Class = "NSBox"; title = "Host Device Information"; ObjectID = "9967"; */
"9967.title" = "Host Device Information";

/* Class = "NSTextFieldCell"; title = "0%"; ObjectID = "9971"; */
"9971.title" = "0%";

/* Class = "NSTextFieldCell"; title = "25%"; ObjectID = "9973"; */
"9973.title" = "25%";

/* Class = "NSTextFieldCell"; title = "50%"; ObjectID = "9975"; */
"9975.title" = "50%";

/* Class = "NSTextFieldCell"; title = "75%"; ObjectID = "9977"; */
"9977.title" = "75%";

/* Class = "NSTextFieldCell"; title = "100%"; ObjectID = "9979"; */
"9979.title" = "100%";

/* Class = "NSTextFieldCell"; title = "Gain:"; ObjectID = "9981"; */
"9981.title" = "Gain:";

/* Class = "NSButtonCell"; title = "Input Preferences"; ObjectID = "9985"; */
"9985.title" = "Input Preferences";

/* Class = "NSTextFieldCell"; placeholderString = "deviceSampleRate"; ObjectID = "9990"; */
"9990.placeholderString" = "deviceSampleRate";

/* Class = "NSTextFieldCell"; placeholderString = "deviceManufacturer"; ObjectID = "9991"; */
"9991.placeholderString" = "deviceManufacturer";

/* Class = "NSTextFieldCell"; placeholderString = "deviceName"; ObjectID = "9992"; */
"9992.placeholderString" = "deviceName";

/* Class = "NSTextFieldCell"; title = "NDS Microphone Level:"; ObjectID = "9994"; */
"9994.title" = "NDS Microphone Level:";

/* Class = "NSButtonCell"; title = "Mute"; ObjectID = "10004"; */
"10004.title" = "Mute";

/* Class = "NSTextFieldCell"; placeholderString = "%1.1f%%"; ObjectID = "10005"; */
"10005.placeholderString" = "%1.1f%%";

/* Class = "NSTextFieldCell"; title = "You can also generate audio samples in software and send them to the NDS. You can configure this with the Microphone command in your Input Preferences."; ObjectID = "10014"; */
"10014.title" = "You can also generate audio samples in software and send them to the NDS. You can configure this with the Microphone command in your Input Preferences.";

/* Class = "NSBox"; title = "Box"; ObjectID = "10015"; */
"10015.title" = "Box";

/* Class = "NSMenuItem"; title = "HQ3x"; ObjectID = "10020"; */
"10020.title" = "HQ3x";

/* Class = "NSMenuItem"; title = "HQ3xS"; ObjectID = "10021"; */
"10021.title" = "HQ3xS";

/* Class = "NSButtonCell"; title = "4xBRZ"; ObjectID = "10026"; */
"10026.title" = "4xBRZ";

/* Class = "NSButtonCell"; title = "5xBRZ"; ObjectID = "10027"; */
"10027.title" = "5xBRZ";

/* Class = "NSMenuItem"; title = "Use Vertical Sync"; ObjectID = "10028"; */
"10028.title" = "Use Vertical Sync";

/* Class = "NSMenuItem"; title = "Run Filters on GPU"; ObjectID = "10029"; */
"10029.title" = "Run Filters on GPU";

/* Class = "NSMenuItem"; title = "HQ3x"; ObjectID = "10032"; */
"10032.title" = "HQ3x";

/* Class = "NSMenuItem"; title = "HQ3xS"; ObjectID = "10034"; */
"10034.title" = "HQ3xS";

/* Class = "NSPanel"; title = "Stylus Settings"; ObjectID = "10036"; */
"10036.title" = "Stylus Settings";

/* Class = "NSButton"; gToolTip = "Enabling this setting will cause periodic adjustments to the touch location of the stylus, simulating human hand jitter. Some games may require this setting enabled to work properly. However, TAS recording will be less accurate."; ObjectID = "10038"; */
"10038.gToolTip" = "Enabling this setting will cause periodic adjustments to the touch location of the stylus, simulating human hand jitter. Some games may require this setting enabled to work properly. However, TAS recording will be less accurate.";

/* Class = "NSButtonCell"; title = "Enable Stylus Jitter"; ObjectID = "10039"; */
"10039.title" = "Enable Stylus Jitter";

/* Class = "NSTextFieldCell"; title = "Pressure:"; ObjectID = "10044"; */
"10044.title" = "Pressure:";

/* Class = "NSMenuItem"; title = "Show Stylus Settings..."; ObjectID = "10047"; */
"10047.title" = "Show Stylus Settings...";

/* Class = "NSButtonCell"; title = "Save Settings as Default"; ObjectID = "10061"; */
"10061.title" = "Save Settings as Default";

/* Class = "NSSlider"; gToolTip = "Adjusts the pressure of the NDS stylus upon the touch screen, where 0% is the lightest pressure and 100% is the heaviest pressure. This setting can be useful for certain homebrew ROMs."; ObjectID = "10063"; */
"10063.gToolTip" = "Adjusts the pressure of the NDS stylus upon the touch screen, where 0% is the lightest pressure and 100% is the heaviest pressure. This setting can be useful for certain homebrew ROMs.";

/* Class = "NSTextFieldCell"; placeholderString = "u%%"; ObjectID = "10068"; */
"10068.placeholderString" = "u%%";

/* Class = "NSTextFieldCell"; title = "0"; ObjectID = "10073"; */
"10073.title" = "0";

/* Class = "NSTextFieldCell"; title = "100"; ObjectID = "10075"; */
"10075.title" = "100";

/* Class = "NSTextFieldCell"; title = "50"; ObjectID = "10077"; */
"10077.title" = "50";

/* Class = "NSBox"; title = "Stylus Configuration"; ObjectID = "10079"; */
"10079.title" = "Stylus Configuration";

/* Class = "NSButton"; gToolTip = "Enabling this setting will cause periodic adjustments to the touch location of the stylus by default, simulating human hand jitter. Some games may require this setting enabled to work properly. However, TAS recording will be less accurate."; ObjectID = "10080"; */
"10080.gToolTip" = "Enabling this setting will cause periodic adjustments to the touch location of the stylus by default, simulating human hand jitter. Some games may require this setting enabled to work properly. However, TAS recording will be less accurate.";

/* Class = "NSSlider"; gToolTip = "Adjusts the pressure of the NDS stylus upon the touch screen by default, where 0% is the lightest pressure and 100% is the heaviest pressure. This setting can be useful for certain homebrew ROMs."; ObjectID = "10082"; */
"10082.gToolTip" = "Adjusts the pressure of the NDS stylus upon the touch screen by default, where 0% is the lightest pressure and 100% is the heaviest pressure. This setting can be useful for certain homebrew ROMs.";

/* Class = "NSTextFieldCell"; title = "100"; ObjectID = "10087"; */
"10087.title" = "100";

/* Class = "NSTextFieldCell"; title = "50"; ObjectID = "10088"; */
"10088.title" = "50";

/* Class = "NSTextFieldCell"; title = "0"; ObjectID = "10089"; */
"10089.title" = "0";

/* Class = "NSTextFieldCell"; placeholderString = "u%%"; ObjectID = "10090"; */
"10090.placeholderString" = "u%%";

/* Class = "NSTextFieldCell"; title = "Pressure:"; ObjectID = "10093"; */
"10093.title" = "Pressure:";

/* Class = "NSButtonCell"; title = "Enable Stylus Jitter"; ObjectID = "10094"; */
"10094.title" = "Enable Stylus Jitter";

/* Class = "NSTextFieldCell"; title = "GPU Scaling Factor:"; ObjectID = "10109"; */
"10109.title" = "GPU Scaling Factor:";

/* Class = "NSTextField"; gToolTip = "Requests the GPU to render 3D at a resolution that is the native resolution multiplied by this value."; ObjectID = "10110"; */
"10110.gToolTip" = "Requests the GPU to render 3D at a resolution that is the native resolution multiplied by this value.";

/* Class = "NSTextFieldCell"; title = "1"; ObjectID = "10111"; */
"10111.title" = "1";

/* Class = "NSTextFieldCell"; title = "GPU Scaling Factor:"; ObjectID = "10116"; */
"10116.title" = "GPU Scaling Factor:";

/* Class = "NSTextField"; gToolTip = "By default, requests the GPU to render at a resolution that is the native resolution multiplied by this value."; ObjectID = "10117"; */
"10117.gToolTip" = "By default, requests the GPU to render at a resolution that is the native resolution multiplied by this value.";

/* Class = "NSTextFieldCell"; title = "1"; ObjectID = "10118"; */
"10118.title" = "1";

/* Class = "NSMenuItem"; title = "Enable Heads-Up Display"; ObjectID = "10136"; */
"10136.title" = "Enable Heads-Up Display";

/* Class = "NSMenuItem"; title = "Show HUD Settings..."; ObjectID = "10140"; */
"10140.title" = "Show HUD Settings...";

/* Class = "NSMenuItem"; title = "HUD Info Visibility"; ObjectID = "10141"; */
"10141.title" = "HUD Info Visibility";

/* Class = "NSMenu"; title = "HUD Info Visibility"; ObjectID = "10142"; */
"10142.title" = "HUD Info Visibility";

/* Class = "NSMenuItem"; title = "Frame Index"; ObjectID = "10143"; */
"10143.title" = "Frame Index";

/* Class = "NSMenuItem"; title = "Video FPS"; ObjectID = "10144"; */
"10144.title" = "Video FPS";

/* Class = "NSMenuItem"; title = "3D Renderer FPS"; ObjectID = "10145"; */
"10145.title" = "3D Renderer FPS";

/* Class = "NSMenuItem"; title = "Input"; ObjectID = "10146"; */
"10146.title" = "Input";

/* Class = "NSMenuItem"; title = "Lag Frame Counter"; ObjectID = "10147"; */
"10147.title" = "Lag Frame Counter";

/* Class = "NSMenuItem"; title = "Real-Time Clock"; ObjectID = "10148"; */
"10148.title" = "Real-Time Clock";

/* Class = "NSTabViewItem"; label = "HUD Settings"; ObjectID = "10164"; */
"10164.label" = "HUD Settings";

/* Class = "NSButtonCell"; title = "Enable Heads-Up Display"; ObjectID = "10167"; */
"10167.title" = "Enable Heads-Up Display";

/* Class = "NSBox"; title = "Box"; ObjectID = "10168"; */
"10168.title" = "Box";

/* Class = "NSButtonCell"; title = "Show Video FPS"; ObjectID = "10170"; */
"10170.title" = "Show Video FPS";

/* Class = "NSButtonCell"; title = "Show 3D Renderer FPS"; ObjectID = "10172"; */
"10172.title" = "Show 3D Renderer FPS";

/* Class = "NSButtonCell"; title = "Show Frame Index"; ObjectID = "10174"; */
"10174.title" = "Show Frame Index";

/* Class = "NSButtonCell"; title = "Show Lag Counter"; ObjectID = "10176"; */
"10176.title" = "Show Lag Counter";

/* Class = "NSButtonCell"; title = "Show Input"; ObjectID = "10178"; */
"10178.title" = "Show Input";

/* Class = "NSButtonCell"; title = "Show Real Time Clock"; ObjectID = "10180"; */
"10180.title" = "Show Real Time Clock";

/* Class = "NSMenuItem"; title = "CPU Load Average"; ObjectID = "10190"; */
"10190.title" = "CPU Load Average";

/* Class = "NSButtonCell"; title = "CPU Load Average"; ObjectID = "10192"; */
"10192.title" = "CPU Load Average";

/* Class = "NSButtonCell"; title = "Show CPU Load Average"; ObjectID = "10197"; */
"10197.title" = "Show CPU Load Average";

/* Class = "NSButtonCell"; title = "6xBRZ"; ObjectID = "10200"; */
"10200.title" = "6xBRZ";

/* Class = "NSMenuItem"; title = "6xBRZ"; ObjectID = "10201"; */
"10201.title" = "6xBRZ";

/* Class = "NSMenuItem"; title = "6xBRZ"; ObjectID = "10203"; */
"10203.title" = "6xBRZ";

/* Class = "NSTextFieldCell"; title = "Texture Scaling Factor:"; ObjectID = "10206"; */
"10206.title" = "Texture Scaling Factor:";

/* Class = "NSButton"; gToolTip = "When set, helps to preserve the color gradations of the texture. This can compensate for poor color blending from the original 16-bit NDS color palette, or for posterization caused by texture upscaling filters. Moderate CPU usage."; ObjectID = "10213"; */
"10213.gToolTip" = "When set, helps to preserve the color gradations of the texture. This can compensate for poor color blending from the original 16-bit NDS color palette, or for posterization caused by texture upscaling filters. Moderate CPU usage.";

/* Class = "NSButtonCell"; title = "Deposterize Textures"; ObjectID = "10214"; */
"10214.title" = "Deposterize Textures";

/* Class = "NSButton"; gToolTip = "When set, helps to preserve the color gradations of the texture by default. This can compensate for poor color blending from the original 16-bit NDS color palette, or for posterization caused by texture upscaling filters. Moderate CPU usage."; ObjectID = "10218"; */
"10218.gToolTip" = "When set, helps to preserve the color gradations of the texture by default. This can compensate for poor color blending from the original 16-bit NDS color palette, or for posterization caused by texture upscaling filters. Moderate CPU usage.";

/* Class = "NSButtonCell"; title = "Deposterize Textures"; ObjectID = "10219"; */
"10219.title" = "Deposterize Textures";

/* Class = "NSPopUpButton"; gToolTip = "When the scaling factor is greater than 1x, automatically upscale all textures using the xBRZ filter. This adds additional details to textures, which can improve the appearance of textures at higher GPU scaling factors. Very high CPU usage."; ObjectID = "10221"; */
"10221.gToolTip" = "When the scaling factor is greater than 1x, automatically upscale all textures using the xBRZ filter. This adds additional details to textures, which can improve the appearance of textures at higher GPU scaling factors. Very high CPU usage.";

/* Class = "NSTextFieldCell"; title = "Texture Scaling Factor:"; ObjectID = "10223"; */
"10223.title" = "Texture Scaling Factor:";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "10225"; */
"10225.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "1x"; ObjectID = "10227"; */
"10227.title" = "1x";

/* Class = "NSMenuItem"; title = "2x"; ObjectID = "10228"; */
"10228.title" = "2x";

/* Class = "NSMenuItem"; title = "4x"; ObjectID = "10229"; */
"10229.title" = "4x";

/* Class = "NSTextField"; gToolTip = "When the scaling factor is greater than 1x, automatically upscale all textures using the xBRZ filter. This adds additional details to textures, which can improve the appearance of textures at higher GPU scaling factors. Very high CPU usage."; ObjectID = "10239"; */
"10239.gToolTip" = "When the scaling factor is greater than 1x, automatically upscale all textures using the xBRZ filter. This adds additional details to textures, which can improve the appearance of textures at higher GPU scaling factors. Very high CPU usage.";

/* Class = "NSTextFieldCell"; placeholderString = "%d"; ObjectID = "10240"; */
"10240.placeholderString" = "%d";

/* Class = "NSButton"; gToolTip = "When set, applies bilinear filtering and anisotropic filtering during texture sampling. No CPU usage, but increases GPU usage."; ObjectID = "10243"; */
"10243.gToolTip" = "When set, applies bilinear filtering and anisotropic filtering during texture sampling. No CPU usage, but increases GPU usage.";

/* Class = "NSButtonCell"; title = "Smooth Textures"; ObjectID = "10244"; */
"10244.title" = "Smooth Textures";

/* Class = "NSButton"; gToolTip = "When set, applies bilinear filtering and anisotropic filtering during texture sampling by default. No CPU usage, but increases GPU usage."; ObjectID = "10247"; */
"10247.gToolTip" = "When set, applies bilinear filtering and anisotropic filtering during texture sampling by default. No CPU usage, but increases GPU usage.";

/* Class = "NSButtonCell"; title = "Smooth Textures"; ObjectID = "10248"; */
"10248.title" = "Smooth Textures";

/* Class = "NSMenuItem"; title = "Hybrid (2:1)"; ObjectID = "10251"; */
"10251.title" = "Hybrid (2:1)";

/* Class = "NSMenuItem"; title = "Hybrid (16:9)"; ObjectID = "10252"; */
"10252.title" = "Hybrid (16:9)";

/* Class = "NSMenuItem"; title = "Hybrid (16:10)"; ObjectID = "10253"; */
"10253.title" = "Hybrid (16:10)";

/* Class = "NSButtonCell"; gToolTip = "By default, arranges the NDS screens where the top and bottom screens are displayed on the right side, along with a larger major screen on the left side. This display layout does not use the display separation setting. It is best suited for users who want a balanced size ratio between the minor screens and the major screen."; ObjectID = "10258"; */
"10258.gToolTip" = "By default, arranges the NDS screens where the top and bottom screens are displayed on the right side, along with a larger major screen on the left side. This display layout does not use the display separation setting. It is best suited for users who want a balanced size ratio between the minor screens and the major screen.";

/* Class = "NSButtonCell"; title = "Hybrid (2:1)"; ObjectID = "10258"; */
"10258.title" = "Hybrid (2:1)";

/* Class = "NSButtonCell"; gToolTip = "By default, arranges the NDS screens where the top and bottom screens are displayed on the right side, along with a larger major screen on the left side. This display layout uses the display separation setting. It is best suited for host displays running a 16:9 resolution."; ObjectID = "10259"; */
"10259.gToolTip" = "By default, arranges the NDS screens where the top and bottom screens are displayed on the right side, along with a larger major screen on the left side. This display layout uses the display separation setting. It is best suited for host displays running a 16:9 resolution.";

/* Class = "NSButtonCell"; title = "Hybrid (16:9)"; ObjectID = "10259"; */
"10259.title" = "Hybrid (16:9)";

/* Class = "NSButtonCell"; gToolTip = "By default, arranges the NDS screens where the top and bottom screens are displayed on the right side, along with a larger major screen on the left side. This display layout uses the display separation setting. It is best suited for host displays running a 16:10 resolution."; ObjectID = "10260"; */
"10260.gToolTip" = "By default, arranges the NDS screens where the top and bottom screens are displayed on the right side, along with a larger major screen on the left side. This display layout uses the display separation setting. It is best suited for host displays running a 16:10 resolution.";

/* Class = "NSButtonCell"; title = "Hybrid (16:10)"; ObjectID = "10260"; */
"10260.title" = "Hybrid (16:10)";
