mirror of https://github.com/bsnes-emu/bsnes.git
![]() Major features in this release are: serial controller emulation, a brand new scheduler that supports multiple simultaneous coprocessors, and accuracy improvements. The serial controller is something devised by blargg. With the proper voltage adjustments (5v-9v), it is possible to wire an SNES controller to a serial port, which can then be used for bidirectional communication between the SNES, and (usually, but not only) a PC. The support in bsnes was added so that such programs could be debugged and ran from within an emulator, and not just on real hardware. The scheduler rewrite was meant to allow the combination of coprocessors. It was specifically meant to allow the serial controller thread to run alongside the SuperFX and SA-1 coprocessor threads, but it also allows fun things like MSU1 support in SuperFX and SA-1 games, and even creating dev cartridges that utilize both the SuperFX and SA-1 at the same time. The one thing not yet allowed is running multiple instances of the exact same coprocessor at the same time, as this is due to design constraints favoring code inlining. There are two important accuracy updates. The first is that when PAL video mode is used without being in overscan mode, black bars are shown. Emulators have always shown this black bar at the bottom of the screen, but this is actually incorrect. resxto took pictures from his PAL TV that shows the image is in fact vertically centered in the screen. bsnes has been updated to reflect this. Also interesting is that I have backported some code from the dot-based PPU renderer. In the game Uniracers, it writes to OAM during Hblank, and expects the write to go to a specific address. In previous releases, that address was hard-coded to go to the required memory location. But the way the hardware really works is that the write goes to the extended attribute address for the last sprite that the PPU fetched, as the PPU is still asserting the OAM address bus. Now, due to the precision limitations, I was not able to also port timing access during the active display period. However, this is sufficient to at least remove the last global hack from the older, speed-focused scanline renderer. |
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.. | ||
archive.cpp | ||
archive.hpp | ||
arcread.cpp | ||
array.hpp | ||
changes.txt | ||
coder.cpp | ||
coder.hpp | ||
compress.hpp | ||
crc.cpp | ||
encname.cpp | ||
encname.hpp | ||
extract.cpp | ||
getbits.cpp | ||
getbits.hpp | ||
headers.hpp | ||
license.txt | ||
model.cpp | ||
model.hpp | ||
rar.hpp | ||
rarvm.cpp | ||
rarvm.hpp | ||
rarvmtbl.cpp | ||
rawread.cpp | ||
rawread.hpp | ||
readme.txt | ||
suballoc.cpp | ||
suballoc.hpp | ||
technote.txt | ||
unicode.cpp | ||
unicode.hpp | ||
unpack.cpp | ||
unpack.hpp | ||
unpack15.cpp | ||
unpack20.cpp | ||
unrar.cpp | ||
unrar.h | ||
unrar_misc.cpp | ||
unrar_open.cpp | ||
whatsnew.txt |
readme.txt
Portable UnRAR version 1. General This package includes freeware Unrar C++ source and a few makefiles (makefile.bcc, makefile.msc+msc.dep, makefile.unix). Unrar source is subset of RAR and generated from RAR source automatically, by a small program removing blocks like '#ifndef UNRAR ... #endif'. Such method is not perfect and you may find some RAR related stuff unnecessary in Unrar, especially in header files. If you wish to port Unrar to a new platform, you may need to edit '#define LITTLE_ENDIAN' in os.hpp and data type definitions in rartypes.hpp. if computer architecture does not allow not aligned data access, you need to undefine ALLOW_NOT_ALIGNED_INT and define STRICT_ALIGNMENT_REQUIRED in os.h. Note that it will increase memory requirements. If you use Borland C++ makefile (makefile.bcc), you need to define BASEPATHCC environment (or makefile) variable containing the path to Borland C++ installation. Makefile.unix contains numerous compiler option sets. GCC Linux is selected by default. If you need to compile Unrar for other platforms, uncomment corresponding lines. 2. Unrar binaries If you compiled Unrar for OS, which is not present in "Downloads" and "RAR extras" on www.rarlab.com, we will appreciate if you send us the compiled executable to place it to our site. 3. Acknowledgements This source includes parts of code written by the following authors: Dmitry Shkarin PPMII v.H text compression Dmitry Subbotin Carryless rangecoder Szymon Stefanek AES encryption Brian Gladman AES encryption Steve Reid SHA-1 hash function Marcus Herbert makefile.unix file Tomasz Klim fixes for libunrar.so Robert Riebisch makefile.dj and patches for DJGPP 4. Legal stuff Unrar source may be used in any software to handle RAR archives without limitations free of charge, but cannot be used to re-create the RAR compression algorithm, which is proprietary. Distribution of modified Unrar source in separate form or as a part of other software is permitted, provided that it is clearly stated in the documentation and source comments that the code may not be used to develop a RAR (WinRAR) compatible archiver. More detailed license text is available in license.txt.