mirror of https://github.com/bsnes-emu/bsnes.git
![]() A thank you to everyone who helped test the RC to ensure stability. I've uploaded the official v064 release to Google Code. The most important change in this release is the cycle-based PPU renderer; but due to performance reasons the scanline-based renderer remains the default in the Windows binary. If you want to try out the cycle-based renderer, you will need to compile from source for now. Another major change is the introduction of libsnes, which allows one to build bsnes as a shared library that can be used from other programming languages. It is intended both to create a regression testing framework, and to provide API stability for the various projects that use the bsnes core. While I can't guarantee the API to libsnes won't change, I will properly revision it and do everything I can to avoid changing it if possible. |
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.. | ||
adler32.c | ||
crc32.c | ||
crc32.h | ||
inffast.c | ||
inffast.h | ||
inffixed.h | ||
inflate.c | ||
inflate.h | ||
inftrees.c | ||
inftrees.h | ||
readme.txt | ||
zconf.h | ||
zlib.h | ||
zlib.txt | ||
zutil.c | ||
zutil.h |
readme.txt
This is NOT the complete zlib distribution; it is just a subset of the source needed by the File_Extractor library. I've made some minor changes: * Enabled DYNAMIC_CRC_TABLE in zconf.h, to reduce executable size slightly. * Made z_stream_s's msg const char* to eliminate many warnings. You can remove these sources and link to your own copy of zlib if desired.