mirror of https://github.com/bsnes-emu/bsnes.git
![]() This is a maintainence release. I am mostly releasing this for the sake of the recently released Der Langrisser translation. Changelog: Windows port can once again map joypads through the Input Configuration panel Using enter or spacebar to assign a key should no longer instantly map those keys F11 now toggles fullscreen mode Esc now toggles menu on and off (use F11+Esc combined to hide UI completely) Fixed a bug in King of Dragons (J, U, E), KOFF was not cleared during S-DSP power(), thanks to FitzRoy for the report, and blargg for assistance fixing the bug Fixed serious crashing error with File->Load on Linux/amd64 port Hopefully fixed min/max undefined error on GCC 4.2.0, but I am unable to test to verify Fixed many cast const char* to char* warnings for GCC 4.2.0, but some probably remain, as again, I am unable to test as I lack GCC 4.2.0 Set XV_AUTO_COLORKEY to 1 for Video/Xv renderer. Should fix some video drivers where there was no output, especially after running mplayer, etc. Thanks to sinimas for the fix Added clear_video() to Video/Xv renderer. Green edges at the bottom and right sides of the video output are now gone, and unloading a ROM will clear video I have finally figured out how to poll the keyboard status in real-time through Xorg: the XQueryKeymap function. I will be rewriting the Linux key capture system to use this, instead of capturing window key up / down messages through GTK+. This will finally allow me to completely abstract the UI from the hardware video, audio and input interfaces: a necessary step toward Linux joypad support. |
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license.txt | ||
readme.txt |
readme.txt
bsnes Version 0.021 Author: byuu General: -------- bsnes is a Super Nintendo / Super Famicom emulator that began on October 14th, 2004. The latest version can be downloaded from: http://byuu.org/ Please see license.txt for important licensing information. Known Limitations: ------------------ S-CPU - Invalid DMA / HDMA transfers (eg WRAM<>WRAM) not fully emulated - Multiply / Divide register delays not implemented S-PPU - Uses scanline-based renderer. This is very inaccurate, but very few games rely on mid-scanline writes to function correctly - Does not support FirstSprite+Y priority - OAM / CGRAM accesses during active display not supported correctly - RTO flags are not calculated on frames that are skipped when frameskipping is enabled. This provides a major speedup, however it will cause in issues in games that test these flags, eg the SNES Test Program Electronics Test. Turning frameskipping off will allow RTO flag calculation on every frame Hardware Bugs - CPUr1 HDMA crashing bug not emulated - CPU<>APU communication bus conflicts not emulated Unsupported Hardware: --------------------- SA-1 Coprocessor used in many popular games, including: - Dragon Ball Z Hyper Dimension - Kirby Super Star - Kirby's Dreamland 3 - Marvelous - SD Gundam G-NEXT - Super Mario RPG Super FX Coprocessor used in many popular games, including: - Doom - Star Fox - Star Fox 2 (unreleased beta) - Super Mario World 2: Yoshi's Island SPC7110 Coprocessor used only by the following games: - Far East of Eden Zero - Far East of Eden Zero: Shounen Jump no Shou - Momotarou Densetsu Happy - Super Power League 4 DSP-3 Coprocessor used only by SD Gundam GX DSP-4 Coprocessor used only by Top Gear 3000 ST010 / ST011 / ST018 SETA coprocessors used by very few games BS-X (Broadcast Satellite) Add-on unit sold only in Japan that played specially-made games that were downloaded via satellite BS-X Flashcart Flash cartridge used by BS-X, as well as some standalone games by Asciisoft Super Gameboy Cartridge passthrough used for playing Gameboy games Unsupported Controllers: ------------------------ Mouse Super Scope Justifier Multitap (4-port and 5-port)