mirror of https://github.com/bsnes-emu/bsnes.git
7e2cfb6d40
- Fixed Mode 0 color palette index problem. Fixes ToP, DQ5, etc. - Improved LoROM memory mapper to support 32mbit images. Fixes Tokimeki Memorial, etc. - Added full S-DD1 support, SFA2 and Star Ocean are now playable. Special thanks to Andreas Naive - Updated BGnxOFS / Mode7 registers with anomie's latest findings - Added basic ROM mirroring support. Fixes copy protection issues in MMX, etc. - Rewrote string library to work better on gcc/linux - Cleaned up S-RTC/S-DD1 emulation to make way for future add-on chip emulation - Rewrote DMA code, now runs cycle-by-cycle - Rewrote HDMA code, now allows HDMA to be enabled mid-frame, fixes many games - Fixed a bug in Mode7 vertical screen flip mode. Fixes FF5 title screen, etc. - Greatly improved IRQ triggering. Fixes Der Langrisser, etc. - Added full support for open bus. This includes PPU1 and PPU2 open bus support - Modified CPU core back to cycle-based system. Slower, but improves debugger - Implemented temporary fix for debugger to handle new cycle-based cores - Modified CGRAM to ignore highest bit, since it is not used at all by the SNES, and is impossible to read on real hardware. Lowers memory usage by ~1.2mb - Added mostly accurate PAL timing support. This should increase compatibility by ~30% or so - More stuff I'm forgetting at the moment... |
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src | ||
bsnes.cfg | ||
bsnes.exe | ||
license.txt |