mirror of https://github.com/bsnes-emu/bsnes.git
789 lines
22 KiB
C
789 lines
22 KiB
C
#include <stdio.h>
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#include <stdbool.h>
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#include "gb.h"
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typedef void GB_opcode_t(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc);
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static void ill(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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GB_log(gb, ".BYTE $%02x\n", opcode);
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(*pc)++;
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}
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static void nop(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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GB_log(gb, "NOP\n");
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(*pc)++;
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}
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static void stop(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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uint8_t next = GB_read_memory(gb, (*pc)++);
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if (next) {
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GB_log(gb, "CORRUPTED STOP (%02x)\n", next);
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}
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else {
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GB_log(gb, "STOP\n");
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}
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}
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static char *register_names[] = {"af", "bc", "de", "hl", "sp"};
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static void ld_rr_d16(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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uint8_t register_id;
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uint16_t value;
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register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1;
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value = GB_read_memory(gb, (*pc)++);
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value |= GB_read_memory(gb, (*pc)++) << 8;
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const char *symbol = GB_debugger_name_for_address(gb, value);
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if (symbol) {
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GB_log(gb, "LD %s, %s ; =$%04x\n", register_names[register_id], symbol, value);
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}
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else {
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GB_log(gb, "LD %s, $%04x\n", register_names[register_id], value);
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}
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}
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static void ld_drr_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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uint8_t register_id;
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register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1;
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GB_log(gb, "LD [%s], a\n", register_names[register_id]);
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}
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static void inc_rr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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uint8_t register_id;
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register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1;
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GB_log(gb, "INC %s\n", register_names[register_id]);
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}
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static void inc_hr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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uint8_t register_id;
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(*pc)++;
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register_id = ((opcode >> 4) + 1) & 0x03;
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GB_log(gb, "INC %c\n", register_names[register_id][0]);
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}
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static void dec_hr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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uint8_t register_id;
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(*pc)++;
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register_id = ((opcode >> 4) + 1) & 0x03;
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GB_log(gb, "DEC %c\n", register_names[register_id][0]);
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}
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static void ld_hr_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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uint8_t register_id;
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(*pc)++;
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register_id = ((opcode >> 4) + 1) & 0x03;
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GB_log(gb, "LD %c, $%02x\n", register_names[register_id][0], GB_read_memory(gb, (*pc)++));
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}
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static void rlca(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "RLCA\n");
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}
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static void rla(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "RLA\n");
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}
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static void ld_da16_sp(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc){
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uint16_t addr;
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(*pc)++;
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addr = GB_read_memory(gb, (*pc)++);
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addr |= GB_read_memory(gb, (*pc)++) << 8;
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const char *symbol = GB_debugger_name_for_address(gb, addr);
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if (symbol) {
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GB_log(gb, "LD [%s], sp ; =$%04x\n", symbol, addr);
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}
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else {
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GB_log(gb, "LD [$%04x], sp\n", addr);
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}
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}
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static void add_hl_rr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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uint8_t register_id;
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(*pc)++;
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register_id = (opcode >> 4) + 1;
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GB_log(gb, "ADD hl, %s\n", register_names[register_id]);
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}
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static void ld_a_drr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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uint8_t register_id;
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register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1;
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GB_log(gb, "LD a, [%s]\n", register_names[register_id]);
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}
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static void dec_rr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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uint8_t register_id;
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register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1;
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GB_log(gb, "DEC %s\n", register_names[register_id]);
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}
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static void inc_lr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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uint8_t register_id;
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register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1;
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GB_log(gb, "INC %c\n", register_names[register_id][1]);
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}
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static void dec_lr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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uint8_t register_id;
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register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1;
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GB_log(gb, "DEC %c\n", register_names[register_id][1]);
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}
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static void ld_lr_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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uint8_t register_id;
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register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1;
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GB_log(gb, "LD %c, $%02x\n", register_names[register_id][1], GB_read_memory(gb, (*pc)++));
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}
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static void rrca(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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GB_log(gb, "RRCA\n");
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(*pc)++;
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}
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static void rra(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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GB_log(gb, "RRA\n");
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(*pc)++;
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}
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static void jr_r8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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uint16_t addr = *pc + (int8_t) GB_read_memory(gb, (*pc)) + 1;
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const char *symbol = GB_debugger_name_for_address(gb, addr);
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if (symbol) {
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GB_attributed_log(gb, GB_LOG_UNDERLINE, "JR %s ; =$%04x\n", symbol, addr);
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}
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else {
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GB_attributed_log(gb, GB_LOG_UNDERLINE, "JR $%04x\n", addr);
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}
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(*pc)++;
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}
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static const char *condition_code(uint8_t opcode)
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{
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switch ((opcode >> 3) & 0x3) {
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case 0:
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return "nz";
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case 1:
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return "z";
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case 2:
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return "nc";
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case 3:
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return "c";
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}
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return NULL;
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}
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static void jr_cc_r8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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uint16_t addr = *pc + (int8_t) GB_read_memory(gb, (*pc)) + 1;
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const char *symbol = GB_debugger_name_for_address(gb, addr);
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if (symbol) {
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GB_attributed_log(gb, GB_LOG_DASHED_UNDERLINE, "JR %s, %s ; =$%04x\n", condition_code(opcode), symbol, addr);
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}
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else {
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GB_attributed_log(gb, GB_LOG_DASHED_UNDERLINE, "JR %s, $%04x\n", condition_code(opcode), addr);
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}
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(*pc)++;
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}
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static void daa(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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GB_log(gb, "DAA\n");
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(*pc)++;
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}
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static void cpl(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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GB_log(gb, "CPL\n");
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(*pc)++;
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}
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static void scf(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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GB_log(gb, "SCF\n");
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(*pc)++;
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}
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static void ccf(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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GB_log(gb, "CCF\n");
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(*pc)++;
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}
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static void ld_dhli_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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GB_log(gb, "LD [hli], a\n");
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(*pc)++;
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}
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static void ld_dhld_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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GB_log(gb, "LD [hld], a\n");
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(*pc)++;
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}
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static void ld_a_dhli(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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GB_log(gb, "LD a, [hli]\n");
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(*pc)++;
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}
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static void ld_a_dhld(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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GB_log(gb, "LD a, [hld]\n");
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(*pc)++;
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}
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static void inc_dhl(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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GB_log(gb, "INC [hl]\n");
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(*pc)++;
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}
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static void dec_dhl(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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GB_log(gb, "DEC [hl]\n");
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(*pc)++;
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}
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static void ld_dhl_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "LD [hl], $%02x\n", GB_read_memory(gb, (*pc)++));
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}
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static const char *get_src_name(uint8_t opcode)
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{
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uint8_t src_register_id;
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uint8_t src_low;
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src_register_id = ((opcode >> 1) + 1) & 3;
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src_low = (opcode & 1);
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if (src_register_id == GB_REGISTER_AF) {
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return src_low? "a": "[hl]";
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}
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if (src_low) {
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return register_names[src_register_id] + 1;
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}
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static const char *high_register_names[] = {"a", "b", "d", "h"};
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return high_register_names[src_register_id];
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}
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static const char *get_dst_name(uint8_t opcode)
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{
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uint8_t dst_register_id;
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uint8_t dst_low;
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dst_register_id = ((opcode >> 4) + 1) & 3;
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dst_low = opcode & 8;
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if (dst_register_id == GB_REGISTER_AF) {
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return dst_low? "a": "[hl]";
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}
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if (dst_low) {
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return register_names[dst_register_id] + 1;
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}
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static const char *high_register_names[] = {"a", "b", "d", "h"};
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return high_register_names[dst_register_id];
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}
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static void ld_r_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "LD %s, %s\n", get_dst_name(opcode), get_src_name(opcode));
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}
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static void add_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "ADD %s\n", get_src_name(opcode));
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}
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static void adc_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "ADC %s\n", get_src_name(opcode));
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}
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static void sub_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "SUB %s\n", get_src_name(opcode));
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}
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static void sbc_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "SBC %s\n", get_src_name(opcode));
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}
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static void and_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "AND %s\n", get_src_name(opcode));
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}
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static void xor_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "XOR %s\n", get_src_name(opcode));
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}
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static void or_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "OR %s\n", get_src_name(opcode));
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}
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static void cp_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "CP %s\n", get_src_name(opcode));
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}
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static void halt(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "HALT\n");
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}
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static void ret_cc(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_attributed_log(gb, GB_LOG_DASHED_UNDERLINE, "RET %s\n", condition_code(opcode));
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}
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static void pop_rr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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uint8_t register_id;
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register_id = ((GB_read_memory(gb, (*pc)++) >> 4) + 1) & 3;
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GB_log(gb, "POP %s\n", register_names[register_id]);
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}
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static void jp_cc_a16(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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uint16_t addr = GB_read_memory(gb, *pc) | (GB_read_memory(gb, *pc + 1) << 8);
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const char *symbol = GB_debugger_name_for_address(gb, addr);
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if (symbol) {
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GB_attributed_log(gb, GB_LOG_DASHED_UNDERLINE, "JP %s, %s ; =$%04x\n", condition_code(opcode), symbol, addr);
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}
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else {
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GB_attributed_log(gb, GB_LOG_DASHED_UNDERLINE, "JP %s, $%04x\n", condition_code(opcode), addr);
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}
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(*pc) += 2;
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}
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static void jp_a16(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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uint16_t addr = GB_read_memory(gb, *pc) | (GB_read_memory(gb, *pc + 1) << 8);
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const char *symbol = GB_debugger_name_for_address(gb, addr);
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if (symbol) {
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GB_log(gb, "JP %s ; =$%04x\n", symbol, addr);
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}
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else {
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GB_log(gb, "JP $%04x\n", addr);
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}
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(*pc) += 2;
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}
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static void call_cc_a16(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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uint16_t addr = GB_read_memory(gb, *pc) | (GB_read_memory(gb, *pc + 1) << 8);
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const char *symbol = GB_debugger_name_for_address(gb, addr);
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if (symbol) {
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GB_log(gb, "CALL %s, %s ; =$%04x\n", condition_code(opcode), symbol, addr);
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}
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else {
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GB_log(gb, "CALL %s, $%04x\n", condition_code(opcode), addr);
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}
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(*pc) += 2;
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}
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static void push_rr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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uint8_t register_id;
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register_id = ((GB_read_memory(gb, (*pc)++) >> 4) + 1) & 3;
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GB_log(gb, "PUSH %s\n", register_names[register_id]);
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}
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static void add_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "ADD $%02x\n", GB_read_memory(gb, (*pc)++));
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}
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static void adc_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "ADC $%02x\n", GB_read_memory(gb, (*pc)++));
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}
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static void sub_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
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GB_log(gb, "SUB $%02x\n", GB_read_memory(gb, (*pc)++));
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}
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static void sbc_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
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{
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(*pc)++;
|
|
GB_log(gb, "SBC $%02x\n", GB_read_memory(gb, (*pc)++));
|
|
}
|
|
|
|
static void and_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "AND $%02x\n", GB_read_memory(gb, (*pc)++));
|
|
}
|
|
|
|
static void xor_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "XOR $%02x\n", GB_read_memory(gb, (*pc)++));
|
|
}
|
|
|
|
static void or_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "OR $%02x\n", GB_read_memory(gb, (*pc)++));
|
|
}
|
|
|
|
static void cp_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "CP $%02x\n", GB_read_memory(gb, (*pc)++));
|
|
}
|
|
|
|
static void rst(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "RST $%02x\n", opcode ^ 0xC7);
|
|
|
|
}
|
|
|
|
static void ret(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_attributed_log(gb, GB_LOG_UNDERLINE, "RET\n");
|
|
}
|
|
|
|
static void reti(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_attributed_log(gb, GB_LOG_UNDERLINE, "RETI\n");
|
|
}
|
|
|
|
static void call_a16(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
uint16_t addr = GB_read_memory(gb, *pc) | (GB_read_memory(gb, *pc + 1) << 8);
|
|
const char *symbol = GB_debugger_name_for_address(gb, addr);
|
|
if (symbol) {
|
|
GB_log(gb, "CALL %s ; =$%04x\n", symbol, addr);
|
|
}
|
|
else {
|
|
GB_log(gb, "CALL $%04x\n", addr);
|
|
}
|
|
(*pc) += 2;
|
|
}
|
|
|
|
static void ld_da8_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
uint8_t addr = GB_read_memory(gb, (*pc)++);
|
|
const char *symbol = GB_debugger_name_for_address(gb, 0xff00 + addr);
|
|
if (symbol) {
|
|
GB_log(gb, "LDH [%s & $FF], a ; =$%02x\n", symbol, addr);
|
|
}
|
|
else {
|
|
GB_log(gb, "LDH [$%02x], a\n", addr);
|
|
}
|
|
}
|
|
|
|
static void ld_a_da8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
uint8_t addr = GB_read_memory(gb, (*pc)++);
|
|
const char *symbol = GB_debugger_name_for_address(gb, 0xff00 + addr);
|
|
if (symbol) {
|
|
GB_log(gb, "LDH a, [%s & $FF] ; =$%02x\n", symbol, addr);
|
|
}
|
|
else {
|
|
GB_log(gb, "LDH a, [$%02x]\n", addr);
|
|
}
|
|
}
|
|
|
|
static void ld_dc_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "LDH [c], a\n");
|
|
}
|
|
|
|
static void ld_a_dc(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "LDH a, [c]\n");
|
|
}
|
|
|
|
static void add_sp_r8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
int8_t temp = GB_read_memory(gb, (*pc)++);
|
|
GB_log(gb, "ADD SP, %s$%02x\n", temp < 0? "-" : "", temp < 0? -temp : temp);
|
|
}
|
|
|
|
static void jp_hl(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "JP hl\n");
|
|
}
|
|
|
|
static void ld_da16_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
uint16_t addr = GB_read_memory(gb, *pc) | (GB_read_memory(gb, *pc + 1) << 8);
|
|
const char *symbol = GB_debugger_name_for_address(gb, addr);
|
|
if (symbol) {
|
|
GB_log(gb, "LD [%s], a ; =$%04x\n", symbol, addr);
|
|
}
|
|
else {
|
|
GB_log(gb, "LD [$%04x], a\n", addr);
|
|
}
|
|
(*pc) += 2;
|
|
}
|
|
|
|
static void ld_a_da16(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
uint16_t addr = GB_read_memory(gb, *pc) | (GB_read_memory(gb, *pc + 1) << 8);
|
|
const char *symbol = GB_debugger_name_for_address(gb, addr);
|
|
if (symbol) {
|
|
GB_log(gb, "LD a, [%s] ; =$%04x\n", symbol, addr);
|
|
}
|
|
else {
|
|
GB_log(gb, "LD a, [$%04x]\n", addr);
|
|
}
|
|
(*pc) += 2;
|
|
}
|
|
|
|
static void di(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "DI\n");
|
|
}
|
|
|
|
static void ei(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "EI\n");
|
|
}
|
|
|
|
static void ld_hl_sp_r8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
int8_t temp = GB_read_memory(gb, (*pc)++);
|
|
GB_log(gb, "LD hl, sp, %s$%02x\n", temp < 0? "-" : "", temp < 0? -temp : temp);
|
|
}
|
|
|
|
static void ld_sp_hl(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "LD sp, hl\n");
|
|
}
|
|
|
|
static void rlc_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "RLC %s\n", get_src_name(opcode));
|
|
}
|
|
|
|
static void rrc_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "RRC %s\n", get_src_name(opcode));
|
|
}
|
|
|
|
static void rl_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "RL %s\n", get_src_name(opcode));
|
|
}
|
|
|
|
static void rr_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "RR %s\n", get_src_name(opcode));
|
|
}
|
|
|
|
static void sla_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "SLA %s\n", get_src_name(opcode));
|
|
}
|
|
|
|
static void sra_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "SRA %s\n", get_src_name(opcode));
|
|
}
|
|
|
|
static void srl_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "SRL %s\n", get_src_name(opcode));
|
|
}
|
|
|
|
static void swap_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
(*pc)++;
|
|
GB_log(gb, "SWAP %s\n", get_src_name(opcode));
|
|
}
|
|
|
|
static void bit_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
uint8_t bit;
|
|
(*pc)++;
|
|
bit = ((opcode >> 3) & 7);
|
|
if ((opcode & 0xC0) == 0x40) { /* Bit */
|
|
GB_log(gb, "BIT %s, %d\n", get_src_name(opcode), bit);
|
|
}
|
|
else if ((opcode & 0xC0) == 0x80) { /* res */
|
|
GB_log(gb, "RES %s, %d\n", get_src_name(opcode), bit);
|
|
}
|
|
else if ((opcode & 0xC0) == 0xC0) { /* set */
|
|
GB_log(gb, "SET %s, %d\n", get_src_name(opcode), bit);
|
|
}
|
|
}
|
|
|
|
static void cb_prefix(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc)
|
|
{
|
|
opcode = GB_read_memory(gb, ++*pc);
|
|
switch (opcode >> 3) {
|
|
case 0:
|
|
rlc_r(gb, opcode, pc);
|
|
break;
|
|
case 1:
|
|
rrc_r(gb, opcode, pc);
|
|
break;
|
|
case 2:
|
|
rl_r(gb, opcode, pc);
|
|
break;
|
|
case 3:
|
|
rr_r(gb, opcode, pc);
|
|
break;
|
|
case 4:
|
|
sla_r(gb, opcode, pc);
|
|
break;
|
|
case 5:
|
|
sra_r(gb, opcode, pc);
|
|
break;
|
|
case 6:
|
|
swap_r(gb, opcode, pc);
|
|
break;
|
|
case 7:
|
|
srl_r(gb, opcode, pc);
|
|
break;
|
|
default:
|
|
bit_r(gb, opcode, pc);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static GB_opcode_t *opcodes[256] = {
|
|
/* X0 X1 X2 X3 X4 X5 X6 X7 */
|
|
/* X8 X9 Xa Xb Xc Xd Xe Xf */
|
|
nop, ld_rr_d16, ld_drr_a, inc_rr, inc_hr, dec_hr, ld_hr_d8, rlca, /* 0X */
|
|
ld_da16_sp, add_hl_rr, ld_a_drr, dec_rr, inc_lr, dec_lr, ld_lr_d8, rrca,
|
|
stop, ld_rr_d16, ld_drr_a, inc_rr, inc_hr, dec_hr, ld_hr_d8, rla, /* 1X */
|
|
jr_r8, add_hl_rr, ld_a_drr, dec_rr, inc_lr, dec_lr, ld_lr_d8, rra,
|
|
jr_cc_r8, ld_rr_d16, ld_dhli_a, inc_rr, inc_hr, dec_hr, ld_hr_d8, daa, /* 2X */
|
|
jr_cc_r8, add_hl_rr, ld_a_dhli, dec_rr, inc_lr, dec_lr, ld_lr_d8, cpl,
|
|
jr_cc_r8, ld_rr_d16, ld_dhld_a, inc_rr, inc_dhl, dec_dhl, ld_dhl_d8, scf, /* 3X */
|
|
jr_cc_r8, add_hl_rr, ld_a_dhld, dec_rr, inc_hr, dec_hr, ld_hr_d8, ccf,
|
|
ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, /* 4X */
|
|
ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r,
|
|
ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, /* 5X */
|
|
ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r,
|
|
ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, /* 6X */
|
|
ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r,
|
|
ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, halt, ld_r_r, /* 7X */
|
|
ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r,
|
|
add_a_r, add_a_r, add_a_r, add_a_r, add_a_r, add_a_r, add_a_r, add_a_r, /* 8X */
|
|
adc_a_r, adc_a_r, adc_a_r, adc_a_r, adc_a_r, adc_a_r, adc_a_r, adc_a_r,
|
|
sub_a_r, sub_a_r, sub_a_r, sub_a_r, sub_a_r, sub_a_r, sub_a_r, sub_a_r, /* 9X */
|
|
sbc_a_r, sbc_a_r, sbc_a_r, sbc_a_r, sbc_a_r, sbc_a_r, sbc_a_r, sbc_a_r,
|
|
and_a_r, and_a_r, and_a_r, and_a_r, and_a_r, and_a_r, and_a_r, and_a_r, /* aX */
|
|
xor_a_r, xor_a_r, xor_a_r, xor_a_r, xor_a_r, xor_a_r, xor_a_r, xor_a_r,
|
|
or_a_r, or_a_r, or_a_r, or_a_r, or_a_r, or_a_r, or_a_r, or_a_r, /* bX */
|
|
cp_a_r, cp_a_r, cp_a_r, cp_a_r, cp_a_r, cp_a_r, cp_a_r, cp_a_r,
|
|
ret_cc, pop_rr, jp_cc_a16, jp_a16, call_cc_a16,push_rr, add_a_d8, rst, /* cX */
|
|
ret_cc, ret, jp_cc_a16, cb_prefix, call_cc_a16,call_a16, adc_a_d8, rst,
|
|
ret_cc, pop_rr, jp_cc_a16, ill, call_cc_a16,push_rr, sub_a_d8, rst, /* dX */
|
|
ret_cc, reti, jp_cc_a16, ill, call_cc_a16,ill, sbc_a_d8, rst,
|
|
ld_da8_a, pop_rr, ld_dc_a, ill, ill, push_rr, and_a_d8, rst, /* eX */
|
|
add_sp_r8, jp_hl, ld_da16_a, ill, ill, ill, xor_a_d8, rst,
|
|
ld_a_da8, pop_rr, ld_a_dc, di, ill, push_rr, or_a_d8, rst, /* fX */
|
|
ld_hl_sp_r8,ld_sp_hl, ld_a_da16, ei, ill, ill, cp_a_d8, rst,
|
|
};
|
|
|
|
|
|
|
|
void GB_cpu_disassemble(GB_gameboy_t *gb, uint16_t pc, uint16_t count)
|
|
{
|
|
const GB_bank_symbol_t *function_symbol = GB_debugger_find_symbol(gb, pc);
|
|
|
|
if (function_symbol && pc - function_symbol->addr > 0x1000) {
|
|
function_symbol = NULL;
|
|
}
|
|
|
|
if (function_symbol && pc != function_symbol->addr) {
|
|
GB_log(gb, "%s:\n", function_symbol->name);
|
|
}
|
|
|
|
uint16_t current_function = function_symbol? function_symbol->addr : 0;
|
|
|
|
while (count--) {
|
|
function_symbol = GB_debugger_find_symbol(gb, pc);
|
|
if (function_symbol && function_symbol->addr == pc) {
|
|
if (current_function != function_symbol->addr) {
|
|
GB_log(gb, "\n");
|
|
}
|
|
GB_log(gb, "%s:\n", function_symbol->name);
|
|
}
|
|
if (function_symbol) {
|
|
GB_log(gb, "%s%04x <+%03x>: ", pc == gb->pc? " ->": " ", pc, pc - function_symbol->addr);
|
|
}
|
|
else {
|
|
GB_log(gb, "%s%04x: ", pc == gb->pc? " ->": " ", pc);
|
|
}
|
|
uint8_t opcode = GB_read_memory(gb, pc);
|
|
opcodes[opcode](gb, opcode, &pc);
|
|
}
|
|
}
|