bsnes/higan/sfc/controller/justifier/justifier.cpp

141 lines
3.5 KiB
C++

Justifier::Justifier(bool port, bool chained):
Controller(port),
chained(chained),
device(!chained ? ID::Device::Justifier : ID::Device::Justifiers)
{
create(Controller::Enter, 21'477'272);
latched = 0;
counter = 0;
active = 0;
prev = 0;
player1.sprite = Emulator::video.createSprite(32, 32);
player1.sprite->setPixels(Resource::Sprite::CrosshairGreen);
player1.x = 256 / 2;
player1.y = 240 / 2;
player1.trigger = false;
player2.start = false;
player2.sprite = Emulator::video.createSprite(32, 32);
player2.sprite->setPixels(Resource::Sprite::CrosshairRed);
player2.x = 256 / 2;
player2.y = 240 / 2;
player2.trigger = false;
player2.start = false;
if(chained == false) {
player2.x = -1;
player2.y = -1;
} else {
player1.x -= 16;
player2.x += 16;
}
}
Justifier::~Justifier() {
Emulator::video.removeSprite(player1.sprite);
Emulator::video.removeSprite(player2.sprite);
}
auto Justifier::main() -> void {
uint next = cpu.vcounter() * 1364 + cpu.hcounter();
int x = (active == 0 ? player1.x : player2.x), y = (active == 0 ? player1.y : player2.y);
bool offscreen = (x < 0 || y < 0 || x >= 256 || y >= ppu.vdisp());
if(!offscreen) {
uint target = y * 1364 + (x + 24) * 4;
if(next >= target && prev < target) {
//CRT raster detected, toggle iobit to latch counters
iobit(0);
iobit(1);
}
}
if(next < prev) {
int nx1 = platform->inputPoll(port, device, 0 + X);
int ny1 = platform->inputPoll(port, device, 0 + Y);
nx1 += player1.x;
ny1 += player1.y;
player1.x = max(-16, min(256 + 16, nx1));
player1.y = max(-16, min(240 + 16, ny1));
player1.sprite->setPosition(player1.x * 2 - 16, player1.y * 2 - 16);
player1.sprite->setVisible(true);
}
if(next < prev && chained) {
int nx2 = platform->inputPoll(port, device, 4 + X);
int ny2 = platform->inputPoll(port, device, 4 + Y);
nx2 += player2.x;
ny2 += player2.y;
player2.x = max(-16, min(256 + 16, nx2));
player2.y = max(-16, min(240 + 16, ny2));
player2.sprite->setPosition(player2.x * 2 - 16, player2.y * 2 - 16);
player2.sprite->setVisible(true);
}
prev = next;
step(2);
synchronize(cpu);
}
auto Justifier::data() -> uint2 {
if(counter >= 32) return 1;
if(counter == 0) {
player1.trigger = platform->inputPoll(port, device, 0 + Trigger);
player1.start = platform->inputPoll(port, device, 0 + Start);
}
if(counter == 0 && chained) {
player2.trigger = platform->inputPoll(port, device, 4 + Trigger);
player2.start = platform->inputPoll(port, device, 4 + Start);
}
switch(counter++) {
case 0: return 0;
case 1: return 0;
case 2: return 0;
case 3: return 0;
case 4: return 0;
case 5: return 0;
case 6: return 0;
case 7: return 0;
case 8: return 0;
case 9: return 0;
case 10: return 0;
case 11: return 0;
case 12: return 1; //signature
case 13: return 1; // ||
case 14: return 1; // ||
case 15: return 0; // ||
case 16: return 0;
case 17: return 1;
case 18: return 0;
case 19: return 1;
case 20: return 0;
case 21: return 1;
case 22: return 0;
case 23: return 1;
case 24: return player1.trigger;
case 25: return player2.trigger;
case 26: return player1.start;
case 27: return player2.start;
case 28: return active;
case 29: return 0;
case 30: return 0;
case 31: return 0;
}
}
auto Justifier::latch(bool data) -> void {
if(latched == data) return;
latched = data;
counter = 0;
if(latched == 0) active = !active; //toggle between both controllers, even when unchained
}