mirror of https://github.com/bsnes-emu/bsnes.git
32 lines
1.3 KiB
C++
32 lines
1.3 KiB
C++
auto Program::stateName(uint slot, bool managed) -> string {
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return {
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mediumPaths(1), "higan/states/",
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managed ? "managed/" : "quick/",
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"slot-", slot, ".bst"
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};
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}
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auto Program::loadState(uint slot, bool managed) -> bool {
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if(!emulator) return false;
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string type = managed ? "managed" : "quick";
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auto location = stateName(slot, managed);
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auto memory = file::read(location);
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if(memory.size() == 0) return showMessage({"Slot ", slot, " ", type, " state does not exist"}), false;
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serializer s(memory.data(), memory.size());
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if(emulator->unserialize(s) == false) return showMessage({"Slot ", slot, " ", type, " state incompatible"}), false;
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return showMessage({"Loaded ", type, " state from slot ", slot}), true;
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}
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auto Program::saveState(uint slot, bool managed) -> bool {
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if(!emulator) return false;
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string type = managed ? "managed" : "quick";
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auto location = stateName(slot, managed);
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serializer s = emulator->serialize();
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if(s.size() == 0) return showMessage({"Failed to save ", type, " state to slot ", slot}), false;
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directory::create(Location::path(location));
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if(file::write(location, s.data(), s.size()) == false) {
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return showMessage({"Unable to write ", type, " state to slot ", slot}), false;
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}
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return showMessage({"Saved ", type, " state to slot ", slot}), true;
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}
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