mirror of https://github.com/bsnes-emu/bsnes.git
140 lines
3.8 KiB
C++
140 lines
3.8 KiB
C++
#include "../tomoko.hpp"
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#include "hotkeys.cpp"
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InputManager* inputManager = nullptr;
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auto InputMapping::bind() -> void {
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auto token = assignment.split("/");
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if(token.size() < 3) return;
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uint64_t id = token[0].hex();
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unsigned group = token[1].decimal();
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unsigned input = token[2].decimal();
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for(auto& device : inputManager->devices) {
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if(id != device->id) continue;
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this->device = device;
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this->group = group;
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this->input = input;
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break;
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}
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}
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auto InputMapping::bind(HID::Device& device, unsigned group, unsigned input, int16 oldValue, int16 newValue) -> bool {
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if(device.group[group].input[input].name == "Escape") return unbind(), true;
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this->assignment = {hex(device.id), "/", group, "/", input, "/", device.group[group].input[input].name};
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this->device = &device;
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this->group = group;
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this->input = input;
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return true;
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}
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auto InputMapping::poll() -> int16 {
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if(device) return device->group[group].input[input].value;
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return 0;
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}
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auto InputMapping::unbind() -> void {
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this->assignment = "None";
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this->device = nullptr;
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this->group = 0;
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this->input = 0;
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}
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//
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InputManager::InputManager() {
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inputManager = this;
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input.onChange = {&InputManager::onChange, this};
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for(auto& emulator : program->emulators) {
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Configuration::Node nodeEmulator;
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emulators.append(InputEmulator());
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auto& inputEmulator = emulators.last();
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inputEmulator.name = emulator->information.name;
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for(auto& port : emulator->port) {
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Configuration::Node nodePort;
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inputEmulator.ports.append(InputPort());
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auto& inputPort = inputEmulator.ports.last();
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inputPort.name = port.name;
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for(auto& device : port.device) {
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Configuration::Node nodeDevice;
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inputPort.devices.append(InputDevice());
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auto& inputDevice = inputPort.devices.last();
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inputDevice.name = device.name;
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for(auto number : device.order) {
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auto& input = device.input[number];
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inputDevice.mappings.append(new InputMapping());
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auto& inputMapping = inputDevice.mappings.last();
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inputMapping->name = input.name;
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inputMapping->link = &input;
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input.guid = (uintptr_t)inputMapping;
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nodeDevice.append(inputMapping->assignment, inputMapping->name);
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}
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nodePort.append(nodeDevice, string{inputDevice.name}.replace(" ", ""));
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}
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nodeEmulator.append(nodePort, string{inputPort.name}.replace(" ", ""));
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}
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config.append(nodeEmulator, string{inputEmulator.name}.replace(" ", ""));
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}
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appendHotkeys();
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config.load({configpath(), "tomoko/input.bml"});
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config.save({configpath(), "tomoko/input.bml"});
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poll(); //will call bind();
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}
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auto InputManager::bind() -> void {
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for(auto& emulator : emulators) {
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for(auto& port : emulator.ports) {
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for(auto& device : port.devices) {
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for(auto& mapping : device.mappings) {
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mapping->bind();
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}
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}
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}
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}
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for(auto& hotkey : hotkeys) {
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hotkey->bind();
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}
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}
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auto InputManager::poll() -> void {
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auto devices = input.poll();
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bool changed = devices.size() != this->devices.size();
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if(changed == false) {
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for(auto n : range(devices)) {
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changed = devices[n] != this->devices[n];
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if(changed) break;
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}
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}
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if(changed == true) {
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this->devices = devices;
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bind();
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}
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if(presentation && presentation->focused()) pollHotkeys();
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}
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auto InputManager::onChange(HID::Device& device, unsigned group, unsigned input, int16 oldValue, int16 newValue) -> void {
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if(settingsManager->focused()) {
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settingsManager->input.inputEvent(device, group, input, oldValue, newValue);
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settingsManager->hotkeys.inputEvent(device, group, input, oldValue, newValue);
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}
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}
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auto InputManager::quit() -> void {
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config.save({configpath(), "tomoko/input.bml"});
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emulators.reset();
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hotkeys.reset();
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}
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