mirror of https://github.com/bsnes-emu/bsnes.git
4b29f4bad7
byuu says: Changelog: - higan now uses Natural<Size>/Integer<Size> for its internal types - Super Famicom emulation now uses uint24 instead of uint for bus addresses (it's a 24-bit bus) - cleaned up gb/apu MMIO writes - cleaned up sfc/coprocessor/msu1 MMIO writes - ~3% speed penalty I've wanted to do that 24-bit bus thing for so long, but have always been afraid of the speed impact. It's probably going to hurt balanced/performance once they compile again, but it wasn't significant enough to harm the accuracy core's frame rate, thankfully. Only lost one frame per second. The GBA core handlers are clearly going to take a lot more work. The bit-ranges will make it substantially easier to handle, though. Lots of 32-bit registers where certain values span multiple bytes, but we have to be able to read/write at byte-granularity. |
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.. | ||
algorithms.cpp | ||
disassembler.cpp | ||
disassembler.hpp | ||
memory.hpp | ||
opcode_misc.cpp | ||
opcode_pc.cpp | ||
opcode_read.cpp | ||
opcode_rmw.cpp | ||
opcode_write.cpp | ||
r65816.cpp | ||
r65816.hpp | ||
registers.hpp | ||
serialization.cpp | ||
switch.cpp |