bsnes/higan/gba/apu/square2.cpp

62 lines
1.3 KiB
C++

auto APU::Square2::read(uint addr) const -> uint8 {
switch(addr) {
case 1: return (duty << 6);
case 2: return (envelope.frequency << 0) | (envelope.direction << 3) | (envelope.volume << 4);
case 3: return 0;
case 4: return (counter << 6);
}
}
auto APU::Square2::write(uint addr, uint8 byte) -> void {
switch(addr) {
case 1: //NR21
length = byte >> 0;
duty = byte >> 6;
break;
case 2: //NR22
envelope.frequency = byte >> 0;
envelope.direction = byte >> 3;
envelope.volume = byte >> 4;
if(!envelope.dacEnable()) enable = false;
break;
case 3: //NR23
frequency = (frequency & 0xff00) | (byte << 0);
break;
case 4: //NR24
frequency = (frequency & 0x00ff) | (byte << 8);
counter = byte >> 6;
initialize = byte >> 7;
if(initialize) {
enable = envelope.dacEnable();
period = 2 * (2048 - frequency);
envelope.period = envelope.frequency;
volume = envelope.volume;
}
break;
}
}
auto APU::Square2::power() -> void {
envelope.frequency = 0;
envelope.direction = 0;
envelope.direction = 0;
envelope.period = 0;
enable = 0;
length = 0;
duty = 0;
frequency = 0;
counter = 0;
initialize = 0;
shadowfrequency = 0;
signal = 0;
output = 0;
period = 0;
phase = 0;
volume = 0;
}