mirror of https://github.com/bsnes-emu/bsnes.git
191 lines
4.5 KiB
C++
191 lines
4.5 KiB
C++
#include <fc/fc.hpp>
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namespace Famicom {
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Interface* interface = nullptr;
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Settings settings;
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Interface::Interface() {
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interface = this;
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information.manufacturer = "Nintendo";
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information.name = "Famicom";
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information.width = 256;
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information.height = 240;
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information.overscan = true;
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information.aspectRatio = 8.0 / 7.0;
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information.resettable = true;
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information.capability.states = true;
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information.capability.cheats = true;
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media.append({ID::Famicom, "Famicom", "fc", true});
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{ Device device{0, ID::Port1 | ID::Port2, "Controller"};
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device.input.append({0, 0, "A" });
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device.input.append({1, 0, "B" });
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device.input.append({2, 0, "Select"});
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device.input.append({3, 0, "Start" });
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device.input.append({4, 0, "Up" });
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device.input.append({5, 0, "Down" });
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device.input.append({6, 0, "Left" });
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device.input.append({7, 0, "Right" });
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device.order = {4, 5, 6, 7, 1, 0, 2, 3};
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this->device.append(device);
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}
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port.append({0, "Port 1"});
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port.append({1, "Port 2"});
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for(auto& device : this->device) {
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for(auto& port : this->port) {
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if(device.portmask & (1 << port.id)) {
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port.device.append(device);
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}
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}
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}
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}
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auto Interface::manifest() -> string {
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return cartridge.manifest();
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}
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auto Interface::title() -> string {
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return cartridge.title();
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}
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auto Interface::videoFrequency() -> double {
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return 21477272.0 / (262.0 * 1364.0 - 4.0);
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}
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auto Interface::audioFrequency() -> double {
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return 21477272.0 / 12.0;
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}
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auto Interface::loaded() -> bool {
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return system.loaded();
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}
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auto Interface::sha256() -> string {
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return cartridge.sha256();
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}
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auto Interface::group(uint id) -> uint {
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switch(id) {
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case ID::SystemManifest:
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return 0;
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case ID::Manifest:
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case ID::ProgramROM:
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case ID::ProgramRAM:
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case ID::CharacterROM:
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case ID::CharacterRAM:
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return 1;
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}
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throw;
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}
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auto Interface::load(uint id) -> void {
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system.load();
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}
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auto Interface::save() -> void {
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for(auto& memory : cartridge.memory) {
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saveRequest(memory.id, memory.name);
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}
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}
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auto Interface::load(uint id, const stream& stream) -> void {
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if(id == ID::SystemManifest) {
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system.information.manifest = stream.text();
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}
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if(id == ID::Manifest) {
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cartridge.information.markup = stream.text();
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}
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if(id == ID::ProgramROM) {
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stream.read(cartridge.board->prgrom.data, min(cartridge.board->prgrom.size, stream.size()));
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}
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if(id == ID::ProgramRAM) {
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stream.read(cartridge.board->prgram.data, min(cartridge.board->prgram.size, stream.size()));
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}
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if(id == ID::CharacterROM) {
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stream.read(cartridge.board->chrrom.data, min(cartridge.board->chrrom.size, stream.size()));
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}
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if(id == ID::CharacterRAM) {
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stream.read(cartridge.board->chrram.data, min(cartridge.board->chrram.size, stream.size()));
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}
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}
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auto Interface::save(uint id, const stream& stream) -> void {
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if(id == ID::ProgramRAM) {
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stream.write(cartridge.board->prgram.data, cartridge.board->prgram.size);
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}
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if(id == ID::CharacterRAM) {
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stream.write(cartridge.board->chrram.data, cartridge.board->chrram.size);
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}
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}
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auto Interface::unload() -> void {
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save();
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system.unload();
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}
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auto Interface::power() -> void {
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system.power();
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}
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auto Interface::reset() -> void {
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system.reset();
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}
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auto Interface::run() -> void {
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system.run();
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}
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auto Interface::serialize() -> serializer {
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system.runToSave();
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return system.serialize();
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}
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auto Interface::unserialize(serializer& s) -> bool {
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return system.unserialize(s);
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}
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auto Interface::cheatSet(const lstring& list) -> void {
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cheat.reset();
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for(auto& codeset : list) {
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lstring codes = codeset.split("+");
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for(auto& code : codes) {
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lstring part = code.split("/");
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if(part.size() == 2) cheat.append(hex(part[0]), hex(part[1]));
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if(part.size() == 3) cheat.append(hex(part[0]), hex(part[1]), hex(part[2]));
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}
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}
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}
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auto Interface::cap(const string& name) -> bool {
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if(name == "Color Emulation") return true;
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if(name == "Scanline Emulation") return true;
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return false;
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}
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auto Interface::get(const string& name) -> any {
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if(name == "Color Emulation") return settings.colorEmulation;
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if(name == "Scanline Emulation") return settings.scanlineEmulation;
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return {};
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}
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auto Interface::set(const string& name, const any& value) -> bool {
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if(name == "Color Emulation" && value.is<bool>()) return settings.colorEmulation = value.get<bool>(), true;
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if(name == "Scanline Emulation" && value.is<bool>()) return settings.scanlineEmulation = value.get<bool>(), true;
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return false;
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}
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}
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