mirror of https://github.com/bsnes-emu/bsnes.git
462 lines
16 KiB
C
Executable File
462 lines
16 KiB
C
Executable File
// The tester requires low-level access to the GB struct to detect failures
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#define GB_INTERNAL
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#include <stdio.h>
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#include <stdbool.h>
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#include <unistd.h>
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#include <time.h>
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#include <assert.h>
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#include <signal.h>
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#ifdef _WIN32
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#include <direct.h>
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#include <windows.h>
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#define snprintf _snprintf
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#else
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#include <sys/wait.h>
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#endif
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#include <Core/gb.h>
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#include <Core/random.h>
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static bool running = false;
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static char *filename;
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static char *bmp_filename;
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static char *log_filename;
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static FILE *log_file;
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static void replace_extension(const char *src, size_t length, char *dest, const char *ext);
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static bool push_start_a, start_is_not_first, a_is_bad, b_is_confirm, push_faster, push_slower,
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do_not_stop, push_a_twice, start_is_bad, allow_weird_sp_values, large_stack, push_right,
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semi_random, limit_start, pointer_control;
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static unsigned int test_length = 60 * 40;
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GB_gameboy_t gb;
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static unsigned int frames = 0;
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static bool use_tga = false;
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static const uint8_t bmp_header[] = {
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0x42, 0x4D, 0x48, 0x68, 0x01, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x38, 0x00,
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0x00, 0x00, 0xA0, 0x00, 0x00, 0x00, 0x70, 0xFF,
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0xFF, 0xFF, 0x01, 0x00, 0x20, 0x00, 0x03, 0x00,
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0x00, 0x00, 0x02, 0x68, 0x01, 0x00, 0x12, 0x0B,
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0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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static const uint8_t tga_header[] = {
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0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0xA0, 0x00, 0x90, 0x00,
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0x20, 0x28,
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};
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uint32_t bitmap[160*144];
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static char *async_input_callback(GB_gameboy_t *gb)
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{
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return NULL;
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}
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static void handle_buttons(GB_gameboy_t *gb)
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{
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/* Do not press any buttons during the last two seconds, this might cause a
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screenshot to be taken while the LCD is off if the press makes the game
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load graphics. */
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if (push_start_a && (frames < test_length - 120 || do_not_stop)) {
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unsigned combo_length = 40;
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if (start_is_not_first || push_a_twice) combo_length = 60; /* The start item in the menu is not the first, so also push down */
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else if (a_is_bad || start_is_bad) combo_length = 20; /* Pressing A has a negative effect (when trying to start the game). */
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if (semi_random) {
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if (frames % 10 == 0) {
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unsigned key = (((frames / 20) * 0x1337cafe) >> 29) & 7;
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gb->keys[0][key] = (frames % 20) == 0;
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}
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}
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else {
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switch ((push_faster ? frames * 2 :
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push_slower ? frames / 2 :
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push_a_twice? frames / 4:
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frames) % combo_length + (start_is_bad? 20 : 0) ) {
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case 0:
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if (!limit_start || frames < 20 * 60) {
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GB_set_key_state(gb, push_right? GB_KEY_RIGHT: GB_KEY_START, true);
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}
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if (pointer_control) {
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GB_set_key_state(gb, GB_KEY_LEFT, true);
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GB_set_key_state(gb, GB_KEY_UP, true);
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}
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break;
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case 10:
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GB_set_key_state(gb, push_right? GB_KEY_RIGHT: GB_KEY_START, false);
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if (pointer_control) {
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GB_set_key_state(gb, GB_KEY_LEFT, false);
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GB_set_key_state(gb, GB_KEY_UP, false);
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}
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break;
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case 20:
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GB_set_key_state(gb, b_is_confirm? GB_KEY_B: GB_KEY_A, true);
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break;
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case 30:
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GB_set_key_state(gb, b_is_confirm? GB_KEY_B: GB_KEY_A, false);
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break;
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case 40:
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if (push_a_twice) {
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GB_set_key_state(gb, b_is_confirm? GB_KEY_B: GB_KEY_A, true);
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}
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else if (gb->boot_rom_finished) {
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GB_set_key_state(gb, GB_KEY_DOWN, true);
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}
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break;
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case 50:
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GB_set_key_state(gb, b_is_confirm? GB_KEY_B: GB_KEY_A, false);
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GB_set_key_state(gb, GB_KEY_DOWN, false);
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break;
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}
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}
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}
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}
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static void vblank(GB_gameboy_t *gb)
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{
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/* Detect common crashes and stop the test early */
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if (frames < test_length - 1) {
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if (gb->backtrace_size >= 0x200 + (large_stack? 0x80: 0) || (!allow_weird_sp_values && (gb->registers[GB_REGISTER_SP] >= 0xfe00 && gb->registers[GB_REGISTER_SP] < 0xff80))) {
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GB_log(gb, "A stack overflow has probably occurred. (SP = $%04x; backtrace size = %d) \n",
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gb->registers[GB_REGISTER_SP], gb->backtrace_size);
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frames = test_length - 1;
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}
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if (gb->halted && !gb->interrupt_enable) {
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GB_log(gb, "The game is deadlocked.\n");
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frames = test_length - 1;
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}
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}
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if (frames >= test_length && !gb->disable_rendering) {
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bool is_screen_blank = true;
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for (unsigned i = 160*144; i--;) {
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if (bitmap[i] != bitmap[0]) {
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is_screen_blank = false;
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break;
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}
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}
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/* Let the test run for extra four seconds if the screen is off/disabled */
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if (!is_screen_blank || frames >= test_length + 60 * 4) {
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FILE *f = fopen(bmp_filename, "wb");
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if (use_tga) {
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fwrite(&tga_header, 1, sizeof(tga_header), f);
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}
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else {
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fwrite(&bmp_header, 1, sizeof(bmp_header), f);
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}
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fwrite(&bitmap, 1, sizeof(bitmap), f);
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fclose(f);
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if (!gb->boot_rom_finished) {
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GB_log(gb, "Boot ROM did not finish.\n");
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}
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if (is_screen_blank) {
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GB_log(gb, "Game probably stuck with blank screen. \n");
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}
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running = false;
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}
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}
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else if (frames >= test_length - 1) {
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gb->disable_rendering = false;
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}
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}
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static void log_callback(GB_gameboy_t *gb, const char *string, GB_log_attributes attributes)
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{
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if (!log_file) log_file = fopen(log_filename, "w");
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fprintf(log_file, "%s", string);
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}
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#ifdef __APPLE__
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#include <mach-o/dyld.h>
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#endif
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static const char *executable_folder(void)
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{
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static char path[1024] = {0,};
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if (path[0]) {
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return path;
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}
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/* Ugly unportable code! :( */
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#ifdef __APPLE__
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uint32_t length = sizeof(path) - 1;
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_NSGetExecutablePath(&path[0], &length);
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#else
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#ifdef __linux__
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size_t __attribute__((unused)) length = readlink("/proc/self/exe", &path[0], sizeof(path) - 1);
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assert(length != -1);
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#else
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#ifdef _WIN32
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HMODULE hModule = GetModuleHandle(NULL);
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GetModuleFileName(hModule, path, sizeof(path) - 1);
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#else
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/* No OS-specific way, assume running from CWD */
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getcwd(&path[0], sizeof(path) - 1);
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return path;
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#endif
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#endif
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#endif
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size_t pos = strlen(path);
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while (pos) {
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pos--;
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#ifdef _WIN32
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if (path[pos] == '\\') {
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#else
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if (path[pos] == '/') {
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#endif
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path[pos] = 0;
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break;
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}
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}
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return path;
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}
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static char *executable_relative_path(const char *filename)
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{
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static char path[1024];
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snprintf(path, sizeof(path), "%s/%s", executable_folder(), filename);
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return path;
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}
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static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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{
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if (use_tga) {
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return (r << 16) | (g << 8) | (b);
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}
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return (r << 24) | (g << 16) | (b << 8);
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}
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static void replace_extension(const char *src, size_t length, char *dest, const char *ext)
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{
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memcpy(dest, src, length);
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dest[length] = 0;
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/* Remove extension */
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for (size_t i = length; i--;) {
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if (dest[i] == '/') break;
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if (dest[i] == '.') {
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dest[i] = 0;
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break;
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}
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}
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/* Add new extension */
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strcat(dest, ext);
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}
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int main(int argc, char **argv)
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{
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#define str(x) #x
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#define xstr(x) str(x)
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fprintf(stderr, "SameBoy Tester v" xstr(VERSION) "\n");
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if (argc == 1) {
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fprintf(stderr, "Usage: %s [--dmg] [--start] [--length seconds] [--boot path to boot ROM]"
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#ifndef _WIN32
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" [--jobs number of tests to run simultaneously]"
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#endif
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" rom ...\n", argv[0]);
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exit(1);
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}
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#ifndef _WIN32
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unsigned int max_forks = 1;
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unsigned int current_forks = 0;
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#endif
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bool dmg = false;
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const char *boot_rom_path = NULL;
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GB_random_set_enabled(false);
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for (unsigned i = 1; i < argc; i++) {
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if (strcmp(argv[i], "--dmg") == 0) {
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fprintf(stderr, "Using DMG mode\n");
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dmg = true;
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continue;
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}
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if (strcmp(argv[i], "--tga") == 0) {
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fprintf(stderr, "Using TGA output\n");
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use_tga = true;
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continue;
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}
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if (strcmp(argv[i], "--start") == 0) {
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fprintf(stderr, "Pushing Start and A\n");
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push_start_a = true;
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continue;
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}
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if (strcmp(argv[i], "--length") == 0 && i != argc - 1) {
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test_length = atoi(argv[++i]) * 60;
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fprintf(stderr, "Test length is %d seconds\n", test_length / 60);
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continue;
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}
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if (strcmp(argv[i], "--boot") == 0 && i != argc - 1) {
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fprintf(stderr, "Using boot ROM %s\n", argv[i + 1]);
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boot_rom_path = argv[++i];
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continue;
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}
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#ifndef _WIN32
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if (strcmp(argv[i], "--jobs") == 0 && i != argc - 1) {
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max_forks = atoi(argv[++i]);
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/* Make sure wrong input doesn't blow anything up. */
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if (max_forks < 1) max_forks = 1;
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if (max_forks > 16) max_forks = 16;
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fprintf(stderr, "Running up to %d tests simultaneously\n", max_forks);
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continue;
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}
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if (max_forks > 1) {
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while (current_forks >= max_forks) {
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int wait_out;
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while (wait(&wait_out) == -1);
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current_forks--;
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}
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current_forks++;
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if (fork() != 0) continue;
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}
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#endif
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filename = argv[i];
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size_t path_length = strlen(filename);
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char bitmap_path[path_length + 5]; /* At the worst case, size is strlen(path) + 4 bytes for .bmp + NULL */
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replace_extension(filename, path_length, bitmap_path, use_tga? ".tga" : ".bmp");
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bmp_filename = &bitmap_path[0];
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char log_path[path_length + 5];
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replace_extension(filename, path_length, log_path, ".log");
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log_filename = &log_path[0];
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fprintf(stderr, "Testing ROM %s\n", filename);
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if (dmg) {
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GB_init(&gb, GB_MODEL_DMG_B);
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if (GB_load_boot_rom(&gb, boot_rom_path ?: executable_relative_path("dmg_boot.bin"))) {
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fprintf(stderr, "Failed to load boot ROM from '%s'\n", boot_rom_path ?: executable_relative_path("dmg_boot.bin"));
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exit(1);
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}
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}
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else {
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GB_init(&gb, GB_MODEL_CGB_E);
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if (GB_load_boot_rom(&gb, boot_rom_path ?: executable_relative_path("cgb_boot.bin"))) {
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fprintf(stderr, "Failed to load boot ROM from '%s'\n", boot_rom_path ?: executable_relative_path("cgb_boot.bin"));
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exit(1);
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}
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}
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GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
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GB_set_pixels_output(&gb, &bitmap[0]);
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GB_set_rgb_encode_callback(&gb, rgb_encode);
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GB_set_log_callback(&gb, log_callback);
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GB_set_async_input_callback(&gb, async_input_callback);
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GB_set_color_correction_mode(&gb, GB_COLOR_CORRECTION_EMULATE_HARDWARE);
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if (GB_load_rom(&gb, filename)) {
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perror("Failed to load ROM");
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exit(1);
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}
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/* Game specific hacks for start attempt automations */
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/* It's OK. No overflow is possible here. */
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start_is_not_first = strcmp((const char *)(gb.rom + 0x134), "NEKOJARA") == 0 ||
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strcmp((const char *)(gb.rom + 0x134), "GINGA") == 0;
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a_is_bad = strcmp((const char *)(gb.rom + 0x134), "DESERT STRIKE") == 0 ||
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/* Restarting in Puzzle Boy/Kwirk (Start followed by A) leaks stack. */
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strcmp((const char *)(gb.rom + 0x134), "KWIRK") == 0 ||
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strcmp((const char *)(gb.rom + 0x134), "PUZZLE BOY") == 0;
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start_is_bad = strcmp((const char *)(gb.rom + 0x134), "BLUESALPHA") == 0 ||
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strcmp((const char *)(gb.rom + 0x134), "ONI 5") == 0;
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b_is_confirm = strcmp((const char *)(gb.rom + 0x134), "ELITE SOCCER") == 0 ||
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strcmp((const char *)(gb.rom + 0x134), "SOCCER") == 0 ||
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strcmp((const char *)(gb.rom + 0x134), "GEX GECKO") == 0;
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push_faster = strcmp((const char *)(gb.rom + 0x134), "MOGURA DE PON!") == 0 ||
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strcmp((const char *)(gb.rom + 0x134), "HUGO2 1/2") == 0 ||
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strcmp((const char *)(gb.rom + 0x134), "HUGO") == 0;
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push_slower = strcmp((const char *)(gb.rom + 0x134), "BAKENOU") == 0;
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do_not_stop = strcmp((const char *)(gb.rom + 0x134), "SPACE INVADERS") == 0;
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push_right = memcmp((const char *)(gb.rom + 0x134), "BOB ET BOB", strlen("BOB ET BOB")) == 0 ||
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strcmp((const char *)(gb.rom + 0x134), "LITTLE MASTER") == 0 ||
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/* M&M's Minis Madness Demo (which has no menu but the same title as the full game) */
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(memcmp((const char *)(gb.rom + 0x134), "MINIMADNESSBMIE", strlen("MINIMADNESSBMIE")) == 0 &&
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gb.rom[0x14e] == 0x6c);
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/* This game has some terrible menus. */
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semi_random = strcmp((const char *)(gb.rom + 0x134), "KUKU GAME") == 0;
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/* This game temporarily sets SP to OAM RAM */
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allow_weird_sp_values = strcmp((const char *)(gb.rom + 0x134), "WDL:TT") == 0 ||
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/* Some mooneye-gb tests abuse the stack */
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strcmp((const char *)(gb.rom + 0x134), "mooneye-gb test") == 0;
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/* This game uses some recursive algorithms and therefore requires quite a large call stack */
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large_stack = memcmp((const char *)(gb.rom + 0x134), "MICRO EPAK1BM", strlen("MICRO EPAK1BM")) == 0 ||
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strcmp((const char *)(gb.rom + 0x134), "TECMO BOWL") == 0;
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/* High quality game that leaks stack whenever you open the menu (with start),
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but requires pressing start to play it. */
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limit_start = strcmp((const char *)(gb.rom + 0x134), "DIVA STARS") == 0;
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large_stack |= limit_start;
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/* Pressing start while in the map in Tsuri Sensei will leak an internal screen-stack which
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will eventually overflow, override an array of jump-table indexes, jump to a random
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address, execute an invalid opcode, and crash. Pressing A twice while slowing down
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will prevent this scenario. */
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push_a_twice = strcmp((const char *)(gb.rom + 0x134), "TURI SENSEI V1") == 0;
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/* Yes, you should totally use a cursor point & click interface for the language select menu. */
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pointer_control = memcmp((const char *)(gb.rom + 0x134), "LEGO ATEAM BLPP", strlen("LEGO ATEAM BLPP")) == 0;
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push_faster |= pointer_control;
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/* Run emulation */
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running = true;
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gb.turbo = gb.turbo_dont_skip = gb.disable_rendering = true;
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frames = 0;
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unsigned cycles = 0;
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while (running) {
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cycles += GB_run(&gb);
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if (cycles >= 139810) { /* Approximately 1/60 a second. Intentionally not the actual length of a frame. */
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handle_buttons(&gb);
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cycles -= 139810;
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frames++;
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}
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/* This early crash test must not run in vblank because PC might not point to the next instruction. */
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if (gb.pc == 0x38 && frames < test_length - 1 && GB_read_memory(&gb, 0x38) == 0xFF) {
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GB_log(&gb, "The game is probably stuck in an FF loop.\n");
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frames = test_length - 1;
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}
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}
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if (log_file) {
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|
fclose(log_file);
|
|
log_file = NULL;
|
|
}
|
|
|
|
GB_free(&gb);
|
|
#ifndef _WIN32
|
|
if (max_forks > 1) {
|
|
exit(0);
|
|
}
|
|
#endif
|
|
}
|
|
#ifndef _WIN32
|
|
int wait_out;
|
|
while (wait(&wait_out) != -1);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|