mirror of https://github.com/bsnes-emu/bsnes.git
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#if defined(Hiro_Widget)
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namespace hiro {
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struct pWidget : pSizable {
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Declare(Widget, Sizable)
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auto focused() const -> bool override;
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virtual auto minimumSize() -> Size;
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virtual auto setDroppable(bool droppable) -> void;
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auto setEnabled(bool enabled) -> void override;
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virtual auto setFocusable(bool focusable) -> void;
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auto setFocused() -> void;
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auto setFont(const Font& font) -> void override;
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virtual auto setGeometry(Geometry geometry) -> void;
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auto setMouseCursor(const MouseCursor& mouseCursor) -> void;
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auto setToolTip(const string& toolTip) -> void;
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auto setVisible(bool visible) -> void override;
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virtual auto doMouseHover() -> void;
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virtual auto doMouseLeave() -> void;
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virtual auto doMouseMove(int x, int y) -> void;
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virtual auto windowProc(HWND, UINT, WPARAM, LPARAM) -> maybe<LRESULT>;
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auto _parentHandle() -> HWND;
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auto _parentWidget() -> maybe<pWidget&>;
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auto _parentWindow() -> maybe<pWindow&>;
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auto _setState() -> void;
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bool abstract = false;
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WindowProc defaultWindowProc = nullptr;
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HWND hwnd = nullptr;
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HFONT hfont = nullptr;
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unique_pointer<pToolTip> toolTip;
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};
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}
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#endif
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