mirror of https://github.com/bsnes-emu/bsnes.git
fa0f1c1e98
byuu says: 12-15% faster than v067.10, and my Atom never goes below 58fps for normal lo-res games at this point. Just a little more and I can leave Async on. That's pretty much it though for the low hanging fruit. Everything else will be a lot of work for a little gain. Speedups are from range testing across scanline boundaries and from using blargg's fast DSP core. Snes9X is now only 1.93x faster than bsnes, and bsnes is now faster than Super Sleuth. I also fixed the Circuit USA menus (HDMA timing adjustment), Wild Guns flickering (IRQ lock) and Jumpin' Derby (external IRQ triggering.) There's definitely a lot of troublesome games, mostly the same ones we had in the past (Koushien 2, Robocop vs The Terminator, etc.) I'm definitely going to debug Starfox, but I may not bother with some of the more obscure ones. |
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asnes | ||
bsnes | ||
libco | ||
nall | ||
obj | ||
out | ||
qt | ||
ruby | ||
Makefile | ||
sync.sh |