mirror of https://github.com/bsnes-emu/bsnes.git
![]() To run this, you'll need the DLLs from v062r04's public beta, and the updated snesreader.dll in the same folder as the WIP. No profiling. This fixes UPS patching, and it also modifies snesreader to generate the XML map separately, so that the map can be generated post- patching. The new enum classes weren't attaching properly to the config file, so the input settings, expansion port and region settings are saved again. It also converts the S-SMP timers back to unsigned integers instead of using floating point, no accuracy improvement but much more in line with hardware. Lastly, it makes the div register shift left 16 places and pre-shifts on divide, which is just for aesthetics. And I'll wait on your tests, FitzRoy. I really hope that Big Run Jaleco Rally is correct, because I don't have the first idea how to debug that one. Speedy I can probably handle. |
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bsnes.exe |