bsnes/higan/ms/interface/master-system.cpp

68 lines
2.1 KiB
C++

MasterSystemInterface::MasterSystemInterface() {
information.manufacturer = "Sega";
information.name = "Master System";
information.overscan = true;
media.append({ID::MasterSystem, "Master System", "ms"});
Port controllerPort1{ID::Port::Controller1, "Controller Port 1"};
Port controllerPort2{ID::Port::Controller2, "Controller Port 2"};
Port hardware{ID::Port::Hardware, "Hardware"};
{ Device device{ID::Device::None, "None"};
controllerPort1.devices.append(device);
controllerPort2.devices.append(device);
}
{ Device device{ID::Device::Gamepad, "Gamepad"};
device.inputs.append({0, "Up"});
device.inputs.append({0, "Down"});
device.inputs.append({0, "Left"});
device.inputs.append({0, "Right"});
device.inputs.append({0, "1"});
device.inputs.append({0, "2"});
controllerPort1.devices.append(device);
controllerPort2.devices.append(device);
}
{ Device device{ID::Device::MasterSystemControls, "Controls"};
device.inputs.append({0, "Reset"});
device.inputs.append({0, "Pause"});
hardware.devices.append(device);
}
ports.append(move(controllerPort1));
ports.append(move(controllerPort2));
ports.append(move(hardware));
}
auto MasterSystemInterface::videoResolution() -> VideoResolution {
return {256, 240, 256, 240, 8.0 / 7.0};
}
auto MasterSystemInterface::videoColors() -> uint32 {
return 1 << 6;
}
auto MasterSystemInterface::videoColor(uint32 color) -> uint64 {
uint2 B = color >> 4;
uint2 G = color >> 2;
uint2 R = color >> 0;
uint64 r = image::normalize(R, 2, 16);
uint64 g = image::normalize(G, 2, 16);
uint64 b = image::normalize(B, 2, 16);
return r << 32 | g << 16 | b << 0;
}
auto MasterSystemInterface::load(uint id) -> bool {
if(id == ID::MasterSystem) return system.load(this, System::Model::MasterSystem);
return false;
}
auto MasterSystemInterface::connect(uint port, uint device) -> void {
if(port == ID::Port::Controller1) controllerPort1.connect(settings.controllerPort1 = device);
if(port == ID::Port::Controller2) controllerPort2.connect(settings.controllerPort2 = device);
}