mirror of https://github.com/bsnes-emu/bsnes.git
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
#pragma once
|
|
|
|
//license: GPLv3
|
|
//started: 2012-03-19
|
|
|
|
#include <emulator/emulator.hpp>
|
|
#include <emulator/thread.hpp>
|
|
#include <emulator/scheduler.hpp>
|
|
|
|
#include <processor/arm/arm.hpp>
|
|
|
|
namespace GameBoyAdvance {
|
|
#define platform Emulator::platform
|
|
namespace File = Emulator::File;
|
|
using Scheduler = Emulator::Scheduler;
|
|
extern Scheduler scheduler;
|
|
|
|
enum : uint { //mode flags for bus read, write:
|
|
Nonsequential = 1, //N cycle
|
|
Sequential = 2, //S cycle
|
|
Prefetch = 4, //instruction fetch (eligible for prefetch)
|
|
Byte = 8, //8-bit access
|
|
Half = 16, //16-bit access
|
|
Word = 32, //32-bit access
|
|
Load = 64, //load operation
|
|
Store = 128, //store operation
|
|
Signed = 256, //sign extended
|
|
};
|
|
|
|
struct Thread : Emulator::Thread {
|
|
auto create(auto (*entrypoint)() -> void, double frequency) -> void {
|
|
Emulator::Thread::create(entrypoint, frequency);
|
|
scheduler.append(*this);
|
|
}
|
|
|
|
inline auto synchronize(Thread& thread) -> void {
|
|
if(clock() >= thread.clock()) scheduler.resume(thread);
|
|
}
|
|
|
|
inline auto step(uint clocks) -> void {
|
|
_clock += clocks;
|
|
}
|
|
};
|
|
|
|
#include <gba/memory/memory.hpp>
|
|
#include <gba/system/system.hpp>
|
|
#include <gba/cartridge/cartridge.hpp>
|
|
#include <gba/player/player.hpp>
|
|
#include <gba/cpu/cpu.hpp>
|
|
#include <gba/ppu/ppu.hpp>
|
|
#include <gba/apu/apu.hpp>
|
|
}
|
|
|
|
#include <gba/interface/interface.hpp>
|