mirror of https://github.com/bsnes-emu/bsnes.git
158 lines
4.9 KiB
C++
158 lines
4.9 KiB
C++
CheatEditor::CheatEditor(TabFrame* parent) : TabFrameItem(parent) {
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setIcon(Icon::Edit::Replace);
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setText("Cheat Editor");
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layout.setMargin(5);
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cheatList.append(TableViewHeader().setVisible()
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.append(TableViewColumn().setText("Slot").setForegroundColor({0, 128, 0}).setAlignment(1.0))
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.append(TableViewColumn().setText("Code(s)"))
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.append(TableViewColumn().setText("Description").setExpandable())
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);
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for(auto slot : range(Slots)) {
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cheatList.append(TableViewItem()
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.append(TableViewCell().setCheckable().setText(1 + slot))
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.append(TableViewCell())
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.append(TableViewCell())
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);
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}
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cheatList.onChange([&] { doChangeSelected(); });
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cheatList.onToggle([&](TableViewCell cell) {
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cheats[cell.parent().offset()].enabled = cell.checked();
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synchronizeCodes();
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});
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codeLabel.setText("Code(s):");
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codeValue.onChange([&] { doModify(); });
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descriptionLabel.setText("Description:");
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descriptionValue.onChange([&] { doModify(); });
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findCodesButton.setText("Find Codes ...").onActivate([&] { cheatDatabase->findCodes(); });
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resetButton.setText("Reset").onActivate([&] { doReset(); });
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eraseButton.setText("Erase").onActivate([&] { doErase(); });
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}
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auto CheatEditor::doChangeSelected() -> void {
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if(auto item = cheatList.selected()) {
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auto& cheat = cheats[item.offset()];
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codeValue.setEnabled(true).setText(cheat.code);
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descriptionValue.setEnabled(true).setText(cheat.description);
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eraseButton.setEnabled(true);
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} else {
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codeValue.setEnabled(false).setText("");
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descriptionValue.setEnabled(false).setText("");
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eraseButton.setEnabled(false);
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}
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}
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auto CheatEditor::doModify() -> void {
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if(auto item = cheatList.selected()) {
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auto& cheat = cheats[item.offset()];
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cheat.code = codeValue.text();
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cheat.description = descriptionValue.text();
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doRefresh();
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synchronizeCodes();
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}
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}
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auto CheatEditor::doRefresh() -> void {
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for(auto slot : range(Slots)) {
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auto& cheat = cheats[slot];
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if(cheat.code || cheat.description) {
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auto codes = cheat.code.split("+");
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if(codes.size() > 1) codes[0].append("+...");
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cheatList.item(slot).cell(0).setChecked(cheat.enabled);
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cheatList.item(slot).cell(1).setText(codes[0]);
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cheatList.item(slot).cell(2).setText(cheat.description).setForegroundColor({0, 0, 0});
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} else {
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cheatList.item(slot).cell(0).setChecked(false);
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cheatList.item(slot).cell(1).setText("");
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cheatList.item(slot).cell(2).setText("(empty)").setForegroundColor({128, 128, 128});
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}
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}
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cheatList.resizeColumns();
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}
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auto CheatEditor::doReset(bool force) -> void {
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if(force || MessageDialog().setParent(*toolsManager).setText("Permanently erase all slots?").question() == "Yes") {
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for(auto& cheat : cheats) {
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cheat.enabled = false;
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cheat.code = "";
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cheat.description = "";
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}
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for(auto& item : cheatList.items()) {
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item.cell(0).setChecked(false);
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}
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doChangeSelected();
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doRefresh();
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synchronizeCodes();
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}
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}
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auto CheatEditor::doErase() -> void {
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if(auto item = cheatList.selected()) {
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auto& cheat = cheats[item.offset()];
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cheat.enabled = false;
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cheat.code = "";
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cheat.description = "";
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codeValue.setText("");
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descriptionValue.setText("");
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doRefresh();
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synchronizeCodes();
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}
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}
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auto CheatEditor::synchronizeCodes() -> void {
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if(!emulator) return;
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string_vector codes;
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for(auto& cheat : cheats) {
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if(!cheat.enabled || !cheat.code) continue;
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codes.append(cheat.code);
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}
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emulator->cheatSet(codes);
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}
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//returns true if code was added
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//returns false if there are no more free slots for additional codes
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auto CheatEditor::addCode(const string& code, const string& description, bool enabled) -> bool {
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for(auto& cheat : cheats) {
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if(cheat.code || cheat.description) continue;
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cheat.enabled = enabled;
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cheat.code = code;
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cheat.description = description;
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return true;
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}
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return false;
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}
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auto CheatEditor::loadCheats() -> void {
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doReset(true);
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auto contents = string::read({program->mediumPaths(1), "cheats.bml"});
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auto document = BML::unserialize(contents);
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for(auto cheat : document["cartridge"].find("cheat")) {
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if(!addCode(cheat["code"].text(), cheat["description"].text(), (bool)cheat["enabled"])) break;
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}
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doRefresh();
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synchronizeCodes();
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}
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auto CheatEditor::saveCheats() -> void {
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if(!emulator) return;
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string document = {"cartridge sha256:", emulator->sha256(), "\n"};
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uint count = 0;
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for(auto& cheat : cheats) {
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if(!cheat.code && !cheat.description) continue;
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document.append(" cheat", cheat.enabled ? " enabled" : "", "\n");
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document.append(" description:", cheat.description, "\n");
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document.append(" code:", cheat.code, "\n");
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count++;
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}
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if(count) {
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file::write({program->mediumPaths(1), "cheats.bml"}, document);
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} else {
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file::remove({program->mediumPaths(1), "cheats.bml"});
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}
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doReset(true);
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}
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