bsnes/higan/target-tomoko/tools/cheat-editor.cpp

158 lines
4.9 KiB
C++

CheatEditor::CheatEditor(TabFrame* parent) : TabFrameItem(parent) {
setIcon(Icon::Edit::Replace);
setText("Cheat Editor");
layout.setMargin(5);
cheatList.append(TableViewHeader().setVisible()
.append(TableViewColumn().setText("Slot").setForegroundColor({0, 128, 0}).setAlignment(1.0))
.append(TableViewColumn().setText("Code(s)"))
.append(TableViewColumn().setText("Description").setExpandable())
);
for(auto slot : range(Slots)) {
cheatList.append(TableViewItem()
.append(TableViewCell().setCheckable().setText(1 + slot))
.append(TableViewCell())
.append(TableViewCell())
);
}
cheatList.onChange([&] { doChangeSelected(); });
cheatList.onToggle([&](TableViewCell cell) {
cheats[cell.parent().offset()].enabled = cell.checked();
synchronizeCodes();
});
codeLabel.setText("Code(s):");
codeValue.onChange([&] { doModify(); });
descriptionLabel.setText("Description:");
descriptionValue.onChange([&] { doModify(); });
findCodesButton.setText("Find Codes ...").onActivate([&] { cheatDatabase->findCodes(); });
resetButton.setText("Reset").onActivate([&] { doReset(); });
eraseButton.setText("Erase").onActivate([&] { doErase(); });
}
auto CheatEditor::doChangeSelected() -> void {
if(auto item = cheatList.selected()) {
auto& cheat = cheats[item.offset()];
codeValue.setEnabled(true).setText(cheat.code);
descriptionValue.setEnabled(true).setText(cheat.description);
eraseButton.setEnabled(true);
} else {
codeValue.setEnabled(false).setText("");
descriptionValue.setEnabled(false).setText("");
eraseButton.setEnabled(false);
}
}
auto CheatEditor::doModify() -> void {
if(auto item = cheatList.selected()) {
auto& cheat = cheats[item.offset()];
cheat.code = codeValue.text();
cheat.description = descriptionValue.text();
doRefresh();
synchronizeCodes();
}
}
auto CheatEditor::doRefresh() -> void {
for(auto slot : range(Slots)) {
auto& cheat = cheats[slot];
if(cheat.code || cheat.description) {
auto codes = cheat.code.split("+");
if(codes.size() > 1) codes[0].append("+...");
cheatList.item(slot).cell(0).setChecked(cheat.enabled);
cheatList.item(slot).cell(1).setText(codes[0]);
cheatList.item(slot).cell(2).setText(cheat.description).setForegroundColor({0, 0, 0});
} else {
cheatList.item(slot).cell(0).setChecked(false);
cheatList.item(slot).cell(1).setText("");
cheatList.item(slot).cell(2).setText("(empty)").setForegroundColor({128, 128, 128});
}
}
cheatList.resizeColumns();
}
auto CheatEditor::doReset(bool force) -> void {
if(force || MessageDialog().setParent(*toolsManager).setText("Permanently erase all slots?").question() == "Yes") {
for(auto& cheat : cheats) {
cheat.enabled = false;
cheat.code = "";
cheat.description = "";
}
for(auto& item : cheatList.items()) {
item.cell(0).setChecked(false);
}
doChangeSelected();
doRefresh();
synchronizeCodes();
}
}
auto CheatEditor::doErase() -> void {
if(auto item = cheatList.selected()) {
auto& cheat = cheats[item.offset()];
cheat.enabled = false;
cheat.code = "";
cheat.description = "";
codeValue.setText("");
descriptionValue.setText("");
doRefresh();
synchronizeCodes();
}
}
auto CheatEditor::synchronizeCodes() -> void {
if(!emulator) return;
string_vector codes;
for(auto& cheat : cheats) {
if(!cheat.enabled || !cheat.code) continue;
codes.append(cheat.code);
}
emulator->cheatSet(codes);
}
//returns true if code was added
//returns false if there are no more free slots for additional codes
auto CheatEditor::addCode(const string& code, const string& description, bool enabled) -> bool {
for(auto& cheat : cheats) {
if(cheat.code || cheat.description) continue;
cheat.enabled = enabled;
cheat.code = code;
cheat.description = description;
return true;
}
return false;
}
auto CheatEditor::loadCheats() -> void {
doReset(true);
auto contents = string::read({program->mediumPaths(1), "cheats.bml"});
auto document = BML::unserialize(contents);
for(auto cheat : document["cartridge"].find("cheat")) {
if(!addCode(cheat["code"].text(), cheat["description"].text(), (bool)cheat["enabled"])) break;
}
doRefresh();
synchronizeCodes();
}
auto CheatEditor::saveCheats() -> void {
if(!emulator) return;
string document = {"cartridge sha256:", emulator->sha256(), "\n"};
uint count = 0;
for(auto& cheat : cheats) {
if(!cheat.code && !cheat.description) continue;
document.append(" cheat", cheat.enabled ? " enabled" : "", "\n");
document.append(" description:", cheat.description, "\n");
document.append(" code:", cheat.code, "\n");
count++;
}
if(count) {
file::write({program->mediumPaths(1), "cheats.bml"}, document);
} else {
file::remove({program->mediumPaths(1), "cheats.bml"});
}
doReset(true);
}