mirror of https://github.com/bsnes-emu/bsnes.git
73 lines
1.3 KiB
C++
73 lines
1.3 KiB
C++
#include <md/md.hpp>
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namespace MegaDrive {
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VDP vdp;
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#include "io.cpp"
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#include "dma.cpp"
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#include "render.cpp"
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#include "background.cpp"
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#include "sprite.cpp"
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auto VDP::Enter() -> void {
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while(true) scheduler.synchronize(), vdp.main();
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}
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auto VDP::main() -> void {
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scanline();
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if(state.y < 240) {
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if(state.y == 0) {
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cpu.lower(CPU::Interrupt::VerticalBlank);
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}
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cpu.lower(CPU::Interrupt::HorizontalBlank);
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for(uint x : range(320)) {
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run();
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step(4);
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}
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if(io.horizontalBlankInterruptEnable) {
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cpu.raise(CPU::Interrupt::HorizontalBlank);
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}
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step(430);
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} else {
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if(state.y == 240) {
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if(io.verticalBlankInterruptEnable) {
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cpu.raise(CPU::Interrupt::VerticalBlank);
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}
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}
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step(1710);
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}
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}
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auto VDP::step(uint clocks) -> void {
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while(clocks--) {
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dmaRun();
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Thread::step(1);
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synchronize(cpu);
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}
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}
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auto VDP::refresh() -> void {
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Emulator::video.refresh(buffer, 1280 * sizeof(uint32), 1280, 480);
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}
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auto VDP::power() -> void {
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planeA.power();
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window.power();
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planeB.power();
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sprite.power();
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}
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auto VDP::reset() -> void {
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create(VDP::Enter, system.colorburst() * 15.0 / 2.0);
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memory::fill(&io, sizeof(IO));
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memory::fill(&state, sizeof(State));
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planeA.reset();
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window.reset();
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planeB.reset();
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sprite.reset();
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}
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}
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