mirror of https://github.com/bsnes-emu/bsnes.git
178 lines
4.9 KiB
C++
178 lines
4.9 KiB
C++
#include <gba/gba.hpp>
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namespace GameBoyAdvance {
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#include "prefetch.cpp"
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#include "bus.cpp"
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#include "io.cpp"
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#include "memory.cpp"
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#include "dma.cpp"
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#include "timer.cpp"
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#include "serialization.cpp"
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CPU cpu;
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CPU::CPU() {
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iwram = new uint8[ 32 * 1024];
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ewram = new uint8[256 * 1024];
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regs.dma[0].source.resize(27); regs.dma[0].run.source.resize(27);
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regs.dma[0].target.resize(27); regs.dma[0].run.target.resize(27);
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regs.dma[0].length.resize(14); regs.dma[0].run.length.resize(14);
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regs.dma[1].source.resize(28); regs.dma[1].run.source.resize(28);
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regs.dma[1].target.resize(27); regs.dma[1].run.target.resize(27);
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regs.dma[1].length.resize(14); regs.dma[1].run.length.resize(14);
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regs.dma[2].source.resize(28); regs.dma[2].run.source.resize(28);
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regs.dma[2].target.resize(27); regs.dma[2].run.target.resize(27);
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regs.dma[2].length.resize(14); regs.dma[2].run.length.resize(14);
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regs.dma[3].source.resize(28); regs.dma[3].run.source.resize(28);
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regs.dma[3].target.resize(28); regs.dma[3].run.target.resize(28);
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regs.dma[3].length.resize(16); regs.dma[3].run.length.resize(16);
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}
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CPU::~CPU() {
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delete[] iwram;
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delete[] ewram;
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}
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auto CPU::Enter() -> void {
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while(true) scheduler.synchronize(), cpu.main();
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}
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auto CPU::main() -> void {
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#if defined(DEBUG)
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if(crash) {
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print(cpsr().t ? disassemble_thumb_instruction(pipeline.execute.address)
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: disassemble_arm_instruction(pipeline.execute.address), "\n");
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print(disassemble_registers(), "\n");
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print("Executed: ", instructions, "\n");
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while(true) step(frequency);
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}
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#endif
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processor.irqline = regs.ime && (regs.irq.enable & regs.irq.flag);
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if(regs.mode == Registers::Mode::Stop) {
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if(!(regs.irq.enable & regs.irq.flag & Interrupt::Keypad)) {
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syncStep(16); //STOP does not advance timers
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} else {
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regs.mode = Registers::Mode::Normal;
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}
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return;
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}
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dmaRun();
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if(regs.mode == Registers::Mode::Halt) {
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if(!(regs.irq.enable & regs.irq.flag)) {
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step(16);
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} else {
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regs.mode = Registers::Mode::Normal;
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}
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return;
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}
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exec();
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}
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auto CPU::step(uint clocks) -> void {
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timerStep(clocks);
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syncStep(clocks);
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}
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auto CPU::syncStep(uint clocks) -> void {
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Thread::step(clocks);
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synchronize(ppu);
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synchronize(apu);
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}
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auto CPU::keypadRun() -> void {
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//lookup table to convert button indexes to Emulator::Interface indexes
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static const uint lookup[] = {5, 4, 8, 9, 3, 2, 0, 1, 7, 6};
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if(!regs.keypad.control.enable) return;
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bool test = regs.keypad.control.condition; //0 = OR, 1 = AND
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for(auto n : range(10)) {
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if(!regs.keypad.control.flag[n]) continue;
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bool input = interface->inputPoll(0, 0, lookup[n]);
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if(regs.keypad.control.condition == 0) test |= input;
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if(regs.keypad.control.condition == 1) test &= input;
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}
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if(test) regs.irq.flag |= Interrupt::Keypad;
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}
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auto CPU::power() -> void {
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create(CPU::Enter, 16'777'216);
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ARM::power();
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for(auto n : range( 32 * 1024)) iwram[n] = 0;
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for(auto n : range(256 * 1024)) ewram[n] = 0;
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for(auto& dma : regs.dma) {
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dma.source = 0;
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dma.target = 0;
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dma.length = 0;
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dma.data = 0;
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dma.control.targetmode = 0;
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dma.control.sourcemode = 0;
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dma.control.repeat = 0;
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dma.control.size = 0;
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dma.control.drq = 0;
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dma.control.timingmode = 0;
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dma.control.irq = 0;
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dma.control.enable = 0;
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dma.pending = 0;
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dma.run.target = 0;
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dma.run.source = 0;
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dma.run.length = 0;
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}
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for(auto& timer : regs.timer) {
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timer.period = 0;
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timer.reload = 0;
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timer.pending = false;
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timer.control.frequency = 0;
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timer.control.cascade = 0;
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timer.control.irq = 0;
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timer.control.enable = 0;
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}
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for(auto& flag : regs.keypad.control.flag) flag = 0;
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regs.keypad.control.enable = 0;
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regs.keypad.control.condition = 0;
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regs.ime = 0;
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regs.irq.enable = 0;
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regs.irq.flag = 0;
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for(auto& nwait : regs.wait.control.nwait) nwait = 0;
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for(auto& swait : regs.wait.control.swait) swait = 0;
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regs.wait.control.phi = 0;
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regs.wait.control.prefetch = 0;
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regs.wait.control.gametype = 0;
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regs.postboot = 0;
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regs.mode = Registers::Mode::Normal;
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regs.clock = 0;
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regs.memory.control.disable = 0;
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regs.memory.control.unknown1 = 0;
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regs.memory.control.ewram = 1;
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regs.memory.control.ewramwait = 13;
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regs.memory.control.unknown2 = 0;
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pending.dma.vblank = 0;
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pending.dma.hblank = 0;
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pending.dma.hdma = 0;
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active.dma = false;
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for(uint n = 0x0b0; n <= 0x0df; n++) bus.io[n] = this; //DMA
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for(uint n = 0x100; n <= 0x10f; n++) bus.io[n] = this; //Timers
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for(uint n = 0x120; n <= 0x12b; n++) bus.io[n] = this; //Serial
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for(uint n = 0x130; n <= 0x133; n++) bus.io[n] = this; //Keypad
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for(uint n = 0x134; n <= 0x159; n++) bus.io[n] = this; //Serial
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for(uint n = 0x200; n <= 0x209; n++) bus.io[n] = this; //System
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for(uint n = 0x300; n <= 0x301; n++) bus.io[n] = this; //System
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//0x080-0x083 mirrored via gba/memory/memory.cpp //System
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}
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}
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