bsnes/higan/fc/ppu/render.cpp

212 lines
5.4 KiB
C++

auto PPU::enable() const -> bool {
return io.bgEnable || io.spriteEnable;
}
auto PPU::loadCHR(uint16 addr) -> uint8 {
return enable() ? cartridge.readCHR(addr) : (uint8)0x00;
}
auto PPU::renderPixel() -> void {
uint32* output = buffer + io.ly * 256;
uint x = io.lx - 1;
uint mask = 0x8000 >> (io.v.fineX + (x & 7));
uint palette = 0;
uint objectPalette = 0;
bool objectPriority = 0;
palette |= latch.tiledataLo & mask ? 1 : 0;
palette |= latch.tiledataHi & mask ? 2 : 0;
if(palette) {
uint attr = latch.attribute;
if(mask >= 256) attr >>= 2;
palette |= (attr & 3) << 2;
}
if(!io.bgEnable) palette = 0;
if(!io.bgEdgeEnable && x < 8) palette = 0;
if(io.spriteEnable)
for(int sprite = 7; sprite >= 0; sprite--) {
if(!io.spriteEdgeEnable && x < 8) continue;
if(latch.oam[sprite].id == 64) continue;
uint spriteX = x - latch.oam[sprite].x;
if(spriteX >= 8) continue;
if(latch.oam[sprite].attr & 0x40) spriteX ^= 7;
uint mask = 0x80 >> spriteX;
uint spritePalette = 0;
spritePalette |= latch.oam[sprite].tiledataLo & mask ? 1 : 0;
spritePalette |= latch.oam[sprite].tiledataHi & mask ? 2 : 0;
if(spritePalette == 0) continue;
if(latch.oam[sprite].id == 0 && palette && x != 255) io.spriteZeroHit = 1;
spritePalette |= (latch.oam[sprite].attr & 3) << 2;
objectPriority = latch.oam[sprite].attr & 0x20;
objectPalette = 16 + spritePalette;
}
if(objectPalette) {
if(palette == 0 || objectPriority == 0) palette = objectPalette;
}
if(!enable()) palette = 0;
output[x] = io.emphasis << 6 | readCGRAM(palette);
}
auto PPU::renderSprite() -> void {
if(!enable()) return;
uint n = latch.oamIterator++;
int ly = io.ly == 261 ? -1 : io.ly;
uint y = ly - oam[n * 4 + 0];
if(y >= io.spriteHeight) return;
if(latch.oamCounter == 8) {
io.spriteOverflow = 1;
return;
}
auto& o = latch.soam[latch.oamCounter++];
o.id = n;
o.y = oam[n * 4 + 0];
o.tile = oam[n * 4 + 1];
o.attr = oam[n * 4 + 2];
o.x = oam[n * 4 + 3];
}
auto PPU::renderScanline() -> void {
//Vblank
if(io.ly >= 240 && io.ly <= 260) return step(341), scanline();
latch.oamIterator = 0;
latch.oamCounter = 0;
for(auto n : range(8)) latch.soam[n] = {};
// 0
step(1);
// 1-256
for(uint tile : range(32)) {
uint nametable = loadCHR(0x2000 | (uint12)io.v.address);
uint tileaddr = io.bgAddress | nametable << 4 | io.v.fineY;
renderPixel();
step(1);
renderPixel();
step(1);
uint attribute = loadCHR(0x23c0 | io.v.nametable << 10 | (io.v.tileY >> 2) << 3 | io.v.tileX >> 2);
if(io.v.tileY & 2) attribute >>= 4;
if(io.v.tileX & 2) attribute >>= 2;
renderPixel();
step(1);
if(enable() && ++io.v.tileX == 0) io.v.nametableX++;
if(enable() && tile == 31 && ++io.v.fineY == 0 && ++io.v.tileY == 30) io.v.nametableY++, io.v.tileY = 0;
renderPixel();
renderSprite();
step(1);
uint tiledataLo = loadCHR(tileaddr + 0);
renderPixel();
step(1);
renderPixel();
step(1);
uint tiledataHi = loadCHR(tileaddr + 8);
renderPixel();
step(1);
renderPixel();
renderSprite();
step(1);
latch.nametable = latch.nametable << 8 | nametable;
latch.attribute = latch.attribute << 2 | (attribute & 3);
latch.tiledataLo = latch.tiledataLo << 8 | tiledataLo;
latch.tiledataHi = latch.tiledataHi << 8 | tiledataHi;
}
for(auto n : range(8)) latch.oam[n] = latch.soam[n];
//257-320
for(uint sprite : range(8)) {
uint nametable = loadCHR(0x2000 | (uint12)io.v.address);
step(1);
if(enable() && sprite == 0) {
//258
io.v.nametableX = io.t.nametableX;
io.v.tileX = io.t.tileX;
}
step(1);
uint attribute = loadCHR(0x23c0 | io.v.nametable << 10 | (io.v.tileY >> 2) << 3 | io.v.tileX >> 2);
uint tileaddr = io.spriteHeight == 8
? io.spriteAddress + latch.oam[sprite].tile * 16
: (latch.oam[sprite].tile & ~1) * 16 + (latch.oam[sprite].tile & 1) * 0x1000;
step(2);
uint spriteY = (io.ly - latch.oam[sprite].y) & (io.spriteHeight - 1);
if(latch.oam[sprite].attr & 0x80) spriteY ^= io.spriteHeight - 1;
tileaddr += spriteY + (spriteY & 8);
latch.oam[sprite].tiledataLo = loadCHR(tileaddr + 0);
step(2);
latch.oam[sprite].tiledataHi = loadCHR(tileaddr + 8);
step(2);
if(enable() && sprite == 6 && io.ly == 261) {
//305
io.v.address = io.t.address;
}
}
//321-336
for(uint tile : range(2)) {
uint nametable = loadCHR(0x2000 | (uint12)io.v.address);
uint tileaddr = io.bgAddress | nametable << 4 | io.v.fineY;
step(2);
uint attribute = loadCHR(0x23c0 | io.v.nametable << 10 | (io.v.tileY >> 2) << 3 | io.v.tileX >> 2);
if(io.v.tileY & 2) attribute >>= 4;
if(io.v.tileX & 2) attribute >>= 2;
step(1);
if(enable() && ++io.v.tileX == 0) io.v.nametableX++;
step(1);
uint tiledataLo = loadCHR(tileaddr + 0);
step(2);
uint tiledataHi = loadCHR(tileaddr + 8);
step(2);
latch.nametable = latch.nametable << 8 | nametable;
latch.attribute = latch.attribute << 2 | (attribute & 3);
latch.tiledataLo = latch.tiledataLo << 8 | tiledataLo;
latch.tiledataHi = latch.tiledataHi << 8 | tiledataHi;
}
//337-338
loadCHR(0x2000 | (uint12)io.v.address);
step(1);
bool skip = enable() && io.field == 1 && io.ly == 261;
step(1);
//339
loadCHR(0x2000 | (uint12)io.v.address);
step(1);
//340
if(!skip) step(1);
return scanline();
}