bsnes/shaders/CRT-Glow.shader/manifest.bml

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input
filter: nearest
program
format: srgb8
filter: nearest
vertex: linearize.vs
fragment: linearize.fs
program
format: srgb8
filter: nearest
height: 25%
width: 100%
vertex: gauss_horiz.vs
fragment: gauss_horiz.fs
program
format: srgb8
filter: nearest
vertex: gauss_vert.vs
fragment: gauss_vert.fs
program
format: srgb8
filter: nearest
height: 100%
width: 100%
vertex: threshold.vs
fragment: threshold.fs
program
format: srgb8
filter: linear
height: 25%
width: 25%
vertex: blur_horiz.vs
fragment: blur_horiz.fs
program
format: srgb8
filter: linear
height: 100%
width: 100%
vertex: blur_vert.vs
fragment: blur_vert.fs
program
filter: linear
vertex: resolve.vs
fragment: resolve.fs
output
filter: linear