mirror of https://github.com/bsnes-emu/bsnes.git
154 lines
3.7 KiB
C++
154 lines
3.7 KiB
C++
#include <gba/gba.hpp>
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namespace GameBoyAdvance {
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Settings settings;
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Interface::Interface() {
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information.manufacturer = "Nintendo";
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information.name = "Game Boy Advance";
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information.overscan = false;
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media.append({ID::GameBoyAdvance, "Game Boy Advance", "gba"});
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Port hardwarePort{ID::Port::Hardware, "Hardware"};
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{ Device device{ID::Device::Controls, "Controls"};
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device.inputs.append({0, "Up" });
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device.inputs.append({0, "Down" });
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device.inputs.append({0, "Left" });
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device.inputs.append({0, "Right" });
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device.inputs.append({0, "B" });
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device.inputs.append({0, "A" });
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device.inputs.append({0, "L" });
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device.inputs.append({0, "R" });
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device.inputs.append({0, "Select"});
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device.inputs.append({0, "Start" });
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device.inputs.append({2, "Rumble"});
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hardwarePort.devices.append(device);
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}
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ports.append(move(hardwarePort));
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}
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auto Interface::manifest() -> string {
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return cartridge.manifest();
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}
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auto Interface::title() -> string {
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return cartridge.title();
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}
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auto Interface::videoResolution() -> VideoSize {
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if(!settings.rotateLeft) {
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return {240, 160};
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} else {
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return {160, 240};
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}
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}
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auto Interface::videoSize(uint width, uint height, bool arc) -> VideoSize {
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uint w = videoResolution().width;
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uint h = videoResolution().height;
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uint m = min(width / w, height / h);
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return {w * m, h * m};
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}
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auto Interface::videoColors() -> uint32 {
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return 1 << 15;
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}
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auto Interface::videoColor(uint32 color) -> uint64 {
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uint R = color.bits( 0, 4);
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uint G = color.bits( 5, 9);
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uint B = color.bits(10,14);
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uint64 r = image::normalize(R, 5, 16);
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uint64 g = image::normalize(G, 5, 16);
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uint64 b = image::normalize(B, 5, 16);
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if(settings.colorEmulation) {
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double lcdGamma = 4.0, outGamma = 2.2;
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double lb = pow(B / 31.0, lcdGamma);
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double lg = pow(G / 31.0, lcdGamma);
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double lr = pow(R / 31.0, lcdGamma);
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r = pow(( 0 * lb + 50 * lg + 255 * lr) / 255, 1 / outGamma) * (0xffff * 255 / 280);
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g = pow(( 30 * lb + 230 * lg + 10 * lr) / 255, 1 / outGamma) * (0xffff * 255 / 280);
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b = pow((220 * lb + 10 * lg + 50 * lr) / 255, 1 / outGamma) * (0xffff * 255 / 280);
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}
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return r << 32 | g << 16 | b << 0;
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}
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auto Interface::loaded() -> bool {
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return system.loaded();
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}
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auto Interface::load(uint id) -> bool {
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return system.load(this);
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}
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auto Interface::save() -> void {
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system.save();
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}
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auto Interface::unload() -> void {
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save();
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system.unload();
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}
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auto Interface::power() -> void {
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system.power();
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}
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auto Interface::run() -> void {
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system.run();
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}
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auto Interface::serialize() -> serializer {
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system.runToSave();
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return system.serialize();
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}
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auto Interface::unserialize(serializer& s) -> bool {
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return system.unserialize(s);
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}
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auto Interface::cap(const string& name) -> bool {
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if(name == "Blur Emulation") return true;
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if(name == "Color Emulation") return true;
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if(name == "Rotate Display") return true;
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return false;
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}
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auto Interface::get(const string& name) -> any {
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if(name == "Blur Emulation") return settings.blurEmulation;
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if(name == "Color Emulation") return settings.colorEmulation;
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if(name == "Rotate Display") return settings.rotateLeft;
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return {};
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}
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auto Interface::set(const string& name, const any& value) -> bool {
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if(name == "Blur Emulation" && value.is<bool>()) {
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settings.blurEmulation = value.get<bool>();
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system.configureVideoEffects();
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return true;
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}
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if(name == "Color Emulation" && value.is<bool>()) {
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settings.colorEmulation = value.get<bool>();
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system.configureVideoPalette();
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return true;
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}
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if(name == "Rotate Display" && value.is<bool>()) {
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settings.rotateLeft = value.get<bool>();
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system.configureVideoEffects();
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return true;
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}
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return false;
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}
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}
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