mirror of https://github.com/bsnes-emu/bsnes.git
72 lines
1.5 KiB
C++
72 lines
1.5 KiB
C++
#include <fc/fc.hpp>
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namespace Famicom {
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PPU ppu;
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#include "memory.cpp"
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#include "render.cpp"
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#include "serialization.cpp"
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auto PPU::Enter() -> void {
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while(true) scheduler.synchronize(), ppu.main();
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}
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auto PPU::main() -> void {
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renderScanline();
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}
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auto PPU::step(uint clocks) -> void {
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uint L = vlines();
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while(clocks--) {
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if(io.ly == 240 && io.lx == 340) io.nmiHold = 1;
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if(io.ly == 241 && io.lx == 0) io.nmiFlag = io.nmiHold;
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if(io.ly == 241 && io.lx == 2) cpu.nmiLine(io.nmiEnable && io.nmiFlag);
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if(io.ly == L-2 && io.lx == 340) io.spriteZeroHit = 0, io.spriteOverflow = 0;
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if(io.ly == L-2 && io.lx == 340) io.nmiHold = 0;
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if(io.ly == L-1 && io.lx == 0) io.nmiFlag = io.nmiHold;
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if(io.ly == L-1 && io.lx == 2) cpu.nmiLine(io.nmiEnable && io.nmiFlag);
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Thread::step(rate());
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synchronize(cpu);
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io.lx++;
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}
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}
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auto PPU::scanline() -> void {
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io.lx = 0;
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if(++io.ly == vlines()) {
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io.ly = 0;
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frame();
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}
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cartridge.scanline(io.ly);
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}
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auto PPU::frame() -> void {
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io.field++;
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scheduler.exit(Scheduler::Event::Frame);
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}
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auto PPU::refresh() -> void {
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Emulator::video.refresh(buffer, 256 * sizeof(uint32), 256, 240);
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}
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auto PPU::power() -> void {
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create(PPU::Enter, system.frequency());
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memory::fill(&io, sizeof(IO));
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memory::fill(&latch, sizeof(Latches));
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io.vramIncrement = 1;
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for(auto& n : ciram ) n = 0;
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for(auto& n : cgram ) n = 0;
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for(auto& n : oam ) n = 0;
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for(auto& n : buffer) n = 0;
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}
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}
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