bsnes/higan/target-tomoko/input/input.hpp

72 lines
2.0 KiB
C++

struct InputMapping {
auto bind() -> void;
auto bind(shared_pointer<HID::Device> device, uint group, uint input, int16 oldValue, int16 newValue) -> bool;
auto poll() -> int16;
auto rumble(bool enable) -> void;
auto unbind() -> void;
auto isDigital() const -> bool { return type == 0; }
auto isAnalog() const -> bool { return type == 1; }
auto isRumble() const -> bool { return type == 2; }
auto assignmentName() -> string;
auto deviceName() -> string;
string path; //configuration file key path
string name; //input name (human readable)
uint type = 0;
string assignment = "None";
shared_pointer<HID::Device> device;
uint group = 0;
uint input = 0;
enum class Qualifier : uint { None, Lo, Hi, Rumble } qualifier = Qualifier::None;
};
struct InputHotkey : InputMapping {
function<auto () -> void> press;
function<auto () -> void> release;
int16 state = 0;
};
struct InputDevice {
string name;
vector<InputMapping> mappings;
};
struct InputPort {
string name;
vector<InputDevice> devices;
};
struct InputEmulator {
Emulator::Interface* interface = nullptr;
string name;
vector<InputPort> ports;
};
struct InputManager {
InputManager();
auto bind(Emulator::Interface*) -> void;
auto bind() -> void;
auto poll() -> void;
auto onChange(shared_pointer<HID::Device> device, uint group, uint input, int16_t oldValue, int16_t newValue) -> void;
auto quit() -> void;
auto findMouse() -> shared_pointer<HID::Device>;
//hotkeys.cpp
auto appendHotkeys() -> void;
auto pollHotkeys() -> void;
vector<shared_pointer<HID::Device>> devices;
vector<InputEmulator> emulators;
vector<InputHotkey*> hotkeys;
InputEmulator* emulator = nullptr; //points to InputEmulator that represents the currently active emulator
uint64 lastPoll; //time in milliseconds since last call to poll()
uint64 latency; //minimum time in milliseconds before poll() can be called again
};
extern unique_pointer<InputManager> inputManager;