mirror of https://github.com/bsnes-emu/bsnes.git
75 lines
1.5 KiB
C++
75 lines
1.5 KiB
C++
#include <gba/gba.hpp>
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namespace GameBoyAdvance {
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#include "bios.cpp"
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#include "video.cpp"
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#include "serialization.cpp"
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BIOS bios;
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System system;
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Scheduler scheduler;
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auto System::init() -> void {
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}
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auto System::term() -> void {
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}
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auto System::power() -> void {
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Emulator::video.reset();
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Emulator::video.setInterface(interface);
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configureVideoPalette();
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configureVideoEffects();
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Emulator::audio.reset();
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Emulator::audio.setInterface(interface);
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bus.power();
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player.power();
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cpu.power();
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ppu.power();
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apu.power();
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cartridge.power();
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scheduler.reset(cpu.thread);
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}
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auto System::load() -> bool {
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if(auto fp = interface->open(ID::System, "manifest.bml", File::Read, File::Required)) {
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information.manifest = fp->reads();
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} else return false;
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auto document = BML::unserialize(information.manifest);
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if(auto name = document["system/cpu/rom/name"].text()) {
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if(auto fp = interface->open(ID::System, name, File::Read, File::Required)) {
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fp->read(bios.data, bios.size);
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}
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}
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if(!cartridge.load()) return false;
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serializeInit();
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return _loaded = true;
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}
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auto System::save() -> void {
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if(!loaded()) return;
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cartridge.save();
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}
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auto System::unload() -> void {
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if(!loaded()) return;
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cartridge.unload();
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_loaded = false;
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}
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auto System::run() -> void {
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if(scheduler.enter() == Scheduler::Event::Frame) ppu.refresh();
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}
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auto System::runToSave() -> void {
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scheduler.synchronize(cpu.thread);
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scheduler.synchronize(ppu.thread);
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scheduler.synchronize(apu.thread);
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}
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}
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