mirror of https://github.com/bsnes-emu/bsnes.git
177 lines
3.7 KiB
C++
177 lines
3.7 KiB
C++
struct APU : Thread, MMIO {
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shared_pointer<Emulator::Stream> stream;
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static auto Enter() -> void;
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auto main() -> void;
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auto hipass(int16& sample, int64& bias) -> void;
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auto power() -> void;
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auto readIO(uint16 addr) -> uint8;
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auto writeIO(uint16 addr, uint8 data) -> void;
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auto serialize(serializer&) -> void;
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//square1.cpp
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struct Square1 {
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auto dacEnable() const -> bool;
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auto run() -> void;
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auto sweep(bool update) -> void;
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auto clockLength() -> void;
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auto clockSweep() -> void;
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auto clockEnvelope() -> void;
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auto read(uint16 addr) -> uint8;
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auto write(uint16 addr, uint8 data) -> void;
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auto power(bool initializeLength = true) -> void;
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auto serialize(serializer&) -> void;
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bool enable;
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uint3 sweepFrequency;
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bool sweepDirection;
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uint3 sweepShift;
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bool sweepNegate;
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uint2 duty;
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uint length;
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uint4 envelopeVolume;
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bool envelopeDirection;
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uint3 envelopeFrequency;
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uint11 frequency;
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bool counter;
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int16 output;
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bool dutyOutput;
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uint3 phase;
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uint period;
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uint3 envelopePeriod;
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uint3 sweepPeriod;
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int frequencyShadow;
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bool sweepEnable;
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uint4 volume;
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} square1;
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//square2.cpp
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struct Square2 {
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auto dacEnable() const -> bool;
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auto run() -> void;
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auto clockLength() -> void;
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auto clockEnvelope() -> void;
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auto read(uint16 addr) -> uint8;
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auto write(uint16 addr, uint8 data) -> void;
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auto power(bool initializeLength = true) -> void;
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auto serialize(serializer&) -> void;
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bool enable;
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uint2 duty;
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uint length;
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uint4 envelopeVolume;
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bool envelopeDirection;
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uint3 envelopeFrequency;
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uint11 frequency;
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bool counter;
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int16 output;
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bool dutyOutput;
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uint3 phase;
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uint period;
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uint3 envelopePeriod;
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uint4 volume;
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} square2;
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struct Wave {
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auto getPattern(uint5 offset) const -> uint4;
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auto run() -> void;
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auto clockLength() -> void;
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auto read(uint16 addr) -> uint8;
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auto write(uint16 addr, uint8 data) -> void;
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auto power(bool initializeLength = true) -> void;
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auto serialize(serializer&) -> void;
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bool enable;
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bool dacEnable;
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uint2 volume;
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uint11 frequency;
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bool counter;
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uint8 pattern[16];
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int16 output;
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uint length;
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uint period;
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uint5 patternOffset;
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uint4 patternSample;
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uint patternHold;
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} wave;
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struct Noise {
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auto dacEnable() const -> bool;
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auto getPeriod() const -> uint;
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auto run() -> void;
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auto clockLength() -> void;
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auto clockEnvelope() -> void;
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auto read(uint16 addr) -> uint8;
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auto write(uint16 addr, uint8 data) -> void;
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auto power(bool initializeLength = true) -> void;
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auto serialize(serializer&) -> void;
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bool enable;
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uint4 envelopeVolume;
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bool envelopeDirection;
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uint3 envelopeFrequency;
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uint4 frequency;
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bool narrow;
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uint3 divisor;
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bool counter;
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int16 output;
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uint length;
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uint3 envelopePeriod;
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uint4 volume;
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uint period;
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uint15 lfsr;
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} noise;
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struct Sequencer {
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auto run() -> void;
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auto read(uint16 addr) -> uint8;
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auto write(uint16 addr, uint8 data) -> void;
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auto power() -> void;
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auto serialize(serializer&) -> void;
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bool leftEnable;
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uint3 leftVolume;
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bool rightEnable;
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uint3 rightVolume;
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struct Channel {
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bool leftEnable;
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bool rightEnable;
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} square1, square2, wave, noise;
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bool enable;
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int16 center;
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int16 left;
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int16 right;
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int64 centerBias;
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int64 leftBias;
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int64 rightBias;
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} sequencer;
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uint3 phase; //high 3-bits of clock counter
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uint12 cycle; //low 12-bits of clock counter
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};
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extern APU apu;
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