bsnes/higan/fc/controller/gamepad/gamepad.hpp

23 lines
365 B
C++

struct Gamepad : Controller {
enum : uint {
Up, Down, Left, Right, B, A, Select, Start,
};
Gamepad(bool port);
auto data() -> uint3;
auto latch(bool data) -> void;
private:
bool latched = 0;
uint counter = 0;
bool a = 0;
bool b = 0;
bool select = 0;
bool start = 0;
bool up = 0;
bool down = 0;
bool left = 0;
bool right = 0;
};