bsnes/higan/ws/interface/interface.cpp

129 lines
3.0 KiB
C++

#include <ws/ws.hpp>
namespace WonderSwan {
Settings settings;
#include "wonderswan.cpp"
#include "wonderswan-color.cpp"
#include "pocket-challenge-v2.cpp"
Interface::Interface() {
Port hardwarePort{ID::Port::Hardware, "Hardware"};
{ Device device{ID::Device::Controls, "Controls"};
device.inputs.append({0, "Y1"});
device.inputs.append({0, "Y2"});
device.inputs.append({0, "Y3"});
device.inputs.append({0, "Y4"});
device.inputs.append({0, "X1"});
device.inputs.append({0, "X2"});
device.inputs.append({0, "X3"});
device.inputs.append({0, "X4"});
device.inputs.append({0, "B"});
device.inputs.append({0, "A"});
device.inputs.append({0, "Start"});
hardwarePort.devices.append(device);
}
ports.append(move(hardwarePort));
}
auto Interface::manifest() -> string {
return cartridge.information.manifest;
}
auto Interface::title() -> string {
return cartridge.information.title;
}
auto Interface::videoInformation() -> VideoInformation {
VideoInformation vi;
vi.width = 224;
vi.height = 144;
vi.internalWidth = 224;
vi.internalHeight = 144;
vi.aspectCorrection = 1.0;
vi.refreshRate = 3'072'000.0 / (159.0 * 256.0);
if(settings.rotateLeft) {
swap(vi.width, vi.height);
swap(vi.internalWidth, vi.internalHeight);
}
return vi;
}
auto Interface::loaded() -> bool {
return system.loaded();
}
auto Interface::sha256() -> string {
return cartridge.information.sha256;
}
auto Interface::save() -> void {
system.save();
}
auto Interface::unload() -> void {
save();
system.unload();
}
auto Interface::power() -> void {
system.power();
}
auto Interface::run() -> void {
system.run();
}
auto Interface::serialize() -> serializer {
system.runToSave();
return system.serialize();
}
auto Interface::unserialize(serializer& s) -> bool {
return system.unserialize(s);
}
auto Interface::cheatSet(const string_vector& list) -> void {
cheat.assign(list);
}
auto Interface::cap(const string& name) -> bool {
if(name == "Blur Emulation") return true;
if(name == "Color Emulation") return true;
if(name == "Rotate Display") return true;
return false;
}
auto Interface::get(const string& name) -> any {
if(name == "Blur Emulation") return settings.blurEmulation;
if(name == "Color Emulation") return settings.colorEmulation;
if(name == "Rotate Display") return settings.rotateLeft;
return {};
}
auto Interface::set(const string& name, const any& value) -> bool {
if(name == "Blur Emulation" && value.is<bool>()) {
settings.blurEmulation = value.get<bool>();
Emulator::video.setEffect(Emulator::Video::Effect::InterframeBlending, settings.blurEmulation);
return true;
}
if(name == "Color Emulation" && value.is<bool>()) {
settings.colorEmulation = value.get<bool>();
Emulator::video.setPalette();
return true;
}
if(name == "Rotate Display" && value.is<bool>()) {
settings.rotateLeft = value.get<bool>();
Emulator::video.setEffect(Emulator::Video::Effect::RotateLeft, settings.rotateLeft);
return true;
}
return false;
}
}