mirror of https://github.com/bsnes-emu/bsnes.git
69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
#if defined(Hiro_CheckButton)
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auto mCheckButton::allocate() -> pObject* {
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return new pCheckButton(*this);
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}
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//
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auto mCheckButton::bordered() const -> bool {
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return state.bordered;
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}
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auto mCheckButton::checked() const -> bool {
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return state.checked;
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}
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auto mCheckButton::doToggle() const -> void {
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if(state.onToggle) return state.onToggle();
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}
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auto mCheckButton::icon() const -> image {
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return state.icon;
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}
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auto mCheckButton::onToggle(const function<void ()>& function) -> type& {
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state.onToggle = function;
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return *this;
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}
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auto mCheckButton::orientation() const -> Orientation {
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return state.orientation;
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}
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auto mCheckButton::setBordered(bool bordered) -> type& {
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state.bordered = bordered;
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signal(setBordered, bordered);
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return *this;
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}
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auto mCheckButton::setChecked(bool checked) -> type& {
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state.checked = checked;
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signal(setChecked, checked);
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return *this;
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}
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auto mCheckButton::setIcon(const image& icon) -> type& {
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state.icon = icon;
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signal(setIcon, icon);
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return *this;
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}
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auto mCheckButton::setOrientation(Orientation orientation) -> type& {
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state.orientation = orientation;
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signal(setOrientation, orientation);
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return *this;
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}
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auto mCheckButton::setText(const string& text) -> type& {
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state.text = text;
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signal(setText, text);
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return *this;
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}
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auto mCheckButton::text() const -> string {
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return state.text;
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}
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#endif
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