bsnes/hiro/core/widget/check-button.cpp

69 lines
1.4 KiB
C++

#if defined(Hiro_CheckButton)
auto mCheckButton::allocate() -> pObject* {
return new pCheckButton(*this);
}
//
auto mCheckButton::bordered() const -> bool {
return state.bordered;
}
auto mCheckButton::checked() const -> bool {
return state.checked;
}
auto mCheckButton::doToggle() const -> void {
if(state.onToggle) return state.onToggle();
}
auto mCheckButton::icon() const -> image {
return state.icon;
}
auto mCheckButton::onToggle(const function<void ()>& function) -> type& {
state.onToggle = function;
return *this;
}
auto mCheckButton::orientation() const -> Orientation {
return state.orientation;
}
auto mCheckButton::setBordered(bool bordered) -> type& {
state.bordered = bordered;
signal(setBordered, bordered);
return *this;
}
auto mCheckButton::setChecked(bool checked) -> type& {
state.checked = checked;
signal(setChecked, checked);
return *this;
}
auto mCheckButton::setIcon(const image& icon) -> type& {
state.icon = icon;
signal(setIcon, icon);
return *this;
}
auto mCheckButton::setOrientation(Orientation orientation) -> type& {
state.orientation = orientation;
signal(setOrientation, orientation);
return *this;
}
auto mCheckButton::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mCheckButton::text() const -> string {
return state.text;
}
#endif