bsnes/gameboy/lcd/lcd.hpp

69 lines
1.1 KiB
C++
Executable File

struct LCD : Processor, MMIO {
#include "mmio/mmio.hpp"
struct Status {
unsigned lx;
//$ff40 LCDC
bool display_enable;
bool window_tilemap_select;
bool window_display_enable;
bool bg_tiledata_select;
bool bg_tilemap_select;
bool obj_size;
bool obj_enable;
bool bg_enable;
//$ff41 STAT
bool interrupt_lyc;
bool interrupt_oam;
bool interrupt_vblank;
bool interrupt_hblank;
//$ff42 SCY
uint8 scy;
//$ff43 SCX
uint8 scx;
//$ff44 LY
uint8 ly;
//$ff45 LYC
uint8 lyc;
//$ff47 BGP
uint8 bgp[4];
//$ff48 OBP0
//$ff49 OBP1
uint8 obp[2][4];
//$ff4a WY
uint8 wy;
//$ff4b WX
uint8 wx;
} status;
uint8 screen[160 * 144];
uint8 vram[8192];
uint8 oam[160];
uint8 line[160];
static void Main();
void main();
void add_clocks(unsigned clocks);
void scanline();
void frame();
void render();
uint16 read_tile(bool select, unsigned x, unsigned y);
void render_bg();
void render_window();
void render_obj();
void power();
};
extern LCD lcd;