bsnes/higan/sfc/smp/smp.hpp

91 lines
1.8 KiB
C++

//Sony CXP1100Q-1
struct SMP : Processor::SPC700, Thread {
alwaysinline auto step(uint clocks) -> void;
alwaysinline auto synchronizeCPU() -> void;
alwaysinline auto synchronizeDSP() -> void;
auto portRead(uint2 port) const -> uint8;
auto portWrite(uint2 port, uint8 data) -> void;
auto main() -> void;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
uint8 iplrom[64];
uint8 apuram[64 * 1024];
privileged:
struct {
//timing
uint clockCounter;
uint dspCounter;
uint timerStep;
//$00f0
uint8 clockSpeed;
uint8 timerSpeed;
bool timersEnable;
bool ramDisable;
bool ramWritable;
bool timersDisable;
//$00f1
bool iplromEnable;
//$00f2
uint8 dspAddr;
//$00f8,$00f9
uint8 ram00f8;
uint8 ram00f9;
} status;
static auto Enter() -> void;
struct Debugger {
hook<auto (uint16) -> void> execute;
hook<auto (uint16, uint8) -> void> read;
hook<auto (uint16, uint8) -> void> write;
} debugger;
//memory.cpp
auto ramRead(uint16 addr) -> uint8;
auto ramWrite(uint16 addr, uint8 data) -> void;
auto busRead(uint16 addr) -> uint8;
auto busWrite(uint16 addr, uint8 data) -> void;
auto io() -> void override;
auto read(uint16 addr) -> uint8 override;
auto write(uint16 addr, uint8 data) -> void override;
auto disassemblerRead(uint16 addr) -> uint8 override;
//timing.cpp
template<uint Frequency>
struct Timer {
uint8 stage0;
uint8 stage1;
uint8 stage2;
uint4 stage3;
bool line;
bool enable;
uint8 target;
auto tick() -> void;
auto synchronizeStage1() -> void;
};
Timer<192> timer0;
Timer<192> timer1;
Timer< 24> timer2;
alwaysinline auto addClocks(uint clocks) -> void;
alwaysinline auto cycleEdge() -> void;
};
extern SMP smp;