mirror of https://github.com/bsnes-emu/bsnes.git
109 lines
2.0 KiB
C++
109 lines
2.0 KiB
C++
struct PPU : Thread {
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static auto Enter() -> void;
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auto main() -> void;
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auto tick() -> void;
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auto scanline() -> void;
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auto frame() -> void;
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auto refresh() -> void;
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auto power() -> void;
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auto reset() -> void;
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auto readIO(uint16 addr) -> uint8;
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auto writeIO(uint16 addr, uint8 data) -> void;
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auto ciram_read(uint16 addr) -> uint8;
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auto ciram_write(uint16 addr, uint8 data) -> void;
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auto cgram_read(uint16 addr) -> uint8;
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auto cgram_write(uint16 addr, uint8 data) -> void;
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auto raster_enable() const -> bool;
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auto nametable_addr() const -> uint;
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auto scrollx() const -> uint;
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auto scrolly() const -> uint;
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auto sprite_height() const -> uint;
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auto chr_load(uint16 addr) -> uint8;
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auto scrollx_increment() -> void;
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auto scrolly_increment() -> void;
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auto raster_pixel() -> void;
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auto raster_sprite() -> void;
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auto raster_scanline() -> void;
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auto serialize(serializer&) -> void;
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struct Status {
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uint8 mdr;
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bool field;
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uint lx;
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uint ly;
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uint8 bus_data;
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bool address_latch;
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uint15 vaddr;
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uint15 taddr;
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uint8 xaddr;
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bool nmi_hold;
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bool nmi_flag;
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//$2000
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bool nmi_enable;
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bool master_select;
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bool sprite_size;
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uint bg_addr;
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uint sprite_addr;
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uint vram_increment;
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//$2001
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uint3 emphasis;
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bool sprite_enable;
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bool bg_enable;
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bool sprite_edge_enable;
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bool bg_edge_enable;
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bool grayscale;
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//$2002
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bool sprite_zero_hit;
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bool sprite_overflow;
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//$2003
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uint8 oam_addr;
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} status;
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struct Raster {
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uint16 nametable;
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uint16 attribute;
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uint16 tiledatalo;
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uint16 tiledatahi;
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uint oam_iterator;
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uint oam_counter;
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struct OAM {
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uint8 id;
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uint8 y;
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uint8 tile;
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uint8 attr;
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uint8 x;
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uint8 tiledatalo;
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uint8 tiledatahi;
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} oam[8], soam[8];
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} raster;
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uint32 buffer[256 * 262];
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uint8 ciram[2048];
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uint8 cgram[32];
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uint8 oam[256];
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};
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extern PPU ppu;
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