mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: Changelog: - fixed Super Game Boy save state support - both SNES and GameBoy only initialize serialize size on cartridge load once now, just like I've already done with memory mapping - added nall/public_cast.hpp for fun ... don't worry, I'm never actually going to use it in production code :D |
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bsnes | ||
pixelshaders | ||
snesfilter | ||
snespurify |